SPSTEAMPULSELIVE ANALYTICS
Network Engineer Simulator

Network Engineer Simulator Steam metadata

Walrus Game Studio, LLC | Coming soon | game

Coming Soon

GameSteam Store content

CasualIndieSimulation

  • Steam app typegame
  • Steam App ID2640920
  • PriceNo longer available on Steam Store
  • Release dateComing soon
  • DeveloperWalrus Game Studio, LLC

Network Engineer Simulator metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Steam app typegame
  • Steam App ID2640920
  • PriceNo longer available on Steam Store
  • Release dateComing soon
  • DeveloperWalrus Game Studio, LLC
  • PublisherWalrus Game Studio, LLC
  • Parent gameNot available

Genres: Casual, Indie, Simulation

Company pages: Developer: Walrus Game Studio, LLCPublisher: Walrus Game Studio, LLC

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

Network Engineer Simulator Steam metadata

Network Engineer Simulator metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/2640920/metadata
Steam Communityhttps://steamcommunity.com/app/2640920
PCGamingWiki search
IGDB searchSearch IGDB for Network Engineer Simulator

Reviews, pricing, and metadata

Review summary

No user reviews

Review score unavailable, 0 positive, 0 negative

Price and discount

No longer available on Steam Store

Platforms

Windows

Categories

Single-player, Steam Achievements, Captions available, Family Sharing

Achievements

Not available

Platform releases

No data available

Latest Steam announcements

  • December 2025: Dev Update #8 - 8 December 2025

    Work continues. We are moving forward and this game is worked on, and discussed daily in WGS meetings. We also have had to pivot, as individuals, in 2025, due to circumstances, to keep the lights on and food on the table. Has our velocity decreased on NetSim? yes; However we are coming to the end of a large project that will hopefully finance the company and vastly accelerate the work on NetSim. One guiding principal we are trying to govern ourselves by, is not to ingest large $ amounts from our community or big corps, during development, and only release a prototype of a game, version after version. Some of you may know that reference. We are not interested in that business model. We don't want to sell "pre-release packages", and other "things", before we release a game. We want to create content, publish it, and hopefully it is what people want to enjoy. Old school business model. Tha…

  • Q1 2025: Dev Update #7 - 31 March 2025

    Hey all. We’ve been quiet. We know. The start of 2025 was full of hope and promise for our team and we were starting off very strong but real life hit and threw some speedbumps in our path. We’re again at a point where the team is back to normal. We all still have our full-time jobs, but we are back to making significant progress on the project we are passionate about. This is what we’re currently working to finish: CLI Interaction Programming functions of a switch in C++ Swapped over to our new and improved Ports in game Fixing bugs in our cabling code Finishing pass on the menu system and the game save state. These are the final pieces to complete for the initial demo. More info to come as we wrap up these final tasks and get ready to release the demo. Thank you all for your continued interest and support. -The Walrus

  • December 2024: Dev Update #6 - 10 December 2024

    Hey all! Wanted to get one final dev update before the end of the year and we have some great news to share. As I mentioned in our previous dev update we are working on simulating how networks operate. From Layer 1 up to Layer 7. This past weekend we had a big breakthrough in our programming. We accomplished the following: MAC Address Assigning Patch Panels Wireless Let’s talk about each one for a moment and why this is a big deal for us. MAC Address Assigning. If you’re familiar with the world of IT, every single device that connects to a network has a MAC Address (also known as a physical address). So when you connect a device to a switch, that switch will learn that devices’ MAC address and put it in a table to reference. But also, on each switch, each port has its own unique MAC address as well. So what this means is we have accomplished auto MAC Address assigning of switches and th…

  • November 2024: Dev Update #5 - 17 November 2024

    Hey all! We know it has been mighty quiet on the dev front. I just want you all to know we are still working on the game! We are at the point with the demo where the level is done, the wiring programming is complete, but what is taking so long? It’s just a demo level right? Well, there’s a reason it’s taking so long, we want to make sure the demo releases with a basic network OS and network stack. What does that mean? It means we want you to be able to test out logging into a switch doing some basic CLI (command line interface) programming. Maybe some show commands to start off with, or doing basic level port configurations. But what does this mean? We are basically trying to mimic how an actual network functions, with frames, packets, headers and everything. It’s really exciting stuff. We figure once we get the baseline of this network programming done, at that point it should speed up…

  • July 2024: Dev Update #4 - 29 July 2024

    Hello Network Engineers, It's been a while since we've talked Net Sim updates. First off we greatly appreciate your time and patience as we work on building a game that we hope will be both enjoyable and engaging. It's been a busy year for many of us in work and our personal lives and creating a nice balance has been challenging. Rest assured we are engaged beginning to regain our focus, and pressing forward. The main focus this year has been finalizing the demo which sounds like a broken record at this point. We've been working to get the artwork going, audio, UI/UX, game play mechanics and scenarios, Lighting and Level design. We are working to build some foundational tools that will help us designing levels, and network scenarios. We've reached a point now where some of our earlier work is not the most performant and we've learned quite a bit along the way. This means we have an oppo…

  • July 2024: Dev Update #3 - 9 July 2024

    Sorry all for the no news! We've been hard at work finalizing the demo. Steam required us to do some things to get it ready for demo status. We finished save game state, modeling, underlying server logic, and some level design. We hope to have this up on steam soon, but it's important to us that everything is in a clean stable state and looking good before we can share more details. After demo we are starting building out the story and levels that will take us into the EA versions. Still a lot of work ahead of us. We've been working with some artists both for music and audio as well as concept art. As we get further along we will start to share more on this work.

