- Warlock is out now! - 9 December 2025
Hi there!I'm happy to announce that the latest addition to Lost For Swords' hero roster is now live and playable: the Warlock!Siphon the life from monsters or let them rot. Command minions to do your bidding or put your own life on the line. Curse your foes or curse yourself. Your choice!Like the other three existing heroes, the Warlock will bring his own 100+ card pool, together with new card types, mechanics and just all around new ways to play the game! :)It's been a lot of work, but also super fun to design the Warlock! Creating a hero that fits into the existing game, but still introducing fresh and interesting elements was a challenge for sure. I can't wait to see you explore the new mechanics, interactions and synergies that the Warlock has to offer!See you in the next tower! Max
- Hero Reveal - Warlock - 24 November 2025
Hi there!in the past couple of months, I've been working on a major update for Lost For Swords! It's gonna be ready soon, and it will include an entirely new Hero: the Warlock! Like the other three existing Heroes, the Warlock will bring his own 100+ card pool, with new card types, mechanics and just all around new ways to play the game! I can't wait for you to try it out! :)As a small appetizer before the release, I wanted to introduce you to a few aspects that the Warlock brings to the game:(spoilers ahead, stop reading if you want to experience it without knowing anything beforehand)GeneralWarlock is the result of me exploring a darker, more malevolent side of a player character. I've always loved playing Necromancer in Diablo 2, and summoning minions that do your bidding is such a flavorful mechanic I've always wanted to explore. But the new hero is not defenseless on his own either…
- Steam Workshop Support! - 4 July 2025
Dear players, We're excited to announce that Lost For Swords now officially supports the Steam Workshop! That means community members can now create, share, and download mods to enhance their experience with the game. 🔧 Trying Out Mods If you'd like to explore what the community has created, visit the Steam Workshop page here: Lost For Swords Workshop Since mod support is brand new, there aren’t many mods just yet. To kick things off, we’ve created a starter deck mod ourselves! It adds a new starting deck for each of the three heroes. You can check it out and subscribe here: Official Starter Deck Mod Once you've subscribed, simply (re)start the game and you should see the mod listed in the bottom-left corner of the main menu, and the starter decks unlocked. 🛠 Creating Your Own Mods Interested in making your own mods? We’ve got you covered! Head over to our GitHub page: Lost For Swords…
- Steam Workshop! New Cards and Balance Improvement! - 4 July 2025
Dear players, First and foremost, thank you for your passionate support of Lost for Swords!We're thrilled to bring you substantial updates in this patch:Feature Update - Steam Workshop Support!Now your will be able to subscribe or upload Mods via Steam Workshop.For more details, please refer to this guide:New CardsConviction—BarrelChanges and ImprovementsBuffed Infused Sword: gets +1 Use per Spell cast, but less attackBuffed Heavy Hand: +1 Attack gainBuffed Stronghold: +1 Attack gainBuffed Highlander: gains +1 Use instead of +X Attack for each dropped WeaponBuffed Lesser Heal: is now Quick CastBuffed Thinker's Hat: -1 HP lossNerfed Steadfast Hammer: has 2 Uses by default, but does not gain Uses anymoreNerfed Intimidation Ring: removed healingReworked Ring of Exuberance: gives +1 Max HP insteadReworked Sloth and GluttonyMade Gluttony, Greed and Sloth ethereal (instead of temporary)Healin…
- Lost for Swords is Now Steam Deck Verified! - 20 May 2025
Hello Tower Conquers, We've got some exciting news to share - Lost for Swords is now officially Steam Deck Verified That means you can now enjoy topping the towers anytime, anywhere, from your comfortable couch, on your busy commute, or tucked in a cozy blanket. Build your deck, flip your cards, and take on the challenge wherever you go. Thank you for your continued support - now your adventure will never have to pause! The tower awaits! MaxyBytes and Astrolabe Games
- Reworked Boss Fights & Card Buffs - 7 May 2025
Dear players, First and foremost, thank you for your passionate support of Lost for Swords! We're thrilled to bring you substantial updates in this patch: This update focuses on two key aspects: Optimizing the onboarding experience for new players, ensuring all Tower adventurers can more smoothly explore our content. Implementing card buffs based on community feedback, opening up fresh deck-building possibilities! Here are the details: reworked (most) boss fights: reduced boss phases to 1, increased boss HP adjusted difficulty of Gathering Tower: reduced Monsters on first four floors adjusted difficulty of Dark Tower: added Tangle Root and Lead Root, appear in rotation with Void Root adjusted Shield Slam: ignores boss as target if boss is immune added Foresight to Thief starter deck improved room fill animation improved room leave animation added hint for how many monsters are left to d…
- Lost For Swords is a unique deck-building dungeon crawler that's different each time - 25 April 2025
