SPSTEAMPULSELIVE ANALYTICS
Scorching Engines

Scorching Engines Steam metadata

Thor Whitemountain | To be announced | game

Coming Soon

GameSteam Store content

ActionAdventureIndie

  • Steam app typegame
  • Steam App ID2640660
  • PriceNo longer available on Steam Store
  • Release dateTo be announced
  • DeveloperThor Whitemountain

Scorching Engines metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Steam app typegame
  • Steam App ID2640660
  • PriceNo longer available on Steam Store
  • Release dateTo be announced
  • DeveloperThor Whitemountain
  • PublisherThor Whitemountain
  • Parent gameNot available

Genres: Action, Adventure, Indie

Company pages: Developer: Thor WhitemountainPublisher: Thor Whitemountain

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

Scorching Engines Steam metadata

Scorching Engines metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/2640660/metadata
Steam Communityhttps://steamcommunity.com/app/2640660
PCGamingWiki search
IGDB searchSearch IGDB for Scorching Engines

Reviews, pricing, and metadata

Review summary

No user reviews

Review score unavailable, 0 positive, 0 negative

Price and discount

No longer available on Steam Store

Platforms

Windows

Categories

Single-player, Family Sharing

Achievements

Not available

Platform releases

No data available

Latest Steam announcements

  • June update - Terrain overhaul - 27 June 2026

    Following with the theme from the December update, travelling in the world requires an interesting world to explore. And with floating origin making that possible we needed a new look for the world to make it less repetitive. Therefore there's been a full rewrite of terrain systems leading to a much larger render distance together with much faster terrain generation. Much larger render distance being multiple kilometers of terrain being visible, and the terrain generation has been made multiple times faster so there should be much fewer stutters from terrain generation as well a the stutters not being as severe. The previous chunk render distance has been replaced with a combined terrain quality settings, which affects the detail level of the terrain and the render distance. Just having a longer render distance isn't enough, so now there's also biomes in Scorching Engines, albeit all of…

  • December update - Floating Origin - 17 December 2025

    If you do calculation with large floating point numbers there is a limit to how many decimals of precision you can have. In games this slowly starts becoming an issue the further you travel from the world origin, (0,0), which is an issue if you have an infinite world such as Scorching Engines. Meshes break down, physics become unstable and some things stop working all together. Such as terrain deformation, clouds, and fog. One common method to fix this is to use a floating origin, a solution that shifts the entire world towards the origin (0,0) so that stuff near the player doesn't use large floating point numbers, and therefore don't start showing errors. Example: And the clouds breaking at around 10km from spawn: This update brings:Floating Origin-- After travelling for a bit the entire world shifts back towards spawn so that no floating point errors accumulate, leading to mesh errors…

  • November update - Colony V1 - 9 November 2025

    After ~ 3 years and 2 months there's an actual ending to the game, with Humanity's Colony. You have to travel around to different bandit camps to reclaim the stolen vehicle parts in order to make it fully operational and be able to find the colony.Afterwards you have to connect the vehicle and heatcore to the steamvent in the colony in order to supercharge it and stave off the cold. New:The colony-- Large POI spawning after you have collected all vehicle parts and built them-- Ending to the game Building system for on- and off- vehicle buildingObstacle avoidance for enemy carsImproved terrain deformationImproved visualsReplaced previous spawning methods for cities, bandit camps, and resourcesAs well as many bug fixes, performance improvements and balancing changes

  • November update - Bandit camps V1 - 1 December 2024

    Fixed Bugs: Fixed memory leak in resource generation. Fixed memory leak in terrain deformation. Fixed memory leak in bandit camp spawning. City spawning bug leading to reduced performance. New: - New terrain deformation system for research facility. Leading to better visuals and better performance. - Bandit Camps have gotten a visual overhaul. And gameplay overhaul - Randomly spawned walls around bandit camps. Either palisades or Czech Hedgehogs - More detailed buildings for camps. - Randomly spawned loot and clutter inside bandit camps. Weapons, resources and vehicle upgrades. - Raider AI improved, and movement system replaced with physically based controller. - Raiders can now board the vehicle, albeit infrequently and still buggy. - Raiders now correctly follow physics and cannot walk through walls and other objects, and can't walk up cliffs. - Raiders in camps will patrol the camp t…

