- TIme Rush mode receive checkpoints! - 9 December 2025
Hello everyone! Long time, no hear! I’ve finally decided to make an important update to the most prominent game mode in Roll the Ball, and that is Time Rush mode.So, what’s new?Time Rush mode has finally received checkpoints! Yes, that’s right, CHECKPOINTS. This feature has been requested many times, as it was quite challenging and sometimes even impossible to beat certain levels. That took away all the fun and replaced it with frustration. Now, with checkpoints, Time Rush mode should be much more enjoyable.Checkpoints have been added only to Easy mode, while Hard mode remains unchanged.I hope you’ll like this update, and I do plan more updates in the future. If you have any questions or suggestions, feel free to send them my way, I'll get back to every one of you.Thank you, and keep rolling!
- Development Update - 1 August 2024
Hello friends, I just wanted to give a brief update on the things that are happening currently and what will happen in the near future. First of all, thanks to everyone who is playing the game - I hope you enjoy it! Your support means a lot to a solo developer. Feel free to share all of your feedback, ideas, and wishes either in the Steam Community or on the official Discord. Here is the link to it: LINK TO DISCORD SERVER Regarding the work happening behind the scenes, I am working on releasing an update that will enable Steam Workshop. This means you will be able to share your cool level creations with others. Additionally, I am planning to bring some improvements to the In-Game Level Editor, which will include more objects to populate your levels. There will also be enhancements for placing important objects in your levels and providing appropriate pop-ups to ensure you have everythin…
- In-Game Level Editor is Live! - 30 June 2024
Hello friends, As promised in the last news update on the 18th of May, the In-Game Level Editor is now live! It took me a while to release this, and it is still not perfect, but I do plan to update and improve it further down the road. You should be able to create your own levels with the latest update, which you can download right now on Steam! It still does not have proper Steam Workshop integration; however, you can copy the level, which is usually located in "Steam/steamapps/common/Roll the Ball/RollBall_PC/CustomLevels/NAMEOFYOURLEVEL," and share it with other people. You can then easily paste the level in the same location on another PC and run it! In the future, besides general updates and polishing of this feature, it will be getting things like full localization, gamepad support, proper Steam Workshop integration, and many more presets like meshes, effects, traps, and potential…
- In-Game Level Editor - 17 May 2024
Hello friends, I am really glad to announce that Roll the Ball will be getting the In-Game Level Editor in the upcoming week or two! You will be able to create your own levels and go really crazy with your imagination. I will not reveal the number of placeables you will be able to use at this stage, but it will definitely be in the hundreds! Rocks, foliage, structures, traps, props, effects, music, and more will be available for you to use in your own levels! You will also be able to share these levels with other people and let them enjoy your cool creations as well! I expect that this feature will come in a polished stage once it is released, but it will definitely receive updates in the future. Below, you can find a quick video of me creating one level in the tropical biome. No worries, you will be able to create levels in snow, greenland, and also interior ones! Let me know if you ha…
- Patch notes 09.05 - 8 May 2024
Hello friends, Here comes another smaller update/patch, and you can find all the things that were changed below: Fixed an issue where it is not possible to select the bonus levels in the level selection menu when playing with joystick. Adjusted difficulty of Level 16 (Easy and Hard) and Level 19 (Easy and Hard) in the Time Rush mode. Adjusted initial camera angle. Fixed wrong button focus in the game mode selection menu when playing with joystick. Fixed wrong hovered button style in the bonus level selection menu. Added tags to certain actors in the Speed Run level to prevent accidental double jumping. Added collision to the chains of the pendulum traps in the Speed Run mode. Fixed an issue where air control effect would change after activating slow motion. Feel free to let me know if you have any issues, or feedback that could improve the game and I will gladly consider it. Thank you a…
- Free Camera Mode! - 6 May 2024
Hello friends, I am excited to announce that Roll the Ball has just received the Free Camera Mode update! By default, the camera is locked; however, if you get the latest update, you will be able to activate the free camera mode! This feature was requested by some players, and I am really glad that it has become part of the game! Here is the full list of changes in this update: Added free camera control - you can switch between fixed camera and free camera by hitting 'E' on your keyboard or 'X' on the controller. It works in every game mode except the Prelude level. Added an option to reset the fail counter without losing skins, trophies, etc. - it is accessible in the level select menu for each game mode. Added two new options in the options menu - mouse sensitivity and invert mouse control. Various optimizations in the Speed Run level. Centered UIs and set the unified scale for the me…
- Patch notes 04.05 - 4 May 2024
Hello friends, Here is another patch for the game! You can find all the things that were changed/fixed below: Fixed issue with the mad snowman continuing to shoot at the player even after the player has fallen down in Speed Run mode. Added a pop-up about the mad snowman before reaching the shooting area in Speed Run mode. Centered some pop-ups. Changed the order in the game mode select menu; Speed Run is now the first option, and Prelude is the last one. Made slight adjustments to the control of the ball in Speed Run mode. Feel free to let me know if you have any issues, or feedback that could improve the game and I will gladly consider it. Thank you and keep rolling!
