- Dev Log September 2026 - 28 August 2026
Hey everyone, No, it's not September yet; I'm aware. ;-) But I'll be away from home the first 2 weeks of September, so I'm posting this Dev Log a little earlier.After I released the first part of Chapter 8, I started working on the 2nd part. The first scene is finished, and I'm now working on the 2nd scene. I had to set up a whole new environment for this scene, and that took several days because a lot of the assets I used had to be converted from Blender to DAZ. Additionally, it's bringing the graphics card to its limit... again.I like how the scene turned out, but I hate that it's lagging like hell when trying to set up renders. Luckily, it's not too long, but I'll use this setup a few more times later in this part of the Chapter. Not sure if I'm looking forward to that ;-)Anyway, I just wanted to do a quick Check-In before I'm gone, and here it is.The numbers so far: 121 static rende…
- Chapter 8 - Knightfall - Part 1 - 31 July 2026
Hey everyone,My translator just sent me the files for the Chinese versions and, as promised, I'll release the new version right away.I know, I said it before, but I want to make sure to manage expectations correctly: This part does NOT contain the Álfar-part pf Chapter 8. If you ended Chapter 7 by following a certain "person," this release will have no content for that branch. I'll work on that path in the upcoming weeks and months.Outside that, the available content heavily depends on your choices before, and it's impossible to see everything within a single playthrough.The release in numbers: 2172 static renders 57 animations 6318 lines in the script filesI hope you enjoy the new content, have a nice weekend. Cheers, Ceo P.S. a few more impressions from the new release...
- Quick News regarding the Steam release of Chapter 8 - Part 1 - 20 July 2026
Hey everyone,This is just a quick check-in to keep you up-to-date. The Beta phase is mostly completed, I still need to fix some minor bugs (until someone finds new major ones that is...). The main part I'm waiting for now is the Chinese translation. My translator is working on it, and his rough guess is "end of July." Take this with a grain of salt because there are always things that could go wrong.I need (want) to wait for the translation because the store page says the game features those languages. I don't want to put out an incomplete build that is missing one of the promised translations. If I do, I will get backlash for it - and rightfully so.While he's working on the translation, I'll set up the Steam achievements, etc.As soon as both are finished and tested, I'll release the update. That means I can't give you an exact date. The moment he sends me the translation, I'll upload e…
- Dev Log July 2026 - 10 July 2026
Hello everyone,I have to apologize for several things.The first: Sorry for being a bit late with this month's Dev Log. I wanted the remaining work on this release done before writing this update.The second: No Chinese translation for this Dev Log. My translator is pretty busy, and I don't want to bother him with the Dev Log and would rather have him working on the game translation ASAP.The third: No preview images for this Dev Log because... well, you'll see those renders pretty soon anyway.I uploaded the first Beta version to my internal test branches yesterday, and we're testing (and fixing errors made by the stupid dev) since then. As I said in earlier Dev Logs, I was thinking about how to approach the release for Chapter 8, and I did go with the separate releases. This means the next release will only contain the part that is NOT Álfheimr. To give you an idea, it's still longer than…
- Dev Log June 2026 - 5 June 2026
Hello everyone,First of all, thanks for all your comments on last month's Dev Log regarding the release of Chapter 8. I read (and appreciated) every single comment, even if I didn't answer it directly. Reading them does help with making a decision. I haven't made that decision yet. As soon as I do, I'll communicate it properly.Meanwhile, the work on Chapter 8 is still ongoing, and the progress is pretty good overall. I'm working on the first Chapter ending for the non-Álfheimr part (there will be 2, each with a variation) and will hopefully finish that within the next week (with the exception of possible additional animations).After that, I'll move on to the 2nd ending, which will be a little more complex because the scene will most likely bring my GPU to its VRAM limit (again...). I fully expect to spend quite some time fiddling with camera angles and hiding characters just to get that…
- Dev Log May 2026 & a new Bundle - 2 May 2026
