- Minor update for crashes because of Discord - 1 October 2026
Bug FixesDiscord integration has been disabled so errors related to Discord should not happen.
- Episode 5.2 - Summary - 26 September 2026
Hey everyone!It’s been a week since the release of update 5.2, so I thought it was time to say a few words from my side. After every update, I read all of your comments wherever I can find them. I try to learn from them, take useful feedback, and implement it whenever I feel it makes sense, but I also try to ignore things when I believe they should simply be ignored. What I mean is that I’m doing everything I can to meet your expectations and improve the game we are making with passion, but at the same time, we are making it our way. We have our own vision for SoD, and we are not going to let ourselves be pushed around or change everything just because someone doesn’t like a particular decision.That’s enough for the short introduction. I was very curious to see how you would react to the latest update, and honestly, I wasn’t disappointed. Apart from all the usual comments about “waiting…
- Keyboard accessibilty and WASD support - 21 September 2026
Bugs FixedUniversity Restroom scene issues have been fixed.Hiding interface during the multi view animation screen will now still show the selected animation. FeaturesPole minigame now supports WASD. Change this in the settings screen.Pressing Enter while in the multi view animation screen allows the gameplay to proceed.Pressing 1-5 numbers while in the multi view animation screen allows to switch between the five available animations.
- Steps of Debauchery - Episode 5.2 is live! - 20 September 2026
The fresh new episode 5.2 is now available and within your reach!I also to thank you for your support. You’re amazing! Have fun and don't forget to share your feedback!Here you can find the full Change log.A small summary in numbers:Over 30,000 new words in the script (around 33,000 to be more precise). For comparison, Episode 5.1 had around 24,000 words, Episode 5.0 had around 27,000, and Episode 4.2 had around 17,000.Almost 3,000 new renders (around ~2,950). Episode 5.1 had around 2,000, while Episode 4.2 had around 1,400. On top of that, there is a lot of new UI, expanded features, and the beginning of a completely new location.A huge amount of new animations, probably a record amount compared to previous updates.*Restart the Steam client, or verify the files if the update doesn't start right away.
- Episode 5.2 - Change Log - 11 September 2026
Hi everyone!There is a little over a week left until the new update, so it’s time for a big update summary. A few numbers, some information about what you can expect, a couple of renders, and a short look at what comes next.A small summary in numbers:Over 30,000 new words in the script (around 33,000 to be more precise). For comparison, Episode 5.1 had around 24,000 words, Episode 5.0 had around 27,000, and Episode 4.2 had around 17,000.Almost 3,000 new renders (around ~2,950). Episode 5.1 had around 2,000, while Episode 4.2 had around 1,400. On top of that, there is a lot of new UI, expanded features, and the beginning of a completely new location.A huge amount of new animations, probably a record amount compared to previous updates.As you can see from the numbers, each update has been getting bigger than the previous one. This is even more noticeable if we compare it to the early upda…
- Episode 5.2 – Development Update & Release Dates - 21 August 2026
Hi everyone!Today it’s finally time for the post you’ve all been waiting for - the announcement of the new Episode 5.2 release date!But before we get to that, I want to give you a quick summary of the work, say a few words (again) about why everything is taking so long, and explain what our next steps are.Everything 'around' the update is already finished. Right now, we’re working on the final scene, and I think we’re somewhere around the halfway point. We still have around 200 renders to make, plus the final animations. I think we should be able to finish this in the next 2–3 weeks and then carefully check if there’s anything else left to do.After that, we move to the final translations, music, sounds, SFX/VA for the animations, some missing UI elements (which we can’t finish yet because we also need the final scene for them), and finally testing, fixing and removing bugs.To be honest,…
- Episode 5.2 - Current Progress - 31 July 2026
Hey everyone!Time for the last big progress update before the new release. This means we're on the final stretch, but it also means there's still a little over a month left before the update is out. As I mentioned before, we're aiming for the first half of September.One question keeps coming up, so here's the answer for everyone: these large monthly progress updates are free and are posted on both Patreon and Steam. If you'd like to see behind-the-scenes content, work-in-progress shots, and other extras, those are posted every week for subscribers.Now, let's get to the progress update.As you can see, we're almost done with the graphics. We're currently rendering the last animations, but we still have one final scene to create, plus an alternate version of other scene.Alternate version? So, new scene is currently my favorite in the game. I know many of you said your previous favorite was…
- Episode 5.2 - Current Progress - 26 June 2026
Hi everyone!It's been a while, so it's time for another progress update.As you can see in the image above, we have finished writing all the scripts and making the final text changes. This means the new scenes will soon be sent to our translators so they have enough time to prepare all language versions for the release. We have also made good progress with renders and animations.We have finished creating all the renders for the side content coming in the next update, including the final pole dance level and the new bar customer interactions. These interactions are much bigger than we originally planned and required over 700 renders and many animations. Besides that, we have already completed around half of the main scenes we want to add.I won't repeat everything from the previous posts, but if you want to know more about what's happening behind the scenes, you can find more details in ou…
- Episode 5.2 - Current Progress - 29 May 2026
Hey everyone!Today I’d like to share a little more with you and reveal a few things about what’s coming. Since we’re getting closer to the biggest moments in the game, and we still plan to release the full version by the end of 2027, we’ll slowly start showing more of what’s ahead - of course, without major spoilers.But before that, let’s start with a quick progress update.We’re almost done with the scripts for the new Episode 5.2. There’s only one extra scene I still want to add, plus a few character dialogues that need some improvements. We’ve already completed nearly 40% of the renders for the new episode, including a huge new activity in the bar and almost three full scenes.From now on, every new episode will be bigger than the previous ones, so development time will naturally get longer - but more on that in a moment. As for coding and testing, there’s not much to say there right n…
- Episode 5.2 - Current Progress - 9 May 2026
Hey everyone!It’s been a while since the last big update. I posted two smaller summaries of our work recently, and I’ll try to keep doing those regularly now - smaller updates every Friday, and bigger ones like this about once a month. So, I’d like to share a few things with you. Let’s start with the overall progress.As you may notice, we are now halfway through writing the script for the new episode. Of course, the whole concept was planned a long time ago, and we already know exactly what we want to show in Episode 5.2. Right now, we are working on all the dialogues and the cheeky details.When it comes to coding and testing, we’ve probably fixed all reported bugs already (but if you still find something, feel free to let us know). As mentioned in the smaller Steam updates, we added information about the end of each storyline/episode, so everyone knows where the unlockable content ends…
- EP 5.1.0425 - 25 April 2026
* Fixed Sauna returning to title menu when accessed in the morning.