There's a lot of dungeon crawlers and deck-builders but Lost For Swords manages to come off a little more unique thanks to the way it shuffles everything together. Read the full article here: https://www.gamingonlinux.com/2025/04/lost-for-swords-is-a-unique-deck-building-dungeon-crawler-thats-different-each-time/
- Workshop Support, QoL Improvements - Lost for Swords Will See Long-Term Updates - 25 April 2025
Dear players, It’s been just over a week since the launch of Lost for Swords, and we’re incredibly grateful for the outpouring of support from players around the world. At the same time, we’ve been listening closely to all the feedback from the community—we want to assure you that we've heard you, and that Lost for Swords will continue to evolve. After much discussion, we’re excited to share that Lost for Swords will continue to receive long-term updates — with a roadmap to be revealed in the coming weeks. The planned upcoming updates will address almost all aspects of the game, including (but not limited to): Workshop Support – Create, share, and explore community-made content Difficulty Curve Adjustments – Smoother progression across all towers and floors Quality-of-Life Improvements – UI, navigation, and overall experience enhancements Gameplay Refinement – Sharper mechanics, tighter…
- Cloud Save Now Fixed and Fully Operational! - 17 April 2025
Dear Players, We're happy to report that the cloud save feature should now be fully operational! First, a heartfelt thank-you to everyone. Lost for Swords only just launched, and we've already received incredible support and passionate feedback across multiple platforms — from Steam reviews to Heybox comments to Discussion Board posts, Some of you even left positive reviews despite experiencing cloud sync issues - and for that, we’re truly grateful for your patience. We apologize for the earlier malfunction. As soon as we received your reports, we began working on a fix. Some of the potential solutions carried a risk of impacting existing save data, so it took us a little extra time to ensure everything was resolved safely and stably. Fortunately, things are now back on track, and you can safely switch devices with peace of mind. Looking ahead, we’ll be monitoring all core features more…
- Lost For Swords is now released! - 15 April 2025
Dear Players, Greetings! Happy to announce that Lost for Swords officially launches on Steam today! Thank you for your incredible support along the way! If you’re a fan of deckbuilder and some good roguelike dungeon-crawling action, we are sure Lost for Swords is the GAME for you! But before you begin your journey to conquer towers, our Tower Quartermaster has a few PSA to share: Core Experience At the heart of Lost for Swords is a fusion of deckbuilding and a procedurally-generated dungeon crawling experience. The layout of each dungeon floor is directly shaped by the cards in your deck! The game features three playable characters and six unique towers (including a hidden one!). Each character has access to over 100 exclusive cards, and we’ve also added difficulty options and starter deck options to support deep customization and high replayability. Community-designed Levels Do you kno…
- Lost For Swords Set to Launch on Steam April 15 - 2 April 2025
Adventurers assemble! The wait is almost over - Lost for Swords charges into Steam on April 15, 2025! Dive into our free demo live right now and start crafting your blade-strategy legacy. Compare to the Demo: New Hero: Mage All-New Levels: Including four new regular towers and one additional hidden tower New Cards: Each class can unlock over a hundred cards Custom Levels: You can create levels using an editor in "Hero Academy" and upload. Support for experiencing other players' created levels online. Various Usability Updates: Including optional unlocking options, save file copying, complete card collection, and more. Wishlist now to be the first to draw your blade when the gates swing open! https://store.steampowered.com/app/2638050/_Lost_For_Swords/
- All Cards Are Beautiful - 4 March 2025
Hi there! New update for the Lost For Swords demo, with loooots of new stuff! Here are the details: mod support! See https://github.com/max-bytes/lfs-example-mod for more info new language: Brazilian Portuguese! changed music in Paltry Tower nerfed battle mage robe: gets less armor per upgrade, but upgraded Mana Orbs instead reworked Brewmaster's Tunic to push barrels after creation and made it a Rogue only card reworked Wings Of Hypnos: increases all timers now instead of applying sleep reworked Boots: gain more copies with each upgrade reworked Helmet: buffs bottom armor when Monster attacks reworked Reconsider: equips Arcana and redraws reworked Cap Of Healing: renamed to Robin's Cap and also draws Bow reworked Amenhotep's Staff, Wand Of Mammon and Lucky Ring: create Spiked Emerald now reworked Ring Of Exuberance: grants twice as much attack increase removed Lucky Charm from Rogue (M…
- Quests - 11 February 2025
Hi there! New update for the Lost For Swords demo, with loooots of new stuff! Here are the details: quests! Meet NPCs in your run that will give you quests moved level browser and editor to map screen -> Hero Academy removed Tripwires (replaced by Amulet Of Ice) endless mode: Monster abilities scale with each loop changed behavior when monster defense resets: only on room exit -> buffs retreat buffed push based effects buffed Infused Sword and Infused Dagger changed Foresight to draw only non-scroll cards changed Claustrophobia to be replaceable nerfed Wand Of Rehearsal from Exert 4 to Exert 5 nerfed Quartermaster's Belt: decreased upgrade progression of Oil Of Sharpness Common Penance deals fire damage now modified The Joker starting deck to include a Whip allow higher max speed when queuing up actions keep origin spot visible after undo and reload soft-banned Hammers in Paltry Tower,…
