SPSTEAMPULSELIVE ANALYTICS
Times of Progress

Times of Progress Steam metadata

Pressing Thumbs Games | Coming soon | game

Coming Soon

GameSteam Store content

SimulationStrategy

  • Steam app typegame
  • Steam App ID2628450
  • PriceNo longer available on Steam Store
  • Release dateComing soon
  • DeveloperPressing Thumbs Games

Times of Progress metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Steam app typegame
  • Steam App ID2628450
  • PriceNo longer available on Steam Store
  • Release dateComing soon
  • DeveloperPressing Thumbs Games
  • PublisherPressing Thumbs Games
  • Parent gameNot available

Genres: Simulation, Strategy

Company pages: Developer: Pressing Thumbs GamesPublisher: Pressing Thumbs Games

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

Times of Progress Steam metadata

Times of Progress metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/2628450/metadata
Steam Communityhttps://steamcommunity.com/app/2628450
PCGamingWiki search
IGDB searchSearch IGDB for Times of Progress

Reviews, pricing, and metadata

Review summary

No user reviews

Review score unavailable, 0 positive, 0 negative

Price and discount

No longer available on Steam Store

Platforms

Windows, Linux

Categories

Single-player, Steam Achievements, Camera Comfort, Color Alternatives, Custom Volume Controls, #category_playable_at_your_own_pace

Achievements

Not available

Platform releases

No data available

Latest Steam announcements

  • Update 0.7.0: Gameplay tweaks - 11 September 2026

    The update 0.7.0 is now available!This version contains a mix of various gameplay improvements and bug fixes that provide more clarity and fix some issues in the mid game. The main changes to highlight are:Immigration is now more continuous and regular. It partially depends on the Food need % in your city. If your citizens are well fed, immigrants will arrive more quickly. Citizens migrating from a house within the city can also build new Towns, so that there is less emigration overall.Citizens that are not in range of a Market or their local Market has not enough Food for them to buy, will be able to buy Food somewhere else, as long as they have money and there's Food in the city. If they do so, they receive a Productivity debuff (because of the inconvenience) but Food Theft will become less likely.I have addressed the issue of blurry sprites when zoomed in on some resolutions. Please…

  • Update 0.6.9: Visualising routes - 31 August 2026

    The update 0.6.9 is now available!This update adds the ability to visualise the routes that vehicles will follow when making a delivery, as well as the route that vehicles are currently following. This feature will be available in a few places:When hovering Orders made and received from the details view.When hovering Cargoes in transit at Railway Stations and Ports from the details view.When hovering the Next Delivery before it leaves.When selecting vehicles, it will show the current route and its Cargo.When selecting migrants' carriages, it will show the current route and some information about the migrants and where they are going. Change log:recalculate Routes in saved scene on LoadWorldspawn a SelectionTile for each tile not only for flat itemsfix SelectionItemIcon not showing up on Land tilesshow Routes for OrdersMade and OrdersReceived on Order hoverfix bug with SubKind cells when…

  • Update 0.6.8: Performance improvements - 14 August 2026

    The update 0.6.8 is now available!In this update, the main feature added is the caching of routes to prevent running the pathfinding too often. For now, it will not change much visually, but it has two important benefits:It improves performance for larger cites. Now larger cities should scale much better, especially when steamships are involved, because the pathfinding for them was more expensive.It will allow to visualise routes in one of the next updates, hopefully the next one. Once implemented, it will be possible to visualise the whole route followed by vehicles, as well as the route that waiting orders will take, once they start being delivered. This should help to better understand how resources are moved around and find out possible issues and inefficiencies.The other changes are small fixes and improvements.Change log:prevent multiple RouteCalc tasks on ConnectBuildings objecti…

  • 0.6.7 Update: UI scaling and no more houses on roads - 7 August 2026

    The update 0.6.7 for Times of Progress is now available! In this update two of the most requested changes have been implemented:No more houses on roads! This is the single most frequent feedback that Times of Progress received. The reason for implementing as it was before, was to give more flexibility, but I do understand that many people didn't like it both for gameplay and aesthetic reasons. This is a big change though! Now that houses block roads, you might have to delete them more often. Now it becomes way more about optimising routes and letting vehicles flow through the city avoiding waste of time. Let me know how you feel about it and if it makes more sense now. Warning: this change will not break save-files in the literal sense but if you load an old save you will probably have to rework your road network and give access to buildings that now need to reach a road directly. I hav…

