Moons That Belong news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Steam app typegame
- Steam App ID2649280
- PriceNo longer available on Steam Store
- Release dateTo be announced
- Developerv4.games
- Publisherv4.games
- Parent gameNot available
Genres: Strategy, Early Access
Company pages: Developer: v4.gamesPublisher: v4.games
No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.
Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer
Moons That Belong Steam news
Moons That Belong news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Feature showcase: Tutorial - 16 September 2026
Hey! It's been a while since the last update! After Next Fest, I wrote about how much the game needed a proper introduction to its controls and mechanics. Today, I'd like to show you the new guided tutorial in Moons That Belong! You start with your home system, Solara, on a small training map. Each lesson gives you something to try, with objectives and visual guides showing where to send your fleets and which controls to use. Here's what it teaches: Moving around the map and reading a system's population and production. Sending fleets to survey and claim new systems. Deploying half your units so you can keep a reserve behind. Setting up supply routes through several systems, cancelling them, and restoring them. Defending against an incoming attack and sending a group of fleets to capture an enemy system. Understanding battle damage and resupplying the territory you have captured. This i…
- Thank you! - 21 October 2024
Hey there, everyone! I would love to thank you all on behalf of v4.games for trying out our little demo for Moons That Belong! We're incredibly thankful for all the feedback and that you found time to try it out! The Next Fest has given us an excellent lesson and helped us understand better how to improve the game even further. We have a list of key points we will try to address within our game moving forward, and we are committed to making these improvements: Tutorial campaign and play instructions: Unfortunately, we did not manage to get any decent form of tutorial into our game, so you've been met with fundamental hints displayed and no instructions on how various mechanics work at all. Such a state doesn't seem right, and we aim to change it. Our goal is to ensure mechanics seem simple enough to understand and that anybody can hop in and go through onboarding missions to get settled…
- Demo Patch #4 - 17 October 2024
Changelog: AI rebalancing pass: Attack chance has been reduced and their reaction time increased.
- Feature showcase: Systems outliner - 3 October 2024
Hey! I'd like to show you a brand new UI widget that just got implemented in Moons That Belong: The systems outliner! It allows you to have a better control over your systems and makes it easier to spot if any of the systems are currently under fire or just overcrowded. The list of features: Outliner lists out all their systems with their current units/max units and production/max production cap values. In case there's something going on within your system besides unit production, the outliner will show you a trait icon and the border will flash for you to notice. Ability to sort systems by various stats or properties. You can click on system's portrait to jump to it. This is a screenshot of the UI from my recent gameplay session: With all that, I'm sure you've noticed systems have names now. Would you like to see how these look like on the map itself? This has been exciting to work on,…
- Demo feature freeze - 29 September 2024
Hey, Demo features will now be frozen and any subsequent updates will only be made to the upcoming (release date TBA) EA release. We will still provide patches for bug fixing and performance improvement purposes. And with that, I'd like to share some news for the EA version: - Devastation now affects prod cap, max units and attrition (from 60% onwards) - Visual pass for devastation - Reworked core production code entirely (no balancing changes) - Improved the battle system so that battles close to a system affect its devastation stat - Small AI pacing improvements
- Demo Patch #3 - 28 September 2024
Changelog: - AI activity is now tied to the game speed (makes the game more challenging and dynamic on higher speeds)
- Demo Patch #2 - 27 September 2024
Changelog: - Improved AI balancing (increased the difficulty of the Warmonger AI) - Fixed Fog of War not being enabled on quicksave load
- Demo Patch #1 - 27 September 2024
Changelog: - Introduced a new Star Quality setting to improve game performance on low-end devices. - Fixed 1 game crash. - Small optimisation improvements.
- THE DEMO IS OUT! - 27 September 2024
Hey! The demo for Moons That Belong has just been released! I hope you will enjoy the experience! Visit the store page to download it now.
- Build AF9F8C3 - 16 August 2024
Patch Notes ai placement reworked ai rebalancing pass ai defensive strategy implemented autosave system main menu rework bugfixing multi-system rectangular selection platform layer improvements code refactor
- Tech deep dive: The engine behind Moons That Belong - 7 August 2024
Behind the Scenes: The Engine Powering Moons That Belong Welcome to our development blog for "Moons That Belong". Today, we're pulling back the curtain to show you the technology that's bringing our game to life. Let's take a look at the V4K engine and how it's shaping our development process. V4K Engine: The Heart of Our Universe At the core of "Moons That Belong" is the V4K engine, a powerful tool we've customized for our game. Think of it as the foundation of a house - it's not something you see directly, but it's crucial for everything else to work properly. What Makes V4K Special? It's Lightweight: V4K is designed to be small but mighty. This means our game can run smoothly on a wide range of computers. It Works Everywhere: Whether you're on Windows, Mac, or Linux, V4K has got you covered. It even supports web browsers! It's a Swiss Army Knife: V4K handles everything from graphics…
- Visual pass #1 - 25 July 2024
- Patch: Game Speed control - 25 July 2024
Implemented a global speed control widget. You can also pause the game if you want to go on a break.
- Hotfix #1 - 25 July 2024
Fixed fullscreen behavior on alt+tab. Music volume starts at 50% by default now.
- Path to Next Fest! - 24 July 2024
Hey there! We're excited to showcase our demo publicly on the upcoming October's Steam Next Fest! We can't wait for you to try it out! Demo release contains a skirmish battle mode with randomly generated galaxy and AI opponents waiting to conquer it. The introductory campaign will help you get immersed into the role of an imperator, expanding moon by moon! Our team is super small (2 developers working on this game part-time) but that doesn't stop us from exploring more fun ways to expand the demo, so expect more news soon! (oh still no moons, sorry!) Until then, Dominik from v4.games!
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 17 October 2024 | Demo Patch #4 | 6212244583174960231 |
| 2 | 29 September 2024 | Demo feature freeze | 6339469370194221648 |
| 3 | 28 September 2024 | Demo Patch #3 | 6339469370188380390 |
| 4 | 27 September 2024 | Demo Patch #2 | 6339469370185867234 |
| 5 | 27 September 2024 | Demo Patch #1 | 6339469370185608331 |
| 6 | 16 August 2024 | Build AF9F8C3 | 6909171012600200985 |
| 7 | 25 July 2024 | Visual Pass #3: Ambient skybox color | 5963413094349416455 |
| 8 | 25 July 2024 | Visual Pass #2 | 5963413094348449384 |
| 9 | 25 July 2024 | Visual pass #1 | 5963413094347912457 |
| 10 | 25 July 2024 | Patch: Game Speed control | 5963413094347142416 |
| 11 | 25 July 2024 | Hotfix #1 | 5963413094347005279 |
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