- It's Here! (Cargo OST & Giveaway) - 30 October 2025
It's finally here! The Cargo OST (Our Days) is on Steam! This is the soundtrack I'll be using in the Remastered update along with a few others. Note: I am dogshit at making music. So it's not gonna be the best.On another hand, my birthday is next week! I'll be 17 on November 5th. And to celebrate I'll be giving away 15 Steam keys for Cargo! You can join the giveaway on the Voidfall Discord.I'll be pushing an experimental version of the Remastered update sometime late next month. So look forward to that!I hope yall enjoy my dogshit music. And have fun and happy gaming!
- Cargo Official Soundtrack! - 21 October 2025
Hi!!!! I'm very happy to announce that after weeks of trying to get my FL Studio to work and finishing publishing on Steam, the page for the Cargo OST is now available to wishlist!! You can view it here or by visiting Cargo in the library.I'm only planning on pricing it for a dollar or two, so I'm not wasting y'all's money LMAO.But anyways, it should be available in the coming day(s), so keep a lookout for that :3
- Check out our socials! - 21 August 2025
Make sure y'all check out our socials to view the latest Cargo news, teasers, and more!XDiscord
- Cargo: Remastered Development - 15 August 2025
Hi. Most of this will be copied over from X. I have started on development for the next Cargo update. Cargo is getting a total makeover. New movement, new vehicles, new models, new everything. This update will take some time. I'm completely remastering it in a new project, rather than the current Unity project. I'm also upgrading engines from Unity 6 to 6.1 just for LTS. Have fun and happy gaming.New MovementI've been working on making the new movement system similar to Half-Life 2. It also uses some movement audio from HL2 as a placeholder.New VehiclesI've also added a new vehicle system. Small ships, Container transporters, and more. Still working out some kinks and bugs, but so far it's going pretty well.TestingIf you want to play-test the new update once I have a stable build, you can join the Branch called remastered-testing in the Betas tab of the Cargo properties.Have fun and hap…
- Update 0.2! - 16 June 2025
Hi! This is the first major update I've made since returning from my break. I spent a few days working on all these changes, so I hope you enjoy them!VERY IMPORTANTTO PLAY THIS UPDATE, YOU MUST DELETE YOUR SAVE FILE. THIS CAN BE FOUND IN C:\\Users\\ \\Documents\\Cargo\\Saves. IF YOU DO NOT DELETE YOUR SAVE, THE GAME WILL NOT FUNCTION (This is not intentional)ChangesAdded inventory system (very big!!)Added new tools and resources (not usable yet, but will be in the future!)Fixed save system (A few small bugs)Added new data to saveFixed XP gain (XP is now more difficult to get, hopefully)Added sleeping and beds (To sleep, it has to be past 18:00, there currently is no clock, but I'm planning to add that next update)Reporting BugsIf you wish to report a bug to me, join the Discord by clicking the button below and fill out a report in #bugs.Click to joinSuggesting Changes/FeaturesYou can su…
- Experimental Update 1 - 6 June 2025
Hi! I've decided to push out the first experimental update on the Experimental Branch.If you would like to try it out, you can do so in the Betas tab of the properties page of Cargo.This update is now available on the default branchVERY IMPORTANTTO PLAY THIS UPDATE, YOU MUST DELETE YOUR SAVE FILE. THIS CAN BE FOUND IN C:\\Users\\ \\Documents\\Cargo\\Saves. IF YOU DO NOT DELETE YOUR SAVE, THE GAME WILL NOT FUNCTION (This is not intentional)ChangesAdded animations to the player model, including grabbing and dropping. (I WAS SO EXCITED FOR HOW IT TURNED OUT SO ENJOY!!!)Added day/night cycle along with custom skyboxAdded more shop items (Speed Shoes, Stamina Soda)Added a map (Open with M), this should make it easier to find Customer locations.Removed Minimap in favor of the mapAdded Customer icon to map (When you collect a package or grab one from your backpack, it will create a blue icon o…
- Progress & Status - 4 June 2025
Hi! I'd like to say that development for Cargo is back underway. VERY slowly though, while I recuperate from the events of the past month. Anywayyyyy, Progress Tracking I have recreated the Trello board for progress on Cargo. If you would like to view it, click here. Suggestions If you would like to suggest a feature that isn't already in the game or on Trello, fill out the form by clicking here. Finally Thank you to everyone who has actually been supporting my game and its development. Thank you for believing in me when I didn't even believe in myself. I know there have been some speed bumps, but we're back on the road. For the foreseeable future, no one outside of my IRL friends or family will be joining development. I have learned a tough lesson. I will also not be relisting the Steam page until June 25th (It could take longer cause Steam takes forever to reply to support tickets yky…
