- 10/04/25 Hotfix - 4 October 2025
Unity recently discovered a security flaw in their engine and released a hotfix. This build has been updated to the latest version of Unity to pick up the security patch. For more information, check Unity's documentation: https://unity.com/security/sept-2025-01/remediation
- New Final Boss! - 27 September 2025
New BossIntroducing a new alternate final boss to the campaign mode: The Tank!The Tank will fire shots into the air that explode in a large area on the next turn. Make sure you move your critters out of the way or your run will go up in flames. The pilot has a protective dome covering the cockpit. You'll have to take out the power cells on the back of the tank before the pilot becomes vulnerable.To make it harder, the Tank spawns with a number of minions. They have Slowing Ammo and Freeze Ammo to stop you in your tracks, making it harder to avoid the tank blasts.New ItemAdditionally, there's a new item added to the campaign: Healing Cleanse.When you heal an ally, their status effects are removed as well. If you're struggling against the new Tank boss, the Healing Cleanse is another powerful item to add to your arsenal.Have Fun!
- 08/20/25 Hotfix Patchnotes - 21 August 2025
Fixed a softlock that could occur on the Shields Up campaign. Fixed a bug where enemies dying to proximity mines while aiming would still fire their weapon. Fixed the description of the Ghost Hunter campaign to indicate only enemies are invisible.
- 07/26 Hotfix Patchnotes - 27 July 2025
Added Tab and ShiftTab hotkeys to quickly cycle critters, like the LB and RB buttons on controller. Pressing Space will now prompt to end your turn. Trying out a change to Mortars that lets them work with Zero Gravity ammo. The bullet now flies straight where you are aiming instead of flying straight up. AI are more likely to miss or get body shots when afflicted with Float or Heavy status effects. Fixed a softlock caused by Recoil ammo causing the shooter to lose the game. The camera will now focus on the shooter before the game ends, better clarifying to the player what happened. Fixed an issue with the Status Healer item that caused the healthbar to display incorrectly. Fixed various exceptions reported to the internal dashboard.
- 07/16/25 Hotfix Patchnotes - 16 July 2025
Fixed an issue where assigned controllers were lost when loading between the Menu and Gameplay requiring an extra button press to reassign the controllers before they could be used. Decreased the likelihood enemies will choose to fire when they know they cannot land the shot. Fix a typo in the English text of the tutorial. Fix an issue where Healer enemies would sometimes try to spawn with 6 items on Beast and Monster difficulty. Added more safety checks to prevent softlocks on Steamdeck.
- 07/15/25 - Steamdeck Softlock Hotfix - 16 July 2025
I've identified a campaign softlock on Steamdeck/Linux caused by PhysX and the Shield enemies that resulted in bullets colliding with "nothing" in the air and playing "Hit" effects while dealing no damage. A fix has been submitted in this latest hotfix. If anyone sees this issue after downloading the latest patch, please let me know! Thanks you!
- 07/13/25 Hotfix Patchnotes - 13 July 2025
Snipers in the Campaign mode will now be able to get body shots instead of always getting headshots. Increased the chance that enemies in the campaign will get body shots instead of headshots. Increased the price of the 1-Up item in the campaign shop. Fixed a bug where Wacky Weapons would have you play as Dinosaurs instead of Fish, and Status Epidemic would have you play as Fish instead of Dinosaurs.
- Day 3 Hotfix Patchnotes - 13 July 2025
Slightly nerfed the enemies in the campaign so they miss more often and are more likely to get body shots instead of head shots. Slightly reduced the time between each of the enemy's actions. Fixed a softlock in the tutorial. Fixed some text wrapping and minor visual issues in the tutorial.
- Day 1 Hotfix Patchnotes - 11 July 2025
Fixed a potential softlock in the tutorial. Fixed an issue where the Helmet achievement was granted when it should not have been. Reduced the difficulty of the Sniper final boss in the campaign mode by removing one of its "rare" items on Critter difficulty. Fixed an issue where explosions that destroyed shields would not trigger the Shield Reversal item effect. Slightly reduced the volume of the enemy spawn sound effect.