  • The version 0.6.6 of Times of Progress is now available - 31 July 2026

    Version 0.6.6 contains a few bug fixes, especially the weird inverted columns in the Progress Timeline on larger screens and a few rebalancing tweaks that should help with resources and markets. In particular:All resource deposits have now been roughly doubled, while Forests now have roughly 4x the amount of Wood. The extracting buildings now extract more slowly, so you will need more buildings of the same kind, but they will last longer and you won't have to destroy them and rebuild them as often.Markets used to order a buffer of 20% extra Food of the needed demand, I have now increased it to 40%. So once they sell their Food at the end of the month, if they have received all of the food they demanded, they will start the new month with already 40% of their demand filled. I will show this information in a better way when I revamp the UI for Markers, I know they are a pain point.I have…

  • The demo of Times of Progress is out now as part of SimFest 2026 - 20 July 2026

    The demo of Times of Progress has just been released as part of SimFest 2026!You can check out the event here: https://store.steampowered.com/sale/SimFest2026The demo will stay available after SimFest until the full release of the game.Enjoy the demo and let me know your feedback!You can reach me at the links below or at: [email protected]

  • The demo of Times of Progress will be released on the 20th of July - 13 July 2026

    I am pleased to announce that the demo of Times of Progress will be released on the 20th of July as part of SimFest.After 3.5 years of development by mostly a solo dev, the first public version of the game will be playable on Steam in a week from today. If you have it on your wishlist, you will get an email from Steam when the demo is released. It will stay available until the full game launch.It has been a long journey and I look forward to your feedback to further improve the game before it is released.

  • Sign up for the Times of Progress beta - 2 June 2026

    After 3.5 years of development, the first playable version of Times of Progress will be available as a close beta on the 26th of June!You can sign up for it here: https://pressingthumbs.subscribepage.io/ The beta will run for a weekend until the 29th of June. I am looking to gather as much early feedback as possible from players and would love your input.During the beta you will be able to play through the first basic scenario and learn the main mechanics of the game. Here is a play-through video to have a better idea of how the game unfolds:

  • What do Welfare State, Robber Baron, Epidemic and Bohemian Life have in common? - 24 September 2025

    Let's dive a little bit into another aspect of the game: Scenarios, which you can choose at the beginning of the game.Scenarios determine the starting conditions and progression of a run: from the general characteristics of the map, to the resources available, from the initial buildings, to the modifiers applied throughout the game.These are the 19th century inspired Scenarios that are currently planned for the full game:First Steps (the tutorial): normal starting conditions, learn the basics of the game.The Love of Science: build a highly educated city, focusing on Research and technology.Welfare State: implement workers reforms and rights to your citizens, with a focus on signing new Laws.Robber Baron: make your city function with low taxes, no workers rights, no welfare.Epidemic: an epidemic in your city will require that you manage waves of infections, quarantines and vaccine distri…

  • Times of Progress is part of Games Forged in Germany 2025 - 24 July 2025

    Times of Progress is part of the Games Forged in Germany Steam event! You can check out the other games in the festival here: https://store.steampowered.com/sale/Games-Forged-in-Germany I'm going to run a closed beta when it's ready. You can join by subscribing to the newsletter: https://subscribepage.io/pressingthumbs/ Once the beta is ready, you will be notified there and receive a key for testing.

  • Simulating the economy in Times of Progress - 20 May 2025

    Lately I have been working on implementing the core of the economy simulation in the game. At a high level, this is how it works: Industries receive payments when they deliver the materials they extract or goods they produce. Their workers get paid a Wage at the end of each month. Citizens are organised in families. At the end of each month, those that work in each family (normally the adults, but, depending on your city Laws, it might be the children too, since we're in the 1800s), put together their earned wages and purchase the Consumer Goods they need. These are organised by priority, first they'll buy Food, then better Clothes, then better Furniture etc. Eventually if they earn more and have extra income, they'll spend their money in Entertainment (at the Pub or Theatre) and Prestige items (Fancy Clothes, Pottery, etc.). Since there are also Public Services in the city (Police, Sch…

  • Times of Progress is part of Indie Assemble - 5 May 2025

    Times of Progress is part of Indie Assemble! You can check out the other games in the festival here: https://store.steampowered.com/curator/44717737/sale/IndieAssemble I'm going to run a closed beta when it's ready. You can join by subscribing to the newsletter: https://subscribepage.io/pressingthumbs/ Once the beta is ready, you will be notified there and receive a key for testing.

