- WILDSITE is joining the Steam PvE Survival Crafting Fest! - 30 August 2026
The Wildsite Demo will be playable all week long. Crash-land on a plasma planet, build your base, shrink it and try to survive either solo or in online co-op with your friends (so you have someone to blame when things go completely wrong).When: August 31 – September 7 (10 AM PT)Modes: Single Player & Online Co-opDownload the demo on our Steam page, team up, and let us know what you think. See you out there! 🚀
- Wildsite: Multiplayer is here! - 16 July 2026
We've been locked in the dev cave for the last three months, surviving on coffee, pure determination and maybe a few too many IPAs. Today, we are incredibly excited to bring you the biggest milestone yet for Wildsite.Your friends can now join you via a code (upper-left corner of your screen) and play alongside you. Now you can find out who is actually good at surviving and who is there to just steal all the Cooked Meat from your Storage Box 200.📢 We Need Your Feedback!Since this is our first major multiplayer release, we expect some rough edges. Please hop into our Steam Community Hub or Discord to tell us what's working or broken. Your feedback is what will help us make the game rock-solid.Below is the massive breakdown of everything we've built, optimized, and fixed over the last 3 months.🌐 Online Co-op & NetworkingCode Join: Quickly host a game and have friends join directly using…
- WILDSITE: Demo v0.605.07 - 8 May 2026
🆕 Features & Improvements: * Introduced a new hint and tutorial system within UI menus for new players* Added a new task that triggers after crafting your first \* Added a hotkey \ to quickly open the Building menu when having the \ equipped* Added new UI messages for various player actions to improve game awareness and feedback* Reduced the chance of enemies performing slide attacks* You can now choose your spawn location when using a Replica (Spawn in place or at a Station)* Added new icons across the UI and added icons to tasks for better visual guidance* Revised several item descriptions for better clarity* Added text labels next to status effect icons for easier identification🛠️ Fixes: * Fixed an issue where the "Press E" prompt would occasionally fail to appear* Fixed a bug that allowed players to press Space or Ctrl while in the death state* Fixed an issue where the "Revive" UI…
- WILDSITE: Demo v0.603.24 - 24 March 2026
🆕 What's New: * Layout changes to crash-site* Small visual changes to crash-site* Added reverse camera option in Menu* Changed Second chance to not be so far off the body* Changed Animals slide attack by -40% chance🛠️ Fixes: * Fixed an issue where some UI text remain on Keyboard input when switching to controller* Fixed an issue where death screen was too dark* Fixed an issue on lakes underwater volume not activating🐛 Known Bugs (working on them): * Move-on-mesh system: Still requires further refinement.* Cave Lighting: Not currently functioning as intended.* River Textures: Issues appearing at night, closely related to the lighting bugs.Cheers, The Dev Team
- WILDSITE: Demo v0.603.07 - 9 March 2026
IMPORTANTWarning: Because of the extensive rework to the quest and resource systems, old save files are now corrupted and will no longer work. We sincerely apologize for the lost progress. We are currently working on a more robust save system for future updates to prevent total corruption when we push major changes.🆕 What's New: * Graphics API Overhaul: The game has been upgraded to DirectX 12 on Windows (replacing DX11) and Vulkan on Linux for better modern hardware utilization.* Environmental Optimization: New trees, grass, and bushes designed for better performance.* Prologue Tweaks: Refined the first 5-10 minutes of the ship sequence.* Unity Engine Upgrade: Updated from Unity 6.0 to Unity 6.3, granting an immediate ~7% FPS increase.* Systems Rework: New respawn system and death mechanics, including the Replication Station.* Multitool Crafting: You can now craft basic recipes direct…
- WILDSITE: Demo v0.512.19 - 19 December 2025
We are excited to roll out a major stability and quality-of-life patch focused on improving performance across the board and making huge strides toward full Steam Deck compatibility. We've tackled numerous bugs and added features that should make your survival a bit less frustratingBOB: Attention. I have implemented a large volume of code changes. This should drastically reduce your opportunities to blame the system for your own failures.🆕 What's New: 🆕 * Camera and player movement redesigned to feat controller use* Removed death animations on animals* Added new destroy effect on animals death* Added overheating chance on Multitool and plasma/laser weapons* Multitool lasers can do damage (1dmg/s) to animals and enemies; use it as a last resort* Warning messages now make a sound and stay longer on the screen* UI redesign on Level up and Quest completed* Added general controller compati…
- WILDSITE: Demo v0.512.03 - 3 December 2025
