- New release! New Bundle! - 24 November 2025
Hello! My friends’ studio from Canada has just released their new game, Hunter's Moon: A Sovereign Syndicate Adventure. They were, in no small part, inspired by Menace from the Deep. So if you enjoyed my game and want to try something fairly similar, there’s a special offer for you in the form of our bundle: https://store.steampowered.com/bundle/62328/Menace_from_the_Deep_and_Hunters_Moon_A_Sovereign_Syndicate_Adventure/ If you already own Menace from the Deep, you can get a small discount when purchasing this bundle. Wishing everyone a great week!
- Steam Awards and a New Project - 24 November 2025
Hello everyone! It’s been a while since my last update, so I wanted to catch up with a short message. The Steam Awards are starting soon, and if you believe Menace from the Deep deserves a nomination, I’d be very grateful for your support. It would help the game gain more visibility and reach new fans of good deckbuilders. Also, if you’ve already dived into the world of the game but haven’t left a review yet — please consider doing so. Every review matters and helps the project grow. Meanwhile, my twin brother and I are already working on a new project, which we plan to reveal relatively soon. Thank you all for your attention and support. Take care!
- Hunter's Moon: A Sovereign Syndicate Adventure has received a demo version. - 14 October 2025
The game from our friends at Crimson Herring Studios, titled Hunter's Moon: A Sovereign Syndicate Adventure — which they were inspired to create in no small part thanks to Menace from the Deep — has just released a demo and is now participating in the Steam Next Fest. https://store.steampowered.com/app/3877790/Hunters_Moon_A_Sovereign_Syndicate_Adventure/ Be sure to give it a try if you’re a fan of roguelike deck-building games — and if you enjoy it, don’t forget to add it to your wishlist!
- I want to believe - 15 September 2025
Hello. It’s been a while since I posted any news, as I’ve been busy working on controller support and porting the game to consoles. But today I have something I want to share with you. My brother Phil is releasing his long-term project on Steam today, called I want to believe. https://store.steampowered.com/app/2739150/I_Want_to_Believe/ In the game, you’ll be investigating a small mountain town in the USA where aliens have appeared. With a camera in hand and behind the wheel of your trusty pickup, explore the town, talk to the locals, watch their behavior, and when you’re confident in your suspicions—get rid of the aliens. For Menace from the Deep owners, there’s good news. You can save an additional 15% if you purchase the game through the joint bundle my brother and I put together: https://store.steampowered.com/bundle/59350 Don’t be too harsh, and if you enjoy I want to believe, ple…
- Version 1.17 - 8 September 2025
While I’m working on controller support and console porting, I decided to release a small patch. In addition to fixing some non-critical bugs, it also includes a new localization. Hungarian language has been added to the game thanks to the player with the nickname — ElCid. Thank you all for your patience. There’s still a lot of work ahead, and I hope I’ll be able to delight you with something bigger soon.
- Announcement from a Friendly Studio - 28 July 2025
Intro While I’m busy porting the game to various consoles and developing controller support, including for the Steam Deck, I’d like to announce a game from our friends at the Canadian studio Crimson Herring Studios called Hunter's Moon: A Sovereign Syndicate Adventure. Hunter's Moon: A Sovereign Syndicate Adventure The game was announced today. If you enjoy the Roguelike Deckbuilder genre, be sure to add it to your wishlist. https://store.steampowered.com/app/3877790/Hunters_Moon_A_Sovereign_Syndicate_Adventure/
- Version 1.16 - 7 July 2025
Main Version 1.16 brings together a number of patches released over the past three weeks following the launch of the expansion *The Rift of Sanity*. https://store.steampowered.com/app/3752400/Menace_from_the_Deep__The_Rift_of_Sanity/ Key Changes Combat status descriptions are now displayed in multiple columns instead of a single vertical one that exceeded screen limits. This makes all status descriptions always readable. Fixed a bug in Story Mode where spheres would not drop for players playing through all 4 acts. Spheres are now granted at the end of Acts 3 and 4. Fixed a bug where Dagon's infinite Stun attack could occur. You can now view your deck when choosing a new card. You can now preview the contents of collections you’ve never started in the encyclopedia. Fixed a bug causing Game Over due to fuel shortage in the "Map" mode when fuel was actually available. In the "Mysterious Or…
- Patch (v 1.15.14) - 1 July 2025
This patch fixed only 1 bug - fuel game over in the Map mod, when you still have fuel. I had lot of report on it so this is what I was focused on today.
- A new patch. Version 1.15.13 - 30 June 2025
Players now can see their deck during selecting a new card. Players now can see what relics are required to collect for the collection they never collected before in the inventory item encyclopedia. Bunch of minor bugs have been fixed. Bunch of minor localization issues have been fixed.
- Dagon's stun attack fix - 24 June 2025
Fixed endless stun attack of Dagon in 4 act
- Post DLC hot fixes - 24 June 2025
Fixed Spheres drop after finishing 3rd and 4th act of the game in a Story Mode. Minor bugs fixes.
