- Go Kill Clankers in Clankers! - 4 December 2025
Hello there, Idiots!We've just released a new Incremental game about killing robots called Clankers!Please play and review it!Have a successful day!Leon.D
- Bubbler is Out! - 12 September 2025
Hello there, Idiots!We released a new game called Bubbler!It's a farming game where you plant and grow bubbles. Please check it out!BubblerHave a fruitful day!Leon
- New Year Wishes - 30 December 2024
Hello there, Idiots! It’s Leon here, I just wanted to wish you all a Merry Christmas and a Happy New Year! As of now I’m mostly focused on Sheeple but do not fret Idiots’ Fantasy and Rune It Out both have their new updates nearly ready. They should be out before February, as of Sheeple I’m as of now focusing on the Overworld part and readying up the game for the Demo which’s release date I'm going to announce soon. As I’m writing this I’m thinking of a resolution for the new year that will help me waste less time and use more time on Game-Dev, ahh I need to limit my reading. To be frank Manga and Manwha are really addicting. Either way I think you all already have your resolutions done so I wish you prosperity in fulfilling them. Have a Successful New Year! Leon
- 0.4 Distrotions - 25 September 2024
Hello there, Idiots! Leon here! The last update was quite a long ago this was mostly because I was working on a new distortion shader. From now on, the updates will be seen more often as I'll use Idiots' Fantasy less as a learning space and give it more time. This update takes care of the spawning effects animation and sounds additionally it polishes many small parts of the game that had been left behind. Here is a list of new changes: Spawn Sound Effects Fireplace Sound Fire Sound Steve pops out Sound Exp collection sound Thrust sound Fixed The music randomization Randomise the first song played as well Added Trail to the gold Lowered gold light intensity from 0.4 to 0.3 Lowered attack rotation Added stretch in height Increased Attack animation length Deleted Attack animation-delay Added "Version Canvas" displaying the current version of the game Distortion of space on mob summon 1: No…
- The Idiots' Fantasy Begins! - 30 June 2024
Hello there Idiots! The Fantasy Had Just begun and with it a new update as well as a 20% discount! I thank all the people who had helped me develop Idiots' Fantasy through the last year and played the Demo. First and foremost I'm going to state that Idiots' Fantasy is not going to lose support and is going to receive updates until the studio dies. After a year these updates will get less frequent but you can hold me for my word that they will never cease to appear. Now with the 0.3 Idiots' Fantasy Update! Post run progression Now you can progress outside the runs by buying new items in Charlstone's shop which is just right off the Main menu. Give achievement for unlocking a new weapon Create a new "Charlstone's " shop in the Main menu Create a new currency for the post-progress "Supreme Gold" Stop the locked items from appearing Have the bosses and mobs drop the supreme gold Save suprem…
- Guns & Black Holes (The Last Demo) - 15 June 2024
Hello there Idiots! With Steam Next Fest ending today I'm sending the last-ever Demo version of your fantasy. The 1.6 Update of Idiot's Fantasy Demo ads Black Holes, Guns, and Map Generation. With a few unique weapon types being added some of the biomes also had been added such as Coldland Castleland and Dryland. Map Generation means that now some of the maps will randomize their inner layout before the game starts so now there are two layers of procedural generation of continents one in the layout of maps and the other in their inner configuration. Guns Instantiate exploding animation on shot Create blank bullets on shot Animate guns when shooting Allow for holding down mouse if attack cooldown is below 0.1 Sniper Rifle Machine gun Pistol Heavy Machine gun Add glow effect to blank bullets Give blank bullets rigid-bodies and colliders Set gun sound to guns Have blanks create blank bulle…
- Entrance of Idiots - 27 May 2024
Hello there Idiots! This is the moment we all were waiting for the addition of Online Multiplayer. It took me quite a while due to game jams collaborating with my immune system to delay me but fret not as the online multiplayer is here! Outside of online multiplayer there is also Local Multiplayer and an absolute ton of changes, as you can see the game's weight has now reached 1GB. Change List: Online Multiplayer Local Multiplayer Reworked Menu Reworked Tutorial New Input System Controller Support Increased the weight of Tombstones from 10 to 25 Animated water waves Animated grass Drop Shadows Footsteps Lowered volume of mele attacks by 50% Fixed Marks Shop Varying Lights Lowered exp Size and it's amount by 50% Orc's Bow Attack charge is now -100 Grunt's Attack Charge is now 50 New Loading Effects Keys Description in MiniMenu Player Nickname Representation Turned of the Mele Charge Atta…
- A slight delay - 9 May 2024
