SPSTEAMPULSELIVE ANALYTICS
Pixel Boy and the Ever Expanding Dungeon

Pixel Boy and the Ever Expanding Dungeon Steam metadata

Giant Box Games | May 30, 2014 | game

Released

0players observed · 22 September 2026 - 17:11:16 UTC

ActionIndieRPG

  • Latest observed playersNot available
  • SteamPulse tracked peakNot available
  • Units sold (VGI)33,474
  • Revenue (VGI)No data available
  • Review score63% positive

Pixel Boy and the Ever Expanding Dungeon metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peakNot available
  • Units sold (VGI)33,474
  • Revenue (VGI)No data available
  • Review score63% positive
  • Total reviews173
  • Release dateMay 30, 2014
  • DeveloperGiant Box Games
  • PublisherGiant Box Games

Genres: Action, Indie, RPG

Company pages: Developer: Giant Box GamesPublisher: Giant Box Games

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

Pixel Boy and the Ever Expanding Dungeon Steam metadata

Pixel Boy and the Ever Expanding Dungeon metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/263080/metadata
Steam Communityhttps://steamcommunity.com/app/263080
PCGamingWiki search
IGDB searchSearch IGDB for Pixel Boy and the Ever Expanding Dungeon

Reviews, pricing, and metadata

Review summary

Mixed

63% positive, 109 positive, 64 negative

Price and discount

No longer available on Steam Store

Platforms

Windows, Mac, Linux

Categories

Single-player, Steam Achievements, Full controller support, Steam Trading Cards, Family Sharing

Achievements

24

Platform releases
  • Steam 30 May 2014

Latest Steam announcements

  • Pixel Boy is being removed from the store - 19 July 2020

    Hi everyone, Due to this being our first steam title and the individuals being involved are now pursuing their own game development pursuits we haven't been able to keep up to date with Pixel Boy updates. It now has become more costly to maintain selling the game than what we have been earning from it. We just wanted to give a heads up that the game will be removed from the store and to thank everyone who bought or played the game or supported us in any other way! If you want to keep up with the developers and some recent indie games they made, we left some info below. David Nickerson https://store.steampowered.com/app/969480/Warp_Glider/ Dominic Obojkovits https://store.steampowered.com/app/1259000/Damascus/

  • Pixel Boy v1.13 Patch Notes (02-24-2015) - 25 February 2015

    These are the latest fixes and changes to Pixel Boy. Thanks to the community for their support. **** CHANGES / FIXES **** •The following achievements have been recoded and double check to now work: Key Master Crammed Keychain Treasure Trump Baller Shot Caller Surfing Like Scrooge •The unusual frame rate issues have been addressed. •Resolution Dialog Box has been restored for the time being •Resolutions changes made in the options menu will now take effect when leaving the options menu. •The Hardcore score is now correctly being recorded. If you find more issues or there are any inconsistencies please email us at [email protected] or post on the forums. Thanks for the patience and support.

  • Pixel Boy v1.13 Patch Notes (02-24-2015) - 25 February 2015

    These are the latest fixes and changes to Pixel Boy. Thanks to the community for their support. **** CHANGES / FIXES **** •The following achievements have been recoded and double check to now work: Key Master Crammed Keychain Treasure Trump Baller Shot Caller Surfing Like Scrooge •The unusual frame rate issues have been addressed. •Resolution Dialog Box has been restored for the time being •Resolutions changes made in the options menu will now take effect when leaving the options menu. •The Hardcore score is now correctly being recorded. If you find more issues or there are any inconsistencies please email us at [email protected] or post on the forums. Thanks for the patience and support.

  • Pixel Boy v1.12a (02-08-2015) - 8 February 2015

    These are the latest fixes and changes to Pixel Boy. Thanks to the community for their support. **** CHANGES / FIXES **** •Now allow players to hold 'ALT' when launching the game (before it opens) to open the resolution dialog in case of video/resolution problems. This also seems to give access to some incredibly complicated Input menu that we are looking into and will sort out in a later update hopefully :) •Fixed some rare Linux on-launch issues preventing users from properly opening the game •Made several graphical fixes throughout the game •Addressed several Keyboard / Controller bugs •Fixed many other small bugs reported to us by players, thanks :) If you find more issues or there are any inconsistencies please email us at [email protected] or post on the forums. Thanks for the patience and support.