- The Endless Update - 9 January 2025
Hi there! Long time since the last update, but I've been hard at work and got a new update for the Lost For Swords demo, with loooots of new stuff! Here are the details: endless mode! added Bestiary added Arsenal reworked Paltry Tower: added Lackey, reworked difficulty progression Push rework: pushing does significantly more damage added difficulty +7: stronger bosses added difficulty +8: 1 more monster per floor added difficulty +9: start run with a Futility new Monster: Lackey knight starting decks: the Minimalist and the Gourmand rogue starting deck: the Thief and the Joker nerfed Shield Maiden deck improved room loot generation, including Fountains added alternative backtrack punishments: Fragile and Myopic Aura interaction rework: hero does not move ONTO aura anymore, but next to it Afflictions interaction rework: hero does not move ONTO affliction anymore, but next to it reworked…
- Mechanical Reworks - 3 August 2024
Hi there! New update for the Lost For Swords demo, reworking and improving many mechanics! Here are the details: scroll rework: hero does not move ONTO scroll anymore, but next to it; also reworked lots of scrolls to remove Origin and simplify them cowardly/shifty rework: cowardly and shifty Monsters will not retreat anymore when in last room sleep rework: instead of at end of turn, sleep gets reduced when the card would act, also tweaked many values regarding sleep to reflect the change Apothecary: in some mezzanines, you can now buy Potions Peddler: in some mezzanines, you can now buy totally not cursed Trinkets trinkets appear one floor earlier in towers tweaked Achilles Armor: you lose 3 HP flat when timer runs out reworked bloody chest: drop requirement that monsters have to be defeated in a single turn buffed Solomon’s Hammer tweaked card portrait and indicator positions to show m…
- Shrines and Balance - 21 June 2024
Hi there! New update for the Lost For Swords demo, adding shrine and balancings! Here are the details: Shrines: neutral cards that have effects on both hero and monsters stealth and teleport charges don’t stay between rooms anymore nerfed Pocket Wormhole: gains 1 less Teleport Charge nerfed Rearrangement: cannot be upgraded anymore nerfed Force Multiplier: weapon also loses attack buffed Spell Wand: triggers whenever a spell is prepared buffed Foresight: replaces itself by drawing a card at origin buffed Preparation: it also upgrades the Scroll it draws buffed Ring Of Patience: triggers every 18 turns, not just on turn 20 buffed Bow Artisan: gives Bows Quick Equip tweaked Powder Keg Bow: multiple uses, less base damage tweaked various Hammers: Solomon’s, regular Hammer and Hammer Artisan Potions and Sins are displayed separately in hero draw pile show a card’s max HP when focussed and d…
- Watch Retromation play Lost For Swords! - 12 June 2024
Watch Retromation play Lost For Swords, a roguelike deckbuilder where the cards in your deck shape the rooms you’re exploring! A playable demo of Lost For Swords will be in the June Next Fest! Retromation will be playing the game on our store page, giving his first impressions as he progresses. The developer Max will also be on stream to answer your questions!
- Watch Retromation play Lost For Swords! - 9 June 2024
Watch Retromation play Lost For Swords, a roguelike deckbuilder where the cards in your deck shape the rooms you’re exploring! A playable demo of Lost For Swords will be in the June Next Fest! Retromation will be playing the game on our store page, giving his first impressions as he progresses. The developer Max will also be on stream to answer your questions!
- A 1000 Cuts And Healing - 31 May 2024
Hi there! New update for the Lost For Swords demo, adding +6 difficulty as well as a lot of quality-of-life features! Here are the details: +6 tower difficulty: flipped monsters heal 3 when exiting room add icons to various keyword explanations when inspecting card doors and backtracks flip immediately when entering a room Winged Door only spawns after all monsters have been defeated visual effect for ethereal cards cards that relate to the origin show an indicator at the origin spot while interacting performance improvements reworked card inspect screen Intimidation Ring ticks down instead of up show Mage hero as “not available” in demo bugfix: room rewards should properly spawn according to chosen room Thanks for reading and see you at the next update! :) Bye! (ʘ‿ʘ)╯
- Japanese - 18 May 2024
Hi there! New update for the Lost For Swords demo, adding Japanese as a fully supported language, as well as improved readability and a few minor updates! Here are the details: new Language: Japanese! overhauled overworld map stealth rework: attacking monster reduces stealth by 1 instead of removing it fully keep teleport counters and stealth until next room improvements to card rendering: bigger texts whenever possible fixed bloody chest trigger not always triggering Thanks for reading and see you at the next update! :) Bye! (ʘ‿ʘ)╯