- WazHack 1.4.2 patch release - 26 June 2022
Major changes since 1.4.1: Added 2 new legendary weapons. Added an Australian weapon. Added mod.io modding support (in addition to Steam Workshop). Added a new per-class Shop type. Can now choose portal destination. Can now disarm/cancel traps. Minor tweaks: Make spider monkeys slightly better. Some throwable weapons can return. Make puller DEX and arrow enchantment improve chance of not breaking. Rebalance shuriken range, duration, damage. Tweak throwing bonus for all knives. Improve shop UI. Change shurikens to wielded in stacks. Change some dual-wielding mechanics. Prison Cell improvements. No skill/talent loss while polymorphed. Optimize and improve some dungeon graphics. Blessed Scroll of Taming more likely to fully tame. Notable bug fixes: Prevent rare 'no shops' dungeons. Add missing ring enchantment glows. Fix dungeon branch Ruling sometimes being lost. Fix player getting stuck…
- WazHack 1.4.1 patch release - 5 April 2022
Full list of changes since 1.4.0: Can now rearrange spells menu, including with gamepad Mesmerised creatures don't eat unless fed directly Remove latitude "Detect" button Fix shortcuts when pets polymorph/grow up Fix cursed/rotted eggs effects Allow specialty shops to buy anything they sell Gamepad bug fixes Possible fix for physics bug Allow more in the machine's Center slot
- Arrange Button - 29 March 2022
Brought back the "Arrange" button for spells.
- WazHack 1.4 - 26 March 2022
It's here! With great thanks to all the beta testers, I am proud to announce version 1.4 of WazHack. This release adds new items, new monsters, and a whole new side-dungeon to celebrate 10 years since WazHack was first released. I won't spoil the details except to say you'll find the new dungeon pretty early in the game. Modding is now officially supported! Check out the workshop for new playable classes from the wonderful WazHack player community. Many old bugs have been fixed and the UI polished up. Some of the bugs enabled some crazy tricks by expert players so along with every fix to these... tactics... I've put in a fairly equivalent but bug-free trick for you to discover. Under the hood this version was a massive effort, porting the entire codebase from 10% to 100% C#, which allowed switching to the latest engine version to support all modern hardware and operating systems and all…
- WazHack 1.4 Public Beta now Available - 15 July 2021
New Side Quest This new version adds a new side-quest near to the top of the dungeon, so even new players will get to play it, or at least walk in and get eaten by a grue! Joining the Beta To play the beta, go into the Properties/Beta settings in Steam for WazHack, and choose the beta: There has been a not-so-secret private alpha running since April, and so it's now stabilized into a build for everyone to play. Upgraded Underlying Game Engine The previous modding beta was put on hold as engine incompatibilities made upgrades challenging, but all that is now in the past with 100,000 lines of pristine ported code. While this doesn't make much change to the game, beyond a few visual improvements, the big gain is that it's now easier than ever to add more to the game (for the technical: it's written in C# on Unity 2020). Reporting Bugs Quite a few bugs were fixed in the porting process, and…
- 1.4 alpha build 2248 - 18 June 2021
This build finally implements most of the Steamworks stuff, including Multiplayer. This is a complete rewrite of the Steam code, so anything unexpected is likely a new bug. Also in this release: - Allow getting armour in sizes for your pets. - Add another use for oil, remove an abuse for lamps - Pixie spawn fix - Tweaks of visuals of powerstone, golden items, gnomethrone, danger frame,
- 1.4 alpha build 2211 - 30 May 2021
Only minor bug fixes will be visible until about June 25. You can finish up games from previous version using the alpha-previous branch.
- 1.4 alpha build 2181 - 1 May 2021
The red Danger Frame is back - red particles when you're below 30% HP. Also: a usability improvement for Portal Stones (press F while standing near one). two buffs to the Sorcerer/Sorceress: a little starting food, and a big benefit in the new area.
- Coin bug fix? - 27 April 2021
Possible fix for coin-merging bug.
- Update to 1.4 alpha - 24 April 2021
Note that this update breaks save file compatibility. The game will tell you to use an old version - if you need to, there's a "alpha-previous" branch that has the previous-incompatible version.
- 1.4.0 Alpha - 18 April 2021
1.4.0 Alpha is coming...
- Discount for WazHack owners: "Chaos Caves" - 12 March 2019
I've made a "Complete the Set" bundle that effectively let's you get my new game Chaos Caves at a discount if you already have WazHack. If you haven't seen the game yet, it's completely different to WazHack - rather, it's a local multiplayer action game (there is a singleplayer mode too). https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F5664704%2F987052839b75eef211b17e219b2873b2a9d8f182.png See the Waz Bundle on the store. I developed the game originally to play with my kids, and we've played it together for hours "testing" it. They encouraged me to polish it up and publish it - the trailer video is cut from a 2 hour session of the four of us playing (that image is my daughter, me, and my two sons in our favourite colours). I hope you like it as much as we do!