- The DLC is now available! - 20 June 2025
The Rift of Sanity The Rift of Sanity — the first and so far only expansion for the game — is finally out on Steam. I invite all fans of the original game to explore the new content and opportunities this expansion brings. https://store.steampowered.com/app/3752400/Menace_from_the_Deep__The_Rift_of_Sanity/ Total Madness Bundle For those who don’t yet own the original game, or for dedicated fans who want to grab all available content — there’s a special offer: the Total Madness Bundle. https://store.steampowered.com/bundle/55006/Total_Madness_Edition/ The Future of the Game I will continue to support the game going forward. No new DLCs are planned at the moment. However, I’m starting work on porting the game to consoles, including handheld platforms like the Steam Deck. This means that even the PC version will get controller support in the future. In parallel, I’m also beginning developm…
- 5 Days Left - 15 June 2025
Version 1.15.5 The new version 1.15.5 fully supports the new gameplay mechanics and content from the upcoming DLC The Rift of Sanity, which launches next Friday (June 20, 2025). Add it to your wishlist so you don't miss it! https://store.steampowered.com/app/3752400/Menace_from_the_Deep__The_Rift_of_Sanity/ Base Game In addition to supporting the upcoming DLC's content and mechanics, this update fixes numerous bugs in the base game, including: Fixed a bug with negative Charge values when using mass attack cards. Fixed a bug with incorrectly displayed tooltips. Fixed bugs related to selecting candidate cards for value changes. Fixed many localization issues across different languages. Made some balance adjustments. Fixed over 30 minor mechanical and visual bugs. Feedback This is quite a large update, so if you notice any new bugs, please report them on my Discord server — the link can be…
- Devlog #5 - 6 June 2025
New Mod in the DLC The Rift of Sanity DLC introduces a new mod for Custom Game that completely replaces the travel mechanic based on drawing travel cards with a map movement system. After alpha testing this mod, players expressed their excitement about the new feature. In this mod, players will face fights from all 4 acts of the game. In each corner of the map, there's a boss from the corresponding act. Choosing your route carefully is crucial. Release Date A reminder that The Rift of Sanity releases on June 20, 2024 (in 2 weeks). Add the DLC to your wishlist so you don't miss tons of new game content in one of your favorite games. https://store.steampowered.com/app/3752400/Menace_from_the_Deep__The_Rift_of_Sanity/
- Devlog #4 - 30 May 2025
Progress The Rift of Sanity DLC is already in the alpha testing stage. Starting next week, beta testing will begin with several of my loyal volunteers who have actively supported the game and provided feedback since the demo version was released. A few new screenshots from the DLC: The Coolest Mod I want to lift the veil of mystery around one of the Custom Game mods that will appear in the DLC. The mod is still in development because it requires the most time out of all the mods currently in the game. But I want to share an image from the mod's development process: Feel free to share your guesses in the comments under this post about what exactly this mod will change. I’ll reveal more details about this mod next week in the upcoming devlog. Release Date The planned release date for the new DLC is: June 20, 2025. That means less than a month of waiting left. Judging by the wishlist stats…
- Important Announcement! The Rift of Sanity DLC Page is Live! - 23 May 2025
A short but important update! An hour ago, I published the store page for the upcoming DLC to Menace from the Deep, titled The Rift of Sanity. Link to the page: https://store.steampowered.com/app/3752400/Menace_from_the_Deep__The_Rift_of_Sanity/ You can read more about The Rift of Sanity in the previous devlog posts on Steam or directly on the DLC page. But the most important highlights of The Rift of Sanity are a brand-new playable character and the fourth act of the game — featuring entirely new enemies, increased difficulty, and a unique gameplay experience that sets it apart from the rest of the game. Release Date The estimated release date for the DLC is June 25–26, 2025. All new game content is already complete, and the DLC will soon enter the testing phase. Stay tuned for further development updates, and don’t forget to add The Rift of Sanity to your wishlist!
- Devlog #3 - 11 May 2025
Outer World I'm happy to announce that work on Act 4 of the game is almost finished. The fourth act, titled "Outer World," from the upcoming DLC The Rift of Sanity, features a bunch of new enemies and a set of brand-new combat locations. This game act will be pretty hardcore even for players who are well familiar with the game’s mechanics. Since this act is narratively set beyond the Earth, there won’t be any travel locations like the Motel, Museum, or others. That means the set of non-combat travel locations in this act will be completely different. DLC Development Progress Alongside the new hero, Act 4 has been the most content-heavy part of the expansion. Considering that both the new hero and the new act are now finished, it's safe to say that roughly 70% of the work is already done. In addition to the new travel locations for Act 4, the expansion will also include a new travel loca…
- Version 1.14b - 2 May 2025
Critical issues with Asian language localizations in generating card and inventory item descriptions have been fixed.
- Version 1.14 - 25 April 2025
I'm happy to announce that just a few minutes ago, version 1.14 of the game was released! This update features significantly improved translations. The algorithms used to generate descriptions for cards and inventory items have been completely overhauled, and professional translators were brought in to handle the localization. So from now on, playing should be much more comfortable and immersive. But that’s not all — the new version now includes support for Turkish and Brazilian Portuguese languages. So don’t wait, dive right in! In addition, parts of the user interface have been reworked, and a few minor bugs have been fixed. If the language you’ve been playing in had issues with awkward or broken translations, be sure to give the updated version a try. Not every tiny issue has been fixed — in some cases, the game’s code simply doesn’t support complex grammar structures — but overall,…
- DLC Devlog #2 - 15 April 2025
Introduction The first small devlog gathered quite a bit of attention, so I can't resist sharing my latest progress. I’ve finished working on a new playable character who will be available in the upcoming DLC. I won’t reveal too many details to keep the mystery alive, but I’d like to share a few insights. What’s New? The new character is Abomination – a half-monster, half-human being. At the beginning of each turn, Abomination randomly shifts into one of three forms, which significantly impacts turn-by-turn tactics. However, this character can also change forms during their turn using cards and abilities. Abomination has a unique stat called Humanity, the mechanics of which I’ll keep secret until the DLC release. All 50 of the new hero’s cards are already fully completed and balanced. However, at this stage, I won’t be revealing their effects. Next week, I’ll begin work on creating a ne…