  • Pixel Boy v1.12a (02-08-2015) - 8 February 2015

    These are the latest fixes and changes to Pixel Boy. Thanks to the community for their support. **** CHANGES / FIXES **** •Now allow players to hold 'ALT' when launching the game (before it opens) to open the resolution dialog in case of video/resolution problems. This also seems to give access to some incredibly complicated Input menu that we are looking into and will sort out in a later update hopefully :) •Fixed some rare Linux on-launch issues preventing users from properly opening the game •Made several graphical fixes throughout the game •Addressed several Keyboard / Controller bugs •Fixed many other small bugs reported to us by players, thanks :) If you find more issues or there are any inconsistencies please email us at [email protected] or post on the forums. Thanks for the patience and support.

  • Pixel Boy v1.12 (12-18-2014) - 19 December 2014

    These are the latest fixes and changes to Pixel Boy. Thanks to the community for their support. **** CHANGES / FIXES **** •Modified all destructibles in the game to now only take single hits to destroy •Tweaked survival modes spawning patterns slightly •Adjusted ammo pickup values to 15 from 10 •Adjusted several enemy AI to be more responsive •Modified level builders to produce some more variety •Addressed some Keyboard / Controller bugs •Fixed many other small bugs reported to us by players (thanks :) ) If you find more issues or there are any inconsistencies please email us at [email protected] or post on the forums. Thanks for the patience and support.

  • Pixel Boy v1.12 (12-18-2014) - 19 December 2014

    These are the latest fixes and changes to Pixel Boy. Thanks to the community for their support. **** CHANGES / FIXES **** •Modified all destructibles in the game to now only take single hits to destroy •Tweaked survival modes spawning patterns slightly •Adjusted ammo pickup values to 15 from 10 •Adjusted several enemy AI to be more responsive •Modified level builders to produce some more variety •Addressed some Keyboard / Controller bugs •Fixed many other small bugs reported to us by players (thanks :) ) If you find more issues or there are any inconsistencies please email us at [email protected] or post on the forums. Thanks for the patience and support.

  • Pixel Boy v1.11 (12-03-2014) - 4 December 2014

    These are the latest fixes and changes to Pixel Boy. Thanks to the community and everyone that has helped us find errors. **** ADDITIONS **** +Another enemy has entered the survival mode **** CHANGES / FIXES **** •Full controller support from Launch To Quit. •Improved survival mode frame rate dips •Armour Positioning should now always be correct •Ammo reduced in survival •Boss HP adjusted in survival •Legs should now correctly follow the body (who’d have thought ehh?) •various other small bug fixes and improvements that I forgot to write down. •Fixed Linux Bug resulting in players being unable to play. If you find more issues or there are any inconsistencies please email us at [email protected] or post it on the forums. We pay close attention and many of the fixes / additions in this update are thanks to players pointing them out to us. Thanks for the patience and support.

  • Pixel Boy v1.11 (12-03-2014) - 4 December 2014

    These are the latest fixes and changes to Pixel Boy. Thanks to the community and everyone that has helped us find errors. **** ADDITIONS **** +Another enemy has entered the survival mode **** CHANGES / FIXES **** •Full controller support from Launch To Quit. •Improved survival mode frame rate dips •Armour Positioning should now always be correct •Ammo reduced in survival •Boss HP adjusted in survival •Legs should now correctly follow the body (who’d have thought ehh?) •various other small bug fixes and improvements that I forgot to write down. •Fixed Linux Bug resulting in players being unable to play. If you find more issues or there are any inconsistencies please email us at [email protected] or post it on the forums. We pay close attention and many of the fixes / additions in this update are thanks to players pointing them out to us. Thanks for the patience and support.