Hello everyone,This one is going to be a bit longer than usual. If you're just interested in the current numbers and preview images, scroll to the bottom.First point on the "agenda": I joined a new bundle with Glowing Stones and Ataegina. While Moonlight, with his game Glowing Stones, is a long-time partner and friend by now, Ataegina just released Act 1 here on Steam. As usual, the bundle is set to "Complete the Bundle," which means you only pay for the games you don't own yet. On top of it, all games are on Discount right now. You can find the bundle here: The second point:I'm at the 4-month mark on Chapter 8, and I haven't even started on Medb's path. Following my prior approach of releasing new chapters as full chapters, that would mean a development time of roughly 8 months for the full Chapter 8.Now, I know a lot of you will tell me, "take your time, we'll wait," and I appreciate…
- Adult Games Week has started - 1 May 2026
Hey everyone,The Adult Games Week Spring 2026 started today with about 400 games featuring adult themes. If you're looking for something to play or want to check out upcoming adult games, you can do so either here on Steam: https://store.steampowered.com/developer/TopHouse/sale/AdultGamesWeekSpringor on the Landing Page here:https://adultgamesweek.com/
- Dev Log April 2026 - 3 April 2026
Hello everyone,Happy Easter to everyone who happens to celebrate it. I'll be spending a few days off with the family (actually, the first few days off for me this year), so this Dev Log will be pretty much the last thing I'll do for the next few days. Overall, March was a pretty productive month. I spent most of it setting up static renders, writing the scripts, and just got back to setting up animations this week.I'll spend the next week, when I'm back to work, on animations too, so that number will go up a little more soon.There's still quite some work to do before I can finally start with the Medb part of the Chapter, so sorry to everyone who's waiting for her to show up in previews, you still need to stay strong a little longer. Once we get there, it'll be nothing but Medb previews, though. The reason for that is that I decided to work on all other scenes first before I go on with M…
- Dev Log March 2026 - 1 March 2026
Hello everyone,A few days earlier than usual - the March Dev Log. Mostly because the 1st falls on a Sunday, and I have time to write it.February was a pretty good month all around - despite losing a few days due to sickness in early February. I wrapped up Fiona's first scene and then created the test build I mentioned in last month's Dev Log. Testing the build went as usual - we found a few bugs and language mistakes - nothing serious. After that, I moved on to the next scenes, which have all been a bit... challenging. Mostly due to memory limitations of the video card (if your scene exceeds VRAM, it won't render at all). The scene I'm working on right now is especially "bad." It's literally impossible to render with all characters visible. And that's even after shrinking most of the textures to half of their original size. And with 24GB VRAM. But it's also a scene I've been looking for…
- Dev Log February 2026 - 6 February 2026
Hello everyone,Time for the February Dev Log. January was a bit of a mixed bag for me. I had a lot of work and appointments at my day job that limited the time available for the game, and the flu hit us twice. With all that in mind, the progress was still okay, I think. I'm close to setting up my first internal test build, which I expect to be ready early next week. This build includes the first scenes for Elea and Fiona. Elea's scene happens after a short wrap-up of the Chapter 7 ending and continues the development of the relationship between her and the MC. Fiona's scene starts right where Chapter 7 ended and will unravel a bit more of her background and her motives. Outside those two scenes, the test build will contain two smaller scenes that are not connected to any main girl paths.The plan for the next month is to continue the work on the non-Álfheimr paths through Chapter 8. Once…
- January Dev Log for Chinese players - 22 January 2026
Nothing really new, just the January Dev Log translated to Chinese. The current numbers for Chapter 8: 202 static renders 0 animations 890 lines in the script file
- Dev Log January 2026 - 5 January 2026
Hello and Happy New Year, everyone,This first Dev Log of Chapter 8 will be a bit longer than the usual ones.A word of warning: if you haven't played Chapter 7, the latter part of this Dev log contains slight spoilers, so you might stop reading this Dev Log until you have played it. The spoilers won't be anything major, though. Up to you. :-)Overall, I'm pretty happy with how the release of Chapter 7 went. We missed a few minor bugs, like textlines showing up when they shouldn't, but no bugs in the game logic (as far as I'm aware). The current version is v0.7.0.3, which is live on Steam. December on Steam also went pretty well, so thank you to everyone who bought the game here and/or helped with a review.As I mentioned before, I started working on Chapter 8. The progress wasn't swift due to the holidays and all the distractions throughout that time, though. One thing I decided to change…
- The final hours of 2025 - 30 December 2025
