- SEDAP! | v1.1.4 Patch Notes - 25 July 2026
Hi everyone, Jay and team here!Our tech team has been busy tinkering to provide an improved online play experience for this update.Here's the patch notes for v1.1.4; do let us know if these updates worked for your gameplay experience! Patch NotesOnline Multiplayer UpdatesReworked and improved robustness to Online Play connectivity, to prevent timeouts and network disconnections from breaking the connection to EOS servers.Clearer error message/feedback to players regarding their network connectivity status upon selecting the ‘Online Play’ button.More informative error messages for failing to join a Lobby, such as informing if the Lobby is full.If accepting a Steam Invite fails, an error message would be displayed as feedback.Added a profanity filter to the generation of Lobby Codes.EnhancementsStandardised the sequence of languages in the Options menu: Thai is now grouped along with the…
- SEDAP! A Culinary Adventure is now available on macOS! - 26 June 2026
Hi everyone, Jay and team here!Its been awhile since our last update, hasn't it? Well, I'm happy to bring everyone some great news, just in time for summer -- SEDAP! A Culinary Adventure is now available on macOS! This means that you can now play the game with a Macbook, whether solo or co-op. And yes, you can play online multiplayer with players running the game on Windows.We're celebrating with a whopping 50% off, so do grab the game!Steam ReviewsAt 492 total reviews, we've finally hit a 70% "Positive" score on Steam! We couldn't have made it this far without many of our players giving us a fighting chance to improve the game from its initial release, so from all of us at kopiforge -- thank you so much!(Featuring our new capsule art, yay!)What Now?The team is currently hard at work bringing online multiplayer functionality to SEDAP!'s console versions and thinking of our second game..…
- SEDAP! | v1.1.3 Patch Notes - 6 April 2026
Hi everyone, Jay and team here!Before we dive into the patch notes, here are some updates from us:Steam ReviewsAs of today, our Steam rating score is now 68%, way up from 61% a few months ago!We're very close to reaching 70% (Positive), so do help us by leaving a positive review if you enjoyed the game. And to everyone who has helped us out so far, thank you so much!SEDAP! on MacOSRegarding our MacOS build, we're slightly delayed due to some third-party administrative matters that are not within our control. We appreciate your patience on this! Without further ado, here are the patch notes for v1.1.3!Patch NotesMajor Update\ Players may now swap between Som and Gon in online multiplayer mode. This means that the lobby host can now play as Gon, and the client as Som!Enhancements\ Added more visual feedback when selecting or de-selecting Equipment on the Loadout interface.\ Improved the s…
- SEDAP! | v1.1.2a Patch Notes - 16 March 2026
Hi everyone, Jay and team here!Thank you for your support so far.Here are the patch notes for SEDAP! v.1.1.2a, which involves a few bug fixes.Patch Notes - v1.1.2aLocalisationFixed an incomplete Loading Tip line in Chinese (Traditional).EnhancementsReduced loading of map screenshots into memory when loading into a level.Bug FixesFixed an issue where players could not interact with the Oven again after completely failing Oven's cooking minigame.Fixed an issue where the Tutorial Card for "Equipment" was available in the Tutorials Menu only after completing 01-SP instead of earlier upon completing 01-05.Fixed a visual issue where monsters would spawn in with an empty HP bar.Fixed a visual issue where the Tumpeng's Steamer QTE's bubble's highlight did not match its colour palette.Fixed a visual issue where the Steamer QTE's bubble's colour tint was not obvious in the late Mountain levels.As…
- SEDAP! | v1.1.2 Patch Notes + Updated Demo and Roadmap! - 28 January 2026
Hi everyone, Jay and team here! Happy new year! Its been a while since we've last updated, hasn't it?Since the release of v1.1 last November, our Steam review score has climbed to 66%, with a steady stream of positive reviews coming in every week. We'd like to thank everyone for your support, and we're looking forward to hitting 70% (from "Mixed" to "Positive") in the future!Anyway, we have the patch notes for v1.1.2, as well as an updated demo + roadmap!Read on to find out more. 2026 Roadmap + Updated Demo!Before we deep-dive into the patch notes, we'd like to update everyone on our roadmap for the year.We're excited to announce that as of today, we've updated our outdated Steam demo to reflect the experience of the full game more accurately, which includes all updates up until this patch.Additionally, a highly-requested feature will be coming to the Steam version soon -- the ability t…
- SEDAP! | v1.1.1b Patch Notes - 10 December 2025
Hi everyone, Jay and team here! Thanks for your support for The Seasoning Update thus far!Here are the patch notes for a few smaller updates that went live for the past week, which includes a lot of bugfixes!Patch Notes - v1.1.1BalancingFriendship Charms have been buffed.Increased trigger range by 66%Increased damage boost by 23%Increased cooking efficiency boost by 10%Increased damage resistance by 15%Food Shooter projectiles have been nerfed.Decreased damage by 20%Reduced their firing speed by 15%Increased the size of the slicing hitbox by 8%Kopimancer projectiles have been buffed.Increased damage of its cone-shaped projectiles by 45%Increased damage of its explosion projectile by 150%EnhancementsGreatly decreased the loading time when opening the Adventure Map.Further increased the size of the Falling Steps' colliders to reduce the chances of falling through the steps while running o…
