SPSTEAMPULSELIVE ANALYTICS
Signs of Life

Signs of Life Steam metadata

Sweet Dog Studios | Jan 27, 2014 | game

Released

0players observed · 22 September 2026 - 22:31:35 UTC

ActionAdventureCasualIndieRPGSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak17
  • Units sold (VGI)45,834
  • Revenue (VGI)$329,000
  • Review score76% positive

Signs of Life metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak17
  • Units sold (VGI)45,834
  • Revenue (VGI)$329,000
  • Review score76% positive
  • Total reviews838
  • Release dateJan 27, 2014
  • DeveloperSweet Dog Studios
  • PublisherSweet Dog Studios

Genres: Action, Adventure, Casual, Indie, RPG

Company pages: Developer: Sweet Dog StudiosPublisher: Sweet Dog Studios

Top Steam chartsTop 100 gamesGame directorySteam Store page

Signs of Life Steam metadata

Signs of Life metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/263200/metadata
Steam Storehttps://store.steampowered.com/app/263200/
Steam Communityhttps://steamcommunity.com/app/263200
PCGamingWiki search
IGDB searchSearch IGDB for Signs of Life

Reviews, pricing, and metadata

Review summary

Mostly Positive

76% positive, 639 positive, 199 negative

Price and discount

$14.99

Platforms

Windows, Linux

Categories

Single-player, Multi-player, PvP, Online PvP, Co-op, Online Co-op

Achievements

15

Platform releases
  • Steam 27 January 2014

Latest Steam announcements

  • Signs of Life Update 26 - 24 August 2026

    Hey folks, got a new update for you on our path to a 1.0 release. Expect an official announcement sometime soon with the release date and a new trailer :) This update is mostly about stability and fixing the rough edges you reported since the last update, making co-op less cursed, and improving performance and loading/generation speeds. Plus a few new toys we couldn't resist. Highlights The Hephaestus intro now gives you a flyover of the colony ship before AGIS greets you, still a bit WIP Write and save your own notes on physical datapads. Player-authored notes persist and sync in multiplayer. Place Comm Beacons with a custom label and color. Beacon details persist and are shared with co-op players. New characters can pick Small / Medium / Large world size. Craft Cybernetic Eyes (Laser) and a Cybernetic Stomach (Regurgitator) hold the Z / X overlay to fire without swapping off your hotb…

  • Signs of Life Update 25 - 16 December 2025

    Hey folks, it's been a while, but we've got a new update for you to try out. First of all, I apologize for the long delay between updates. The last few years have been weird to say the least. The goal with this update was to finish the skeleton of the story content and to tie up as many loose ends as possible. New Content Added a new dungeon accessible from a teleporter somewhere along the bottom of the world. Added a new area for the native intelligent aliens, which is accessible through the new dungeon at the bottom of the world. Added ability to scan alien text on some structures in the world with your scan laser to gain some understanding of the alien language over time. Added equippable Drone Accessories that will follow you around and shoot laser beams at enemies. Added accessory that increases drone firing speed. Added 6 new Ancient Alien Accessories that can be found in various…

  • Signs of Life Update 24 - 23 June 2022

    Hey folks, we've got a new update ready for ya. This update is largely about tying up loose ends in the various gameplay systems and cleaning things up as we get closer to release. The high points are a re-worked melee system, improved ore refining, chemistry, and an expanded food and cooking system. We also put a good bit of time into various quality of life features that we'd been putting off, including the ability to scale the entire game for folks with very high resolution monitors. Melee Rework One of the things we've been wanting to do for a long time was to add more depth to the melee combat, so we've done a pretty significant rework. We added combo attacks, running attacks, aerial attacks and charged heavy attacks to almost every weapon. We also added some new weapon types that we'll be expanding over time. Combo Attacks - Every weapon has a string of 3 combo attacks that are tr…

