Full game metadata
| Field | Value |
|---|---|
| Steam app type | game |
| Steam App ID | 2649090 |
| Live current players | 0 |
| SteamPulse tracked peak | 1 |
| Live count (today's peak floor) | 0 |
| Price | $4.99 |
| Free to play | No |
| Discount | 0% |
| Original price USD | $4.99 |
| Current price USD | $4.99 |
| Release date | Nov 9, 2023 |
| Developer | Karbeyaz Game |
| Publisher | Karbeyaz Game |
| Owners estimated | Not available |
| SteamSpy owner estimate minimum | Not available |
| SteamSpy owner estimate maximum | Not available |
| Review type | 1 user reviews |
| Positive review percent | 100% |
| Positive reviews | 1 |
| Negative reviews | 0 |
| Total reviews | 1 |
| Steam recommendations | Not available |
| Achievements | Not available |
| Average playtime forever | Not available |
| Windows support | Yes |
| macOS support | No |
| Linux support | No |
| Parent game | Not available |
| Store URL | https://store.steampowered.com/app/2649090/ |
Short description
A fast paced and combat oriented 2D platformer. Use multiple weapons and create multiple elemental reactions to efficiently eliminate your enemies. Experience a short story about your origins and try getting the best score possible in the arcade mode.
About this game
SANGI is a fast paced platformer, merged with an innovative combat system. You can choose to experience a very short story, or jump into the arcade mode to get the best score that is possible. It's focus lies on it's combat systems and how every mechanic blends in with each other. Combat System This is the focus of the game. You have 4 different weapons, each with 3 different abilities. These abilities use their assigned color bar. Everytime you damage an enemy, there's a big chance that they will drop an orb. This orb comes in 3 colors and fills the corresponding color bar a lot and others a small amount. Here's the catch , it fills all bars and other weapons' color bars, even if its a small amount. You can activate the ability even if it has a really low ability color bar. If you activate an ability with a really low color bar, it results with it being less effective. For example, a shield ability mitigates a really low percentage of incoming damage with a low bar, and a damaging ability deals less damage with a low color bar. In this example above, we chose to catch the particles with the first and third weapons. To do this efficiently, we chose to use the Compaction reaction, which happens when air and fire statuses cancel each other, and it spawns an orb particle that can fill the color bars. You can see how 2 and 4 weapons' color bars are similar since we didnt catch these particles with those weapons. Since every bar has some charge, you can activate every ability you have. Combat System: Abilities There are 12 abilities in this game. Some abilities have really unique activating conditions, and some abilities are extremely simple to use. For example, water weapon's second ability (or, it's green bar ability) activates a drawing field . You can draw a straight line to create a slash at the position. Or, you can draw a special symbol to create a water ball trap that detones after a while, dealing damage and applying water status to enemies, which you can vaporize twice with your fire weapon, because it applies 2 instances of water status! Before vaporizing your hits, you can activate the second ability of air weapon to buff your normal attacks, dealing eve…
Supported languages
English
