- Server Shutdown Notice & Achievement Updates - 15 April 2025
Spectre Divide servers will shut down on April 17th, 2025, at 12:00PM PT. After this time, players will no longer be able to login and play Spectre Divide. As of 11AM PT today, April 15th, we are trying a workaround to help players obtain the 'Threes Company' achievement. To do this, we manually place every player into the same Crew (split between PC and Console) so that every match moving forward should potentially trigger this achievement. In doing this, it may introduce some visual artifacts when looking at Crew related functionality in-game, and thus, we are disabling the Crew tab to help avoid those issues as much as possible. On behalf of the skeleton crew here at Mountaintop Studios, it has been an honor and a pleasure to support Spectre Divide as long as possible so that you, the player, can enjoy these fleeting moments before they are gone. Until we meet again, Spectres’. So lo…
- Upcoming Maintenance (3/27) - 27 March 2025
Server maintenance is happening on March 27th. Servers will be down March 27th from 9:00AM PT to 10:00AM PT. There is no patch or change log as this is routine server maintenance.
- Achievement Unlocks - 25 March 2025
Due to the time-gated nature of both 'First Star' and 'Moving Up!' achievements, we have initiated a workaround that grants all players these two items upon login. These messages may not indicate the true nature of your crew progress and are simply there to trigger the appropriate achievements.
- Letter To Spectre Fans - 12 March 2025
Dear Spectre Fans, It’s been two weeks since we launched Spectre Divide Season 1: Flashpoint. We’re incredibly grateful for the positivity and support that you’ve shown over that short time. Unfortunately, the Season 1 launch hasn’t achieved the level of success we needed to sustain the game and keep Mountaintop afloat. We were optimistic about the first week. We’ve had ~400,000 players play, with a peak concurrent player count of ~10,000 across all platforms. But as time has gone on, we haven’t seen enough active players and incoming revenue to cover the day-to-day costs of Spectre and the studio. Since the PC launch, we stretched our remaining capital as far as we could, but at this point, we're out of funding to support the game. This means Mountaintop will be closing its doors at the end of this week. We expect to take Spectre offline within the next 30 days, but we plan on disablin…
- Spectre Divide Update | March 6 | Hotfix Patch Notes - 6 March 2025
QUALITY OF LIFE Performance improvements on sponsor select screen and loading into a map. Changed iconography to better clarify that when you are using crossplay, you are only playing against other console players BUG FIXES Fixed an issue where Battle Pass weekly contracts displayed an incorrect number of days left Fixed a rare occurrence where players are unable to swap to their Spectre's or throw their puck in certain situations. Resolved many suspend/resume issues on Console Resolved issues with entitlements not appearing properly in some cases Various error fixes
- Spectre Divide Update | March 4 | Patch Notes - 4 March 2025
GENERAL Added My Legacy to the Career tab of the Main Menu Your stats will be calculated based on matches played during Season 1 Added support for Steam Achievements SOCIAL UPDATES You’ll now receive a notification when you’re removed from a party QUALITY OF LIFE Streamlined the tutorial experience, so you can get into the action faster. This is the first of many planned tutorial changes based on your feedback Sponsor equipment descriptions now reflect Season 1 balance updates Improved network and client performance on PlayStation & Xbox BUG FIXES Fixed a bug where enemy icons on the minimap would sometimes show in the wrong location due to network latency Fixed a bug where you were sometimes blocked from matchmaking if you tried to rejoin a party that you’d been kicked from On Metro, fixed a bug that let you reach unintended areas on A Site Fixed a bug where Sprint and Walk could be bo…
- Spectre Divide Season 1: Flashpoint is LIVE! - 25 February 2025
SPECTRE DIVIDE: FLASHPOINT IS NOW LIVE! Try the improved gunplay and movement, explore the new map of Canal, and try out the newest sponsor: Monark Tactical! Season 1 delivers an all-new Battle Pass, revamped buy menu and more! Play FREE now to claim your free Cyberlord Melee from February 25 - 26! Read more on everything coming in Season 1 here.