  • Times of Progress is part of City Builder & Colony Sim Steam Fest - 24 March 2025

    Times of Progress is part of City Builder & Colony Sim Steam Fest! You can check out the other games in the festival here: https://store.steampowered.com/category/strategy_cities_settlements/ I'm going to run a closed beta when it's ready! You can join by subscribing to the newsletter: https://subscribepage.io/pressingthumbs Once the beta is ready, you will be notified there and receive a key for testing.

  • Times of Progress is part of Days of Ramadan Festival - 28 February 2025

    Times of Progress is part of Days of Ramadan Festival! Have a look at the other games made participating in the event by visiting the Steam page event: https://store.steampowered.com/curator/45022621/sale/RamadanFestival2025 Thank you to the organisers for including Times of Progress! I'm going to run a closed beta when it's ready! You can join by subscribing to the newsletter: https://subscribepage.io/pressingthumbs Once the beta is ready, you will be notified there and receive a key for testing.

  • A deep dive into the Progress Timeline UI - 10 January 2025

    With this update I would like to show you the Progress Timeline UI, which is where you will be acquiring Inventions and signing Laws in Times of Progress. The overall idea is that there will be new Inventions and Laws available following a timeline from 1800 to 1900, which is where the game takes place. These upgrades mirror real-life technological and legal advancement from the 19th century. Here is how the UI looks: And here is an assortment of the kind of upgrades available (click to enlarge): Some upgrades will be dependent on a previous upgrade being acquired or signed, and all upgrades will depend on having reached their year along the timeline. However, you will be able to spend Research and Political Points to make these upgrades happen sooner. This represents your city's scientists and lawmakers contributing to the global community with their research so that these inventions a…

  • Times Of Progress is an elegant, focussed city builder set during the Industrial Revolution - 18 December 2024

    Times Of Progress is a special game for me, because it's the first news tip I have ever received from Sin Vega, Prime Minister of Strategy Gaming . Sin once described writing news articles for our former news editor Alice0 (RPS in peace) as like practising backflips in front of the kung fu master. Writing about a new city builder at Sin's suggestion is like being invited to budget the development of Londinium by Julius Caesar. The terror of screwing it up - together with other, more trivial distractions, like international games industry conferences - has stopped me from writing about Times Of Progress for months. Today I bite the bullet, and emerge from my lodgings to issue a hesitant speech to the masses, hoping like hell that Caesar is too preoccupied with the latest Gaul uprising to notice my errors. Read more

  • Times of Progress is part of Be a Hero! Comic Con Stuttgart - 30 November 2024

    Times of Progress is part of Be a Hero! Comic Con Stuttgart Steam Event! Have a look at the other games made participating in the event by visiting the Steam page event: https://store.steampowered.com/curator/45066451/sale/Be-a-hero-sale I'm going to run a closed beta when it's ready! You can join by subscribing to the newsletter: https://subscribepage.io/pressingthumbs Once the beta is ready, you will be notified there and receive a key for testing.

  • Set goals for your city, become an industrial powerhouse - 17 October 2024

    Let's dive a bit deeper into one of the core ideas in Times of Progress. As you know, the Industrial Revolution was a global phenomenon and in ToP that is represented by the fact that your city does not exist in a void. As I discussed in a previous announcement (if you missed it you can read more about it here), new inventions are happening throughout the game world, not just in the local Research Institute in your own city. You can import those new technologies by spending Research Points. One of the ways in which you can earn them is by showing to the world that your city is at the forefront of industrial progress, in terms of quantity, quality and efficiency of your industries, products and transportation networks. You can do that by setting, and achieving, quantitative Goals for your city and building a sort of reputation in the game world. This is how choosing new Goals works: You…

  • Times of Progress is part of the Planes, Trains, and Automobiles Fest - 16 September 2024

    Times of Progress is part of the Planes, Trains, and Automobiles Fest! Trains are a key mode of transportation in the game. They are used to deliver materials and goods, as well as extending the area of effect of relevant buildings, if there is a passenger train station in range. If you want to stay in touch or have questions you can find me here: Twitter: https://twitter.com/ElmoSampedro Mastodon: https://mastodon.online/@elmowilk Newsletter: https://subscribepage.io/pressingthumbs Mail: [email protected]

