- Signs of Life Update 26 - 24 August 2026
Hey folks, got a new update for you on our path to a 1.0 release. Expect an official announcement sometime soon with the release date and a new trailer :) This update is mostly about stability and fixing the rough edges you reported since the last update, making co-op less cursed, and improving performance and loading/generation speeds. Plus a few new toys we couldn't resist. Highlights The Hephaestus intro now gives you a flyover of the colony ship before AGIS greets you, still a bit WIP Write and save your own notes on physical datapads. Player-authored notes persist and sync in multiplayer. Place Comm Beacons with a custom label and color. Beacon details persist and are shared with co-op players. New characters can pick Small / Medium / Large world size. Craft Cybernetic Eyes (Laser) and a Cybernetic Stomach (Regurgitator) hold the Z / X overlay to fire without swapping off your hotb…
- Signs of Life Update 25 - 16 December 2025
Hey folks, it's been a while, but we've got a new update for you to try out. First of all, I apologize for the long delay between updates. The last few years have been weird to say the least. The goal with this update was to finish the skeleton of the story content and to tie up as many loose ends as possible. New Content Added a new dungeon accessible from a teleporter somewhere along the bottom of the world. Added a new area for the native intelligent aliens, which is accessible through the new dungeon at the bottom of the world. Added ability to scan alien text on some structures in the world with your scan laser to gain some understanding of the alien language over time. Added equippable Drone Accessories that will follow you around and shoot laser beams at enemies. Added accessory that increases drone firing speed. Added 6 new Ancient Alien Accessories that can be found in various…
- Signs of Life Update 24 - 23 June 2022
Hey folks, we've got a new update ready for ya. This update is largely about tying up loose ends in the various gameplay systems and cleaning things up as we get closer to release. The high points are a re-worked melee system, improved ore refining, chemistry, and an expanded food and cooking system. We also put a good bit of time into various quality of life features that we'd been putting off, including the ability to scale the entire game for folks with very high resolution monitors. Melee Rework One of the things we've been wanting to do for a long time was to add more depth to the melee combat, so we've done a pretty significant rework. We added combo attacks, running attacks, aerial attacks and charged heavy attacks to almost every weapon. We also added some new weapon types that we'll be expanding over time. Combo Attacks - Every weapon has a string of 3 combo attacks that are tr…
- Signs of Life Update 23 - 20 February 2022
Hey folks, we have a new update ready to go. The main goal with this update was to add a new area to explore, and to do a better job of introducing some of the mechanics related to the intelligent aliens. I've added spoiler tags to some of these update notes because the intention is for folks to discover these things for themselves, but you do you. You will need to generate a new world to see most of the new content, which is primarily located in the area underneath the Mining Base. New Content Reworked Mining Base - Expanded the area beneath the mining base in order to expand on the mechanics and lore of the intelligent aliens New Boss - Xenostone Colossus, found in the area underneath the mining base. New enemies: Xenostone Artillery - Throws explosive rocks at players Xenite Crawler - Crawler that seems to be infused with xenite crystals Xenoid Hound - Quadruped creature that will tr…
- Signs of Life Update 22 - 27 May 2021
Heya folks, we've got a new pretty significant update ready. Our intention with this update is to improve on a lot of the foundational parts of the game, improve the ease of use of various mechanics and systems, and add some new fun progression mechanics. Also we made it so when you eat raw meat you have a chance of getting a parasite that will gestate inside your guts and consume some of your digesting food until it grows big enough to burst out. Cybernetics We decided to add cybernetics because we felt like the game needed more fun choices with regards to character progression. Cybernetics lets us add certain kinds of specialization or trade-offs that are rooted in something physical rather than just an abstract skill or stat. Maybe your character is better at melee combat because he equipped big beefy Behemoth cybernetic arms, or maybe you've got Sleek cybernetic arms that improve yo…
- What We're Working On (January 2021) - 9 January 2021
Hey folks, it's been a bit since our last update and I know we can be kinda quiet when we're busy behind the curtain, so we wanted to give you an idea about the stuff we're working on. Revamped Mining Base Story Content We're somewhat close to finishing this up, as we have most of the new mechanics, creatures and assets finished. We still need to finish up the new boss, build out the levels and tie everything together. World Generation The current worlds are too small, and use up too much memory so we're fixing the glitch. The next update will allow for larger worlds, and those larger worlds are really going to let us play around with making the surface of the planet more interesting. World Zooming We're adding the ability to zoom in and out in the world. We also plan on doing UI scaling before leaving Early Access, but this is the first step in future-proofing the game for different sc…
- Signs of Life Update 20 - 24 October 2020
