- Track Builder Quality of Life Update! - 23 August 2026
A new Track builder update is here! This one completely overhauls the gizmo tool to make building much more efficient. Along with the new gizmo we also added some of the most requested features! New Features-Complete revamp of the gizmo movement tool. This new gizmo feels more 1 to 1 in terms of moving objects around when building, allowing for smoother building and more precise placement in move & rotate, especially when building with snapping disabled.-Box select is now possible, holding CTRL and marking an area of objects will select them all for gizmo movement.-Added multi-duplicate using alt-drag, for duplicating multiple objects at once.-Gizmo movement & rotations of any object can now be undone using CTRL-Z, alongside undo placement & delete.-Added a ‘total placed objects’ counter in the UI.-Holding shift while rotating a held object now reverses its rotation direction.-Delete ke…
- Tropics Race Campaign Out Now! - 5 July 2026
Welcome to the Tropics! A new race mode campaign is out now with 18 new tracks! This is the first major race campaign update since the early access launch, I hope you enjoy these new tracks and I'm excited to see what times end up on the leaderboards!The Nexo also got an increased max steer angle and increased brake torque in this update, to make the car more responsive.
- Major Track Builder Update & Handling Improvements! - 12 June 2026
A new update is here! This is the first major track builder update since launch and it also includes some improvements made to the handling of all race cars, making driving more enjoyable for both keyboard and controller players. Track Builder New Features-Added a new “Advanced Grid” option, toggles between the global building grid and any selected objects grid. -Added multi-select objects by holding shift and selecting objects.-Added a highlight around the selected object.-Added undo delete object to the undo feature.-Added a new toolbar for rotation options, with set base values.-Improved guide layout for the builder.-Here’s a video showing some of the new features! Bug Fixes/Other-Added a new sorting method to the objects in the inventory panel, now always displayed in the same position and order when browsing.-Adjusted the lighting on all workshop world maps to match track builder l…
- Drift Medals Achievement bugfix & UI improvements! - 30 April 2026
Smaller update today fixing drift achievements and general UI improvements/QOL! Bugfixes:-Fixed achievements for drift medals not tracking properly, your medal count will be updated in the achievement stats next time you load the game and grant the achievement if the total required has been met!UI Improvements:-Level select now displays what car is used for each track/challenge.-Added a button to visit the workshop to download custom tracks, now also opens the Steam overlay instead of a browser, ensuring the player is always logged in.-Added improved keyboard only navigation in the main menu.-Made the “Play” button more intuitive for mouse & keyboard users in the level select menu. Wanted to get this one out before the weekend! Currently working on the next big Track Builder update along with other requested features!
- Ghosts Update Out Now! - 21 April 2026
The Ghosts Update is now live for the Race game mode in v.0.2.0! Key Features-Race against your personal best time.-Race against any selected leaderboard entry.-View a replay of any selected leaderboard entry.Introduction-Ghosts are enabled by default but can be disabled/enabled inside of the new Gameplay settings tab. Here you can also customize the look of your ghost and adjust the fade distance when you’re racing near a ghost.Ghost Racing DetailsRace Against Personal Best-Since your current save data does not contain ghosts yet, they will appear as soon as you set a new PB for a track. If you want to race against your personal best prior to this update you can select your best time from the leaderboard (toggle friends only helps with this).Race Against Another Player-When loaded into a race, you can load any ghost from the leaderboard to race against by selecting the entry and choosi…
- Engine Sound Bug Fix, Friends Leaderboard Added & Various Bugfixes - 30 March 2026
Small update today taking care of some bugs & adding friends only leaderboard option!-Added the option to toggle between global & friends only leaderboards in all modes.-Fixed car engine bug where it would sometimes only spawn the car with the turbo whine. PLEASE report if this bug still persists, it’s a tricky one to test as it happens randomly.-Fixed alternate air-control & vibration input options resetting when entering custom workshop maps.-Added a warning when leaving the track builder if the track has not been saved.-Adjusted the Nexo hitbox front bumper area to prevent full stop bugs from happening.-Fixed camera switch block staying visible when spawning at a selected checkpoint in the track builder.-Adjusted the booster tube effect trigger area, could sometimes trigger boost on the outside of the tube.Currently working on the ghosts update, will share some sneak peeks in the Dis…
- New Track Builder Content & Alternate In-Air Controls - 25 March 2026