  • Signs of Life Update 23 - 20 February 2022

    Hey folks, we have a new update ready to go. The main goal with this update was to add a new area to explore, and to do a better job of introducing some of the mechanics related to the intelligent aliens. I've added spoiler tags to some of these update notes because the intention is for folks to discover these things for themselves, but you do you. You will need to generate a new world to see most of the new content, which is primarily located in the area underneath the Mining Base. New Content Reworked Mining Base - Expanded the area beneath the mining base in order to expand on the mechanics and lore of the intelligent aliens New Boss - Xenostone Colossus, found in the area underneath the mining base. New enemies: Xenostone Artillery - Throws explosive rocks at players Xenite Crawler - Crawler that seems to be infused with xenite crystals Xenoid Hound - Quadruped creature that will tr…

  • Signs of Life Update 22 - 27 May 2021

    Heya folks, we've got a new pretty significant update ready. Our intention with this update is to improve on a lot of the foundational parts of the game, improve the ease of use of various mechanics and systems, and add some new fun progression mechanics. Also we made it so when you eat raw meat you have a chance of getting a parasite that will gestate inside your guts and consume some of your digesting food until it grows big enough to burst out. Cybernetics We decided to add cybernetics because we felt like the game needed more fun choices with regards to character progression. Cybernetics lets us add certain kinds of specialization or trade-offs that are rooted in something physical rather than just an abstract skill or stat. Maybe your character is better at melee combat because he equipped big beefy Behemoth cybernetic arms, or maybe you've got Sleek cybernetic arms that improve yo…

  • What We're Working On (January 2021) - 9 January 2021

    Hey folks, it's been a bit since our last update and I know we can be kinda quiet when we're busy behind the curtain, so we wanted to give you an idea about the stuff we're working on. Revamped Mining Base Story Content We're somewhat close to finishing this up, as we have most of the new mechanics, creatures and assets finished. We still need to finish up the new boss, build out the levels and tie everything together. World Generation The current worlds are too small, and use up too much memory so we're fixing the glitch. The next update will allow for larger worlds, and those larger worlds are really going to let us play around with making the surface of the planet more interesting. World Zooming We're adding the ability to zoom in and out in the world. We also plan on doing UI scaling before leaving Early Access, but this is the first step in future-proofing the game for different sc…

  • Signs of Life Update 20 - 24 October 2020

    Nights on the surface of the planet have become spookier and more ominous, and there seems to be a strange red comet in the sky. On the plus side, the red comet seems to be emitting some kind of radiation that is increasing the speed of plant growth. New Content New Creature - Ominous Bulb New Seed - Ominous Seed( ) New Flora - Ominous Tree (with 4 color variations) Ominous Wood( ) Ominous Crystal ( ) New Weapon - Ominous Wand Other Changes Base stamina reduced from 200 to 100, but the Well Fed buff now also gives +100 Max Stamina Sweet fruit now gives you a buff with +50 max stamina Expanded modding API to support scripted projectiles and flora Added a setting that enables walking up one block inclines This was a fun distraction for us, but rest assured that we're still hard at work on the next story content update and we're super excited to get it into your hands soon :) As always, if…

  • Signs of Life Update 19 - 2 October 2020

    Hey folks, we've got another update for ya. As we get closer to finishing the story content for the 1.0 release of the game (more on that later), we're going through our existing systems to make sure that we finish up some of the things we had planned but never got around to. To that end, we've significantly revamped the battery/energy system, added a new stamina mechanic and we now have basic Steam Workshop support implemented. Batteries and Energy Prior to this update, batteries were very simple and didn't actually hold a charge. You would craft one once and it would run forever. No more! As of this update, batteries must be charged to function. This includes the battery equipped in your MEG tool. We've also added a craftable Capacitor which can be installed in your MEG tool. The capacitor now determines how much available energy you have (Basically it is the old energy bar) while the…