  • Pixel Boy v1.1 (11-26-2014) - 26 November 2014

    These are the latest fixes and changes to Pixel Boy. Thanks to the community and everyone that has helped us find errors. **** ADDITIONS **** +Controller Support Added for many controllers +Survival Mode Added +New SFX, GFX, and various things and what nots. +New Trailer **** CHANGES / FIXES **** •Save / Load systems for Normal Mode is now fixed and rewritten from scratch. No more sketchiness (we hope) •Act doors should now at all times lead to the exact right places, even when people attempt to go out of their way and break them. (we’re not point fingers, but, you know who you are ;) ) •All scenes are now error free, not just in the Retail build, but in Unity too, hurray for efficiency. •Menus over other menus? No thank you. Menus have all been rewritten and sorted. While they are not the most incredible things ever made, they definitely always work the way they’re supposed to now. •Ma…

  • Pixel Boy v1.1 (11-26-2014) - 26 November 2014

    These are the latest fixes and changes to Pixel Boy. Thanks to the community and everyone that has helped us find errors. **** ADDITIONS **** +Controller Support Added for many controllers +Survival Mode Added +New SFX, GFX, and various things and what nots. +New Trailer **** CHANGES / FIXES **** •Save / Load systems for Normal Mode is now fixed and rewritten from scratch. No more sketchiness (we hope) •Act doors should now at all times lead to the exact right places, even when people attempt to go out of their way and break them. (we’re not point fingers, but, you know who you are ;) ) •All scenes are now error free, not just in the Retail build, but in Unity too, hurray for efficiency. •Menus over other menus? No thank you. Menus have all been rewritten and sorted. While they are not the most incredible things ever made, they definitely always work the way they’re supposed to now. •Ma…

  • Steam Summer Sale Community Vote - 26 June 2014

    Just a quick heads up to let everyone know that Pixel Boy is in the Steam Summer Sale Community vote for the next 7 hours, if successful it will be slashed to 35% off. We hope that everyone will vote for the Rogue Like category and give Pixel Boy a chance to be exposed to more people. VOTE RIGHT HERE We can win this David Vs Goliath vote battle. Thanks.

  • Steam Summer Sale Community Vote - 26 June 2014

    Just a quick heads up to let everyone know that Pixel Boy is in the Steam Summer Sale Community vote for the next 7 hours, if successful it will be slashed to 35% off. We hope that everyone will vote for the Rogue Like category and give Pixel Boy a chance to be exposed to more people. VOTE RIGHT HERE We can win this David Vs Goliath vote battle. Thanks.

  • Pixel Boy v1.09 (06-19-2014) - 19 June 2014

    These are the latest fixes and changes to Pixel Boy. Thanks to the community and everyone that has helped us find errors. +A hardcore mode is now able to be started from the main menu. When you die, thats it, you start over. (more changes to come to this mode in the future now that it’s in place) +There is now High Score tracking for hardcore mode. (looking into leaderboards on steamworks) +Your Top Hardcore Score will now be displayed on the main menu +Added a separate scene upon death for hardcore mode, showing current score from that run and top score before shipping you out to the main menu to try again. +Added new music to deathUI’s (ooh chilling) +Switch room now has treasure chest for loot, awards a single powerful power up, ammo and coins. +Added minimap Icons for the Switch Room and the RGB key pieces. They will only appear once Pixel Boy has been very close nearby or after an…

  • Pixel Boy v1.09 (06-19-2014) - 19 June 2014

    These are the latest fixes and changes to Pixel Boy. Thanks to the community and everyone that has helped us find errors. +A hardcore mode is now able to be started from the main menu. When you die, thats it, you start over. (more changes to come to this mode in the future now that it’s in place) +There is now High Score tracking for hardcore mode. (looking into leaderboards on steamworks) +Your Top Hardcore Score will now be displayed on the main menu +Added a separate scene upon death for hardcore mode, showing current score from that run and top score before shipping you out to the main menu to try again. +Added new music to deathUI’s (ooh chilling) +Switch room now has treasure chest for loot, awards a single powerful power up, ammo and coins. +Added minimap Icons for the Switch Room and the RGB key pieces. They will only appear once Pixel Boy has been very close nearby or after an…

  • Pixel Boy v1.08 (06-11-2014) - 12 June 2014

    These are the latest fixes and changes to Pixel Boy. Thanks to the community and everyone that has helped us find errors. PenGUI dizzy sound should now correctly obey sound rules Heat seeker spelling of Enemies has been corrected Water and Sand traps should now always flow in the correct direction Some crafting inconsistencies have been ironed out, it is a very complex system so let us know if you notice anything peculiar when certain items are crafted together. Stats no appearing when adding points should now be fixed. Player would sometimes not always see their newly earned stats until a scene chance; has been resolved. The speed bug reared its head again and has since been squashed by the boot of justice. Players that have been affected have had their Speed bonuses set up to 0. OTU’s will properly be tracked between Power up crafting menu and inventory There is now the option to skip…