Nights on the surface of the planet have become spookier and more ominous, and there seems to be a strange red comet in the sky. On the plus side, the red comet seems to be emitting some kind of radiation that is increasing the speed of plant growth. New Content New Creature - Ominous Bulb New Seed - Ominous Seed( ) New Flora - Ominous Tree (with 4 color variations) Ominous Wood( ) Ominous Crystal ( ) New Weapon - Ominous Wand Other Changes Base stamina reduced from 200 to 100, but the Well Fed buff now also gives +100 Max Stamina Sweet fruit now gives you a buff with +50 max stamina Expanded modding API to support scripted projectiles and flora Added a setting that enables walking up one block inclines This was a fun distraction for us, but rest assured that we're still hard at work on the next story content update and we're super excited to get it into your hands soon :) As always, if…
- Signs of Life Update 19 - 2 October 2020
Hey folks, we've got another update for ya. As we get closer to finishing the story content for the 1.0 release of the game (more on that later), we're going through our existing systems to make sure that we finish up some of the things we had planned but never got around to. To that end, we've significantly revamped the battery/energy system, added a new stamina mechanic and we now have basic Steam Workshop support implemented. Batteries and Energy Prior to this update, batteries were very simple and didn't actually hold a charge. You would craft one once and it would run forever. No more! As of this update, batteries must be charged to function. This includes the battery equipped in your MEG tool. We've also added a craftable Capacitor which can be installed in your MEG tool. The capacitor now determines how much available energy you have (Basically it is the old energy bar) while the…
- Signs of Life Update 18 - 8 July 2020
Heya folks, we've got some new stuff for ya. In the last update we re-worked the plant system, but we didn't really use it for much more than better versions of existing plants, so we wanted to take some time to add some brand new cool and weird plants. We also figured that we could kill two birds with one stone by adding some new related early game combat options in the form of various nuts and nut based technology. New Plants Hard Nut Tree Spray Nut Stalk Buttery Nut Tree Pod Fruit Tree Bust Nut Bush Nuts Hard Nut - A hard nut that does damage when thrown at stuff Bust Nut - A volatile nut that explodes when it strikes something with sufficient force Spray Nut - A volatile nut that sprays shrapnel when it moves too quickly Buttery Nut - A volatile nut does medium damage and splits into additional projectils when it strikes something with sufficient force If you load up the game someti…
- Signs of Life Update 17 - 26 June 2020
Heya folks, we've got a new update ready for ya. Our goal with this update was primarily to improve some mostly cosmetic areas of Signs of Life, as well as to lay the groundwork for future content. The high points are: Improved tile drawing on crafted tiles, an improved Equip menu, and a revamped plant system that should allow us to add all sorts of weird and interesting plants. Improved Tile Drawing Prior to this update, nearly every crafted tile in the game had an outline around it which resulted in really blocky looking buildings. With this update, we've gone through and added the ability for tiles to connect with each other in a way that looks a heck of a lot better. All crafted tile types (steel, wood, etc) now have a "wall" tile that can seamlessly stretch in any direction, as well as floor, ceiling and roof tiles that will stretch in a line. We also dramatically improved the visu…
- Signs of Life Update 16 - 26 April 2020
Hey folks, we've got a new story update ready for ya to try out. The primary goal with this update was to expand the gameplay and story content related to the crew of the Hermes, who set up their residence in the Pioneer Station before you land on the planet. We've dramatically redesigned the Pioneer Station with the intention of making it more interesting to explore, as well as less hospitable. Aside from the story content, we've also added a new platinum material tier, a bunch of new weapons and gadgets and made quite a few quality of life changes. You will need to create a new character or a new world for your existing character if you want to experience much of the new content. Redesigned Pioneer Station This is where most of the new content is in this update. We've dramatically expanded and redesigned the Pioneer Station to be much more interesting to explore and more fulfilling in…
- Signs of Life 0.15 - 28 October 2019
Hey folks, we have a brand new update for ya. We're not quite done with the next chunk of story content, but we decided we should go ahead and release the non-story stuff we've been working on. The main goal with this update is to fill in some of the gameplay gaps and improve various quality of life aspects. One change we made is that we've pretty significantly improved the way gun accuracy works. Previously any given gun just had a set accuracy for every shot, but now the accuracy is dependent on what you're doing as well as the statistics of the gun. If you're standing still and fire a single round from an SMG then the shot will be pretty accurate, but if you're running while spraying bullets then your accuracy will be very low. When aiming a gun, your crosshairs are now dynamic and reflect how accurate your gun will be when fired. https://i.imgur.com/mNXBTKn.gif We also added a whole…
- Signs of Life Roadmap - 26 June 2019
Hey folks, we decided it was past time to put out a roadmap and give you an idea of what we have planned between now and leaving Early Access. We're keeping some things intentionally vague to avoid spoiling stuff too far out. This isn't everything we have planned, and it is entirely possible that our plans may change, but this is where we're at right now in terms of planning out the remainder of the game's launch content. https://i.imgur.com/KJ62ZSR.png As always, if you have any comments, suggestions of just want to say hey, feel free to comment on this post, post on the forums or join us in the official Discord server.
