- Supporter Pack Release Discount - 17 September 2026
The Dead Weight Supporter Pack is now available on Steam!It’s a great way to support Klukva Games. The Supporter Pack includes the original Dead Weight soundtrack and an artbook dedicated to the game’s development.To celebrate the release, Dead Weight will also available with a 25% discount starting at 10 AM PST!
- Make The Most Broken Build to Win The Supporter Pack - 4 September 2026
Ahoy, pirates!Player gbljhub blew us (and Deradahn) away with a 102-damage attack in a single turn. If you can match, beat, or even get close to this record, you’ll win the Supporter Pack for free!Contest rules:Create the most broken build you can.Deal as much damage as possible to the final boss with a single attack.Send us a screenshot showing the damage number here: [email protected]’ll announce three winners on September 17.Good luck!
- Supporter Pack Releases on September 17th - 28 August 2026
September 17 marks the release of the Dead Weight Supporter Pack!It will include an digital artbook and a soundtrack featuring 13 original music tracks. To celebrate the release of the pack, Dead Weight will also be available at a discount!If you'd like to support your favorite indie studio, purchasing this pack is a great way to do it 😉
- Patch Notes — v1.0.3.4 - 21 August 2026
The second Dead Weight patch is now available!We’re continuing to read your reviews, discussions, and bug reports. Some larger tasks are still in progress, so in this patch we focused on the issues players mentioned most often: combat problems, global map behavior, hints, interface improvements, and several frustrating situations that could get in the way of a run.Thank you to everyone who shares feedback and helps us see the game not only from the inside of development, but also through the eyes of players. It really does affect the order of fixes and which tasks we prioritize first!You can tell us about problems or share what you’d like to see in the game in the Steam discussions and on our Discord server.Thank you for playing Dead Weight and helping us make the game better!Dead Weight — patch 1.0.3.4 Map and towns After unlocking the “STAGE II” meta upgrade, a flag button has been ad…
- A Closer Look at The Supporter Pack - 14 August 2026
For the last few weeks, our artists have been working on the Dead Weight Artbook, which will be a part of The Supporter Pack along with the official Dead Weight Soundtrack. This Artbook includes 186 pages of artwork and sketches created during the long development process of Dead Weight. It tells the story of how a small gamejam project turned into our first big game. The Supporter Pack release date will be announced soon.We are also testing a new patch. If everything goes well, it will be released next week. For now, take a loot at a small preview of The Artbook.
- Patch Notes — v1.0.2.3 - 31 July 2026
It’s been two weeks since Dead Weight launched! Since then, we’ve been reading your reviews and discussions, going through your feedback, and collecting and sorting bug reports, ideas, and suggestions.Thank you to everyone who took the time to tell us where the game trips up. Your reports help us find problems faster and understand what needs our attention first.Today, we’re releasing our first post-launch patch. We’ve fixed issues in combat and the interface, tidied up the map and events, made several balance changes, and worked on improving stability. There is still plenty more to improve and fix, so we’re not stopping here. More patches are on the way, followed by an update that will add new content to the game.Player ideas and requests are an important source of inspiration whenever we add something new to Dead Weight. So if you’d like to have a hand in making the game better, we’d…
- Last Chance to Buy Dead Weight With 25% Discount - 29 July 2026
Ahoy, pirates!We want to remind you that the release sale ends on 31st of July, so if you were thinking about buying Dead Weight, don't miss your last chance!The Skies are waiting!
- Upcoming Patch Preview and Some Stats - 24 July 2026
Ahoy, pirate! It has been one week since the release of Dead Weight, and we would like to share what we have been working on during this time. Our main priority right now is collecting feedback and responding to critical issues. We read reviews, discussions, comments, and feedback form submissions in different languages. All of this is gradually becoming a list of tasks for our first post-release patch. The good news is that the release build has been relatively stable. We did not have to rush into fixing things and urgently upload a new version during the first few hours. That is why we decided not to hurry with hotfixes: there is always a risk that quickly fixing one problem could accidentally break something else. Instead, we are putting together a prioritized set of changes, working through them, and then thoroughly testing the entire build. We are currently aiming to release the fi…
- 20k Copies and Development Roadmap - 23 July 2026
Ahoy, pirate!It's been a week since the release of Dead Weight. In just 6 days, Dead Weight has sold more than 20k copies! Just 3 years ago we couldn't even dream about it, and now we are here. We are truly happy to see you appreciating Dead Weight. Thank you for supporting us and helping to fulfill this dream. We couldn't do it without you! We've been saying this a lot lately, but we really mean it. To celebrate this huge milestone, we've prepared a roadmap to share with you and tell you about how we plan to support Dead Weight in the future. We've been closely listening to your feedback this past week, so we tried to put the things you've been asking us for. We will share more info on balancing and fixes in the coming days.If you have any questions about the future of Dead Weight - just ask!
- 24 Hours Since Release and Supporter Bundle - 17 July 2026
24 hours ago, we released our dream game Dead Weight, and we already have more than 100 reviews! Thank you! We couldn't even image achieving this without you, pirate.We're also closely listening to your feedback, so please, if you have anything to tell us, we welcome you to share it in the in-game forms or on the Steam forum. Together we will make Dead Weight even better!Some of the pirates have been wondering about ways to support us besides buying the game. So we are working on a dedicated supporter bundle. It will include the full Dead Weigh soundtrack and an art book with more than 100 pages of Dead Weight artworks that we made throughout the development process. Stay tuned!