- SEDAP! | v1.1.0a Patch Notes - 28 November 2025
Hi everyone, Jay and team here! Thanks for your support for The Seasoning Update thus far!Here are the patch notes for the v1.1 day 1 patch that went live yesterday, on November 27th.Patch NotesBug Fixes\ Fixed an issue where the client couldn’t navigate the pause menu whenever the host opened a menu.\ Fixed a visual issue where the VFX for Friendship Charms was not displaying for both players.\ Fixed an issue where the “Pass Item” prompt appeared even when swapping items with the other player wasn’t possible.\ Fixed an issue where exiting the difficulty selection menu would would break menu navigation.\ Fixed a collider in 01-04 which caused players to be able to climb up the big tree.\ Fixed an issue where the HP bar incorrectly displayed immunity in some instances.As always, thank you for playing SEDAP! and please continue to support us! Facing any bugs or issues? Submit them on our…
- SEDAP! | The Seasoning Update (v1.1) Patch Notes 🔥 - 26 November 2025
Hi everyone, Jay and team here!THE SEASONING UPDATE IS FINALLY HERE!Thank you so much for your patience -- the update that all of us have been waiting for is here!Our team has spent the past few weeks refining and improving SEDAP! to bring you a new and improved game experience. This update tackles key player feedback received since its release in May, introducing four major highlights: an in-game map, selectable difficulty modes, new Charms, and the Bestiary!Also, along with the update, we’ve added Steam community items! Collect trading cards, badges, profile backgrounds, and emoticons when you play SEDAP! on Steam.Without further ado, here are the (very looong) patch notes for v1.1.The Seasoning Update (v1.1) For a quick overview of this update, you may watch this 2-minute video.HighlightsIn-Game MapThe new in-game map helps players with navigating larger levels -- a quick toggle show…
- SEDAP! A Culinary Adventure - Patch v1.0.11a ~ v.1.0.11d Notes - 30 October 2025
Hi everyone, Jay and team here! The team is wrapping up our console release, and we're excited to be back working on the game itself.Also, if you haven't yet, please read our developers' update for the month of October, detailing very exciting stuff such as the upcoming v1.1 patch!Here's the summarised patch notes for v1.0.11a to v1.0.11d.Patch v1.0.11a ~ v1.0.11d Notesv1.0.11a was released on September 2, 2025.v1.0.11b was released on October 7, 2025.v1.0.11c was released on October 23, 2025.v1.0.11d was released on October 29, 2025.Localisation\ Fixed a missing line in the Camp scene's introduction.\ Corrected pickup prompt “拾い” to “拾う”.\ Fixed an invalid character in the game title.\ Added missing translations for customer reviews.\ Added missing "(Multiplayer only)” tag for Twisted Necklace.\ Fixed a missing line in the tutorial level for multiplayer mode.Added missing language labe…
- Developers' Update (October 2025) - 10 October 2025
Hello everyone!Jay from the development team here. We've been pretty silent for a month plus, so we wanted to provide a quick update for our players. Our last update regarding SEDAP!'s roadmap was a few months ago, on June 14:As per the roadmap, we've spent the past few months working on whatever bug fixing we could manage, various improvements to the game and also... our console versions that will be out later this month!But that's not all! SEDAP! is currently sitting at "Mixed" reviews on Steam. This means that a significant number of our players aren’t satisfied with the game right now. We really want to change that. We love SEDAP!, and our team acknowledges that it wasn't released in its best state. From its release in May until now, we've been reading all your feedback and doing whatever we could to help. Now that we're wrapping up console development, we can finally shift gears an…
- SEDAP! A Culinary Adventure - Patch v1.0.11 Notes - 29 August 2025
Hi everyone, Jay and team here! Thank you for your patience -- patch v1.0.11 brings forth the addition of the Italian language, and the start of us rolling out the much-anticipated tracking features for Achievement hunters.With regards to the Minimap and the Bestiary features that I'm sure everyone is looking forward to, we'll be working on these after we wrap up our work for our console versions, so please stay tuned!So without further ado, here are the notes for this week's patch.Patch v1.0.11 NotesLocalisationNew language added -- Italian!QoL Updates(!!) Added features to display progress on some Achievements (and more to come!)\ Whether you've died in a level ("Determination" and "Invincible")\ Which dishes you've served during a Spirit Trial ("Ambuyat Arena", "Chilli Crab Conquest" and "Tumpeng Tribulations")\ Your best timing for each level\ Whether a dish has been served fresh or…
- SEDAP! A Culinary Adventure - Patch v1.0.10a Notes - 26 August 2025
Hi everyone, Jay and team here! This hotfix resolves a recent issue where players would frequently crash in online multiplayer mode.Patch v1.0.10a NotesOnline MultiplayerFixed an issue where the game would break for the client if proceeding to the next level too quickly.As always, thank you for playing SEDAP! and please continue to support us! Facing any bugs or issues? Submit them on our Steam "Bug Reports" sub forum, or ping us on our Discord channel!
