Wonder Ball news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak5
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score72% positive
- Total reviews18
- Release dateNov 7, 2024
- DeveloperAdrian Siska
- PublisherAdrian Siska
Genres: Action, Indie, Free To Play
Company pages: Developer: Adrian SiskaPublisher: Adrian Siska
Wonder Ball Steam news
Wonder Ball news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Gravity Breach is OUT NOW! - 1 June 2026
Gravity Breach DLC is now available!Flip gravity and dive into the new dimension of play today!If you're still not sure, you can always try the first 10 levels for free in the base game.If you missed the launch trailer, check it out to see the DLC in action:That’s all, folks! See you in the next update.— Adrian Siska, Indie Solo Developer
- Release Date & New Update - 6 May 2026
The Gravity Breach DLC is officially launching on June 1st!Alongside this announcement, Update 1.09 is now live, featuring:Reworked Controls settingsCustom bindings for the Gravity Breach EditorNew loading screens for Gravity BreachA lot of polish across the game and minor bug fixes in preparation for the DLC releaseThere was also a recent web host migration — high scores should now load faster and more reliably.Content creators can request early free keys via Keymailer.Thanks for the support, and stay tuned for the release!— Adrian Siska, Indie Solo Developer
- First DLC announced and new update! - 2 April 2026
It’s almost here!As I mentioned before, I’ve been working on multiple DLCs—each bringing a completely new gameplay experience to Wonder Ball. The first one, Gravity Breach, is now close to release.This DLC introduces gravity-switching mechanics combined with fresh puzzle challenges. A level editor with Steam Workshop support? Check. Online leaderboards for every level? Check. Free demo? Also check.And no—this isn’t some kind of late April Fools’ joke. You can already try the first 10 levels for free, available in the base game since update 1.08.But that’s not all! This update also brings new skins and unlocks extra modes for everyone by default.👉 So what are you waiting for? Wishlist Gravity Breach to stay updated and support its release!Changelog:Fixed minor issues in localization.Fixed softlocks in levels 2-2 and 4-4.Unlocked extra modes (Time Attack and Survival Mode) for all player…
- What's Next? - 2 March 2026
Is this game dead? That’s the one question you never want to ask yourself as a developer. Unfortunately, it’s the exact question I’ve been asking myself every day since launch.Yeah, the start wasn't great. Then, six months ago, Wonder Ball went from paid to free-to-play, and it certainly picked up a few new players here and there. Still, the numbers lag far behind what I was expecting. In comparison, my first game, Office Run, has been played by ten times more people. That game was just a small project I whipped up in two months while still learning the basics of UE4; looking at its code now, I’m honestly surprised it holds together at all.On the other hand, I put two years into Wonder Ball. I grew immensely as a developer in that time, and I think it's more than obvious in the game and its mechanics. Yet, here we are. It’s a strange feeling when your "quick test" project outshines your…
- Wonder Ball Going Free! - 19 August 2025
Hello everyone,I want to share some big news: starting September 2nd, Wonder Ball will become free to play on Steam!Sales for the game have been much lower than expected, and I’ve noticed that more people have been downloading it through torrents than actually buying it. Rather than keeping it behind a price barrier that only a few are willing to cross, I’d much prefer to make Wonder Ball free so that everyone who’s interested can enjoy the full game legitimately here on Steam.If you already purchased Wonder Ball before this change, I want to thank you sincerely — your support means a lot and has helped me keep going.I hope this change will give more people a chance to experience Wonder Ball, and I’m excited to welcome new players starting September 2nd!Finally, if you’d like to support me and my future projects, you can still do so by purchasing one of my books on my website. Independe…
- V1.06 - NEW CONTENT! - 12 December 2024
New content is here as promised! Now you have the option to change Wonder Ball's appearance. You can choose from 25 skins! All world hubs have been populated by various destroyable drones—destroying them rewards the player with coins or gems. Fast travel to all main objectives is now possible at friendly drones after the player fixes them.
- V1.05 - MAGNETS! - 29 November 2024
This update brings a variety of fixes, new features, and adjustments aimed at improving overall gameplay experience. Changelog 1.05 Added visual damage to player. Phasing platforms give visual warning before phasing out. Phasing crates give visual warning before phasing in. Slam recovers 3 dash charges and 50% attack energy now. Falling platforms no longer start to destroy themselves immediately after contact. They now only trigger destruction after the player spends certain time on them in full size (platform recovers when the player is shrunk if destruction threshold isn’t met yet). Fixed bug with shield effect on bots never disappearing. Added extra checkpoint in final level 4. Added cutscene in final level 5 after the first part to guide the player on the next step. Further level design adjustments to make the game easier, especially in the final worlds. Added additional magnet plat…
- V1.04 - IMPORTANT UPDATE! - 14 November 2024
This update brings a variety of fixes, new features, and adjustments aimed at improving overall gameplay experience. Changelog 1.04 Fixed issue with the slam where players could clip through objects or get stuck at platform edges. Players can now destroy up to 4 crates with a single attack. Tweaked movement controls for more precision, reducing the risk of sliding off platforms. Fixed respawn points where players were targeted by turrets immediately upon respawn. Players now always respawn with full health. Cover walls in the final level 1 now respawn on player death. Updated ball animation to include rotation while in the air. Added new camera limit options in settings, allowing players to look directly above the character (set as default). Increased pickup radius for collectibles. Made small level design changes to make gameplay easier and more enjoyable (more updates to come). Standa…
- OUT NOW! - 7 November 2024
Today is the day! Wonder Ball is officially out now, exclusively on Steam! As a solo developer, I’m thrilled to finally share this adventure with you all! And to celebrate the launch, enjoy a 33% discount for the first two weeks! Explore five unique worlds, dash through epic levels, conquer challenging arenas, and save Cyberland today! Don’t forget to check out the launch trailer for a sneak peek of the action! So, what are you waiting for? Those crates won’t smash themselves! 😊
- Release Date & Demo - 18 September 2024
Hello everyone! I hope you all had a terrific summer and are now feeling refreshed and ready for gaming season! My summer, on the other hand, was quite different. No free time for me—I’ve been working my *** off to finish this game! But that's okay :) There's still a lot of work ahead (final testing and polishing can be brutal), so I'll keep this brief. If you follow me on social media, you probably already know that Wonder Ball will officially release on November 7th. And, one month before that, you'll be able to get your hands on the demo! With Steam's new feature allowing demos to have their own store pages, you can even wishlist the demo now. So, go ahead and do that—you won’t want to miss out! https://store.steampowered.com/app/2709260/Wonder_Ball_Demo/ Now, what can you expect from the demo? It will feature the entire first world of the game! Depending on your playstyle, it should…
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