Sorrows End news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak1
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score100% positive
- Total reviews8
- Release dateOct 31, 2023
- DeveloperBaka Studios
- PublisherBaka Studios
Genres: RPG
Company pages: Developer: Baka StudiosPublisher: Baka Studios
Sorrows End Steam news
Sorrows End news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- 2yr anniversary update - 31 October 2025
Happy Halloween folks! Happy 2nd birthday Sorrows End! In celebration, I have a very special update. Replay value has always been a concern to me. From the very beginning, I had hoped to put a system in place to allow players to restart after completion of the main story, carrying over their gold and certain items. This has always eluded me, mostly because I'm an amateur with no formal training. However, just like in games, experience and practice inevitably lead to new skills. So, I am excited to announce the implementation of New Game+ mode! In NG+, all your gold, charms, and accessories carry over to the new game. In NG+, you will also be able to freely change character classes once the OG character from the class joins up. But wait, there's more! 5 new hybrid classes are available as well. Each class has a separate xp pool. Skills will NOT carry between classes, however any level up…
- bug fix - 24 August 2025
Fix to reported game freeze. Fix to oversight on my part that allowed players to re-enter final boss room postgame.
- Update - 29 March 2025
It seems my last round of updates did not go through. I should really playtest the steam version instead of my constantly evolving personal version. Included in the update is everything posted in the last update notes, a temporary workaround for an issue where players may become stuck in the pit stage, and anything I was working on between the last update and this emergency update. I will be playtesting the steam version today to verify everything is now working as intended.
- Final round of new features - 4 November 2024
Increased stat allotment points recieved per level. Reduced menu clutter in battle window. Added "Row" formation command, accessable in main menu and 1x per battle. Altered "Counter" mechanics to remove auto evasion. Added "Instant Cast" mechanics to most tier 1 skills upon reaching mastery level 10. Significant increase to HP of most late and end game enemies. Nerfed tower boss slightly. Fix to campsite event not triggering correctly upon exiting pit. Fix to early game viewable scenes not unlocking immediately upon initial view. I think I've finally gotten the battle and skill systems to where I wanted them to be when I first began this project 6 (or is it 7?) years ago. Future updates will likely be restricted to map beautification, the addition of 2-3 bonus dungeons, and an arena upgrade. As always, any bugs brought to my attention will be fixed asap. Enjoy!
- Anniversary Update, Part 2 - 1 November 2024
Surprise! Here's another update in celebration of the first anniversary of the Sorrows End release. Major update to menu backgrounds. Updated animation for skill "Meteor". Several additional visual updates. Added additional options for stat point distribution to further customize character development. Removed unintended remnants of "Scene Viewer" testing phase. Coming Soon: Postgame content. It will happen.
- Anniversary Update - 31 October 2024
Sorrows End turned 1 year old today! To celebrate, a Scene Viewer has been added to the Rumio restaurant. New games will unlock the scenes as they are viewed. Old save files need only enter the most recent story map to unlock everything to that point. Removed the battle status overlay for current difficulty settings from enemies. Various movement bug fixes.
- Large Update. - 5 July 2024
Added 5 new difficulty settings, changeable with a new Key Item "Bravery Button". New games will get the item automatically, existing games can claim theirs from a new NPC in the Rumio Restaurant. Hard and Master difficulty will reward more credits when killing bosses. Extended "Campsite" cutscene. Reworked final weapons to replace "Attack" with specialized skills, all of which are "Cannot Miss". Frostville blacksmith can now upgrade Flail of Radiance and Tenshi's Quill to their final forms. Several map updates, including fixes to unintended wall climbing areas. Planned future updates to include further post-game content and a scene viewer (if I can ever make it work right.)
- Update. - 16 December 2023
Added several filler npc's and visual update to Jesagris castle interior. Added names to appear when entering maps. Increased damage output for several of Hok's skills. Judgement skill will now correctly perform as a "Cannot miss" skill. Updated menu windows to have consistently colored HP, MP, TP gauges. Updated item vendors in Camlet and Resistance camp.
- Arena Update - 11 December 2023
Added two new final boss caliber tier 3 challenges to the Arena for those who made the good end critical choice. Save first folks! Taught arena vendor how to count, fixing an exploit that would allow one to purchase goods indefinitely if their lifetime count of arena coins was high enough. Added "Cannot miss" tag to several mediocre skills reworked to ignore counter, evasion, and reflection to increase their usefulness. Limited number of free items from Frostville Mayor 2nd quest to make more available when party stock is zero only. Minor graphical fixes. I hope everyone is enjoying my game! This will likely be the last update for a while. Bug reports will still be handled promptly. Planned but yet unscheduled updates include: Additional post game content. Map improvements.
- hotfix - 9 December 2023
Correct fix for Judgement skill. Increased Judgement skill damage output. Reduction of hidden item hint vendor gold cost.
- Update - 9 December 2023
Removed TP cost from Judgement skill introduced in last update. Rebalanced early game enemy AI per player feedback. Minor graphical fixes.
- Bug fixes - 9 December 2023
All reported bugs fixed, removal of unintended leftovers from pre release.
- Untitled - 9 December 2023
All reported issues fixed.
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 31 October 2025 | 2yr anniversary update | 1815034432907996 |
| 2 | 24 August 2025 | bug fix | 1808601382526892 |
| 3 | 29 March 2025 | Update | 1795283637889460 |
| 4 | 4 November 2024 | Final round of new features | 6146943657174015096 |
| 5 | 1 November 2024 | Anniversary Update, Part 2 | 6146943657173920504 |
| 6 | 31 October 2024 | Anniversary Update | 6146943657173908982 |
| 7 | 5 July 2024 | Large Update. | 5842939267338614950 |
| 8 | 16 December 2023 | Update. | 5409450219980974021 |
| 9 | 11 December 2023 | Arena Update | 5395938616807029492 |
| 10 | 9 December 2023 | hotfix | 5395938616803283762 |
| 11 | 9 December 2023 | Update | 5395938616803185157 |
| 12 | 9 December 2023 | Bug fixes | 5395938616801824557 |
| 13 | 9 December 2023 | Untitled | 5395938616800722564 |
Interactive charts, reviews, news, prices, and comparison tools load in the full SteamPulse app.