- Dead Weight Is Out Now! - 16 July 2026
Dead Weight is finally here!Set up your sails and get ready to face the Ancient Gods! Play Dead Weight now!More than 3 years ago, we started the development of our dream game. Tens of thousands of hours later, it's finally finished. We couldn't be here without you, pirates. Thank you for your never-ending support and interest in our dream project. See you in the Skies!Feedback and bugsIf you've encountered a bug please report it here.Your feedback will help us make Dead Weight even better!
- Dead Weight Arrives Tomorrow! - 15 July 2026
Ahoy, pirate!Get your flying ships ready because Dead Weight arrives to Steam tomorrow!It will be a huge day for us, and we can't wait to share Dead Weight with our fans who have been supporting us throughout 3 whole years of development. See you tomorrow
- How Much Will Dead Weight Cost? - 10 July 2026
Ahoy, pirate!Some of you have been asking us about the price for Dead Weight. Well, we are ready to answer!Dead Weight will cost $12.99 with a launch discount of 30% it will be $8.99. And of course there will be regional prices to make the game more affordable for the players from all around the world.
- Get Ready to Face The Ancient Gods on July 16th with Dead Weight's Release - 24 June 2026
Ahoy, pirates!Get your flying ships ready because Dead Weight is coming to Steam on July 16th, 2026 at 18:00 CEST.4 playable characters;3 regions with unique enemies;3 mighty bosses;3 Ancients Gods with questionable morals;hundreds of weapons and skills;endless tactical possibilities;All this and many other things will be waiting for you on July 16th! GET READY TO FACE THE ANCIENT GODS!Today we will also be updating the demo to match the full game. Please note that with this update your old demo save files will be wiped.
- Playtest Is About to Close - 22 May 2026
Ahoy! We are back from our small vacation and ready for the last push before the release.To focus on the upcoming release, we plan to close the playtest. It's been open for quite some time, and we got tones of feedback from you. It helped us A LOT! Thank you!The playtest will remain open until the end of the next Monday. So if you haven't played it yet, don't miss your last chance!
- Upcoming Playtest Update - 1 May 2026
Ahoy, pirates!As promised, today we will tell you about all the fixes we've made for the playtest. These changes will arrive next week.Here are the changes:Updated item balance and the madness mechanic. The logic for spawning corrupted units has been changed based on the current madness level.Item drops now also depend on the madness level. Boss battles now reward items one tier higher than the current region.Fixed an issue where two events could trigger at the same time, such as a pirate attack and drifting. Pirates and the minion will now wait for their turn ;)Fixed a bug where units could lose their skill panelFixed incorrect dialogue issues in the templeFixed an issue with stun animation displayFixed an issue with dash skills where push direction arrows were displayed incorrectlyFixed an issue where control was not passed to the next squad member if the main character was stunnedFix…
- News and Future Plans - 24 April 2026
Ahoy, pirates!This iteration of playtest has begun 6 weeks ago, March 13th.During this time 2866 unique players have traveled across the Skies in the playtest, 3163 did it in the demo version of the game. And 658 of them have also submitted their feedback. Thank you all!Right now we are working on hotfixes and multiple balance changes for the playtest. We will share more info on these in the next week.The playtest will be open for 2-3 more weeks. After that we will focus on the release!Stay tuned!
- Dead Weight Dev News & Demo Update - 10 April 2026
Ahoy! One more week has passed and we can't wait to tell you about a few new things we've been working on.FatigueWe are planning to change the fatigue mechanic. We aren't really happy with its current state, since it limits the player a bit too much. So we are looking for ways to make it more fair while still maintaining its main function.DemoOur demo is due an update. Soon we will bring most of the new features from the playtest to the demo. We also plan to update English and Chinese localization, so more players from around the world can enjoy Dead Weight!That's it for today! Stay tuned for further updates and don't forget to rest if you don't want to meet the Gods!
- About The New Movement System - 3 April 2026
Ahoy!Last week we mentioned UI updates. Today we will tell you about the upcoming movement system updates.So, do you remember how it used to be? You choose the movement skill and pick a tile that's within your movement radius. Rinse and repeat for every energy point that your character has. Well, we are changing that.After the update:movement will be your default skill;it will be chosen automatically after cancelling any other skill;movement indicators will be visible on red tiles. You will know if you are stepping in danger;it will be possible to use 2+ energy points in one movement action;clicking on an enemy will reveal their movement radius.All these features will be added in the next playtest update in a few weeks. In the meantime, apply for the playtest and stay tuned!
- Playtest: What's Next? - 27 March 2026
The playtest has been live for almost two weeks now.More than 1500 players took part in it, with an average playtime rising up to 1.5 hours after the addition of the second region. One out of five players left their feedback in our special form. And we are really grateful to those who did it! If you haven't left your feedback yet, we encourage you to do it. It will help us a lot!So, what's next? We want to run a few more tests. Right now we are working on some big changes to UI and UX. Soon we will update the playtest so you can take a look at these changes and tell us what you think about them.Here is a small preview