- Spectre Divide Update | February 25 | Patch Notes - 25 February 2025
NEW FEATURES Now Available On PS5 + Xbox X|S Spectre Divide is now available for free in the PlayStation Store and Xbox Store Added support for console crossplay PC to console crossplay is currently being explored for the future New Map: Canal Explore winding waterways and a massive Fast Recall platform in our first map set within the Shadows district of Breakwater. Canal is available in Casual, Ranked, and Customs New Sponsor: Monark Tactical Pull off daring escapes and huge Duality plays with our 9th Sponsor, Monark Tactical! Sovereign Shell Instantly protect yourself with a shield that slows you over time. Reactivate to end early. Crosswall Deploy a T-shaped wall that blocks vision. Aim towards the ground to deploy it closer. ALT FIRE: If Crosswall is prepared on your Spectre, reply the wall from your Spectre instead. Siphon Fire a wave of energy that passes through terrain. Enemies…
- Spectre Divide | Season 1: Flashpoint Launch Recap - 24 February 2025
Hey everyone, with Flashpoint just around the corner, I wanted to take a second to say thank you on behalf of the entire Mountaintop team. Since we launched on Steam, we’ve read through thousands of your reviews, comments, and messages. Your passion and your critical feedback energized us in a major way. We’ve spent the last five months pushing ourselves and taking risks to create the best version of Spectre Divide. We’re celebrating the launch with a ton of freebies and awesome competition, so make you don’t miss out. We’re all-in on this moment for Spectre, and we hope to see you back in Breakwater this week. - Nate, CEO of Mountaintop Launch Week Hype! Cyberlord Melee - Free Login Reward Login during the first 48h of Flashpoint’s launch to receive the Cyberlord Melee for free! Get ready to rack up some seriously stylish takedowns with one of our most cutting-edge skins yet. After log…
- Spectre Divide - Season 1: Flashpoint | Launch Trailer (Coming February 25) - 19 February 2025
💥 Flashpoint drops February 25, 2025! New Map. New Battle Pass. New Sponsor Kit. New Buy Menu. Hundreds of improvements, upgrades, and optimizations. This isn't the Spectre you know- it's Spectre 2.0. A new era of Spectre Divide is about to begin – are you ready to forge your legacy?
- NEW SPONSOR REVEAL TRAILER - MONARK TACTICAL | SPECTRE DIVIDE SEASON 1 - 11 February 2025
Shatter defenses. Break spirits. Monark lets you do both. Monark Tactical will come to the Santai arena when Season 1: Flashpoint launches!
- Dev Q&A #03 | Buy Menu Changes - 10 February 2025
Hey All, BopNSwap here, with our third Dev Q&A for Season 1: Flashpoint. We’ve had a lot of questions around the new Buy Menu: What’s changing? Is it just a visual update? Will there be new weapon pairs? We’ve dedicated this entire Q&A to Buy Menu 2.0, which is a complete overhaul from what you’ve experienced previously. Let’s dive in! The Original Buy Menu One of the major skill checks we want players to master is Weapon Breadth. We think FPSs are at their best when players are enjoying a variety of weapons, trying to discover the situations where each weapon excels to gain an edge and to outplay the competition. Additionally, we wanted weapon pairs to lean into our unique Duality mechanic and force players to think differently about how they set up an attack or defense. Players need to think about their pair of competitors, using them both in the best combination of positions to compl…
- Dev Q&A #02 | Sponsor Balance and In-Match Communication Improvements - 31 January 2025
Hey everyone, BopNSwap back with our second Flashpoint Dev Q&A. Excited to dive into meta updates for sponsors and communications improvements. Sponsor Updates Overall, we’re super happy with where Sponsor balance landed for our launch season. All the Sponsors are viable picks and no win rate is too far out of wack. That said, we wanted to bring down the power of our best performers slightly and buff up the underperformers to shake up Season 1’s meta. We’ve particularly focused on adjusting our trap abilities which have significant map control gains for low investment. Let’s dive into all of the changes! Nerfs Ryker Industries Hull Mine price increased from $200 to $250 Arc Sentry price increased from $200 to $300 Over the last few months, Ryker proved itself as the premiere pick for intel gathering and controlling space. We aren’t taking away its ability to lock down a site with utilit…
- DLC Update - Spectre Divide - Founder's Pack Retiring Soon - 24 January 2025
