SPSTEAMPULSELIVE ANALYTICS
CELL 0: Cyber Entertainment Leisure Lounge

CELL 0: Cyber Entertainment Leisure Lounge overview

Någon Annan | Dec 10, 2024 | game

Released

0players observed · 22 September 2026 - 01:37:00 UTC

AdventureCasualIndieSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score93% positive

CELL 0: Cyber Entertainment Leisure Lounge dated player observations, monthly player trends, reviews, and game metadata are tracked on SteamPulse.

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score93% positive
  • Total reviews46
  • Release dateDec 10, 2024
  • DeveloperNågon Annan
  • PublisherNågon Annan

Genres: Adventure, Casual, Indie

Company pages: Developer: Någon AnnanPublisher: Någon Annan

Top Steam chartsTop 100 gamesGame directorySteam Store page

Game overview

Overview

CELL 0: Cyber Entertainment Leisure Lounge comes from Någon Annan and is published by Någon Annan. It arrived on Steam on Dec 10, 2024, and it sits naturally among Single-player, Steam Achievements, and Family Sharing. SteamPulse tracks it across Windows, macOS, and Steam so readers get a quick useful snapshot, not just a wall of numbers.

Players and reviews

CELL 0: Cyber Entertainment Leisure Lounge's latest SteamPulse observation recorded 0 players at 22 September 2026 - 01:37:00 UTC, with a tracked peak near 2. This peak is the highest value in the available SteamPulse record and may not include activity before tracking began. Player reaction is 93% positive across 46 reviews.

Language and system requirements

CELL 0: Cyber Entertainment Leisure Lounge is available in 1 languages including:

English

3 regional rating boards including dejus, steam germany, and igrs

PlatformTypeOSProcessorMemoryGraphicsStorage
WindowsMinimum64x Processor and Operating System1.8 GHz CPU4 GB RAMDirectX® 11 compatible4 GB available space
macOSMinimum64x Operating SystemIntel Core i5 dual-core 2,9 GHz4 GB RAMIntegrated Graphics4 GB available space
LinuxMinimum64x Processor and Operating System1.8 GHz CPU2 GB RAMIntegrated Graphics4 GB available space

Sales, recommendations, and streams

CELL 0: Cyber Entertainment Leisure Lounge has no public VGI unit-sales estimate available and has recommendation data pending. Revenue data is not available for this game yet. On Twitch, 0 streamers are live with around 0 total watchers.

Detailed game overview

CELL 0: Cyber Entertainment Leisure Lounge overview details

CELL 0: Cyber Entertainment Leisure Lounge combines live player counts with reviews, pricing, platform support, Store metadata, dated player history, media, recent news, and related games.

Steam Store description

CELL 0 is a prologue to CELL visual novel series. Humans are fragile. STORY The humanity was destroyed by a quantum artificial intelligence - Omniscient, a global service program, the peak of technological advancement. The extinction occurred within a single day. No records remain of the events, as no survivors exist to recall them. Kenzo’s existence is a result of improbable circumstances. Artificially grown after the collapse, he was raised by Acine, an assistant AI, deep underground in a place called CELL. Originally designed as a secure residential complex for former global powers, CELL was left incomplete and operates at minimal functionality. Kenzo knows nothing of his purpose; the truth is locked behind layers of inaccessible data. His only contact was Acine and social simulations - poor substitutes for real life. While outwardly functional, his mental state is fragile. The prospect of encountering another living being lingers in his thoughts, but is he ready for what is to come? Why was he created? What led to the collapse, and does it retain any significance? What does existence mean in a world governed by non-user-centric systems? FYI: Some of the game's dialogues use technical terminology and references that may not be self-explanatory to some players. CHARACTERS Be cautious with them. In a post-transhuman world where it’s impossible to distinguish simulation from reality, everything and everyone may not be what they seem. Acine - your friendly AI assistant. The Service Intelligence System (SIS), developed by Riten Consulting Group in Tokyo, Japan, was desi…

SteamPulse editorial summary

CELL 0: Cyber Entertainment Leisure Lounge is listed as a game with $4.99. It supports Windows and macOS, belongs to Single-player, Steam Achievements, and Family Sharing, and is associated with Adventure, Casual, and Indie. SteamPulse's latest observation records 0 players at 22 September 2026 - 01:37:00 UTC, a tracked peak of 2, and 93% positive reviews.

