- Development - New Logo & Art Graphics - 21 September 2026
Hello!All new logo and branded store page and library art assets are here!Things look much nicer now! :DThank you to everyone for playing, following and reading the post!-Connor
- Development - July/August 2026 - 21 August 2026
Hello!July was a needed break. I took some time away from the game to focus on health, go on some adventures, and gather new ideas and inspiration. I know it's mid August now but... that's what took most of my time in July. As for August, here!The latest new location I've been showing off so far is essentially finished, just some final bits to complete and gaps to fill in. I am very happy with the new location and have moved straight on to the next area, following that. This is still in very early blocking as I gather ideas and get them in order.(The places in these screenshots have already changed beyond recognition, so I thought it interesting to post. As you can see, its very early stages, placeholder textures and copy-pasted skeletons are my favourite part of development to show off :3)First person to guess the lore of this face to some degree of accuracy gets a free copy.Like i sai…
- Development - June 2026 - 24 June 2026
Hello!For June I've continued to work on the new location and content, while also getting some new Ai tweaks implemented. Some issues with Ai de-aggrovating and weird behavious at the edge of leash zones are very apparent in the current build, so I've been trying to fix these. I want the Ai to behave more technically predictable, and I've decided to simplify the enemy investigate and de-aggro behaviours to hopefully put more focus on the head-to-head combat. Unless there's a specific way I intend for the player to navigate a combat encounter, I want the player to fight them in as simple a situation as possible, so there's space for the secondary mechanics to be understood in the midst.The first big change I've made is cutting the Armour system. I wanted to move away from the combersome number balancing setup you've seen thus far, as that's not what I want players to focus on any longer.…
- Development - May 2026 - 15 May 2026
Hello!Following the launch of the Demo, things have been pretty quiet on my part. This is (naturally) due to life getting in the way, but I'd like to announce that I'm still here and the game is moving well!I've been very busy making the new locations and content. There have been a lot of new systems, redesigned mechanics and some things I outright decided to remove.But firstly and most importantly, I am no longer associated with my publishers Snappy Gurus. Me and Snappy Gurus decided to end our partnership in publishing Life Blood as we were having a hard time keeping a schedule that worked for both of us. Neither side is at fault, and there is no bad feelings between us. Snappy Gurus are great friends of mine and run a huge program that demands a lot of attention, and is very impressive. They did a lot for Life Blood and helped greatly with getting the game's name out. Thanks guys.Reg…
- Version 0.0.10.7 - Gamepad & Lighting Hotfix - 10 November 2025
Version 0.0.10.7 is now live for Life Blood. This update features some small fixes for controllers and redesigned lighting in certain areas.Changelog:* Tutorial can no longer be skipped when quitting out.* Redesigned lighting for various locations.* Adjusted gamepad dead-zones.* Fixed infamous rain bug.* Fixed Enemy Ai breaking if backtracking after hitting an Ai alert trigger.* Fixed mouse cursor not being locked to the Main Menu UI.* Fixed various ladder collisions.* Fixed bugged Ai trigger on boardwalk in Grah-Linden.* Fixed Enemy Hitstop triggering continuously from Spell projectiles.* Fixed Equipped Slot UI not appearing on Weapons when using the filters.* Fixed annoying collision on wooden benches in Lonnehart Village.* Removed "look-at" system when interacting.Thanks for playing
- Version 0.0.10.6 - The Controller Update - 2 November 2025
Version 0.0.10.6 is now live for Life Blood. Featuring full controller support and a lot of gameplay adjustments for balancing and QOL!* Added full Controller support.* Added new Controller Glyph system and more friendly names for long keybinds.* Added ability to Esc out of all in-game menu UIs and popups.* Added Life Blood value for each Blood Thistle and the Blood Charm in description texts.* Added preview icons on "Equip to Slot" buttons.* Added Spellbinding stat in the Inventory.* Added tab subheadings for the Settings Menu.* Added inverted controls option in the Settings Menu.* Added more detailed stats for Spells in the Inventory.* Added option to buy multiple Items from NPC Vendors.* Revamped NPC UI. * Redesigned UI layout and visuals. * Added "Current Resistance Stats" info when buying Armours. * Added Player's Crystalline Bloodclot count when buying Spells.* Revamped Tutorial (…
- Version 0.0.10.5 - Demo Hotfix - 5 October 2025