  • Signing laws to improve your citizens' lives - 6 August 2024

    Let's dive a bit into the Laws mechanic and the City Hall building. They are the administrative equivalent of Research upgrades and the Research Institute building. I talked about those in a previous newsletter issue. If you missed it, you can read up about it here: https://store.steampowered.com/news/app/2628450/view/5997186379223382084?l=english The City Hall is a building that allows you to start signing Laws for your citizens that unlock new buildings, change stats and affect the needs of the population. Signing Laws requires Political Points, which are obtained by completing Goals (like Research Points) or passively via various buildings. Here are some examples of Laws that you can decide to sign in Times of Progress, with their implications and the chain of laws that are made available: Public Health → Disease Prevention and Anatomy Act. Public Health increases the efficiency of I…

Patch notes and updates

S.noRelease datePatch nameGID number
131 July 2026The version 0.6.6 of Times of Progress is now available1839676055888605

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID2628450
Live current players0
SteamPulse tracked peak0
Live count (today's peak floor)0
PriceNo longer available on Steam Store
Free to playNo current Steam offer
DiscountNot available
Original price USDNot available
Current price USDNot available
Release dateComing soon
DeveloperPressing Thumbs Games
PublisherPressing Thumbs Games
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typeNo user reviews
Positive review percentNot available
Positive reviews0
Negative reviews0
Total reviews0
Steam recommendationsNot available
AchievementsNot available
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportYes
Parent gameNot available
Store URLNot available on Steam Store

Short description

Times of Progress is a City Builder set during the Industrial Revolution. Build industries to extract natural resources. Produce goods to satisfy the population. Manage transportation routes by train and ship. Expand on procedurally generated maps and trade with nearby cities.

About this game

“Times of Progress” is a City Builder game set during the Industrial Revolution. You control a city that is going through rapid change, due to the new technologies available and the leaps in productivity that they bring. BUILD YOUR CITY Place industries to extract the natural resources that the land offers. Connect them with the transport infrastructure and make sure that they have access to the local workforce. Progress towards providing secondary goods and services to your population, while balancing the issues that arise from the expanding city. TRANSPORT MATERIALS AND GOODS The transport infrastructure needs to evolve as the city grows. Goods are automatically transported by cart, but that is slow and inefficient. Build roads and railways to optimise the various routes, or reach new resources on the map by building harbours or tunnels. SATISFY THE NEEDS OF THE POPULATION As towns turn into cities, the needs of the population will evolve. Citizens at first need food and employment, but then will want consumer goods and services. Find the balance between their needs and the resources needed to satisfy them. Resources on the map are limited, so being able to trade with nearby cities will be essential for the sustainability of the city. HIGH REPLAYABILITY The game offers randomised starting conditions, upgrades and rewards to choose from, while the maps are procedurally generated. If a city doesn’t thrive, learn from the experience and retry with different conditions on a new map. Each run is a new learning opportunity towards the mastery of the game. FEATURES Procedurally generated maps Randomised starting conditions to choose from Quick and intuitive road and railway placement Automatic order and dispatch of products Modifiable terrain to reach new areas Trading mechanic with AI controlled cities High replayability

Supported languages

English, Italian, German, Japanese, Simplified Chinese

Steam categories

Category IDCategory
2Single-player
22Steam Achievements
67Camera Comfort
66Color Alternatives
68Custom Volume Controls
80#category_playable_at_your_own_pace
74Playable without Timed Input
79Save Anytime
69Stereo Sound
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus10Atos criminosos
steam germany6Alkohol / Tabak
igrs15Rokok dan/atau rokok elektronik, minuman beralkohol, narkotika, psikotropika, dan/atau zat adiktif lainnya

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 24, 2026 to Sep 24, 2026
  • Lowest observed: $0.00
  • Highest observed: $0.00

Times of Progress's USD price history spans from Sep 24, 2026 to Sep 24, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $0.00, the highest is $0.00, and the first visible tracked price is $0.00. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Times of Progress's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $0.00, from Sep 24, 2026 through Sep 24, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $0.00. The latest run records $0.00 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $0.00
  • Current list price: $0.00
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Times of Progress at $0.00 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$0.00$0.000%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $0.00.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$0.00$0.00No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $0.00.

DateCurrent priceOriginal priceDiscountSource
2026-09-24$0.00$0.00No discountSteam Store

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