- Launch Day Patch Notes! - 10 July 2025
I've been working on this game as a solo developer for the past 7 years. It's surreal that the game is finally released! I hope you all enjoy playing the game as much as I did making it!Along with the release, I have a number of exciting new additions!Patch Notes:New 4-Player MapThere's now an additional 4-player map in the Sakura Falls biome.Additional Notes:CPU-controlled players will shoot faster now, which should speed up each of their turns.Critters with Stealth Cloak will now hide their Aura (Damage, Defense, Healing and Movement) when invisible.Reordered the challenges and unlockable items in the Dinosaur challenges based on relative difficulty and playtesting.The unlock order of items in Versus mode have been shuffled around and 4 items are unlocked per game instead of 3.Many of the campaign meta progression unlocks have an extra upgrade inserted that costs 50 Shadow.The amount…
- Critter Crossfire is releasing July 10th! - 26 June 2025
I would like to thank everyone who has played the demo, posted in the community tab, joined the discord, created or watched any content or supported the game in anyway. Your feedback has been a huge motivation to me in finishing and polishing up the game.Critter Crossfire will be launching in just 2 weeks on July 10th! I hope to see you all then!
- Developer Plays the NextFest Demo - 11 June 2025
Thanks for checking out the NextFest demo for Critter Crossfire!
- NextFest and Patch Notes - 9 June 2025
Steam NextFestFor the next week, Critter Crossfire will be participating in NextFest! Thank you for checking out the game and i hope you enjoy them demo. Make sure to leave a review on the demo and let me know if you have any feedback.I made a new build of the game to celebrate, so here are some of the changes that went into it.New FeaturesShields now have health and can shatter. The shielded enemies were consistently the hardest to deal with, especially for the less-accurate weapons in the game. I decided to give shields health so you can brute-force your way through, but accurate aim will still be rewarded by letting you take out the enemies faster.Single-use items now return after each match. Items like the Helmet, Armor and One Up used to be consumed during a match, which made them harder to build around. Now that they return, you can make a more consistent Death-Revive build or Tan…
- Minor Balance Patch for Demo and Beta builds - 11 May 2025
This new build has a number of crash and bug fixes, polish for the UI, and balance changes for campaign mode. Some of the changes only affect the content available in the beta build, but many of them also apply to the public demo. If you notice any bugs or have any feedback on any of these changes, please let me know! I am much faster at responding on the Discord: https://discord.gg/v8tzYfX8yr Balance Changes: A number of Campaign Challenges that were inaccessible in the Beta build have now been enabled. All 16 should now be available to play. The Penny Pincher item that increases you damage based on how much gold you have has been nerfed from 1 damage per 30 gold -> 1 damage per 50 gold. One-time use items like the Helmet, Armor and One-Up will now return to your critters in the next match. They remain in your loadout with a cracked and desaturated icon so you know they are still there…
- 4 new maps coming to the Roguelike Campaign - 6 April 2025
I wanted to offer a sneak peak preview of these 4 new maps that are being added in the full version of the game. These should offer a refreshing burst of variety into the runs, with each map offering a new challenge to tackle. Here they are: Bazaar The bazaar is very busy with lost of stalls to shoot through. Half of the map is raised, making it advantageous to shoot from the high ground. Your critters will start on the low ground, so you'll need to fight your way up if you want to capture it. There's also a tall building on the left that can be climbed, or it can act as a perch for enemy snipers. Castle Wall Your critters will each spawn in their own tower, connected by a bridge. Enemies will spawn outside and try to breach the castle. You start well-protected in the high ground, but it is tough to get good angles on the enemies, so you may need to leave your safety to take them out. S…
- Roguelike Campaign Demo now Live! - 19 January 2025
A Brand New Mode: About a year ago, the first local-multiplayer demo of Critter Crossfire was released. There has been a ton of great feedback, the most common of which is that players wanted more to do as a solo-player. Over the past year, I've been hard at work on a new mode to provide replayable engaging single player content: the roguelike campaign mode! Roguelike Campaign: In this mode, you can take on 16 unique challenges and collect over 100 synergistic items to defeat challenging enemies. There's even a hand-drawn story to provide a bit of lore to the critters' conflict. Demo Live Now: As of today, the public demo has been updated to include the first campaign challenge so you can get a taste of what the full game will be like. Give it a try and let me know what you think!