  • Pixel Boy v1.08 (06-11-2014) - 12 June 2014

    These are the latest fixes and changes to Pixel Boy. Thanks to the community and everyone that has helped us find errors. PenGUI dizzy sound should now correctly obey sound rules Heat seeker spelling of Enemies has been corrected Water and Sand traps should now always flow in the correct direction Some crafting inconsistencies have been ironed out, it is a very complex system so let us know if you notice anything peculiar when certain items are crafted together. Stats no appearing when adding points should now be fixed. Player would sometimes not always see their newly earned stats until a scene chance; has been resolved. The speed bug reared its head again and has since been squashed by the boot of justice. Players that have been affected have had their Speed bonuses set up to 0. OTU’s will properly be tracked between Power up crafting menu and inventory There is now the option to skip…

  • Pixel Boy v1.07 (06-07-2014) - 8 June 2014

    These are the latest fixes and changes to Pixel Boy. Thanks to the community and everyone that has helped us find errors. -ShieldSpin power up should now correctly account for all crafted powerups and no longer use any ammo in Resolutia / Mob museum / Pixel Boys house / Armour shop. *throws arms in air* -Using mirror shot within large craftables should no longer make powerups take two ammo per shot. -When crafting, you no longer have to stop at Tier 10, you can craft 15 powerups together for 150 G right from scratch -After skipping a narration by pressing the spacebar, the player should no longer have to wait the entire duration before using an elevator or door. -Tool tips on Power ups, One Time Uses and Crafted powerups have had a preliminary design added to the players inventory and will progress based on feedback. -The price of armour repair has been reduce to be more in line with th…

  • Pixel Boy v1.07 (06-07-2014) - 8 June 2014

    These are the latest fixes and changes to Pixel Boy. Thanks to the community and everyone that has helped us find errors. -ShieldSpin power up should now correctly account for all crafted powerups and no longer use any ammo in Resolutia / Mob museum / Pixel Boys house / Armour shop. *throws arms in air* -Using mirror shot within large craftables should no longer make powerups take two ammo per shot. -When crafting, you no longer have to stop at Tier 10, you can craft 15 powerups together for 150 G right from scratch -After skipping a narration by pressing the spacebar, the player should no longer have to wait the entire duration before using an elevator or door. -Tool tips on Power ups, One Time Uses and Crafted powerups have had a preliminary design added to the players inventory and will progress based on feedback. -The price of armour repair has been reduce to be more in line with th…

  • Pixel Boy v1.06 (06-05-2014) - 6 June 2014

    These are the latest fixes and changes to Pixel Boy. Thanks to the community and everyone that has helped us find errors. -Mushrooms have been reworked and should now properly award or penalize correctly. Drugs are bad. Mmmkay. -Power ups are the new rage this season, they’re being bought up by the merchant for 50% more -Power up refills have had their cost reduced. -Death message has been slightly adjusted -The cost of power ups at the store have been reduced, completely going against the fictional demand I mentioned up above. -All mobs have have their XP rewards tinkered with. -Player deaths should now happen correctly and more prettier. -Boss act 1 has had its collisions fixed. -We have combed nearly every inch of the dungeon and adjusted many collisions to make sure you’re not losing your treasure on top or behind most objects. -ShieldSpin is now producing the proper sound effects.…

Patch notes and updates

S.noRelease datePatch nameGID number
125 February 2015Pixel Boy v1.13 Patch Notes (02-24-2015)515997975625256742
225 February 2015Pixel Boy v1.13 Patch Notes (02-24-2015)3819571572130877896
38 February 2015Pixel Boy v1.12a (02-08-2015)3819571572130878011
419 December 2014Pixel Boy v1.12 (12-18-2014)3819571572130878129
54 December 2014Pixel Boy v1.11 (12-03-2014)3819571572130878231
626 November 2014Pixel Boy v1.1 (11-26-2014)3819571572130878337

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID263080
Live current players0
SteamPulse tracked peak0
Live count (today's peak floor)0
PriceNo longer available on Steam Store
Free to playNo current Steam offer
DiscountNot available
Original price USDNot available
Current price USDNot available
Release dateMay 30, 2014
DeveloperGiant Box Games
PublisherGiant Box Games
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typeMixed
Positive review percent63%
Positive reviews109
Negative reviews64
Total reviews173
Steam recommendations169
Achievements24
Average playtime foreverNot available
Windows supportYes
macOS supportYes
Linux supportYes
Parent gameNot available
Store URLNot available on Steam Store

Short description

Pixel Boy and the ever expanding dungeon is an Action-RPG Shoot-em-up with dynamically generated stages across twenty levels and four acts each with an epic boss. Players can stack and combine power ups into over 6000 different powerful weapons as well as craft custom armours to overcome the dangers of the dungeon.