  • Signs of Life Update 18 - 8 July 2020

    Heya folks, we've got some new stuff for ya. In the last update we re-worked the plant system, but we didn't really use it for much more than better versions of existing plants, so we wanted to take some time to add some brand new cool and weird plants. We also figured that we could kill two birds with one stone by adding some new related early game combat options in the form of various nuts and nut based technology. New Plants Hard Nut Tree Spray Nut Stalk Buttery Nut Tree Pod Fruit Tree Bust Nut Bush Nuts Hard Nut - A hard nut that does damage when thrown at stuff Bust Nut - A volatile nut that explodes when it strikes something with sufficient force Spray Nut - A volatile nut that sprays shrapnel when it moves too quickly Buttery Nut - A volatile nut does medium damage and splits into additional projectils when it strikes something with sufficient force If you load up the game someti…

  • Signs of Life Update 17 - 26 June 2020

    Heya folks, we've got a new update ready for ya. Our goal with this update was primarily to improve some mostly cosmetic areas of Signs of Life, as well as to lay the groundwork for future content. The high points are: Improved tile drawing on crafted tiles, an improved Equip menu, and a revamped plant system that should allow us to add all sorts of weird and interesting plants. Improved Tile Drawing Prior to this update, nearly every crafted tile in the game had an outline around it which resulted in really blocky looking buildings. With this update, we've gone through and added the ability for tiles to connect with each other in a way that looks a heck of a lot better. All crafted tile types (steel, wood, etc) now have a "wall" tile that can seamlessly stretch in any direction, as well as floor, ceiling and roof tiles that will stretch in a line. We also dramatically improved the visu…

  • Signs of Life Update 16 - 26 April 2020

    Hey folks, we've got a new story update ready for ya to try out. The primary goal with this update was to expand the gameplay and story content related to the crew of the Hermes, who set up their residence in the Pioneer Station before you land on the planet. We've dramatically redesigned the Pioneer Station with the intention of making it more interesting to explore, as well as less hospitable. Aside from the story content, we've also added a new platinum material tier, a bunch of new weapons and gadgets and made quite a few quality of life changes. You will need to create a new character or a new world for your existing character if you want to experience much of the new content. Redesigned Pioneer Station This is where most of the new content is in this update. We've dramatically expanded and redesigned the Pioneer Station to be much more interesting to explore and more fulfilling in…

  • Signs of Life 0.15 - 28 October 2019

    Hey folks, we have a brand new update for ya. We're not quite done with the next chunk of story content, but we decided we should go ahead and release the non-story stuff we've been working on. The main goal with this update is to fill in some of the gameplay gaps and improve various quality of life aspects. One change we made is that we've pretty significantly improved the way gun accuracy works. Previously any given gun just had a set accuracy for every shot, but now the accuracy is dependent on what you're doing as well as the statistics of the gun. If you're standing still and fire a single round from an SMG then the shot will be pretty accurate, but if you're running while spraying bullets then your accuracy will be very low. When aiming a gun, your crosshairs are now dynamic and reflect how accurate your gun will be when fired. https://i.imgur.com/mNXBTKn.gif We also added a whole…

  • Signs of Life Roadmap - 26 June 2019

    Hey folks, we decided it was past time to put out a roadmap and give you an idea of what we have planned between now and leaving Early Access. We're keeping some things intentionally vague to avoid spoiling stuff too far out. This isn't everything we have planned, and it is entirely possible that our plans may change, but this is where we're at right now in terms of planning out the remainder of the game's launch content. https://i.imgur.com/KJ62ZSR.png As always, if you have any comments, suggestions of just want to say hey, feel free to comment on this post, post on the forums or join us in the official Discord server.