  • October Update - Bandit Camps - MVP 1 - 13 October 2024

    Fixed Bugs: - Enemies got dropped off while enemy cars were chasing the player. Now it's only if the cars start circling the vehicle or player - Turrets couldn't be built - Couldn't leave Vehicle steering mode with ESC, when you weren't looking at an object closer than 5 meters - Game crashed if humanoid enemies spawned outside of a navmesh New: - Enemy cars will chase player as well - Health regen for the player, once out of combat for sufficiently long - Sliding - Enemy Humanoids will reload their guns once they empty the magazine - Enemy Humanoids will target player built turrets - Player built turrets need to fueled with ammo - Player built turrets target Enemy Humanoids as well now - New turret ammo resource, can be crafted at the crafting bench - When harvesting resources with no room inventory it will drop items on the ground - Bandit Camps - MVP 1 -- Bandit Camps deform the terr…

  • August Update - Pathfinding rework - 13 August 2024

    The entire previous pathfinding implementation has been replaced. August update - V0.35 Fixed Bugs: - The player would freeze inside the shooting range New: - The entire voxel pathfinding implementation has been replaced for a navmesh based implementation. Leading to much lower memory usage up to ~50% less memory usage, and better performance. Known bugs: - Humanoid Raiders can't pathfind across terrain pieces. - Options menu in main menu doesn't work right. - Options menu sometimes break after restarting game. - Player controller freezes a bit during startup - The fog has become invisible

  • Enemy Pathfinding Fix - 19 July 2024

    Humanoid Raiders can now pathfind on terrain again, and shoot the player. Had to fix a bug in Unitys hashset memory allocation code. It will however use a lot of memory, until I figure out a better solution, and there will be some startup stutters from allocating more memory.

  • July update - 14 July 2024

    July update - V0.33 Fixed Bugs: - Full inventory indicator when trying to pick up items - Footstep sounds when steering the ship - Terrain spawns inside the research facility, sometimes trapping the player. - Enemy humanoids jittering and spazzing out when ragdolling - Volume slider now affects all audio - Humanoid Raiders can walk inside the research facility - Player could shoot themselves - Mouse movement leading to gunsway while inventory was open New: - Killing Humanoid raiders drops guns that give ammo - Research facility will now load and unload based on your resource render distance. Leading to better performance when far away from spawn. - Vehicle will now turn faster at lower speeds than at high speeds. - Player can now die, and will respawn at the nearest respawn point. (Usually the Vehicle) - Death Screen - First implementation of a firing range in the research facility. Wil…

  • June Update - 21 June 2024

    Fixed Bugs: - Inventory update lag. - You can no longer gather resources if you are full inventory. - Inventory slots and the hotbar had a small pixel missmatch. - Hotbar position changed off of the center if you changed the resolution while playing. - Shift clicking items across inventories deleted the item, even if all of it couldn't be transferred New: - Cities. You can now find ruined cities in the world. NOTE: This is an early first implementation, which is buggy and isn't feature complete. More to come in later updates. - Metal resource. - Power upgrades are more powerful, and will allow the ship to reach higher speed levels. - Vehicle Steering Mode. No longer do you need to press button in order to control the ship, instead you use the new steering mode and use WASD + Spacebar to control the ship. - UI Indicator when you can interact with an object or item. - Items can now be dro…

  • Vehicle Jitter & Performance - 14 May 2024

    The vehicle jittered when you jumped while standing or it, and it jittered while driving beside the player. This has now been mostly removed. Additionally jumping on the vehicle was erratic, and sometimes you get launched forward or backwards, this is also mostly fixed. Additionally there has been some performance improvements.

