Full game metadata
| Field | Value |
|---|---|
| Steam app type | game |
| Steam App ID | 2645990 |
| Live current players | 0 |
| SteamPulse tracked peak | 0 |
| Live count (today's peak floor) | 0 |
| Price | No longer available on Steam Store |
| Free to play | No current Steam offer |
| Discount | Not available |
| Original price USD | Not available |
| Current price USD | Not available |
| Release date | July 2026 |
| Developer | Halo Games |
| Publisher | Halo Games |
| Owners estimated | Not available |
| SteamSpy owner estimate minimum | Not available |
| SteamSpy owner estimate maximum | Not available |
| Review type | No user reviews |
| Positive review percent | Not available |
| Positive reviews | 0 |
| Negative reviews | 0 |
| Total reviews | 0 |
| Steam recommendations | Not available |
| Achievements | Not available |
| Average playtime forever | Not available |
| Windows support | Yes |
| macOS support | No |
| Linux support | No |
| Parent game | Not available |
| Store URL | Not available on Steam Store |
Short description
Reject boring stat stacking! We've restructured the gameplay with limited talent resources—talent combinations are just as important as character selection! With 200+ items and 40+ pieces of equipment, what insane builds can you create? —Depth! Difficulty! And high replay value!
About this game
We’ve studied and drawn inspiration from the best in the genre. Our game delivers the mindless, frantic "mowing-down" action of Vampire Survivors, while retaining the deep build synergy found in Brotato. Taking it a step further, we’ve expanded the mechanical depth by heightening in-match randomness and rewarding players who master our complex growth systems. Compared to other Survivor-likes, our game leans heavier into its Roguelike roots, offering immense replay value. Demo Content: 200+ items 40+ pieces of equipment 50+ talents 14 characters 8 maps Full Version: 300+ items 60+ pieces of equipment 100+ talents 100+ characters 50+ maps Game Features: Special Talent Growth System The game's out-of-game progression system is closely related to the highest difficulty level the player can clear, ensuring that players always have a challenging yet manageable game experience when tackling the latest levels. The game still retains a certain degree of grindable out-of-game progression, allowing players to effectively reduce the game difficulty after repeated failures. Compared to purely numerical growth, the game's talent design focuses more on developing unique gameplay and mechanics. Unique Optional Difficulty Modules To complement the special talent system, the game's difficulty system, in addition to a mandatory main difficulty level, offers many optional difficulty modules that players can freely choose. Choosing more difficult modules will grant more talent growth. Players can build a customized difficulty level that suits them best through character, talents, and level characteristics. Differentiated Equipment Design The game's equipment design, through different growth curves and damage patterns, ensures that each piece of equipment has a different application period and is suitable for different situations. Players need to choose the most suitable weapon from dozens of pieces of equipment. The Choice Between Survival and Development The game's bosses drop a boss chest. Note! This chest can be upgraded. Initially, it takes 4 minutes to complete one upgrade. The chest can be upgraded twice, and each upgrade significantly increases the reward…
Supported languages
Simplified Chinese, English