  • Signs of Life Update 0.14 (Story Introduction and Tutorial) - 31 May 2019

    Hey folks, we've got a new update ready. This update does double duty as both a tutorial and a significant chunk of story content at the beginning of the game. We've known for awhile that we needed a proper tutorial, but we waited until now because we wanted to make sure that we had a good idea of the stumbling blocks that new players have when starting the game fresh. Hopefully what we put together will make it easier for new players, while not being too overbearing or annoying for existing players. From a story standpoint, we've always known that we wanted to start the game like this, but because it was tangled up with the tutorial we had to hold off until we could do both at the same time. Between the tutorial and the story elements, we're hoping the new player experience should be a lot less awkward. You can skip the intro/tutorial content when creating a new character. The game now…

  • What We're Working On, November 2018 - 2 November 2018

    Hey folks, I wanted to put out a quick announcement and let you know what we've been up to since the last one. Originally we were going to put out a smaller update next, but along the way we ended up deciding to go ahead and finish up the intro/tutorial for the next update as well. The intro/tutorial will help introduce players to the world, as well as introduce many of the gameplay mechanics that you'll be using for the rest of the game. Signs of Life does some things a bit different than other games, so we feel like it is super important to make sure that players understand how the game functions before they get dropped on the planet that they'll spend the majority of their time on. Before I get too far into the details of what we've been working on, I want to let you know that we've set up an official Discord channel for Signs of Life, which you can get to by clicking this link. We'l…

  • What we're working on, August 2018 - 2 August 2018

    Hey folks, I wanted to check in and let everyone know what we've been working on since the last update. In the past we've pretty much gone dark in between updates and worked quietly behind the scenes, but I want to start being more transparent about what we're working on. I've decided to start putting out monthly updates like this, whether we have an update ready to put out or not. In the last update we introduced a new area based around some intelligent aliens, and one of the things we've been working on is fleshing that area out. We feel like the area still needs a boss, some new creatures and some new gear. We don't want to go into too many details because we don't want to spoil everything before it is done, but here is some of what we're working on for the next update: This is a boss we're working on: https://i.imgur.com/UeGvhAF.png This is a new creature we're adding: https://i.img…

  • Signs of Life Update 0.12 - 21 June 2018

    Hey folks, it has been awhile but we have a brand new content update hot off the presses. We had several goals with this update - We wanted to move the story forward a bit, add a new area to explore, and we wanted to add a repeatable combat encounter that would be both fun and practically useful. You will need to generate a new character or a new world (through the Sandbox Menu) to access the new area. New Content A new alien themed aread to explore The area is entered via a portal that the Xenoid scouts open from their deployment pods that drop to the ground after you attempt to contact the Hephaestus with the satellite dish in the Pioneer Station. 2 new intelligent alien creatures A Xenoid Specialist that shoots fireballs https://i.imgur.com/Cn5VYTt.gif A tanky soldier Xenoid https://i.imgur.com/bucTOYb.gif All of the Xenoid aliens can now teleport to the player as long as there is an…

  • Signs of Life Update 0.10.0 - 20 December 2017

    Hey folks, we've got a new update for ya. Over the last several months, we've been working with two main goals: Improving the basic user experience and moving the story content forward. This update contains all the user experience changes we've been working on (including a much-requested grid-based inventory option), and a portion of the story content that we've been working on. We've got a much larger story content update in the works, but we figured it has already been too long since the last update so we'd go ahead and put out some of what we have finished so far. To see the new story content, you'll need to use the satellite uplink function on the Pioneer Communications Junction (the device in the top floor of the Pioneer Station) and then explore the surface of the planet a bit. You will not need to start a new world to see the new story content in this update. FYI: We will be part…

  • Signs of Life Update 0.10.0 - 20 December 2017

    Hey folks, we've got a new update for ya. Over the last several months, we've been working with two main goals: Improving the basic user experience and moving the story content forward. This update contains all the user experience changes we've been working on (including a much-requested grid-based inventory option), and a portion of the story content that we've been working on. We've got a much larger story content update in the works, but we figured it has already been too long since the last update so we'd go ahead and put out some of what we have finished so far. To see the new story content, you'll need to use the satellite uplink function on the Pioneer Communications Junction (the device in the top floor of the Pioneer Station) and then explore the surface of the planet a bit. You will not need to start a new world to see the new story content in this update. FYI: We will be part…