Here's what's new in v.0.1.7.4! Track Builder New Objects-53 New Track pieces/Objects added in categories:-Ramps, Scenery, Slopes, Straights, Tubes & TurnsNew Tools-New & improved toolbar when building.-Adjustable grid size for more precise placement, 50, 100, 250 & 500 (default)-ALT + Drag now duplicates selected objects.Other-Added ability to quick-reset when playtesting & validating the track, same as regular racing.-Smoother move control with Gizmo & improved Z axis precision.-Link to access Workshop in the menu if no tracks have been subscribed to yet.-Added 3 new difficulty rating tags when uploading your track. Upcoming features currently in development:-Local grid system for objects, separate from the main grid. Adds improved ability to build at various angles.-Selecting and moving + rotating multiple items at once.-Incremental rotation snapping using mouse scroll.-Add Delete >…
- Track Builder improvements & QOL/Bug Fixes - 12 March 2026
Today's update focuses on improving the building process in the Track builder and also adding improved features to the game! Track Builder/Workshop Maps-Added block for track builder to not spawn objects when hovering/interacting with UI when an object is held.-Added a step to take a new thumbnail for the map before validating in the track builder, this thumbnail is used for the workshop.-Added prohibited symbols when saving track name, if any of them are entered a popup appears and text is cleared. These tracks would previously appear with no thumbnail or not be uploaded to the workshop correctly. -When saving your track again it now asks you to overwrite the current save instead of creating a new one. This still keeps the unique ID for the track, looking to improve on this later but this should fix your maps saving with a new ID and duplicating every time you go to save it.-Fixed free…
- 10 New Training Tracks & QOL/Bug Fixes - 1 March 2026
New Content10 Additional Training maps have been added as a new playlist in the Race mode! Now entered directly upon finishing the tutorial. These maps are shorter and focus on learning individual techniques that are useful for the later tracks in the game.QOL/Fixes-Fixed camera switching not instantly switching to the correct camera, would lag behind “one step” in the camera index order.-Race now resets fully even when using quick respawn if no checkpoints have been crossed yet.-Added 240 & 360fps lock to video settings.-Adjusted duration before anti-drift score punishment on Drift Docks kicks in.Map Adjustments-New start to Highfall 3 (Leap of Faith), after watching multiple videos and streamers doing the first jump I found it was way too inconsistent at times unless you landed perfectly. The new route is faster so no need for leaderboard tweaks.-Fixed a bug on The Ridge 3 (Slippery B…
- Patch Notes 0.1.7.1 - Bugfixes & QOL Updates - 27 February 2026
Quality of life updates and bugfixes! -Added current speed when crossing a checkpoint to the Racing UI, I’ll be working on adding delta splits for this next. -Added a restart button to pause menu’s that also shows the keybind to use when playing.-Fixed issue where radial menu would overlap with the pause menu and vice versa.-Fixed keybinds resetting upon game restart, let me know if this issue persists.-Added a reset keybinds button in the input settings menu.-Increased the stepsize for the sliders in the audio settings menu when using controller to adjust volume.-Slightly lowered the input required to free-look, would previously move camera on accident often, especially after the previous deadzone reduction update.-Added decimal interval to the camera reset speed in camera settings.-Added some useful tips in the loading screens.-Added an arrow above the booster landing on Highfall 1 to…
- Drift Physics & Race Cars Smooth Steering Update - 25 February 2026
The drift physics have gotten a massive upgrade today for increased smoothness using assists that can be toggled as well as improved suspension. I’ve also implemented smoother steering rates for the race cars to easier smooth-steer on controllers, making it less snappy. -All drift cars now have the option to switch assist mode using the radial menu, Assisted Handling or Reduced Assist. Reduced handles similarly to the old one but with improved suspension and it will feel more stable as well.-Improved suspension of all drift cars for easier weight transfers and visual of the cars behaviour. -Race cars have received an update that reduces the steering input delay.-The steering input rate is now smoother on controllers and allows for more precise steering.-The allowed steer angle is now slightly higher on the race cars at faster speeds, this combined with the other improvements means clean…
- Patch Notes 0.1.6 Updates to Medal Times - 22 February 2026
All tracks now have slightly easier medal times in the race mode. The changes will mainly affect times from Bronze to Gold, while still keeping Diamond the same as before as a fair challenge. This was tweaked using player feedback and analyzing the overall leaderboard times. Keep in mind that even if your current time reflects these new changes to medals, you still need to beat them to earn it.Happy medal hunting!
