- September 3rd, 2024 Patch note - 3 September 2024
-Fixed a bug where game can be resumed when player is required to make a choice first. -Increased font size for readability when looting or shopping. -Fixed end game stats localization.
- Minor update note September 2nd, 2024 - 2 September 2024
-Added 3 weapons -Kingbar - Wukong gifted us one of his arsenals. -Frying spoon - Potatoes are definitely scared of this thing. -Nunchuck - "Be water, my friend."
- August 6th, 2024 Patch Note - 6 August 2024
-Fixed a bug where reward interactions are disabled
- Major update note August 5th, 2024 - 5 August 2024
-Added controller support -UI -Completely reworked code logic -Added dialogue system to random encounters, Merchant now has the "shop" and "enhance" options separated for clarity -Added indicators for random encounters, reward drops, etc. -Added "Controls" option in the title screen/Esc menu, removed the ground visual elements in map 1 -New loading screen -Updated most visual graphics -Game mode changes -Changed from 20 minutes map selection session to run based, similar to a regular roguelike -Level 1, 2, 3 now has a game time of 7 minutes until the boss spawns -Level 4 consists of 3 separate maps of 3 minute sessions -Chest reward changed from 3 pick 1 to random drop(weapon, relic, salt coin, salt gem) upon opening -Added Shrines to random encounters, mostly base stat rewards for now, will expand upon -Moved Merchant to random encounters, he no longer disappears on a timer, added poti…
- July 19th, 2024 Announcement - 19 July 2024
Hello everyone! We have planned a major update for SVSV in approximately two weeks! The new version will not only feature a significant visual upgrade but also offer more engaging and diverse gameplay. A more detailed update note will be posted along with the update when they are ready. At that time, the game price will be adjusted from the current 3.99 USD to 5.99 USD (other regions will be adjusted accordingly). Thank you for your continued support!
- April 26th, 2024 Patch note - 26 April 2024
Updated in-game logo Added some game performance improvement changes
- April 24th, 2024 Patch note - 24 April 2024
Adjusted game lighting, made game overall slightly brighter Lowered the amount of effect particles spawn when flamethrower attacks Updated map1 ground guiding text
- April 23rd, 2024 Patch note - 24 April 2024
Adjusted monster spawn logic Fixed a bug where normal monsters will stop spawning for several minutes Disabled collision between monsters Befian base defense changed to 7(10)
- April 22nd, 2024 Patch note - 23 April 2024
Fixed a bug where monster colliders still trys to calculate when game is paused Another attempt to fix the issue with duplicate relic drops
- April 21st, 2024 Hotfix - 22 April 2024
Added a spawn limit to normal monsters Iron Guard defense lowered to +3(5) per rank tag 6 set effect lowered to 120%(150%)
- April 21st, 2024 Content Update - 21 April 2024
*numbers in brackets indicate values before this update -Added difficulty to maps, each difficulty now unlocks a new weapon, this totals to 9 new weapons -Map 1 mob health and attack relatively scaled to how map3 used to be -Buffed boss health and attack -Player hit interval changed to 0.5(0.3) seconds -Increased potion drop chance from barrel/crate to 25%(15%) -Added color visuals for character specific passives -Fixed a bug where loot UI item does not show intended loot item -Added a fix to avoid getting stuck in UI -Fresh Defense 5(2) Can no longer change direction during a dash Bomber damage increase to 60(30), 90(45), Updated visuals -Befian Defense 10(3) Shoulder Charge damage increase to 60(40), 120(80), 180(120) -Magon Defense 2(0) Base movement speed 2.2(2.0) Can no longer change direction during a dash, dash cooldown lowered to 1.5(2) seconds Magic Bubble shield amount changed…
- April 18th, 2024 Patch note - 18 April 2024
Fixed a visual bug where enemy projectiles are flattend Adjusted passive art so they no longer intersect with rank indicators Updates might slow down while we are working on new contents as they take longer than one day to implement, thank you for understanding
- April 17th, 2024 Patch note - 18 April 2024
Changed visuals for tag effect, and it now has a maximum limit of 20 active at once Fixed an issue where physics calculation are not paused when pausing the game (when an UI is active), which would cause significant stutter to the whole game's visuals Fixed an issue where echoed attacks would not appear but still deals damage Fixed an issue where UI would become stuck when player character level up/interact with an anvil Fixed an issue where some monsters would stop moving when near player, their health reduced by around 30% tag removed from Rice Paddle's possible enhance rolls Adjusted visuals for tag effect (slightly thinner) Increased meteor spread on Magon's meteor passive Fixed a bug where the game wont end when a boss dies before the second boss spawns
- April 16th, 2024 Path note - 17 April 2024
We are making the following changes based on recent feed back: -Melee weapon base damage increased by 30%, also adjusted some melee weapon's attack animation -Minimium time interval for player to take damage changed to 0.3 seconds, 0.2 previously -Removed base stat tag rolls from weapon enhance, all ranged weapons start with 2 offensive tags, all melee weapons Start with 2 offensive and 1 base stat tag, these tags should more or less correlate to the weapon's identity -Weapon enhance options now has a 30% chance to roll tag and 70% to roll single stat boost, previously 50/50 -Added additional tag bonuses to character passives at max rank -All relics now have a minimum of 2 tags -Shoulder charge base size increased by 30% -Red Elite's attack animation no longer interrupted when getting hit
- April 15th, 2024 Patch note - 16 April 2024
Fixed a bug where all boss bars disappears on first boss death Fixed a shop enhance display error after exiting shop enhance > anvil enhance > revisit shop enhance Adjusted visuals, brightened up and lowered saturation on background elements, changed level lighting to back lit
- April 14th, 2024 Patch note - 14 April 2024
-Thunder Strike internal cd changed to 0.2(previously 1)second -Re-built exp drop system, exp nodes no longer merge, larger nodes will drop as game time progresses, this should be a significant performance increase -While this will momentarily be the last major performance patch as we shift gear into adding more content to the game, please keep us posted on any feedbacks at all, especially performance related and we will try our best to address them ASAP, thank you.
- April 13th, 2024 Patch note - 13 April 2024
Fixed a bug where Spin's Shuriken Mastery would not spread out while spinning Coffee now collects Salt Gem as well tag effect internal cooldown reduced from 0.6 to 0.2 seconds We are still monitoring a memory leak issue and are actively looking into the cause, please let us know if you've encountered this issue and can provide any details at all, thank you in advance, apologies for the inconvenience
- April 12th, 2024 Patch note - 12 April 2024
tag set effect optimized for performance, base proc chance increased by 10% Thunder Strike passive proc chance changed to 1%, 3%(previouly 2%), and 6%(previously 3%) at corresponding ranks Tag now only effects weapon cooldown, this is to fix an issue where passive effects would spawn infinitely that causes game crash/freeze Winning light ray now follows player when played
- April 11th, 2024 Patch note - 12 April 2024
Adjusted spacing of visual assets in maps 1, 2 and 3 Magon Frost Nova base size significaly increased by about 230% Magon Magic Bubble duration changed to 5 seconds(previously 1.5), damage blocked changed to 20(15), 35(25), 50(40) respectively to rank Magon Thunder Strike optimized for performance
- April 10th, 2024 Patch note - 10 April 2024
Greatly reduced game file build size(2.9G --> 90MB), hopefully this will reduce memory cost at runtime to help with performance