  • May Update - 10 May 2024

    Bit of a larger update, as the game has been ported to Unity 6. Which will bring more features and performance in the future. Fixed Bugs: - Turrets aren't built in the middle of hardpoints. - Closing the inventory while dragging an item, would break the inventory and make that inventory slot unusable. - Interaction with vehicle control buttons was unpredictable due to jitter. - It was snowing when inside the research facility. - You can no longer reload a full gun. - Vehicle can no longer reverse through walls. - Vehicle stops producing smoke when furnace is empty. Changes: - New snow for the terrain, with much improved deformation. This means that enemy vehicles will now also deform the snow. - Vehicle control panel UI has been replaced with physical indicators, solving the jitter. - When the vehicle gets blocked by a large rock, it will have to reaccelerate. - The vehicle can now use…

  • Vehicle Jitter Fixed - 15 April 2024

    The vehicle jittering a lot, causing the player to be shaken and sometimes launched off the ramps and similar should be be fixed now. Vehicle UI jitter on the control panel is yet to be fixed.

  • April update - 15 April 2024

    Fixed Bugs: Restarting crashes the game. Terrain can generate inside the research facility. The Vehicle can spawn below ground Vsync can't be toggled Vehicle gets stuck when there are blocking rocks in front of and behind the vehicle. Quickly moving the resource render distance slider up and down crashes the game. Changes: - Refactored the resource spawning system to be more performant, and spawn resource zones in a better way. No longer should resources be able to spawn on top of the player / vehicle. Resources will no longer respawn in previously explored areas. - You no longer freeze when inside the research facility. Vehicle freezing zone has also been refactored. - The Vehicle can reverse, with a colour on the speed bar showing the direction you're driving in. - Terrain snapping for the research facility. It sometimes look a bit weird at the entrance, due to terrain spawning too st…

Patch notes and updates

S.noRelease datePatch nameGID number
119 July 2024Enemy Pathfinding Fix5969041959968253505
214 May 2024Vehicle Jitter & Performance5768625435414529726
315 April 2024Vehicle Jitter Fixed6474562312196526570

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID2640660
Live current players0
SteamPulse tracked peak0
Live count (today's peak floor)0
PriceNo longer available on Steam Store
Free to playNo current Steam offer
DiscountNot available
Original price USDNot available
Current price USDNot available
Release dateTo be announced
DeveloperThor Whitemountain
PublisherThor Whitemountain
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typeNo user reviews
Positive review percentNot available
Positive reviews0
Negative reviews0
Total reviews0
Steam recommendationsNot available
AchievementsNot available
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLNot available on Steam Store

Short description

Scorching Engines is an open-world survival FPS, inspired by Mad Max, and Mortal Engines. Set in a frozen post-apocalyptic world you drive a giant experimental vehicle harvesting resources to keep it fueled and protect it. Explore ruined cities or attack bandit camps to find useful resources.

About this game

After an asteroid plunges Earth into a permanent winter the survival of Humanity's Colony depends on the transportation of a powerful heatcore. Drive a giant experimental vehicle across the frozen wasteland while being protected from the cold by the powerful heatcore inside the vehicle. Gather resources, fight off raiders, and reclaim the vehicle parts the raiders stole. Exploring the world you need to harvest resources to keep the engine running, craft ammunition for your guns, and find upgrades for the vehicle. In this hostile world you will need to protect both yourself and the vehicle against storms, the cold, and raiders that want the heatcore and vehicle for themselves. Defend it by using turrets onboard your vehicle, guns, or by avoiding the raiders altogether

Supported languages

English

Steam categories

Category IDCategory
2Single-player
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus14Violência
steam germany16Drastische Gewalt
igrs18Kekerasan

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 23, 2026 to Sep 23, 2026
  • Lowest observed: $0.00
  • Highest observed: $0.00

Scorching Engines's USD price history spans from Sep 23, 2026 to Sep 23, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $0.00, the highest is $0.00, and the first visible tracked price is $0.00. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Scorching Engines's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $0.00, from Sep 23, 2026 through Sep 23, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $0.00. The latest run records $0.00 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $0.00
  • Current list price: $0.00
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Scorching Engines at $0.00 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$0.00$0.000%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $0.00.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$0.00$0.00No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $0.00.

DateCurrent priceOriginal priceDiscountSource
2026-09-23$0.00$0.00No discountSteam Store

Interactive charts, reviews, news, prices, and comparison tools load in the full SteamPulse app.