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Phosfi

Phosfi Steam news

UpRoom Games LLC | To be announced | game

Coming Soon

GameSteam Store content

ActionAdventureIndie

  • Steam app typegame
  • Steam App ID2625450
  • PriceNo longer available on Steam Store
  • Release dateTo be announced
  • DeveloperUpRoom Games LLC

Phosfi news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Steam app typegame
  • Steam App ID2625450
  • PriceNo longer available on Steam Store
  • Release dateTo be announced
  • DeveloperUpRoom Games LLC
  • PublisherUpRoom Games LLC
  • Parent gameNot available

Genres: Action, Adventure, Indie

Company pages: Developer: UpRoom Games LLCPublisher: UpRoom Games LLC

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

Phosfi Steam news

Phosfi news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Phosfi Demo Update - 4/30/25 - 30 April 2025

    Patch Notes This update aims to bring some more features to the demo as well as keep the systems in line with the upcoming full release of Phosfi. Detailed Changes Updated character movement physics and input response. Added Wave Slash special ability. Added additional rest sequence when sleeping in Sanctuary Rooms. Added new visual and musical effects to collecting power-ups Updated visual and audio effects for boss encounters. Stability improvements and small bug fixes

  • Phosfi Demo Update - 3/1/24 - 1 March 2024

    A new update for the Phosfi Demo is now live! Patch Notes Features Updated art assets in temple areas Updated movement acceleration Updated in air control slightly Adjustments to momentum conservation to make motions feel less floaty Bug Fixes Fixed an issue where playing at a very low framerate could lead to jellyfish bouncing not working Fixed an issue where low framerates could lead to slightly inconsistent jump distances Fixed a bug related to enemy engagement AI Fixed a lingering hitbox on Blind Lurcher fight

  • Phosfi Demo Update - 2/16/24 - 16 February 2024

    A new update for the Phosfi Demo is now live! Thanks again to everyone who continues to try the demo and provide feedback, these changes are a direct result of your input. Patch Notes Features Continued improvement to jump feel Increased movement speed by ~5% Increased control responsiveness in air and on ground Added markers to redisplay tutorials that used to be one time only Changed some level geometry to streamline the experience Reduced loading time between levels by ~25% Changed some prompts to default to 'Yes' option (fast travel, using keys) Increased chain climbing speed by ~25% Bug FIxes Fixed an issue that could cause the plyer to respawn on spikes Fixed an issue preventing the player from bouncing on urchins when i-frames were active Fixed an issue causing input lag when attacking Fixed an issue where the player could become stuck in the falling animation when wedged next to…

  • Phosfi Demo Update - 2/9/24 - 10 February 2024

    Another update for the Phosfi Demo is live! Following more feedback from players over the last week, this update aims to address several common issues encountered with the demo. Patch Notes Feature Updates Increased jump speed, gravity and "snap" of movement. Also increased base move speed to retain original jump distance and height. Increased inertia of basic movement. As part of an ongoing effort to get movement to feel as good as possible, this update aims to address a common feeling of slowness and floaty-ness. These changes are intended to make the character feel more alive, grounded and responsive Changed how relic equipping is displayed and interacted with. Several players were confused by the relic UI (which needs help). This change should make it more obvious what is equipped and how to equip and unequip relics Increased dash speed while shortening dash duration. This should ma…

  • Atmospheric Metroidvania - Gameplay Stream - 9 February 2024

    Watch the developer play through the demo of Phosfi, stop by and ask questions!

  • Phosfi Demo Update 2/2/24 - 2 February 2024

    A new update for the Phosfi demo is live! Thanks as always to everyone who has given us feedback on the demo so far! Patch Notes Features Added new art assets Updated visual feel of all areas to better match intended atmosphere Updated UI stylings slightly Reduced delay on attacks and increased attack hitboxes slightly Continued improvements to jump feel Bugs Fixed an issue with extra sensitivity on the y-axis for some controllers (ongoing monitoring) Fixed a crash related to certain attack animations from enemies in rare circumstances

  • Atmospheric Metroidvania - Gameplay Stream - 29 January 2024

    Watch the developer play the demo for Phosfi! Stop in and ask questions about the game and download the demo for free to try it out yourself. If you're interested in the full release of Phosfi, remember to add it to your Wishlist!

  • Atmospheric Metroidvania - Gameplay Stream - 29 January 2024

    Watch the developer play the demo for Phosfi! Stop in and ask questions about the game and download the demo for free to try it out yourself. If you're interested in the full release of Phosfi, remember to add it to your Wishlist!

  • Phosfi Demo Update - 1/27/24 - 27 January 2024

    The Demo for Phosfi has been updated based on community feedback, read the full patch notes below. Patch Notes Features Implemented custom map pins feature from full game based on player requests. Added increased inertia to movements when in shell. Increased jump speed and responsiveness. Improved visual fidelity in some areas. Made some level geometry changes to starting zone for increased clarity in exploration. Bug Fixes Fixed an issue where repeatedly jumping in Flotsam would cause you to hover to the ceiling. Fixed an issue where you could respawn too close to ledges. Fixed an issue where underwater movement wasn't being properly modified Fixed a dead-zone issue with some controllers

  • Phosfi Demo Update - 23 January 2024

    Thank you to those who have already played the demo and left us feedback! This update addresses the most common issues we've seen and heard about from you. We are constantly working to make Phosfi the best game it can be, and your feedback is incredibly valuable to that process. Patch Notes Features/Changes Made the jump snappier by modifying the jump impulse curve, increasing gravity and reducing hangtime. Other adjustments were made to maintain the same jump height and distance as before. Increased movement speed while running and rolling in shell form by ~15% Made some tutorial popups last longer on screen Improved relic UI to better indicate which relics are active (all UI is still undergoing further improvements and is subject to change) Increased invincibility frames after taking damage by ~40% Cooking ingredients are now automatically picked up Bouncing off a jellyfish now nudges…

  • Phosfi Demo Available Now! - 20 January 2024

    We're super excited to let you know that free, playable demo for our upcoming game, Phosfi is now available! We'd love to get feedback on the demo and the direction of the game, so if you check it out, let us know on this Community Post In a world shrouded by darkness and ruled over by Eldritch monstrosities, embark on a journey to restore the last beacon of light and discover the legacy of the Light Keepers. Reclaim the unique powers of your ancestors and discover the secrets of their past as you fight your way through a large, interconnected world. Explore long lost temples, coastal cliffs, and everything in between while befriending the unique sea-inspired denizens of the land along the way. Forage for unique ingredients and discover powerful (and tasty) recipes as you embark on an epic journey filled with just the right amount of creepy, cozy and tentacles. Metroidvania style design…

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