Carvival news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Steam app typegame
- Steam App ID2626430
- PriceNo longer available on Steam Store
- Release dateComing soon
- DeveloperVival Games
- PublisherVival Games
- Parent gameNot available
Company pages: Developer: Vival GamesPublisher: Vival Games
No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.
Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer
Carvival Steam news
Carvival news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Dev Diary 1 - How it started - 6 January 2024
https://store.steampowered.com/app/2626430/Carvival/ Hello folks, today I will tell you about my game idea and how I started this game. My game is called Carvival, and this game is actually a spontaneous project. One day I decided to develop vehicle physics in unity just for fun. Making vehicle physics is a very enjoyable thing for me, because I know a lot about vehicles and I want to simulate them realistically. That's when a game called Brotato caught my eye on youtube, it's a very fun top down-bullet hell game where you manage a potato and blast incoming aliens. After watching the video of the game I immediately fell in love with it and I bought the game and started playing it. The graphics, sounds, music and controls of the game were very good, but what I liked the most was that we can add new weapons to the potato, we can attach 6 weapons to the potato and each weapon has different…
- Carvival wishlist now on! - 12 October 2023
The game I've just started developing, I want to focus on elements like speed and adrenaline. It includes bullet hell and roguelite elements. Right now the core gameplay loop is ready and I think it's a lot of fun, if you have feature suggestions for the game I'd love to hear them. I'm thinking of a level based progression, procedural-handmade hybrid levels. Apart from cars, speed and drifting, I will add an overloading system for weapons as a unique feature, this is how it will work. When you complete a level you go to a place called "garage nexus" where you can upgrade your car, here you can buy new weapons and upgrade existing weapons, at the same time you can shorten the cooldown time of your existing weapons by overloading them, when you do this, different gameplays are created with your weapons working at the same time. For example, if you throw a bomb after a weapon that spills o…
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