About this game

Pixel Boy is an Action-RPG Shoot-em-up with dynamically generated stages across four acts each with an epic boss finale. Players can craft custom armours as well as stack and combine power ups into over 6000 different powerful weapons to overcome the dangers of the dungeon. NOW FEATURING CONTROLLER SUPPORT AND A BRAND NEW SURVIVAL MODE! Four uniquely themed acts each with dynamically generated dungeon levels within. Epic Boss Battles at the end of each act with unique mechanics and challenges Many different Combine-able and Stack-able Weapons and Power ups for OVER 6000!!! unique combinations Crafting system with five types of armour each with several tiered levels that have different effects and powers Character leveling with customize-able builds across several base stats Multiple Vendors and shops to purchase better items, power ups, and equipment A wide variety of enemies with unique combat approaches Steam Achievements Steam Trading Cards Survival Mode Controller Support Pixel Boy features an awesome electronic original soundtrack composed entirely by popular and talented French artist Pyramid. Pick up the soundtrack today! Help Pixel Boy on his arduous journey to become the Hero of Resolutia and this year’s Dungeon Runner’s World Champion! Pixel Boy is a dungeon crawling top down Action Shooter. You control Pixel Boy and enter the randomly generated dungeons below the town of Resolutia. There are four acts in total, each with a powerful boss at their climax. Every dungeon is filled to the brim with aggressive and deadly enemies. As Pixel Boy you will encounter swarms of giant ants, packs of snapping dogs and even lethal dungeon birds. To help Pixel Boy bear this burden there are many tools at your disposal. Various pixel powerups can be found or purchased to help Pixel Boy overcome the treacherous dungeons beneath Resolutia. Spreadshot, Shields, Splitshot, Heat seekers, Critical Strike Modifiers, Time Stoppers and much more are available. Three pixel powers can be equipped at a time and are stackable AND combinable so that Pixel Boy can find the best combination of over 6000 powers to defeat his adversaries most efficiently. Various types and…

Supported languages

English * * languages with full audio support

Steam categories

Category IDCategory
2Single-player
22Steam Achievements
28Full controller support
29Steam Trading Cards
62Family Sharing

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 22, 2026 to Sep 22, 2026
  • Lowest observed: $0.00
  • Highest observed: $0.00

Pixel Boy and the Ever Expanding Dungeon's USD price history spans from Sep 22, 2026 to Sep 22, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $0.00, the highest is $0.00, and the first visible tracked price is $0.00. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Pixel Boy and the Ever Expanding Dungeon's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $0.00, from Sep 22, 2026 through Sep 22, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $0.00. The latest run records $0.00 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $0.00
  • Current list price: $0.00
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Pixel Boy and the Ever Expanding Dungeon at $0.00 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$0.00$0.000%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $0.00.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$0.00$0.00No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $0.00.

DateCurrent priceOriginal priceDiscountSource
2026-09-22$0.00$0.00No discountSteam Store

Most visited Steam Store games

RankGameLatest observed playersTracked peak
1Counter-Strike 21,090,94422 September 2026 - 18:10:02 UTC1,818,368
2Dota 2805,82222 September 2026 - 18:07:46 UTC1,291,328
3Once Human23,55022 September 2026 - 17:51:28 UTC231,343
4Mechabellum3,55722 September 2026 - 14:12:56 UTC5,341
5Party Animals6,79422 September 2026 - 17:39:50 UTC57,806
6Wallpaper Engine101,81922 September 2026 - 14:43:17 UTC150,271
7Total Football Online22922 September 2026 - 16:04:11 UTC932
8Last Wood13 September 2026 - 23:02:44 UTC9
9帝国:权杖与文明1622 September 2026 - 01:22:32 UTC29