Version 0.0.10.5 is now live for Life Blood. Addressing feedback and minor bug fixes. Changelog: * Added Title Card for Tutorial. * Added Title Cards for Grah-Linden. * Added info panel for Spells when hovering in Plinth menu. * Amended credits. * Resting at a Plinth now clears all inflictions. * Bandit behaviour is more predictable respective to their appearance. Sword Bandits now only swing Dash attacks, and Axe Bandits now only swing Parry attacks. * Weapon hitboxes have better boundaries and are more consistent. * Various previously inaccessible chests and secrets are now obtainable. * Unusable items now play the error sound when clicking them in the Inventory. * Parry Reward activation sound now only plays once if already active. * Location title card now replays after respawning. * Toggle HUD key is now U by default. * Adjusted Fall Damage curve - increased activation distance and…
- Life Blood | Demo Now Available! - 1 October 2025
THE LIFE BLOOD DEMO IS LIVE! We are extremely excited to announce the demo for Life Blood is now available. Go check it out, and feel free to give us any thoughts, feedback and suggestions 🩸
- Version 0.0.10.3 - Sunken Slum Redesign - 29 September 2025
Version 0.0.10.3 is now live for Life Blood. Fixing a lot of bugs, adding much polish and filling in some small holes in content.Changelog:* Added new Bandit crossbow model.* Added subtle VFX for Illusion Walls.* Added popup reminder text for locked Doors.* Added new sounds for activating and losing the Parry Reward, trying to Parry through a Dash attack, and hitting the Skull Splitter and Stunning Strike Parry Rewards.* Intro cinematic is now consistent with the actual level.* Items can now be used from the Quick Menu.* Player can no longer move while moving on an Elevator.* Elevators now pause movement over level transitions.* Armour pickups are now more obvious.* Opening the Pause Menu now unhides the HUD automatically.* Lanternhead Halfstaff is now found with Light Dart by default.* Grave Spirits are now weaker to Light Damage.* Revamped Fall Damage system.* Adjusted various areas o…
- Version 0.0.10.0 - 28 August 2025
Hello! Version 0.0.10.0 is now live for Playtest Round 3! VERSION 0.0.10.0* Redesigned Lonnehart Village.* Redesigned various Enemy Ai systems. * Improved Enemy crowd juggling behaviours (Enemies now circle the player and can no longer attack at the same time). * Improved Enemy de-aggro system. * Added new circling behaviours. * Improved technicals for better overall Ai reliability.* Added new Blinkstone Skeleton intro Cutscene.* Added portrait for Damien in the Quest Log.* Added additional unique Parrying animations for specific Weapon types.* Added Parry Reward explanation tooltips in the Inventory.* Adjusted Waking on the Altar cinematic to fix flickering VFX.* Adjusted Parry Reward counts for Weapon types.* Chanting motif now correctly stops after the Boss is defeated.* Bandits can now be staggered.* Cage Spellcasters now have Attack Alerts.* NPC ! Signs now disappear with distance.…
- Version 0.0.9.1 - 11 April 2025
VERSION 0.0.9.1 * Added new armour model for the Glaive Bandit. * Added Dirtied Bandit Armour. * Added Padded Bandit Armour. * Added Damage Taken UI on the HUD. * Added all new Armour item Icons. * Added Unique info line to Weapon Panel in the Inventory. * Added particle to better show Grave Spirit and Headstone connection. * Added Health danger UI animation for when Health is below 150. * Added "Replay Tutorial" to the Main Menu accessible when a save game exists. * Added low FPS accommodation for Magic Projectiles. * Added popup clue for secret objects. * Added FPS Cap option in Settings Menu. * Reverted Parry timings back to original. * Enemies now physically drop their weapons when dying. * Enemies can now hear player Dashes, and weapons hitting walls. * Pressing Escape now closes the Plinth Menu. * Unavailable NPC interaction options are now invisible. * "I'm Stuck" Button now retu…
- Come meet us at GDLX April 12th! - 24 March 2025
Next month we will be heading to GDLX in Farnham! The event is running on April 12th, and we will be showcasing Life blood with the Snappy Gurus team. Want to come meet us, find out more and try Life Blood early? 🤫 Book your ticket! See you there!
- Welcome to the Life Blood Community!! - 3 March 2025
Hey everyone!! We want to thank you all for your continued support for Life Blood. The developers (AKA Connor Minns) are working hard to bring you an awesome experience and a game you don't want to miss! 🥳 We are currently doing a bunch of in-house testing and fixing up some pesky bugs, but we will soon be opening up testing for all of you, so make sure to keep an eye on our steam and Discord to find out when this is happening! We have also recently been travelling to a bunch of events, sharing Life Blood around and letting people have a go, with some great feedback so far! We have another event coming up in April which we are super excited to announce, so stay tuned!! For now, if you want more updates, the chance to chat with devs and ask your burning questions, or the chance to meet others eager to play Life Blood - Join our discord!🩸 Life Blood Community ~ Lauren