Hey everyone, I survived Christmas! And I didn't become insane... at least not any more than I was before. That's a win in my books.I spent quite a lot of time with the family, especially my parents. The chances were pretty high that I wouldn't be able to earlier this year (some people may remember the reason from the dev logs from the first half of the year). Overall, the year could've gone better, but also a lot worse. I managed to put out Chapter 7 before the end of the year, which was very important for me to achieve. I don't want those long dev cycles, and the ~6 months of Chapter 7 felt borderline too long. I'd prefer them to be shorter. And I'm not even talking about Chapter 6. I spent a bit of time planning Chapter 8 throughout Christmas. The usual stuff I do at the start of a dev cycle... scenes and story points I have/want to include, possible additional side scenes, and so on…
- v0.7.0.3 - 22 December 2025
- a few small fixes to minor bugs and typos in Chapter 7 - several fixes for the german translation
- Chapter 7 – The Story of Two Dragons | Release - 19 December 2025
Hello everyone,Chapter 7 of The Neverwhere Tales – Book 1 is here.The story continues directly after the... explosive events at the end of Chapter 6 and begins to unravel questions that have lingered far too long. Secrets can only stay hidden for so long.Chapter 7 pulls you deeper into the aftermath of loss, fractured loyalties, and truths long forgotten. Old wounds are reopened, alliances are tested, and the line between myth and reality grows thinner as hidden forces begin to stir.Expect emotionally charged conversations, difficult decisions, and revelations that reshape how you see familiar characters - and yourself.And once certain truths are spoken, there is no turning back. Chapter 7 by the numbers:2,082 new static renders27 new animations7,479 new lines added to the script German was added as a new language. It can be found in the new (and temporary) menu for the language selecti…
- Bugfix for Helena CH2 - 15 December 2025
Bugfix for Helena's Chapter 2 line in the Chinese (both) versions
- Support for Simplified Chinese and Traditional Chinese - 5 December 2025
added localization for Simplified Chinese and Traditional Chinese
- Release of Chinese translation on December 5th - 3 December 2025
Hello everyone, we finished the work on the translation to Simplified Chinese and Traditional Chinese. I'll release an update to Chapter 6 with those languages on December 5th in the late afternoon/early evening, Central European timezone. That means, it will probably be night/early morning of Dec 6th for most of you guys. I want to run a few more tests on my test branch for this build on Friday and there will be another "thing" on Friday which I can't talk about yet. I want to combine both events. Setting up the translation was quite a lot of work. As of now, the game consists of more than 190000 words so my translator had a lot of work to do, and the game itself wasn't really set up to support different languages, despite having French as a second language.Adding Chinese is a pretty high financial risk for me because it was a good chunk of my income up until now and it will cost me in…
- Beta status and Release date for Chapter 7 - 23 November 2025
Hey everyone, I uploaded the Beta version yesterday, and we've been running our tests since then. I still have a few things to finish, like setting up Gallery renders, Steam achievements, and a few more animations for the end of the chapter, but I'll do that in the Beta phase.Also, I've been working on providing more translations for the game. I already had a French translation, but that one was kinda hacked in at some points, mostly because I didn't know better back then. I had to correct those mistakes so it won't get worse with every new language I add.The next language that will be added is Simplified Chinese. It's almost ready, and I hope to release it within the next 2 weeks. Speaking of release, the date for the release of Chapter 7 will be December 19th. Of course, that's subject to change if something completely unexpected happens. I still need a few more reviews before Decembe…
- Dev Log - November 2025 - 7 November 2025
Hey everyone, We're in November, we just survived Halloween (I, at least), and Christmas is just around the corner. Additionally, my full-time job has been taking quite a bit more time than usual lately, but that should hopefully improve over the next several weeks. And during all this busy time, I'm trying to get this new Chapter done. In general, I'm pretty satisfied with the progress, and I am still on schedule with the plan I had set for myself. Right now, I'm working on the two chapter endings, with the first being almost done. I'll start working on the second one (which will be longer and more "complicated" than the other one) this weekend or early next week. I still won't give a release date because I want to make sure I can meet it once I communicate one. And working alone on this also means that if something unexpected happens, the development progress can take a pretty huge hi…