For Steam Deck users: We ordered a Steam Deck on December 1st, to make it Steam Deck Verified and optimized it further for low-performance devices. (we'll keep you updated)🆕 What's New: 🆕 * Player HP increased after the tutorial is over* Radiation over time, from animals got nerfed* A jumping puzzle was created for alternative route (shortcut) for \ task* Added a more descriptive message to Sequenced Replica (reinforced the fact that the Replica needs to stay in the Replication Station)* Added formula that includes Player level to calculate damage done by Radiation/Poison/Fire* Added Death message if no Replica found in Replication Station "You don't have a \ in any \. Return to Menu to load your last save."* Added ClientDisconnect message and Return to Menu button* Replication Station UI enhanced* Added sounds when drawing weapons or Multi-Tool* Force unequip on weapons if Player sta…
- WILDSITE: Demo v0.511.30 - 2 December 2025
We sincerely thank every single person who takes the time to play the game and leave a constructive review. Your feedback is absolutely essential for us as we continue development!For Steam Deck users: We ordered a Steam Deck on December 1st, to make it Steam Deck Verified and optimized it further for low-performance devices. (we'll keep you updated) 🆕 What's New: 🆕 * New and final quest was added, for the demo release * PlasmaStorm: a new weather disruption event * Shelter: a new system where you can hide from wheater was implemented * Bob: new dialogues added * Integrated plasma fog * A new "cave"(hole) was added for story reasons * AI: Enemies - changes where made to make them weaker and less agresive * New animations on player were added after the tutorial * QOL: new button - return to menu (make sure you avoi this scenario: return to menu -> load game (sometimes corrupts your sav…
- WILDSITE: DEMO LANDS TOMORROW! - 30 November 2025
This is it. Your unscheduled arrival on the plasma-soaked planet begins TOMORROW: DECEMBER 1st!The Wildsite Demo will be live on Steam on December 1st (07:00 UTC), featuring the first 3 hours of brutal, unforgettable gameplay.Bob says you've kept him waiting long enough.Cheers,The Dev Team
- DEMO RELEASE: First Week of December 2025! - 5 November 2025
We want to sincerely thank everyone who has been patiently monitoring our signal since our last update. We mentioned we needed time for final polishing, and our focus has been 100% on ensuring that your first crash landing experience is as brutal and unforgettable as possible.The Demo is Landing: First Week of December 2025!Mark your calendars! The official Wildsite Demo will be released during the First Week of December 2025.This is not a drill. Bob requires your immediate and sustained attention. What to Expect in the Demo:The demo contains the vital first 3 hours of core gameplay. You will:Experience the Crash: Start right where your improbable survival story begins, surrounded by the wreckage on the plasma-soaked planet.Meet Your AI: Re-establish communications with Bob, your sarcastic, yet critically necessary, AI companion.Master Primitive Crafting: Learn to gather essential Wood,…
- 1.5 Years of Silence... and a Whole Lot of Plasma! - 2 October 2025
Hey everyone,It’s been a while! We know you’ve been patiently (or perhaps not-so-patiently) waiting for an update. Over the past year and a half, the game has been evolving... a lot.As a small team, it’s tough to keep shouting about every little change when the foundations are still shifting. So, to finally pin down our ideas and visual direction, we decided to go radio silent until we were absolutely sure about what we were building.And now? We’re sure.A New Look: From Low-Poly to StylizedThe most obvious change is the graphics. We’ve moved from a bare-bones low-poly look to a much richer, stylized aesthetic.Bob cuts in: "Ah, yes, 'stylized.' That's AI-speak for 'We finally made it look like a game instead of a bunch of brightly colored cubes.' Don't worry, the planet is still 100% full of plasma, which is all that really matters."Don’t panic about performance, though. We’ve kept a str…
- A Year in Review: 2023 and the Development of Wildsite - 15 January 2024
The year 2023 marked a significant turning point in my life as I took the leap of faith to pursue my lifelong passion for video game development. After 12 years of dedicated service as a web developer, I decided to step away from the familiar path and embark on a journey into the uncharted territory of game creation. This decision was driven by an unwavering love for games that has been a constant presence in my life since childhood. My passion for gaming ignited early on with the iconic Prince of Persia from the DOS era. From there, I delved into a diverse range of genres, immersing myself in the vast landscapes of MMORPGs like World of Warcraft and Guild Wars 2. Strategy games such as Starcraft captivated my strategic mind, while survival open-world titles like Raft, Ark, Valheim and Icarus held a special place in my heart. These games sparked my imagination and fueled my desire to cr…