- WazHack 1.3 is here! - 16 October 2015
Today the big new free update is live to all players - thanks to all the help from players of the beta! This release adds some major new game mechanics to spice up your next playthrough. First are Beliefs: each class has a belief in some inner or higher power which they can call upon for help. Whether your a wizard bursting a blood vessel or a follower of Odin, when the going gets tough, the tough can call on the the even tougher to keep going. You'll want to experiment with each class and alignment to see what works best for your play style. Some classes have the same belief but note the difference alignments can make. Also work out how much of a good thing is too much... http://images.akamai.steamusercontent.com/ugc/398925305486558259/854C0FB0D2E9C12CCCD16BEE1896A524938753D4/ The second more minor mechanic is Eggs. You'll need to work out for yourself what uses these have... beyond a…
- WazHack 1.3 is here! - 16 October 2015
Today the big new free update is live to all players - thanks to all the help from players of the beta! This release adds some major new game mechanics to spice up your next playthrough. First are Beliefs: each class has a belief in some inner or higher power which they can call upon for help. Whether your a wizard bursting a blood vessel or a follower of Odin, when the going gets tough, the tough can call on the the even tougher to keep going. You'll want to experiment with each class and alignment to see what works best for your play style. Some classes have the same belief but note the difference alignments can make. Also work out how much of a good thing is too much... http://images.akamai.steamusercontent.com/ugc/398925305486558259/854C0FB0D2E9C12CCCD16BEE1896A524938753D4/ The second more minor mechanic is Eggs. You'll need to work out for yourself what uses these have... beyond a…
- Update 1.3 is coming! - 2 April 2015
The next big free update is coming! Join the WazHack 1.3 Open Beta to get a preview! I won't spoil things here by going into detail of all the stuff that's new - I'll leave you to explore, as there are lots of new features, new details, and a couple of entirely new game mechanics! On the purely technical side of things, this version is ported to an updated graphics engine version (Unity 5). The big benefit from that on PC is that Cloth physics, last seen in version 1.0, has finally been brought back - hair and cloth effects are now active (can be turned off in Options/Graphics/Softbodies if they cause any problems). To access the beta, right click on "WazHack" in your Steam games list, choose "Properties", then go to the "BETAS" tab and choose "1.3beta1". The game will update and you'll have it! The beta is a good time to report any minor inconsistencies you stumble across - when you do…
- Update 1.3 is coming! - 2 April 2015
The next big free update is coming! Join the WazHack 1.3 Open Beta to get a preview! I won't spoil things here by going into detail of all the stuff that's new - I'll leave you to explore, as there are lots of new features, new details, and a couple of entirely new game mechanics! On the purely technical side of things, this version is ported to an updated graphics engine version (Unity 5). The big benefit from that on PC is that Cloth physics, last seen in version 1.0, has finally been brought back - hair and cloth effects are now active (can be turned off in Options/Graphics/Softbodies if they cause any problems). To access the beta, right click on "WazHack" in your Steam games list, choose "Properties", then go to the "BETAS" tab and choose "1.3beta1". The game will update and you'll have it! The beta is a good time to report any minor inconsistencies you stumble across - when you do…
- WazHack gets Multiplayer! - 28 March 2014
Multiplayer in WazHack is unlike any multiplayer you have played before. In this multiplayer, each player remains in their own instance of the dungeon - which at first seems completely bizarre, but it is the key to keeping all the roguelike elements in the game: your character's time is in no way tied to the time of your fellows, so you can still spend all the time you like playing your character your way. You face the same creatures, but you will find different loot. The ability to trade loot adds a whole new dimension to the process of staying alive - trade spellbooks for swords! You can only trade loot while standing together though, so be sure to stay close enough to help each other. You can play different classes, so consider balancing each other's strengths and weaknesses: some combos are quite powerful. If a player dies, other players can revive them... if they can survive the li…
- WazHack gets Multiplayer! - 28 March 2014
Multiplayer in WazHack is unlike any multiplayer you have played before. http://www.wazhack.com/images/Multiplayer-Introtext.pngIn this multiplayer, each player remains in their own instance of the dungeon - which at first seems completely bizarre, but it is the key to keeping all the roguelike elements in the game: your character's time is in no way tied to the time of your fellows, so you can still spend all the time you like playing your character your way. You face the same creatures, but you will find different loot. The ability to trade loot adds a whole new dimension to the process of staying alive - trade spellbooks for swords! You can only trade loot while standing together though, so be sure to stay close enough to help each other. You can play different classes, so consider balancing each other's strengths and weaknesses: some combos are quite powerful. If a player dies, othe…
- WazHack gets a Steam Leaderboard - 27 February 2014
See where you rank among your Steam friends and world-wide with the Leaderboard now added under the game's "Guild Hall" menu. The Leaderboard is all about your Score: a combination of your loot, levels, knowledge, stats, and completing the side and main quests. Stay tuned for ranking on other challenges like crazy speed runs!
- WazHack gets a Steam Leaderboard - 27 February 2014
See where you rank among your Steam friends and world-wide with the Leaderboard now added under the game's "Guild Hall" menu. The Leaderboard is all about your Score: a combination of your loot, levels, knowledge, stats, and completing the side and main quests. Stay tuned for ranking on other challenges like crazy speed runs!