Related Steam games by tag and genre

Action

GameLatest observed playersTracked peakReviewsDeveloper
Counter-Strike 21,090,94422 September 2026 - 18:10:02 UTC1,818,3689,826,471Valve
Dota 2805,82222 September 2026 - 18:07:46 UTC1,291,3282,758,031Valve
PUBG: BATTLEGROUNDS289,91422 September 2026 - 18:07:46 UTC3,236,0272,744,193PUBG Corporation
WARDOGS259,20822 September 2026 - 16:14:29 UTC399,748Not availableBULKHEAD
Apex Legends™232,32422 September 2026 - 13:05:08 UTC624,4731,047,228Respawn
Valheim120,04522 September 2026 - 13:05:08 UTC498,478533,888Iron Gate AB
Delta Force111,76722 September 2026 - 13:05:09 UTC246,418192,933Team Jade
Aniimo105,64022 September 2026 - 12:42:24 UTC111,475Not availablePawprint Studio
Rust100,23922 September 2026 - 16:27:16 UTC259,6461,359,516Facepunch Studios
The Binding of Isaac: Rebirth76,26922 September 2026 - 14:56:02 UTC156,156391,633Nicalis, Inc., Edmund McMillen
War Thunder75,99622 September 2026 - 14:30:50 UTC125,317781,076Gaijin Entertainment
HELLDIVERS™ 268,73922 September 2026 - 18:10:13 UTC458,2081,150,310Arrowhead Game Studios

Indie

GameLatest observed playersTracked peakReviewsDeveloper
WARDOGS259,20822 September 2026 - 16:14:29 UTC399,748Not availableBULKHEAD
Bongo Cat168,45222 September 2026 - 15:18:21 UTC193,859108,446Marcel Zurawka, Julius Krüger
Valheim120,04522 September 2026 - 13:05:08 UTC498,478533,888Iron Gate AB
Wallpaper Engine101,81922 September 2026 - 14:43:17 UTC150,2711,008,495Wallpaper Engine Team
Rust100,23922 September 2026 - 16:27:16 UTC259,6461,359,516Facepunch Studios
TBH: Task Bar Hero77,26122 September 2026 - 17:50:52 UTC546,13043,714Nugem Studio, Tesseract Studio
Palworld67,30322 September 2026 - 16:04:48 UTC2,101,535451,088Pocketpair
Project Zomboid53,61922 September 2026 - 17:33:41 UTC122,811467,999The Indie Stone
Slay the Spire 250,28122 September 2026 - 18:09:08 UTC574,638199,438Mega Crit
Geometry Dash46,10222 September 2026 - 16:46:38 UTC108,707590,977RobTop Games
Stardew Valley42,53622 September 2026 - 18:00:02 UTC236,6141,016,067ConcernedApe
Terraria35,46722 September 2026 - 16:11:05 UTC486,9181,521,492Re-Logic

RPG

GameLatest observed playersTracked peakReviewsDeveloper
Valheim120,04522 September 2026 - 13:05:08 UTC498,478533,888Iron Gate AB
Aniimo105,64022 September 2026 - 12:42:24 UTC111,475Not availablePawprint Studio
Rust100,23922 September 2026 - 16:27:16 UTC259,6461,359,516Facepunch Studios
TBH: Task Bar Hero77,26122 September 2026 - 17:50:52 UTC546,13043,714Nugem Studio, Tesseract Studio
Palworld67,30322 September 2026 - 16:04:48 UTC2,101,535451,088Pocketpair
Warframe55,60222 September 2026 - 16:09:05 UTC181,509676,031Digital Extremes
Monster Hunter Wilds53,77322 September 2026 - 13:41:21 UTC1,179,869317,835CAPCOM Co., Ltd.
Project Zomboid53,61922 September 2026 - 17:33:41 UTC122,811467,999The Indie Stone
Path of Exile 249,48322 September 2026 - 16:18:37 UTC578,562209,717Grinding Gear Games
Baldur's Gate 346,92822 September 2026 - 16:16:11 UTC875,343836,282Larian Studios
Diablo® IV46,80522 September 2026 - 15:02:44 UTC64,51869,242Blizzard Entertainment, Inc.
Stardew Valley42,53622 September 2026 - 18:00:02 UTC236,6141,016,067ConcernedApe

Interactive charts, reviews, news, prices, and comparison tools load in the full SteamPulse app.