  • Signs of Life Update 0.9 - 30 May 2017

    New Content This update is intended to add some flavor to the world and make it feel a bit more lively. We’ve added several new creatures to the upper parts of the world, particularly on the surface of the far side of the planet as well as relatively shallow underground. We’ve also added some new areas to explore (and a new boss) that are related to the new creatures. You will need to generate a new world from the sandbox menu or create a new character to see much of the new content. Here are a couple of the new creatures: http://i.imgur.com/cUhdQu1.gif http://i.imgur.com/uwP7QOW.gif Story Content In addition to the new creatures and related content, we added a bit of story content and changed some of the existing progression a bit. We added a new button on the Pioneer Station comm device (the device that requires the battery on the top floor) and there is a new satellite dish on top of…

Patch notes and updates

S.noRelease datePatch nameGID number
131 May 2019Signs of Life Update 0.14 (Story Introduction and Tutorial)2400895196208419332
220 December 2017Signs of Life Update 0.10.03819571572130879835
330 May 2017Signs of Life Update 0.93819571572130879948
47 February 2017Signs of Life Update 0.83819571572130880057
530 October 2016Signs of Life Update 0.7.6 - Happy Halloween!3819571572130880167
615 August 2016Signs of Life Update 0.7.5 - Balance Changes3819571572130880290
74 July 2016Signs of Life Update 0.7.4 - Special Independence Day Update3819571572130880404
823 June 2016Signs of Life Update 0.7 - Strange Mysteries3819571572130880511
923 December 2015Signs of Life Update 0.63819571572130880630
1021 July 2015Signs of Life Update 0.5 - Multiplayer!3819571572130880792
118 May 2015Signs of Life Update 0.473819571572130880910
1227 February 2015Signs of Life Update 0.463819571572130881019
1328 January 2015Signs of Life Update 0.453819571572130881134
149 January 2015Signs of Life Update v0.443819571572130881252

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID263200
Live current players0
SteamPulse tracked peak17
Live count (today's peak floor)0
Price$14.99
Free to playNo
Discount0%
Original price USD$14.99
Current price USD$14.99
Release dateJan 27, 2014
DeveloperSweet Dog Studios
PublisherSweet Dog Studios
Owners estimatedNot available
SteamSpy owner estimate minimum50,000
SteamSpy owner estimate maximum100,000
Review typeMostly Positive
Positive review percent76%
Positive reviews639
Negative reviews199
Total reviews838
Steam recommendations714
Achievements15
Average playtime forever3,940 minutes
Windows supportYes
macOS supportNo
Linux supportYes
Parent gameNot available
Store URLhttps://store.steampowered.com/app/263200/

Short description

Signs of Life is a sci-fi survival sandbox platformer with a combination of procedurally generated and hand-crafted content. You'll explore mysterious locations, Mine blocks for resources, and meet strange (and some familiar) creatures, some of which don't even want to kill you and eat your corpse.

About this game

Signs of Life is a sci-fi survival sandbox platformer with a combination of procedurally generated and hand-crafted content. You'll explore mysterious locations, mine blocks for resources, and meet strange (and some familiar) creatures, some of which don't even want to kill you and eat your corpse. Along the way, you'll be able to craft armor, weapons, gadgets and more to assist you in surviving in an inhospitable environment. Story Sensing that an apocalyptic war was imminent, the United Nations executed a last-ditch plan to save what they could of the human race. Two spacecrafts were launched: a massive colony ship called the Hephaestus and a smaller, faster scout ship called the Hermes. The destination was a recently discovered earth-like planet with the potential to harbor life located roughly 14 light-years away. The Hermes reached the planet first in order to establish a presence in anticipation of the arrival of the Hephaestus. Four years later, as the Hephaestus approached its destination a faint signal was detected from a nearby asteroid. Against their better judgement, the crew of the Hephaestus decided to investigate, and in doing so set in motion a chain of events that would ultimately lead to their destruction. The good news is, you managed to survive by hitching a ride on a small escape pod just in the nick of time. The bad news is, everyone you knew and loved is dead, you have nothing but the clothes on your back, a standard issue multi-function wrist laser and a faulty artificial intelligence companion named AGIS. Oh, and the human race is probably doomed. Probably. Features An expansive world with a combination of hand crafted and procedurally generated content. Online Co-Op Multiplayer A bunch of weird alien creatures. Some familiar creatures. Chickens. Mining, hunting, gathering. Gobs of ores, materials and animal organs you can use to... Craft all kinds of weapons, armor, gadgets, furniture, etc. Current State of Development Signs of Life is now close to release. We have finished most of the content we originally planned for the 1.0 release, and we're currently tying up loose ends and tightening up the game.

