- Patch Notes Version 0.4.6 - 31 May 2026
Memory Optimization & Faster StartupFixed a crash on startup for PCs with low-end graphics cards (insufficient VRAM/RAM).Significantly reduced memory usage when the game starts.Faster loading into the main menu.First launch results:Startup memory: down from 7 GB to 2 GBTime to reach the main menu: was 19 sec, now 6 secStartup is now smooth — no "Not Responding" freezes or memory spikes
- Patch Notes Version 0.4.4 - 17 March 2026
Gnome wizards have been spotted in the dungeons. It seems they've come to quietly steal all the gold, drink the best potions, and disappear before you arrive. But there's a problem: they start running when they see you. Catch up with them and return their loot.
- Patch Notes Version 0.4.3 - 15 March 2026
Main changes:Improved lighting in the "Catacombs" level. It's now much brighter.Added "Wooden Bucket" - a helmet for the wooden armor set.Added "Full Plate Shield" - 4 grades.Significantly increased physical and magical defense when blocking with all shields.Decreased the amount of status effect points gained (bleeding, poisoning, toxin, burning) when blocking from 70% to 30%.Immunity to certain status effects has been added to some shields. This is indicated in the item description.Skill information has been added to the hotkey bar.Rebalanced defense for all armor. Decreased defense for magic armor. Slightly decreased for light armor sets to keep up with heavy armor. Slightly increased for heavy armor sets.Added a quiver with heavy arrows - 4 grades.Weapon upgrade cost reduced.Improved arrow placement during the bow shooting animation.Improved lighting during character creation.Improve…
- Patch Notes Version 0.4.2 - 11 March 2026
Main changes:Achievements addedA sort item button has been added to the inventoryEquipment items no longer fill the first 6 quick-access slots of the inventory to leave slots for consumablesWhen the inventory is full, if there are empty slots in slots 1-6, they will be filled with equipmentMusic volume has been increasedThe distance between the player and enemy has been slightly increased for humanoid creatures with non-short-range weaponsBug fixes:Fixed master volume localization in settingsFixed unevenness and sharp changes in the landscape in the "Twilight Forest" and "Fogbound Edge" locations.
- Patch Notes Version 0.4.0 - 9 March 2026
Main changes:Added a new level, "Fogbound Edge"Added three new artifactsChanged the "Skull" artifactImproved the behavior of ranged enemies, they now bypass obstaclesAdded a boss icon to the minimapRemoved weapons/armor drops from vasesEnemies now only drop a maximum of 1 piece of equipmentIncreased the duration of the curse on the player from 700 seconds to 900 secondsRemoved the quick shield attack from the "Kobold"Lowered the level of all enemies in the "Abandoned Camp"Added music in the "Twilight Forest"Decreased the volume of footsteps on grassIncreased the damage of the "Whirlwind" skill for the scytheIncreased the rotation speed of the "Destroyer" boss Bug fixes:Fixed a visual bug with the display of the number of uncountable Items sold at the merchantFixed a bug where negative effects would apply to creatures you had a good reputation withFixed the display when enchanting Tier 4…
- Patch Notes Version 0.3.91 - 24 February 2026
Fixed a bug with killing bosses.Fixed a bug with excessive wind sounds.We're also continuing to work on the new location, "The Fogbound Edge." You can see the development progress in the screenshots below.
- Patch Notes Version 0.3.9 - 2 February 2026
Improved performance: optimized display of enemy health and status effects.Improved SSAO (Screen Space Ambient Occlusion): reduced noise and load due to parameter optimization.Improved damage reception: character hitboxes are now more accurate.Fixed the "Magic Break" skill — the effect now disappears correctly and no longer continues to apply a debuff.The boss slider has become more informative: dots and debuffs are now displayed above the health bar.Fixed a visual bug with roots on the ceiling in the Catacombs level.Improved jumping: removed an unnecessary delay after landing — the jump now triggers immediately.Improved camera: no longer clips through textures near walls.
- Patch Notes Version 0.3.8 - 24 January 2026
We're returning to game development. We'll start with minor improvements.Camera smoothness has been improved.Fixed a crash when changing screen resolution.Game size has been reduced.We'll be developing a new level soon...