- A status update - 27 May 2025
Hi. I like to start off by saying that this break/delisting isn't forever. I'll continue development sometime in the future when all of this has calmed down, maybe around the middle to the end of July. Have fun and happy gaming
- Update V0.1.1 Patch Notes - 4 May 2025
Added Minimap Added Physical Player Model Fixed Rotation on some houses causing them to float. General Bug Fixes
- Official OST - 1 May 2025
I am excited to announce that I have created an official OST that will be available on Spotify within the month. I've spent the last few days making the tracks (7 Tracks in total). The names for these are: Chill Chords Falling Behind Projects Salad (I couldn't think of a better name) Slash Atlantic All of these will be available on my Spotify (click here) under the Chords album. Happy Gaming!!
- CARGO IS RELEASE - 28 April 2025
I kinda overestimated how much time it would take to get Cargo release ready. BUT IT'S OUT NOW ON EARLY ACCESS. I honestly don't even know what to say with this. This has been my dream game to create, even though it's not fully finished. It is finished enough though that I think everyone would enjoy playing it. I plan to release multiplayer and several other features in the coming months, especially during the summer when I'm not busy with school. You can track my progress with the game on Trello here. If you want to suggest features or report bugs, join the Discord here. Happy Gaming!!!
- CARGO HAS BEEN APPROVED FOR RELEASE - 28 April 2025
It's official! Cargo has been approved for release by Steam and should be available for purchase sometime this week! I have poured so much time into this project and can't wait to get it out there for everyone to play. Just have fun! :3
- Our Progress (and when the next update is released) - 2 February 2025
I'd like to take a minute to talk about our progress in the game and make some announcements. The Future of Killswitch Games As you may know from my last post for the 2.0A update, I am a solo developer for Killswitch (my company). Not anymore, technically. I have started working with one of my closest IRL friends on map design and the story for Cargo. She is working under Killswitch Games but she is not working for me. I'd also like to announce that Killswitch Games is currently in the process of being renamed to Floppy Fish Studios. I'd like to focus on creating silly goofy fun games for everyone to play. And I think that the name Killswitch is too... Violent? Especially for the type of games I work on. When should you expect Cargo to be released? I plan to release Cargo sometime during the summer this year at the earliest, this could extend into fall but it is unlikely. After the rele…
- V2.0A IS HERE! - 29 January 2025
I'm happy to announce that V2.0Alpha is finally out! As you may have seen from the thumbnail, we have added ALOT. For beginners: Missions The main element to Cargo. Will, the missions NPC allows you to accept or decline missions to collect. The Grid System Allows you to easily locate packages. Since we used Facepunch.Steamworks for Steam integration, we thought it would be fitting to use a similar grid system to Facepunch's own game, Rust. The Shop The shop allows you to buy fuel, wood, or power-ups such as: Quickfeet (Allows you to sprint) Longlegs (Doubles your movement speed and sprint speed if Quickfeet is unlocked) We are hoping to add alot more as time passes. I say we like I own a studio, so I have some kinda bad news. I am a solo dev. I am also a sophmore in high school, so I don't get alot of sleep or I sleep during the day which results in me not getting any dev work done. I t…
- V0.1.1 Update - 15 January 2025
V0.1.1 is the first public update I have created and pushed. And with that, I have added a few things. Note that this game is still very much in development so there is no current gameplay loop or anything like that, just some basic sandbox shit. Heres what I added: Added singleplayer Semi-fixed multiplayer bug that caused host to crash Enjoy the singleplayer while I fix multiplayer!