- Signs of Life Update 0.14 (Story Introduction and Tutorial) - 31 May 2019
Hey folks, we've got a new update ready. This update does double duty as both a tutorial and a significant chunk of story content at the beginning of the game. We've known for awhile that we needed a proper tutorial, but we waited until now because we wanted to make sure that we had a good idea of the stumbling blocks that new players have when starting the game fresh. Hopefully what we put together will make it easier for new players, while not being too overbearing or annoying for existing players. From a story standpoint, we've always known that we wanted to start the game like this, but because it was tangled up with the tutorial we had to hold off until we could do both at the same time. Between the tutorial and the story elements, we're hoping the new player experience should be a lot less awkward. You can skip the intro/tutorial content when creating a new character. The game now…
- What We're Working On, November 2018 - 2 November 2018
Hey folks, I wanted to put out a quick announcement and let you know what we've been up to since the last one. Originally we were going to put out a smaller update next, but along the way we ended up deciding to go ahead and finish up the intro/tutorial for the next update as well. The intro/tutorial will help introduce players to the world, as well as introduce many of the gameplay mechanics that you'll be using for the rest of the game. Signs of Life does some things a bit different than other games, so we feel like it is super important to make sure that players understand how the game functions before they get dropped on the planet that they'll spend the majority of their time on. Before I get too far into the details of what we've been working on, I want to let you know that we've set up an official Discord channel for Signs of Life, which you can get to by clicking this link. We'l…
- What we're working on, August 2018 - 2 August 2018
Hey folks, I wanted to check in and let everyone know what we've been working on since the last update. In the past we've pretty much gone dark in between updates and worked quietly behind the scenes, but I want to start being more transparent about what we're working on. I've decided to start putting out monthly updates like this, whether we have an update ready to put out or not. In the last update we introduced a new area based around some intelligent aliens, and one of the things we've been working on is fleshing that area out. We feel like the area still needs a boss, some new creatures and some new gear. We don't want to go into too many details because we don't want to spoil everything before it is done, but here is some of what we're working on for the next update: This is a boss we're working on: https://i.imgur.com/UeGvhAF.png This is a new creature we're adding: https://i.img…
- Signs of Life Update 0.12 - 21 June 2018
Hey folks, it has been awhile but we have a brand new content update hot off the presses. We had several goals with this update - We wanted to move the story forward a bit, add a new area to explore, and we wanted to add a repeatable combat encounter that would be both fun and practically useful. You will need to generate a new character or a new world (through the Sandbox Menu) to access the new area. New Content A new alien themed aread to explore The area is entered via a portal that the Xenoid scouts open from their deployment pods that drop to the ground after you attempt to contact the Hephaestus with the satellite dish in the Pioneer Station. 2 new intelligent alien creatures A Xenoid Specialist that shoots fireballs https://i.imgur.com/Cn5VYTt.gif A tanky soldier Xenoid https://i.imgur.com/bucTOYb.gif All of the Xenoid aliens can now teleport to the player as long as there is an…
- Signs of Life Update 0.10.0 - 20 December 2017
Hey folks, we've got a new update for ya. Over the last several months, we've been working with two main goals: Improving the basic user experience and moving the story content forward. This update contains all the user experience changes we've been working on (including a much-requested grid-based inventory option), and a portion of the story content that we've been working on. We've got a much larger story content update in the works, but we figured it has already been too long since the last update so we'd go ahead and put out some of what we have finished so far. To see the new story content, you'll need to use the satellite uplink function on the Pioneer Communications Junction (the device in the top floor of the Pioneer Station) and then explore the surface of the planet a bit. You will not need to start a new world to see the new story content in this update. FYI: We will be part…
- Signs of Life Update 0.10.0 - 20 December 2017
Hey folks, we've got a new update for ya. Over the last several months, we've been working with two main goals: Improving the basic user experience and moving the story content forward. This update contains all the user experience changes we've been working on (including a much-requested grid-based inventory option), and a portion of the story content that we've been working on. We've got a much larger story content update in the works, but we figured it has already been too long since the last update so we'd go ahead and put out some of what we have finished so far. To see the new story content, you'll need to use the satellite uplink function on the Pioneer Communications Junction (the device in the top floor of the Pioneer Station) and then explore the surface of the planet a bit. You will not need to start a new world to see the new story content in this update. FYI: We will be part…
- Signs of Life Update 0.9 - 30 May 2017
New Content This update is intended to add some flavor to the world and make it feel a bit more lively. We’ve added several new creatures to the upper parts of the world, particularly on the surface of the far side of the planet as well as relatively shallow underground. We’ve also added some new areas to explore (and a new boss) that are related to the new creatures. You will need to generate a new world from the sandbox menu or create a new character to see much of the new content. Here are a couple of the new creatures: http://i.imgur.com/cUhdQu1.gif http://i.imgur.com/uwP7QOW.gif Story Content In addition to the new creatures and related content, we added a bit of story content and changed some of the existing progression a bit. We added a new button on the Pioneer Station comm device (the device that requires the battery on the top floor) and there is a new satellite dish on top of…