On February 14th, we are going to retire the Spectre Divide Founder's Pack DLC from the Steam store. If you've already purchased this DLC, the removal will not affect the content or SP that you received from the DLC purchase. This will not affect the main game, Spectre Divide, at all. Have questions or concerns about this? You can reach our Player Support team by visiting this link: https://support.mountaintop.gg/hc/en-us/requests/new
- Dev Q&A #01 | Sprinting, Crossplay, and Boosted Buys - 23 January 2025
Hey everyone! BopNSwap here with a Dev Q&A - Since announcing Spectre Divide’s first season, Flashpoint, we’ve received a number of questions about the new content and gameplay updates it’s bringing. From now through Flashpoint’s launch, we’re going to be taking some time each week to answer those questions and provide some insight into the work our team has been doing to breathe new life into Spectre. This week we’ll be covering Sprinting, Crossplay, and Boosted Buys. Let’s get into it. Sprinting Let’s first cover the most common question on Flashpoint’s updated movement: “Why are you adding sprinting?” When we first launched in September, one of the most common points of discussion was whether the game was “too slow.” Site-to-site rotations were frequently called out as a pain point for many players across our communities, as well as in Steam reviews. We tried to address this feedback…
- Spectre Divide | Season 1 Dev Update - Welcome to Flashpoint - 9 January 2025
We're excited to finally share what we have in store for Season 1, including: - Console Version - Battlepass - New Map - New Sponsor - SPRINT - Updated Buy Menu - And MORE! For the full details, watch the video above or read up on the blog post here: https://playspectre.com/news/dev-update-welcome-to-flashpoint
- Spectre Divide Update | December 10 | Patch Notes - 10 December 2024
GENERAL If a cheater is detected in your match, the match will be canceled. The match will end in a surrender/tie, and players will keep all player progress (Endorsements, Crew, and Contracts). You will not lose SR if it cancels a ranked match. A pop-up will show in the lobby screen after a match is canceled in this way. We’ve made some underlying code changes in preparation for a ‘Region Selector’ feature. We hope to have this live soon!
- Spectre Divide Update | December 3 | Patch Notes - 3 December 2024
GENERAL Moving our bug report platform over from Sleekplan to Aha! https://mountaintop.ideas.aha.io/ QUALITY OF LIFE Implemented a large suite of CPU optimizations to improve performance BUG FIXES Vector Dynamics: players can no longer reactivate the Dual Amp ability (Q) while swapping bodies Ghostlink: fixed a bug where certain cosmetics would have their VFX taking too long to fade when using Dupe (E) Fixed a bug where District names would be localized in some languages ICYMI: In November, we added a new “Report Player” pop-up that allows players to write notes with their reports Your reports are incredibly valuable and help us in the fight against toxicity, cheating, and inappropriate behavior in Spectre Divide
- Spectre Divide Update | November 12 | Patch Notes - 12 November 2024
QUALITY OF LIFE Various performance optimizations BUG FIXES Fixed a bug where players would spawn incorrectly in the tutorial Fixed a bug where the Ghostlink’s Dupe (E) displayed some cosmetics incorrectly Fixed a bug where players couldn’t move after interacting with the map screen Fixed a bug where some skins clipped into Ultrawide screens when equipped. Fixed a visual bug where the prediction lines for tossing utility and the puck were sometimes inaccurate Fixed a crash related to moving between Shooting Range and Tutorial
- Spectre Divide Update | November 5 | Patch Notes - 5 November 2024
GENERAL Based on community feedback, we’ve enabled a basic version of Spectator Mode for Custom Matches to support competitive play. Spectator Mode is currently in early Beta. You will encounter bugs and known issues. We don’t intend to make many updates to Spectator Mode right now – most change/feature requests will be queued up for the future. Known issues: As a Spectator, your Sponsor Help (F1) menu is blank If you start a Custom Match with a Spectator and no Attackers or Defenders, the match will be canceled As a Spectator, the Map (M) will only show Sponsor logos for the team you’re actively spectating As a Spectator, sometimes a player in the top HUD will show as disconnected when they’re not (reconnecting to the match typically fixes this) As a Spectator, at the start of the round, the Minimap will briefly show the player arrows as dots The color indicators above the player portr…