Hello there Idiots! Due to my illness, there will be a slight delay in the game's multiplayer update. The multiplayer update will be available before the end of the next week. As a recompensation I have taken some time to rework the tutorial stage, now its quality is higher as well and its size is smaller so you can pass it faster! Have a prosperous day! Leon
- Nearing Idiots Demo 1.4 - 28 April 2024
Hello there, Idiots! Due to my engagement in NGJ 2024, this update is not enormous. In this update, I've finished the task of updating the Health & Damage Visualisation, of course as one might expect it will receive slight updates in the future but as for now, there won't be any additional functionalities added to the Health & Damage Visualisation. With this update, I've added Interactable particles Death particles Glow on particles Sound for Health Bar lowering Sound for Health Bar going up Added a Tint to the damage text depending on the damage dealt As for this update's name, the idiots are nearing! That's right you can expect that there will be many idiots from now on in your fantasy so within the next 2 weeks, the Online & Local Multiplayer will be added! I think it's the best moment to add these crucial functionalities considering how we will be getting many new player with the Re…
- Tone Spliting - 1.3 - 17 April 2024
Hello there, Idiots! The main part of this update is addition of the Split Toning effect. It's just a single post-processing effect but it allowed me to bring the quality of my game to the next level! In this update I have added : Permanent particles Earlier when hit a normal spread of particles had been created but now the particles interact with the world and stay there forever. (The functionality is uncompleted so you can expect it to get reworked next update) Losing Bar Animation Now there is an animation for losing a health bar! Damaged bar effect As a character loses HP they're bar will slowly become more and more damaged Spear attack had been fixed! Now the spear attacks have normal range and don't move at light speed Piercing fixed Your attacks will now correctly pierce thru your enemies as advertised Have a prosperous day! Leon
- Big Glowing Arrow Demo 1.2 - 7 April 2024
Hello there! I added a big glowing arrow! To be honest that's the biggest point of this update XD As of now, there are 3 rework updates in progress and 3 polish updates in progress. One of them is the attack dash update which had been already implemented in 1.2 but it's still not fully polished and most importantly not on all weapons. That is why in this update the most pressing matter which is "How to exit the Tutorial!?" has been solved. The next update is going to be a culmination so its size will be 5 times the average. Additional Changes Chest altar Map Chests have collisions now Move with an attack Move with a attack ( more immersion ,more impact of an attack , more complicated attack patterns and combos Forwoard Basic attack move script add minimal trail (like 10 transparency) add air particles (minimal and not foccused) Attack animations Warg Goblin Shiny knight Grunt Huntsman N…
- Chests & Damage Demo 1.1 - 25 March 2024
Hello there! Welcome to the Chests & Damage Demo 1.1 update! This update covers a rework of how chests work as well as a rework of damaged UI. The chests have now lost a normal way of opening and can only be opened by destroying them! Just like it should be in an Idiots' Fantasy... Idiotic. The damage UI has also received a strong rework, there's now a flash bar, bar shake and all parts of the bar work faster now also damage number has been added with and Boss bar that will appear at the bottom of the screen (like in dark-souls). To top it all off all damage has now random additional damage of - (Damage * 10% + 5). Damage Numbers & Healing Numbers When damaged, set white colour to text When healing, set Green colour to text Change the colour of the text depending on the amount of damage or healing done (make a script which changes the tint by 0.1 per HP point) Instantiate Numbers object…
- Idiots' Fantasy Demo 1.0 - Quality - 10 March 2024
Hello there! This is the 1.0 update for the Demo of Idiots' Fantasy! We've come a long way and I'm proud of the point we arrived at. As you might have noticed lately game development shifted towards polishing the game rather than adding new features/content. That is because I was dissatisfied with the game's lackluster state. Now the game is in a far better position, the original quality goal for this game is GUNGEON and I mean it! So don't think that this is the end, the game still has around 50% of its release polish. And content too! The release state game will have 5 times of what is now in the game! This update seems small compared to the 1.0 mark but it's impactful on the gameplay and overall game feel. Have the bean guy run rather than dance in loading Have the thrown equipment temporarily disappear from the hand Projectiles should stop on objects Projectiles should have a (pierc…
- Duck - Demo 0.9 - 25 February 2024