- Patch Notes Version 0.3.7 - 16 April 2025
Main changes: Added skills for knuckles Added borderless window mode Granted all classes 10 points to one of the core attributes (Health, Mana, or Stamina) Removed the gnome wizard Added warning when there is not enough resource to use a skill Reduced the volume of character footsteps and rolling Added support for screen resolutions 5120×1440 and 1920×1200 Bug fixes: Bleed damage text is now highlighted in red and no longer overlaps with other text Fixed item pickup display on certain screen resolutions Fixed a bug where the player could damage summoned creatures Fixed an issue preventing skills from being dragged to empty spell slots Fixed player getting stuck on stairs in the tower on the "Ancient Ruins" level
- Patch Notes Version 0.3.6 - 26 September 2024
Main Changes: Now gnome wizard starts running away even if you approach him from behind. The gnome wizard no longer stays in place if you run after it and don't attack it. Optimized patrol AI for all creatures Increased gnome wizard attack rate Reduced attack speed of gnome wizard's melee attack Bug Fixes: Creatures no longer get stuck on rocks in the Ruin level Fix ArmLower Icon in EquipSlot Fixed bug with item drop chance, it was too high Fixed position of Undead and Posion Undead damage text appearance
- ??? Gnome Wizard ??? - 24 September 2024
- Patch Notes Version 0.3.4 - 21 September 2024
Main changes: Set default language - English, if steam for some reason can not get the language of the game from the settings Added Fields of View (FOV) setting for the camera Added more values to control the camera sensitivity in the settings Added the ability to enable static camera orientation so that the camera does not rotate as the player moves, it is now the basic Added notifications if the wrong item is moved in the smithy Added description for enchantments and improvements in the smithy Optimized login to the game. Let me know if you are experiencing a problem with the launch. Bug fixes: Fixed a bug where moving an outfit from the forge to an inventory slot with an item could install a non-valid item in the slot Fixed a bug in the improvement price of all shields Fixed snare material
- Patch Notes Version 0.3.3 - 26 August 2024
Bug fixes: Fixed description when robots change class Reduced the radius of appearance of the battle between skeletons and satyrs at the entrance to the old castle Fixed a bug with bosses standing in place Fixed bow material Fixed a bug where opening another race's chest would lower reputation and lock the toggle switch, but not put it in the attack position Hopefully fixed a bug where a skill was applied without animation or not applied at all
- Patch Notes Version 0.3.2 - 18 July 2024
Main changes: Updated icons for all items Updated icons for potions and mushroom buffs New animations for stealthy movement and walking in the store New resolutions added to the settings: 3840 x 2160, 2560 x 1600, 2560 x 1440 and 2048 x 1536 The game will now be set to windowed mode with a resolution of 1280x720 on first launch to avoid resolution errors Improved visual smoke effect on the merchant mechanism Improved camera in the stores of the satyr village Changed appearance of the satyr armor merchant
- Patch Notes Version 0.3.1 - 17 May 2024
Main changes: Add new race Mechanisms Improved receiving damage sound for different player races Game weight optimization
- Patch Notes Version 0.3.0 - 9 May 2024
Main changes: Added new level “Ruins” Anvil has been added to the stores and Satyr Village. You can improve any equipment, except for artifacts and quivers You can also use enchant to change the main characteristic of a rare item, and increase its rarity with a small chance. Updated sky textures Removed exits to secret locations, now levels go linearly without a choice Added two new types of fungoid creatures at character creation Added ability for other classes to learn the dagger tree Shields no longer give passive physical defense Increased magical defense when shield blocking Updated leafy armor set Updated plated leather armor set Changed the damage type of the Sword of Giants skill, now the damage is calculated from physical damage. Increased the amount of moons from chests Increased magic protection for all jewelries Player now gets 3 skill points from level 10 and 4 from level 1…
- Patch Notes Version 0.2.3 - 12 March 2024
Main changes: Skill Tree for Dagger Added ability to change the position of skills on the panel if they are on cooldown Bug fixes: Fixed a bug where it was possible to change weapons and enchant them when using an enchantment skill. Fixed an issue with dots when summoned creature attacks Hotkey text now displays only the first letter of the key Fixed bug with trade dialog box appearing if reputation with merchant is negative
- Patch Notes Version 0.2.2 - 2 March 2024
Balance: Increased the chance of performing a ritual from 40% to 60% Bug fixes: Fear skill fixed Removed bright purple flashes of light balls Fixed holes in the ceiling in the catacombs
- Patch Notes Version 0.2.1 - 28 February 2024
Bug fixes: Fixed player getting stuck when using skills while running. Added timer for all hot inventory slots 0.5 seconds Fixed VFX Fireball
- Patch Notes Version 0.2.0 - 27 February 2024
Main changes: New User Interface Added New Game+ Added ability to change shooting mode in settings Improved lighting and added shadows Removed gravity for boulder skill Improved performance on the character creation Reduced the number of skill points gained per level Provocation skill no longer requires a spear Balance: Increased the number of items available from merchants Reduced equipment drop from monsters Bug fixes: Removed infinite VFX and SFX after death Triple Lunge skill when the character's weight is heavy Visual display of blood when taking damage from Rotor Spikes trap Boss Troll did not deal damage to the character if he was standing close to it Double Knockback after unfreezing an enemy Added delay when using a hot bar slot Energy shot skill direction Required character stats to learn a skill Removed hotkeys availability during game pause menu Roots are no longer generated…