- Patch notes 21.04 - 21 April 2024
Hello friends, At the usual tempo, as with the last two days, here is another patch for the game! You can find all the things that were changed/fixed below: Added a meters counter to the Speed Run game mode. Fixed the input image for interaction with Timur, which was being shown as text instead of an image for certain languages like Spanish, Simplified Chinese, Korean, and Japanese. Fixed an issue where a white square image was shown instead of the correct input image when using a controller and being in a conversation with Timur. Fixed an issue where the mad ball would not respawn in the Speed Run game mode. Changed the font in the interaction message with Timur to the general game font. Adjusted the position of the text to better match the indicator when in conversation. Feel free to let me know if you have any issues, or feedback that could improve the game and I will gladly consider…
- Patch notes 20.04 - 19 April 2024
Hello friends, Not even a day after the previous patch, here comes another :D No worries, nothing is broken, but I am trying to fix any issues that I discover as quickly as possible, and this patch also contains some balancing updates, mainly on the Challenge levels. You can find all the things that were changed below: Fixed hint pop-up not being localized in any language when running the 1st Challenge level. Fixed hint pop-up being shown infinitely in the 1st Challenge level; it should be shown only 2 times now. Fixed mad ball SFX being in the wrong class, causing it not to be audible if music is muted and not effects. Fixed an issue where the boy's face would turn black if playing on Medium settings. Layout changes in the Speed Run level. Balanced all Challenge levels timing to make them a little bit easier. Feel free to let me know if you have any issues, or feedback that could impro…
- Patch notes 19.04 - 18 April 2024
Hello friends, Here comes another smaller update/patch, and you can find all the things that were changed below: All instances where the ball could get stuck in the Prelude level should be fixed now. Added hints to the beginning of Speed Run and Challenge levels that slow motion and jumping can be used. Adjusted tutorial pop-ups to cover controls with the gamepad. Some localization fixes and adjustments within the UI. Adjusted the friction of the soccer ball in the Prelude level. Slightly increased the mass of the ball in the Prelude level. Minor visual glitches fixed. Feel free to let me know if you have any issues, or feedback that could improve the game and I will gladly consider it. Thank you and keep rolling!
- Roll the Ball fully supports Xbox Controller - 4 April 2024
Hello friends, I have some great news for those who were asking for controller support. Roll the Ball now fully supports the Xbox Controller! I hope you will enjoy this update and feel free to let me know if you have any other feedback that could improve the game. The list of planned updates that was provided upon Roll the Ball's release continues to be worked on, and the game will be updated in the months to come. List of changes implemented in the latest build update: Added gamepad support Fixed an issue where pressing P or ESC to pause the game would sometimes do nothing; instead, the player had to press it two times Fixed an issue where pressing P or ESC to pause the game on the win screen would unpause the game and cause the player to lose Fixed an issue where activating Steam Overlay while being on the win screen would unpause the game and cause the player to lose Fixed a couple o…
- Small update - Patch 01 - 28 March 2024
Hello friends, First of all, many thanks for the support so far and to all the people who bought and tried the game. I hope all of you are enjoying it, even if just a little bit! Here comes the first and small patch which will address some smaller issues in the game. Holding the cursor and WASD keys doubles the movement speed of the ball. Fixed an issue where accidentally pressing the LEFT CTRL key activates the reveal mesh effect, while it is already activated in Time Rush Hard levels. Fixing some visual issues such as LODs, floating objects, and improperly working shadows. Fixed an issue where some objects were hidden when they shouldn't be and vice versa in Time Rush Hard mode. Fixed clipping arrows in the Challenge levels. Visual updates have been made to the Challenge levels. Thank you and keep rolling!
- Roll the Ball is released! - 26 March 2024
Roll the Ball has just been released and is available for purchase with 10% discount for the first 7 days! On this occasion, I have prepared a new video that you can watch. I cannot describe the feeling of releasing my first game, but I am definitely very proud, excited, and a little nervous about what the future holds. Working on creating and releasing Roll the Ball has been a huge experience and will definitely help me in creating my own future video games. It wasn't easy, even though Roll the Ball may look like a simple game, I did my best to provide a pleasant gameplay and a smooth experience. Thank you once again to everyone for your support, and see you in the near future. Roll the Ball will surely receive new content and I can already foreshadow some of the initial plans below, these are both short term and long term plans: Additional Time Rush levels, together with new biomes an…
- Latest Development Update - 11 February 2024
Dear friends, Here comes the new update! Lately, I have been working hard to finalize the Speed Run level, and so far, you can reach almost 600 meters! I dare to say that this might be really hard to complete and that it will take a couple of hours to reach the top once it is finished. All Time Rush mode levels, together with bonus levels, are completed, and the same goes for the Challenge mode. Besides this, I have also been working on updating the game visually. Primarily, by adding quite a lot more trees and foliage, which will make the scenery really interesting, and also by adding back the cel shader look. You can check the image below. Also, I wanted to make Time Rush levels have a little bit more flavor to them, so you will be able to meet the boy every few levels, where you will discover a bit more of the backstory. You can check the image below. Don't forget to wishlist the gam…
- Development update and localization news - 1 February 2024
Dear friends, I hope you are doing well! I wanted to share a quick update on Roll the Ball. Overall, the development is progressing smoothly, and the game is entering its final stage. I can already anticipate that the game will be released either at the end of February or the beginning of March. I want to take an extra few weeks to ensure that you have the best possible experience! Additionally, I'm pleased to announce that the game will be localized in multiple languages, including English, Bosnian, German, French, Spanish, Turkish, Russian, Simplified Chinese, Japanese, and Korean! If you have any additional language preferences, feel free to let me know! In the coming days, I will be providing more frequent updates. Don't forget to wishlist the game, and see you rolling very soon! Developer of Roll the Ball