  • May 2024: Dev Update #2 - 6 May 2024

    It's been awhile since we've done a dev update and figured we are overdue. We know people are chomping at the bit for the game and we are so happy to see the response we have. Over 10,000 of you have wishlisted the game and that's WAY beyond our expectations. (Honestly we were thinking we'd be lucky to have 100). Just to let the people out there know, we are a team of four but only two of us do the actual programming and game development work in Unreal. One of us is the more business minded, takes care of finances/taxes and the last one is doing the social media and the actual network architect/engineer guiding the programmers on making sure what we're doing is something that would be seen in the real world. So here is where we are at with the game: We are polishing up the demo level now. The Demo level will only release with cabling at first and a later update will include some basic n…

  • February 2024: Dev Update #1 - 5 February 2024

    There has been a ton of ongoing work in the background as we not only get foundational systems coded but also get the demo ready and prepared for release. Here are some notes of what we have been working on: Closed Demo Level design We’ve been working on a scenario for the demo and getting all of the Racks and Servers, Patch panels, Services, and Cable Management set up and configured. Cabling work and improvements Cleaning up some early cabling design and improving the connections and interactions. Laptop Interface, design, and diagnostic features. UI Building out the laptop interface Game Menuing Design Graphics, Audio, Keybindings Early artwork and branding Localization Initial work on localization. Modeling Modeling several devices, such as servers, patch panels, cable management, face plates, and switches. Supporting multiple U devices 1U and 2U devices Audio Adding several music t…

Patch notes and updates

S.noRelease datePatch nameGID number
129 July 2024July 2024: Dev Update #45963413094360986588
29 July 2024July 2024: Dev Update #35842939267354083287
36 May 2024May 2024: Dev Update #25766372999958287279
45 February 2024February 2024: Dev Update #15582843074955978662

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID2640920
Live current players0
SteamPulse tracked peak0
Live count (today's peak floor)0
PriceNo longer available on Steam Store
Free to playNo current Steam offer
DiscountNot available
Original price USDNot available
Current price USDNot available
Release dateComing soon
DeveloperWalrus Game Studio, LLC
PublisherWalrus Game Studio, LLC
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typeNo user reviews
Positive review percentNot available
Positive reviews0
Negative reviews0
Total reviews0
Steam recommendationsNot available
AchievementsNot available
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLNot available on Steam Store

Short description

In Network Engineer Simulator you are hired to do the unenviable job of cleaning up data closets. You will visit various locations from small closets to large data centers where you will need to untangle and organize these server racks and ensure various services are operational.

About this game

In Network Engineer Simulator you are hired to do the unenviable job of cleaning up data closets. You will visit various locations from small closets to large data centers where you will need to untangle and organize these server racks and ensure various services are operational. Your goal is to beautify these closets and make sure the company remains operational. Remember, it’s always the network’s fault. The brains behind Network Engineer Simulator involve real professional Network Engineers and Architects to ensure the game offers a realistic but fun experience! Key Features: Diverse Game Modes: You can just focus on untangling and organizing cables or you can up the difficulty and learn some basic functionalities of networking. Realistic cables: Managing, organizing and routing cables through racks and patch panels will make it feel like you’re actually cabling. Interfacing with different types of hardware: Switches, Routers, Firewalls, Servers and much more! Learn basic networking: Navigate and learn how networking actually operates in the real world! Upcoming Features: Stay tuned for updates during development!

Supported languages

English * * languages with full audio support

Steam categories

Category IDCategory
2Single-player
22Steam Achievements
13Captions available
62Family Sharing

Regional ratings

BoardRatingDescriptors
esrbeNot available
pegi6Not available
bbfc12Not available
usk6Not available
oflcgNot available
nzoflcgNot available
ceroaNot available
kgrballNot available
dejuslNot available
fpbANot available
csrrGNot available
crl0Not available
agcom3Not available
steam germany0Not available
igrs3Not available

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 23, 2026 to Sep 23, 2026
  • Lowest observed: $0.00
  • Highest observed: $0.00

Network Engineer Simulator's USD price history spans from Sep 23, 2026 to Sep 23, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $0.00, the highest is $0.00, and the first visible tracked price is $0.00. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Network Engineer Simulator's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $0.00, from Sep 23, 2026 through Sep 23, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $0.00. The latest run records $0.00 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $0.00
  • Current list price: $0.00
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Network Engineer Simulator at $0.00 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$0.00$0.000%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $0.00.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$0.00$0.00No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $0.00.

DateCurrent priceOriginal priceDiscountSource
2026-09-23$0.00$0.00No discountSteam Store

Interactive charts, reviews, news, prices, and comparison tools load in the full SteamPulse app.