Hello there! This is the last update I'm fielding on winter break so it's quite big. The main point of this update is the "Duck" ability which you can activate by clicking "space" but there is more: Throwable Goblins Changed the weapon sprite Lower the weapon range from 20 to 20 Increased the speed from 9 to 11 Lowered attack scale from 1.5 to 1 Lowered cooldown form 1.5 seconds to 0.5second Lowered damage from 30 to 20 Grumgar Hands now are 50% closer to Grumgar Doubled Movement Speed from 0.5 to 1 GrumgarsCamp Doge Full Initialization *(Changed to duck because its funnier) Lower doge range Stop all movement on doge Add doge tutorial Fix doge immunity Change doge movement into adding a lot of force in a direction Add doge speed particles Add doge trail Add a slight 1.0 in camera size zoom when doging Doge Sound (whoosh) Start Doge Sound (Tuck In ) End Doge Sound (Pop Out) Pop-out parti…
- Fighting Rework Demo 0.8 - 18 February 2024
Hello there, Guys! This is my last Devlog before turning 18 so I'm going with making the game as enjoyable as possible that's why it's fighting. So behold, the flood of changes! Mobs Rebalance Change Orcs size to 1,25x of the player Increase orcs attack size by 200% Increase orcs arrow speed to 50% Golbin attack range 100% Lower warg size by 25% Increase warg speed by 33% Lower Warg hp from 50 to 25 Increase goblin attack delay by 100% Lower Huntsman Arrow speed by 25% Lower Warg Exp to 10 Lower Warg gold to 5 Lower Goblin Hp from, 50 to 40 Trigger the "In the Inn" soundtrack when in Steves's shop. Credited the creators of the graphical assets. Added a particle blob effect on damage in a circle. Added a particle splash effect coming out of the reverse part of the enemy to the position where they where hit. I added spatial audio to attack sounds effectively lowering their volume b 80% Ni…
- Pathfinding 0.7 - 5 February 2024
Hello there, guys! This update isn't enormous but it's quite sizable, I was joining the Global Game Jam so the size lessened a bit. I'm now starting to work on the fighting part of the game loop from which the name of this update came. The current fighting system changes : Pathfinding added. Average mob count in a zone lowered by 50% Attack charge of 0.8 seconds for mobs Orc size & attack size increased by 25% Additionally, there is Idioticron and it's new lighting. Lighted objects : Example Character Manual Move Manual Attack Manual Evasion Manual World Name Ribbon Description Background Statistic group Eq Slot Items title Synergies title Other minor changes : Minimap size increased by 100% Have a prosperous week! Lededev
- Glow & World Lighting Demo 0.6 - 21 January 2024
Hello there, guys! This update is focused on graphical improvements in the game. Sadly due to my sickness I was incapable of releasing this update last week so I've combined the glow update with World Lighting update. So here's a list of improvements included in this update : Reworked thrust animation Reworked slash animation Reworked ranged graphics Added glow to : thrust slash ranged attack Gold Knight Grumgar the Wise (Boss) Goblin Saint Nicholas (Christmass Boss) Warg Grunt Huntsman Snowman (Manequin) Given light to : Gold Knight Grumgar the Wise (Boss) Goblin Saint Nicholas (Christmass Boss) Warg Grunt Huntsman Snowman (Manequin) Lighted Zones : Sewage town Duo hills Lowlands Farmlands Planes of last standing Abondoned altar Two towers Grumgars Camp (boss room) Coal Mine (Christmass boss room) Forest Village Once free city Boss entrance Have a prosperous day! Lededev
- Cat & Lights Demo 0.4 - 7 January 2024
I welcome you all In the New Year! In the Demo 0.4 Update, I have quite a few things to show you! Firstly I've added a neat page-changing animation to Idioticron when you change pages. Secondly, the Starting map has been reworked using lights so now it's extra flashy. Thirdly, the world-view manuals "Health Exp" and "Reverse World" have been given graphical effects on equip. Fourthly, objects such as Gold, Exp, Chests, Room Exits, and Closed Room Exists all have been given their themed lights. Fifthly, exp had been given a new high res version And that is all for this update! Thanks for reading and as always I wish you a prosperous day! Lededev
- Minimap Demo 0.3 - 31 December 2023
Happy New Year! This is the last 2023 update. In this update, you can see an addition of a mini-map to the game. That all for this update due to my sickness as well as Christmas I didn't have much time Have a prosperous new Year! Lededev
- Demo 0.2 Chrsitmas - 25 December 2023
Hello there idiots! The Christmas update is here! Two new soundtracks have been added by our musician Lesiakower a menu and a boss fight song. Both the end and the start of the game are now Christmas styled so as you might expect now a new boss fight have been added with Saint Nicholas the Lord of coal. in the Christmas Update you can see such things as lowered map sizes from 200x200 to 100x100 Don't worry none of the current maps exceeded 100x100 size so only the additional space will be cut making traveling from one zone to another faster as well as your PC happier. A new sound has been added that's played when you land a hit. Change log: Christmas Menu music Christmas Boss fight music Christmas Boss Map ("The coal mine") Christmas Boss ("Saint Nicholas") Map size changed form 200x200 to 100x100 Getting hit sound Reworked lighting in sewage town Have a prosperous Christmas! Lededev