- Update v1.6.1 - 15 May 2024
Physical Blood We added physics to the blood; when you get hit by a zombie or shoot one, some blood particles are emitted, falling to the ground and disappearing after a few seconds. Particle Limiter We implemented a system to limit the amount of particles, ensuring that they don't impact the game's performance, especially when using high-rate-of-fire weapons. Adjustments to Shooting Effect The shooting effects have been readjusted! Modifications: ➣ Player now also emits blood. Issues Fixed: ➣ When dying and completing a mission, the game didn't display the death screen; ➣ Endless mode missions were not working.
- Update v1.6 - 14 May 2024
Cloud Save Now, the game has the option to save your progress in the cloud, meaning you can play your game on multiple machines with cloud synchronization. And if you uninstall the game, your save will still be in the cloud. Blood When you shoot a zombie, it sprays some blood particles. Day Cycle In the game lobby, time passes, and when it gets dark, the streetlights come on. Weapon Value Changes: Weapon Old Value New Value Difference C357 200 50 -75% MP870 250 350 +40% A12 200 500 +150% MLG 600 1500 +150% RPG-7 1000 1200 +20% RPG-22 900 1200 +33% MA134 1500 4000 +166% AR-15 300 450 +50% M4 400 500 +25% A556 350 450 +28% M106 450 600 +33% AK47 400 600 +50% SCR 400 550 +37% RDP 450 650 +44% MK2 700 1500 +114% M294 350 1100 +214% AWP 1500 750 -50% B-50 2000 1500 -25% Changes: ➣ Can't ask the NPC to stop following you in the tutorial anymore; ➣ Tutorial texts now last longer; ➣ Infinite mo…
- Update v1.5 - 20 February 2024
Multiplayer Now you'll be able to play freely with your friends without needing to host on your machine. The clothes, weapons, and money from multiplayer are the same as the normal game, so you won't lose your progress! Features: Now you can play matches with 2 to 12 players, including friendly fire option. Players have the freedom to create private or public matches. After elimination, players enter spectator mode. Zombie drops are not shared between players, ensuring everyone receives their own loot. Game Servers: Brazil United States Europe Colyseus Framework We use the Colyseus Framework, a free and open-source tool, perfect for creating robust, reliable, and scalable authoritative servers. With support for JavaScript/TypeScript, this framework has allowed us to efficiently and scalably implement multiplayer, ensuring a smooth, cheat-free gaming experience. Additionally, it is compa…
- Update v1.4 - 21 January 2024
Character Store In the character store, you can snag vests, helmets, and backpacks for your character. There's a selection of 8 outfits to suit every taste, including: Standard Digital Standard Forest Digital Forest Navy Digital Navy Desert Digital Desert Vests and Helmets Vests and helmets give your player some shield, reducing zombie damage on contact. The tougher the shield, the heavier it gets for your character. Backpack The backpack lets your player carry more ammo into the game. Additions: ➣ Achievement alert. Modifications: ➣ Player is a bit larger; ➣ Menu scrolling; ➣ Weapon store button colors. Fixed Issues: ➣ Grenade launcher was getting light ammo; ➣ Bug with the 2000 bullets achievement.
- Update v1.3 - 7 January 2024
Minimap Now, with the minimap, you can have a broader view around you, but it remains limited to a short distance. New Weapons HUD In the new HUD, you can see the previous and next weapons, making it easier to switch weapons and control ammunition. Running Effect When you run, there will be some feedback particles from your feet. New Ammunition The ammunition system has been changed. Instead of universal ammunition for the equipped weapon, it has been divided into three types: light ammo (green box), medium ammo (purple box), and heavy ammo (yellow box). Light ammo for weak weapons, like pistols and semi-automatics. Medium ammo for regular machine guns. Heavy ammo for explosive weapons and heavy machine guns. Light ammo is available on easier difficulties. From the Regular difficulty onwards, medium and heavy ammo replace it (with a 10% chance of heavy ammo appearing). Added features: ➣…
- Update v1.2 - 22 December 2023
Deadly Night Now, between challenging and pro difficulty, you'll go through a pretty dark night! It's best to equip your weapons with flashlights! Forest Map In this new map, zombies spawn in 4 regions, but you have a big advantage with not many obstacles. Endless Mode By pressing the skull next to start, you enter an endless mode, where slowly, the number of zombies keeps increasing until it reaches its limit! Zombie Spreading System While zombies are far from you, they'll oscillate their positions to spread better across the map. Added Stuff: ➣ Bullets have speed set according to the weapon; ➢ Christmas beanie; ➣ Bar in the map selection menu; ➢ New tips in the tutorial carousel. Modifications: ➣ The character rotates smoothly now; ➣ Adjustment in the lighting and fog of the maps; ➣ From challenging difficulty, it's night, and from pro, it's bloodmoon; ➣ Special zombie speed modifier…
- Update v1.1.1 - 10 December 2023
Steam Achievements! Now your Steam achievements will go hand in hand with the in-game missions. Blood Moon Starting from Pro difficulty, you'll experience the "Blood Moon" event, where the environment becomes more challenging.
- Update v1.1 - 7 December 2023
New Map! Warehouse map, zombies emerge from containers at both ends of the map. New Camera System Now the camera zooms in on the character in locations that hinder normal vision. New Features Discord RPC (Unstable) Fixes Zombies lost in the city
- Official launch of Pew Pew Squad! - 3 December 2023
https://i.imgur.com/vgGCCP9.png Introducing Pew Pew Squad Check out Pew Pew Squad! The epic remaster of Pow Pow Pew Pew Simulator! Explore a zombie-filled universe in a top-down 2.5D view, with a high-quality low-poly aesthetic. Face increasingly challenging waves of the undead, upgrade your weapons, and strengthen your arsenal. In Pew Pew Squad, survival is the key to success. Get ready for an intense and immersive gaming experience where strategy and action come together. Thanks: The countless feedback and overwhelming community support played a crucial role in significantly strengthening the project. Currently, the focus is on creating new updates and establishing an active presence in the community we're building. I'd like to thank everyone who contributed to the game's development, for the support and all the ideas you've sent me. This is just the beginning, and I can't wait to see…