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Mansion At Midnight

Mansion At Midnight Steam news

Game Grotto Softworks | Coming soon | game

Coming Soon

GameSteam Store content

ActionIndieEarly AccessSteam Store

  • Steam app typegame
  • Steam App ID2633830
  • PriceFree to play
  • Release dateComing soon
  • DeveloperGame Grotto Softworks

Mansion At Midnight news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Steam app typegame
  • Steam App ID2633830
  • PriceFree to play
  • Release dateComing soon
  • DeveloperGame Grotto Softworks
  • PublisherGame Grotto Softworks
  • Parent gameNot available

Genres: Action, Indie, Early Access

Company pages: Developer: Game Grotto SoftworksPublisher: Game Grotto Softworks

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Mansion At Midnight Steam news

Mansion At Midnight news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Mansion At Midnight Closed BETA Testing Has Begun! - 28 October 2024

    Hello everyone! We have begun testing the online multiplayer and single player versions of Mansion At Midnight with a select group of testers and influencers. To see a special behind the scenes look at Mansion At Midnight pre-release, look for channels LIVE on Twitch here! The development team will also be live with a special showcase and dev talk on October 31st, 6pm PST, Halloween Night. Please feel free to join us, and ask any questions you may have about the game and it's development! You can catch the dev stream here on the Game Grotto twitch channel! You can also keep an eye out for Mansion At Midnight footage on YouTube, or follow Game Grotto on YouTube for gameplay features in the coming week. We hope you will continue to look forward to Mansion At Midnight. Meg (and Don) Game Grotto development team.

  • Devlopment Log: Online Multiplayer and Early Access Launch - 22 October 2024

    Greetings everyone! We have been hard at work implementing the online multiplayer and integrating matchmaking into Mansion At Midnight over the last few weeks. Don began with testing the main multiplayer gameplay in a LAN environment, and then over the weekend he began plugging in the Steam matchmaking code to make an easy-to-use interface for players. There are a lot of kinks to work out, but the bare bones of matchmaking through Steam have been implemented and is moving into to testing. We will be reaching out to testers and influencers soon for help in testing in a closed beta in an attempt to iron out some major bugs with the Steam online matchmaking. However, we have been working in an attempt to have the game out in Early Access in time for Halloween, and from our current position it is likely Mansion At Midnight will be available no sooner than October 30th, 2024. We will likely…

  • Development Log: Haunts and Monsters - 30 September 2024

    Greetings everyone! Over the past week our duo team made substantial progress on the haunts and monsters in Mansion At Midnight. For those unaware, the basic game loop of a multiplayer game of Mansion At Midnight goes a bit like this: Round starts, all players are locked in the mansion. They must search for an item to help them escape before time runs out One of these items is cursed and when a player picks up this item the haunt will start. Haunts are based on the item that is cursed. For instance, if the Bloodstone is cursed, the player who picks it up will become a Werewolf. At this point, the players that where not cursed (survivors) are given a set of tasks to complete to win the game, and escape. Likewise, the player who was cursed has their own set of objectives to complete and win. The objectives *are different for each haunt* with the goal of defeating each other with wits, com…

  • Development Log: The Mystic Room - 25 August 2024

    Greetings everyone! This week we have been hard at work on one of the more complicated characters in Mansion At Midnight...The house itself. There are 29 room tiles that can spawn randomly to generate a game map. One of these room tiles does not like to stay put. This is of course the mystic room. The mystic room is a room tile that will teleport all players inside it to another location within the the house, providing a means of escaping captors, or the freedom to explore new areas when the staircase is occupied with unfriendly spirits. Don began with concepting the mystic rooms behavior, then built the room into the random generator making sure the mystic room could travel with all the players inside without issue. It will take a few weeks of testing to get things working perfectly, but from concept to testing, Don was able to get the room working by the end of the week. While Don was…

  • Development Log: Multiplayer and Items - 18 August 2024

    Greetings everyone! We've been hard at work getting Mansion At Midnight ready for its launch this October into Early Access here on Steam. Our first hurdle was learning how to use and implement Unity's Mirror asset into the game and allow peer-to-peer multiplayer (via IP address to start) I'll admit there was definitely a learning curve. Once Don started to get the hang of how Mirror identified and arranged its systems, he began fitting the existing game objects with "online versions" something that at first Mirror was a bit confused by. Most games nowadays are only online or only offline. Seeing as MAM is *both* there was not a lot of information on how to organize game functions. Which of course meant Don adapted, and figured it out with trial and error, and sorting his own game functions, both online and offline, in a way that made Mirror happy. The long and the short of it is, this…

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