Supported languages

English * * languages with full audio support

Steam categories

Category IDCategory
2Single-player
1Multi-player
49PvP
36Online PvP
9Co-op
38Online Co-op
22Steam Achievements
29Steam Trading Cards
23Steam Cloud
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus14Linguagem imprópria Violência
steam germany16Gewalt Alkohol / Tabak Derbe Sprache
igrs18Interaksi Daring Horor Rokok dan/atau rokok elektronik, minuman beralkohol, narkotika, psikotropika, dan/atau zat adiktif lainnya

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 22, 2026 to Sep 22, 2026
  • Lowest observed: $14.99
  • Highest observed: $14.99

Signs of Life's USD price history spans from Sep 22, 2026 to Sep 22, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $14.99, the highest is $14.99, and the first visible tracked price is $14.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Signs of Life's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $14.99, from Sep 22, 2026 through Sep 22, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $14.99. The latest run records $14.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $14.99
  • Current list price: $14.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Signs of Life at $14.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$14.99$14.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $14.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$14.99$14.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $14.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-22$14.99$14.99No discountSteam Store

Related Steam games by tag and genre

Adventure

GameLatest observed playersTracked peakReviewsDeveloper
Apex Legends™232,32422 September 2026 - 13:05:08 UTC624,4731,047,228Respawn
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Delta Force111,76722 September 2026 - 13:05:09 UTC246,418192,933Team Jade
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PUBG: BATTLEGROUNDS97,53322 September 2026 - 23:10:49 UTC3,236,0272,744,193PUBG Corporation
Rust69,12222 September 2026 - 22:33:07 UTC259,6461,359,516Facepunch Studios
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RPG

GameLatest observed playersTracked peakReviewsDeveloper
Valheim120,04522 September 2026 - 13:05:08 UTC498,478533,888Iron Gate AB
Aniimo105,64022 September 2026 - 12:42:24 UTC111,475Not availablePawprint Studio
TBH: Task Bar Hero71,85022 September 2026 - 19:30:43 UTC546,13043,714Nugem Studio, Tesseract Studio
Rust69,12222 September 2026 - 22:33:07 UTC259,6461,359,516Facepunch Studios
Warframe55,60222 September 2026 - 16:09:05 UTC181,509676,031Digital Extremes
Project Zomboid53,78522 September 2026 - 20:05:07 UTC122,811467,999The Indie Stone
Monster Hunter Wilds53,77322 September 2026 - 13:41:21 UTC1,179,869317,835CAPCOM Co., Ltd.
Palworld46,67922 September 2026 - 22:32:24 UTC2,101,535451,088Pocketpair
Baldur's Gate 344,09022 September 2026 - 21:57:12 UTC875,343836,282Larian Studios
Stardew Valley42,53622 September 2026 - 18:00:02 UTC236,6141,016,067ConcernedApe
Path of Exile 240,86022 September 2026 - 21:33:06 UTC578,562209,717Grinding Gear Games
Escape from Tarkov32,01222 September 2026 - 14:13:46 UTC46,24962,122Battlestate Games

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