Overview facts

FieldValue
GameCELL 0: Cyber Entertainment Leisure Lounge
Steam App ID2636560
Typegame
Release dateDec 10, 2024
DeveloperNågon Annan
PublisherNågon Annan
Price$4.99
PlatformsWindows and macOS
GenresAdventure, Casual, Indie
CategoriesSingle-player, Steam Achievements, Family Sharing
Supported languagesEnglish
WebsiteNot available

Player and review overview

MetricValue
Latest observed players0 · 22 September 2026 - 01:37:00 UTC
SteamPulse tracked peak2
Positive reviews43
Negative reviews3
Total reviews46
Positive percent93%
Review typePositive
RecommendationsNot available
Average playtime260 minutes

SteamPulse record freshness

FieldValue
Steam release dateDec 10, 2024
Official Steam feed update (UTC)4 March 2025 - 14:36:43 UTC
SteamPulse last record update (UTC)22 September 2026 - 01:37:00 UTC
Live player count updated (UTC)22 September 2026 - 01:37:00 UTC
Store metadata updated (UTC)22 September 2026 - 01:37:00 UTC

Content descriptors

suggestive sexual themes, self-harm speech, suicidal speech

Highlighted achievements

AchievementDescription
Drama KingNo description
Sweet PrinceNo description
Zero ZeroNo description
Yandere EnjoyerNo description
Byoukidere EnjoyerNo description
Kuudere EnjoyerNo description
Dreams of Electric SheepNo description
Zero OneNo description
One OneNo description
Like a ChildNo description

Support and legal notes

FieldValue
Support email[email protected]
Support URLNot available
Legal noticeNot available

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/2636560
Steam Storehttps://store.steampowered.com/app/2636560/
Steam Communityhttps://steamcommunity.com/app/2636560
PCGamingWiki search
IGDB searchSearch IGDB for CELL 0: Cyber Entertainment Leisure Lounge

Game FAQ

Real questions answered from SteamPulse data, including live players, monthly momentum, review sentiment, regional audience signals, Twitch activity, and current Steam pricing.

What is the latest observed Steam activity for CELL 0: Cyber Entertainment Leisure Lounge?

CELL 0: Cyber Entertainment Leisure Lounge's latest SteamPulse observation records 0 players at 22 September 2026 - 01:37:00 UTC, with a tracked peak of 2 concurrent players in the available SteamPulse record. SteamPulse also records about 4 hours of average lifetime playtime.

Is CELL 0: Cyber Entertainment Leisure Lounge growing or declining recently?

September 2026 is still in progress. The month-to-date average is 0 players; the highest observed daily value is 1 players. Available values are provisional and will continue changing until the UTC month closes. The completed comparison month is August 2026.

What country-level audience data is available for CELL 0: Cyber Entertainment Leisure Lounge?

In the observed sample of public reviewer profiles with a visible country, the leading shares are United States (40%), Ukraine (20%), France (10%). The separate directional player-region model assigns its leading shares to United States (30.6%), Ukraine (13.1%), France (7.8%). The directional follower-region model assigns its leading shares to United States (36.1%), Ukraine (13.9%), France (7.7%). The directional wishlist-region model assigns its leading shares to United States (27.5%), Ukraine (10.8%), China (8.6%). Only the reviewer view is based on observed public profile countries; the other percentages are modeled relative weights, not verified account locations or country-level user counts.

What does the Steam review footprint look like for CELL 0: Cyber Entertainment Leisure Lounge?

CELL 0: Cyber Entertainment Leisure Lounge currently sits at 93% positive across 46 Steam reviews tracked by SteamPulse, including 43 positive reviews and 3 negative reviews. Steam labels the current review summary as Positive.

How much follower and Twitch attention does CELL 0: Cyber Entertainment Leisure Lounge have?

CELL 0: Cyber Entertainment Leisure Lounge currently has about 314 tracked Steam followers as of 21 January 2026 - 00:00:00 UTC. On Twitch, SteamPulse is matching roughly 0 live viewers across 0 active streams for the game's category.

What is the current Steam price for CELL 0: Cyber Entertainment Leisure Lounge?

CELL 0: Cyber Entertainment Leisure Lounge is currently listed at $4.99 on Steam. SteamPulse uses the current store snapshot and historical price records to show whether the page is at full price or in a discounted window.

Reviews, pricing, and metadata

Review summary

Positive

93% positive, 43 positive, 3 negative

Price and discount

$4.99

Platforms

Windows, Mac

Categories

Single-player, Steam Achievements, Family Sharing

Achievements

10

Platform releases
  • Steam 10 December 2024

DLC and packages

CELL: Cyber Entertainment Leisure LoungeBuy CELL 0: Cyber Entertainment Leisure Lounge #945443$4.99

System requirements

Minimum requirements

Minimum: OS: 64x Processor and Operating System Processor: 1.8 GHz CPU Memory: 4 GB RAM Graphics: DirectX® 11 compatible Storage: 4 GB available space

Interactive charts, reviews, news, prices, and comparison tools load in the full SteamPulse app.