Legend Of Calvas: The Acurine Heart news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Steam app typegame
- Steam App ID2632550
- PriceNo longer available on Steam Store
- Release dateComing soon
- DeveloperAcurine Studios
- PublisherAcurine Studios
- Parent gameNot available
Genres: Action, Adventure, RPG
Company pages: Developer: Acurine StudiosPublisher: Acurine Studios
No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.
Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer
Legend Of Calvas: The Acurine Heart Steam news
Legend Of Calvas: The Acurine Heart news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Demo Update 5/17/2024 (1 of 2) - 17 May 2024
I would like to start this off by apologizing for my absence. I've been super busy with my daughter being born and dealing with real-life stuff. But I have been working on the game in my free time and will continue to work on it! I've been picking up the pace a bit more and am hoping to spend more time on the game than I have in the past few weeks. Thank you all for your patience! That said, let's get into it! I've made a few changes to the game, which include: 🕹️ Keybinding Menu: You can now rebind keybinds! 🎯 Mouse/Controller Aim Sensitivity: Options to adjust sensitivity. 🎮 Controller Rumble/Vibration: Added vibration feedback. 🏹 Bow Lock-On (Controller Only): Ability to lock on while using a bow. 🔄 Enemy Respawn: Enemies now respawn after saving at a lodestone (excluding bosses and mini-bosses). 🏛️ Arcane Spire: Added a new playable area outside the Spire! Made many changes to…
- Update! 2/28/2024 Controller support! - 28 February 2024
👋 Hello everyone! I hope all is well. I've been super busy trying to knock out this update, but it's finally finished! 🎉 Let me walk you through the exciting new features and improvements I've added to the game. 🎮 Added full controller support for Microsoft/Playstation. 💥 Added destructible meshes to all boxes/barrels/etc. 🤖 Made slight adjustments to the enemy AI. Currently working on a complete AI overhaul, so please stay tuned! ⚔️ Added a death penalty. Players will now lose a percentage of Acurine Dust when killed. 🛠️ Fixed a bug where switching attack styles would be delayed. 🛠️ Fixed a bug causing a delay when interacting with items/chests. 🛠️ Fixed a bug causing a delay when trying to shoot an arrow immediately after ceasing to walk/run. 🧩 Added a new puzzle mechanic + New item. 🔥 Introducing torches! Yep! Torches :D Use these to solve puzzles. Previously, you would lig…
- Join Us Live! - 8 February 2024
Unfortunately my friend ZennGaming will not be able to make the stream, he sends his apologies. But the show will go on! I'll still be here, sitting in the chat and answering any questions anybody has :) Your presence is what makes these moments special, so mark your calendars and get ready for a fantastic time together! See you on the stream!
- Update 2/8/2024 - 8 February 2024
Thanks to all the feedback I've received, I've made a few changes and updated the demo build. I really do appreciate all the feedback I get, so please, if you have something you don't like about the game, or something you feel like I could have done better, or should not have done at all, no matter what the feedback is, I want to hear it! Here are the updates in the new patch: Beginning Introduction: Shortened the introduction to the game. Cauna is no longer a playable level but a full-on cutscene instead. Entire scene revamped to be more fast-paced. Bow Aiming Adjustment: Changed bow aiming mechanics. Previously, clicking the left mouse button aimed and shot, with the right mouse button releasing aim. Now, hold the right mouse button to aim and press the left mouse button to shoot. Stamina Cost for Blocking/Parrying Removed: Blocking/parrying no longer costs stamina. Parrying an attack…
- Join me live! - 5 February 2024
I'm excited to announce that I'll be playing Legend Of Calvas live on February 7th at 9 PM EST! Not only will I be showcasing the gameplay, but I'll also be available to answer any and all questions related to the game. Whether you're curious about the storyline, characters, or game mechanics, feel free to ask! See you on the stream!
- Monthly Update: January/Steam Next Fest Approach! - 23 January 2024
With the Steam Next Fest on the horizon, I've been working tirelessly to bring you meaningful updates. Polishing the overall experience and prepping the demo for public release has been my top priority. Now, let's dive into the latest developments! Acurine Lodestones: Work in progress with more features to come. These serve as new save points where players can interact, save the game, or level up using the new currency "Acurine Dust." No more auto stat gains – you're in control! You can no longer pause the game to save; the option has been removed with the introduction of Acurine Lodestones. Acurine Dust: is the new in-game currency, and it is spent on stat points at the Acurine Lodestones. It will also be used as the in-game currency at the eventual vendor shops. Enemies will no longer give XP upon death; instead, they will drop Acurine Dust. XP still exists in the game and is found th…
- Monthly Update: December - 6 January 2024
Hey everyone! I want to thank all of you for the support! as always, I greatly appreciate it! I noticed that I always post the updates on the discord channel! and have neglected to post any of those updates here to steam, that said I will be posting all future updates here on steam! Here are the updates from December that those of you not in the discord would have missed! PLEASE NOTE: I will also include the updates from today. As I have updated the build a few minutes ago! So check those out at the very bottom! 🧪Potion Slot Changes: Out with the old "F" slot, in with the Acurine Ability slot! ❄️🔥⚡Acurine Abilities Unveiled: There are currently five different Acurine Abilities, four of which change depending on whether you are using melee or ranged. These Acurine Abilities only share cooldowns for the respective Acurine shard. Meaning, you can use the Ice ability and still use the Fir…
- Alpha Test: Closing: 11/5/2023 - 30 October 2023
I want to thank everybody who signed up and played the alpha test of the first two levels of the game. A big thank you to my friend ZenzenGaming!!, who has supplied insane amounts of feedback and bug reports. And a big thank you to all of you who have supported the project this far. If you have tried the alpha build, and have any suggestions, Please feel free to share them here! I'll continue to work on bug fixes, any changes that need to be made. and over-all polish! Stay tuned for the public demo! Coming soon!
- Alpha Testing! - 27 October 2023
Greetings, everyone! World building, gameplay creation, and self-testing are time-consuming tasks! Testing everything by myself significantly slows things down and extends the time it takes to post updates. That said, I'm extending an invitation to 20 of you to join this exciting journey! Whether you're interested in providing feedback or reporting bugs, please request access to the Playtest! The current build features the initial introduction level and a segment of the arcane spire. Your insights are incredibly valuable! Please remember, this is an ALPHA test, and NOT a DEMO. Your feedback, shared in our Steam Community Forums, or our Discord Server, will profoundly influence the game's future. Thank you for being a part of this adventure! The Alpha test will run until 11/5/2023 Update Notice: At the time of this post, a new build has been released. Ensure you update if you've already…
Interactive charts, reviews, news, prices, and comparison tools load in the full SteamPulse app.