- Update 5.1.0421 - 22 April 2026
Bug Fixes * Replaced a corrupted animation. Changes * Silver knight scene is now available in Replay. * Bar and Boutique are now open all week. * Gym is available in morning now.
- Minor Patch #3 - 14 April 2026
* Crash in first DND scene has been fixed.
- Episode 5.1 - Summary - 14 April 2026
Hi!A few days have passed since the update, so it’s time for a short summary of all the messages I’ve read from you - here, on the forum, Discord, and everywhere else. I want you to know that even if I don’t always reply directly, I read all your feedback and take it into account.As you probably noticed, this was more of a bridge update, with a lot of teasing. It still included some sex scenes - during D&D, at the gym with the trainer, with Wyatt, and in the last VR episode. I know this is a love-it-or-hate-it topic, and not everyone enjoys the fantasy setting, so there will be only one more D&D scene. That said, it also has its fans. Empathy is one of my favorite traits - it helps us see things from different perspectives. Just because I don’t like something doesn’t mean others don’t enjoy it (the same goes for fetishes).There’s one thing that keeps coming up with every update: that it…
- Update notes for second post release patch - 14 April 2026
New Additions * Added an button to check for the next release date in the main menu. It auto hides, if there is no internet. * Choices that will be available in the upcoming version of the game, will show a popup explaining that. Fixes * Spelling mistakes in Character names. * Skull King and Silver Knight tags are now correctly applied. Known Issues * Pole minigame being too fast for some players.
- Minor update to EP 5.1 - 13 April 2026
* Added missing Chinese TL. * Sometimes some questions appeared that weren't taught in that week. That is fixed.
- Steps of Debauchery - Episode 5.1 is live! - 12 April 2026
The fresh new episode 5.1 is now available and within your reach!I want to thank you for your support. You’re amazing! Have fun and don't forget to share your feedback!I also invite you to leave the review - Steps of Debauchery on SteamEpisode 5.1 - Change LogChange log – no major spoilers. You can read more in the link above. In this update you get:7 new main scenes in the Quest Log (described a bit more in the link above),a new and final VR scene with Irina and her husband,a third optional scene with the trainer available at the gym,a new pole dancing level,an introduction to new optional sauna scenes,a new phone app that will slowly guide you to the game’s endings,we also changed the image format from WebP to AVIF — let us know if you notice any difference in quality, because thanks to this the update is about half the size it would normally be!I won’t go into numbers of words, rende…
- Update Status - 3 April 2026
Hi! First, I want to thank you for all your kind words and support. No matter what, family will always be the most important thing to us. At the same time, we’re very grateful for what we can create together and share with you, so as soon as we could, we came back to work.The update is almost ready. We’re adding the final touches, like sounds, and fixing unwanted bugs. As soon as it’s done, we’ll smoothly move on to working on the next update. That’s all I wanted to share with you.Talk to you next week! Below is a reminder of the release dates:April 10 – for Devoted+ tiers on PatreonApril 12 – for Inquisitive+ tiers on Patreon and on SteamApril 19 – for Attentive+ tiers on Patreon
- Episode 5.1 – release reschedule - 20 March 2026
Hi!As you probably know, we are working on the game in a very small team - basically 2–3 people. Because of that, private and family matters can strongly affect our work. Unfortunately, that’s what happened this time. I won’t go into details, but recent events in both my life and my programmer’s life mean that we need to focus on our families for a few days and put everything else aside.I want to say that the update is almost ready to release. However, we don’t have the right mindset now to finish the final details. Because of this, we decided to delay the update by two weeks. We’re sorry for the inconvenience and hope you understand.New release dates:April 10 – for Devoted+ tiers on PatreonApril 12 – for Inquisitive+ tiers on Patreon and on SteamApril 19 – for Attentive+ tiers on Patreon
- Episode 5.1 - Change Log - 12 March 2026
Hi!There are about two weeks left until the release of Update 5.1. I can't say that everything is completely ready yet, because as usual many things break along the way. But as always, we will do our best to make sure everything is ready and polished by release day.Today’s post is a Change Log preview – a quick look at what you can expect and how big this update will be.Let’s start with the numbers.The script is around 24,000 words, which is quite a bit more than in the previous “smaller” updates. The number of new renders is also over 2,000. This is a number I would like to maintain because, as I mentioned a few posts ago, with our current capabilities we aim for around ~700 renders per month.Now a small spoiler about what you can expect in the new update (without too many details).We will continue the storyline with Jake, learn more about his past and his plans, and develop our artist…