- Patch Notes 0.1.5 Updates - 22 February 2026
A new update just went live that improves in-air control, it now dampens your rotations when you stop using any inputs to rotate the car in the air. Previously the car would continue to spin and you would have to counter it a lot to rotate it back, I believe this makes the tracks easier, so let me know how it feels! I’m also working on tuning the medal times for the race tracks, so expect another update shortly with easier target times. There will also be additional maps added this upcoming week that will act as “intro tracks” before heading into the current maps.
- Patch Notes 0.1.4 Updates - 22 February 2026
Excited for everyone to give this update a go, please let me know your thoughts!Improvements to handling and general quality of life upgrades:-Overhaul to the Race physics & handling, massive decrease in under steer at high speeds, feels much more connected to the track, will also make the cars slightly faster. -Landing bug that happened often with the Voltra upon landing to much on the front wheels/bumper has been greatly reduced, collision changes to the body and tweaked restitution physics. -Finishing a race now displays a delta time for all medals of the track. -Changing camera view now saves the view until changed again, across all cars.-Improved UI navigation in Workshop Maps menu, specifically when using gamepads.Bug Fixes:-Fixed issue where pause menu could be opened while in the post-race screen.-Decreased the distance of how far away a trackpiece can be placed in the trackbuil…
- Patch Notes 0.1.3 Updates - 20 February 2026
I've continued reading your feedback and have implemented handling upgrades to both game modes , see the new changes below!-Increased the in-air rotation control by 30% across all race cars, making for a smoother experience and more time to adjust for landings. -Increased the turning radius at higher speeds with the race cars, switching to a more linear curve for how the steering input is applied. -Increased the rise and fall rate of the steering inputs for the drift cars. -Improved drift handling to make it easier to initiate drifts. Also decreased the strength of the auto straighten of the car when throttle is released. -Tweaked the ending of the first race track in Highfall (Welcome To Highfall) - making it easier to take the corner leading up to the final jump. -Tweaked a section of Highfall map 5 (Splash Finale) - replacing a difficult jump leading into the bank in the middle of th…
- Hotfix 0.1.2 - 20 February 2026
Once again thank you for the great feedback on the game, here’s another hotfix with some handling upgrades & QOL improvements! -Tweaked the stability of Drift cars to not oversteer as easily, slightly more assisted compared to previous build. -Reduced input delay on steering with Race cars, the wheels now reset faster when steering input is decreased or stopped. -When changing the gearbox option of the driftcars using the radial menu, it now saves that option and applies to all drift cars. -In the Tutorial you’re now prompted to select your preferred icon type, Xbox or Playstation. This can also be changed whenever in the game settings. -Fixed leaderboard scrolling in the race mode using a controller. -Slightly increased the size of the Rush collectibles in the drift challenges. I hope to get some more fixes out for you all this weekend so stay tuned!
- Initial hotfix regarding drift handling! - 19 February 2026
A massive thank you to everyone testing out the game on day 1, it means a lot! I've read all of your feedback and I'm deploying a small patch to adjust the drift handling of the cars. -This new car handling model allows for smoother drifting in a more arcade-like manner with less snappy transitions and easier transitions not relying to heavily on throttle control. -Added a popup in the first race map to display the input used to reset the track completely, this was missing in the tutorial and will be added there as well in an upcoming patch. This is only displayed if you've yet to set a time on the first track. Thank you once again, I'm excited to continue improving the game and I'm taking your feedback very seriously.