- SEDAP! A Culinary Adventure - Patch v1.0.10 Notes - 19 August 2025
Hi everyone, Jay and team here! Thanks for sticking around!After v1.0.9 went live last week, we've received reports that players were obtaining Three Star and Pink Star Achievements ("Pinkfectionist" and "Pink Baloney Club") despite not meeting the requirements. This quick patch aims to tackle that. We're sorry for the inconvenience. We want to extend a hand to those affected (especially to our community of dedicated Achievement Hunters) so please read on to see how this may affect your Achievements data and how it may be rectified.Patch v1.0.10 NotesAchievements(!!) Fixed a major issue where the Three Star and Pink Star Achievements were being incorrectly unlocked for players that have completed the campaign, but had not met the necessary Achievement conditions yet.Due to Steam Achievements policies, we are unable to lock these Achievements for you through patching if you have unlocked…
- SEDAP! A Culinary Adventure - Patch v1.0.9 Notes - 15 August 2025
Hi everyone, Jay and team here! Thank you for your patience. For patch v1.0.9, we've managed to tackle the issue of players losing their Achievement records upon a game crash.Here are the notes for this week's patch.Patch v1.0.9 NotesQoL Updates(!!) Dakila now speaks to the player if the Shop hasn't been unlocked yet. Previously, the Shop interface would've said "Sold Out", so this should clear up confusion!Bug Fixes\ Fixed an incorrect display of the “Shop” prompt for Player 2.\ In the past, Achievement records might have been lost if your game was force-exited before (e.g. from a game crash, or from using Alt+F4). Now, campaign clears, pink stars and purchases from the Shop should be restored from your current save file.\ Fixed an issue where some of the regional dish Achievements did not unlock at the correct stages. Fixed an issue where the game may break if both the player and Band…
- SEDAP! A Culinary Adventure - Patch v1.0.8a Notes - 9 August 2025
Hello adventurers!We've prepared a quick hotfix to resolve players crashing in 01-BOSS in version 1.0.8.With this new update, players should be able to progress through 01-BOSS smoothly.In case you've missed it, check out the patch notes for v1.0.8 here:We're sorry for the inconvenience caused!Patch v1.0.8a NotesBug Fixes(!!) Fixed an issue caused by a recent fix where the third round of 01-BOSS minigame could not be completed, and crashes in online play.As always, thank you for playing SEDAP! and please continue to support us! Facing any bugs or issues? Submit them on our Steam "Bug Reports" sub forum, or ping us on our Discord channel!
- SEDAP! A Culinary Adventure - Patch v1.0.8 Notes - 8 August 2025
Hi everyone, Jay and team here! Thank you for your patience. Over the past week, we've managed to fix more bugs. We've also been making progress on developing the new Minimap feature -- do join our Discord server if you're curious about it!Lastly, we've been reading your feedback and are also experimenting with slightly raising the weight limit for Charms, allowing players to have more varied and versatile set ups. Do let us know your thoughts!Here are the notes for this week's patch.Patch v1.0.8 NotesBalancing(!!) Fireballs in the Mountains have been a constant point of frustration for players -- raining down too quickly and not giving players much time to react. As such, they have been slowed down.Localisation\ Made some minor improvements and corrections. \ Fixed some line breaks that appeared oddly in the Makanomicon.QoL UpdatesAdded a \ label to the descriptions of Twisted Necklace…
- SEDAP! A Culinary Adventure - Patch v1.0.7c Notes - 23 July 2025
Hi everyone, Jay and team here! Firstly, I'd like to thank everyone for their patience and continued support, because we've just hit "Mostly Positive" on our recent reviews! Thank you for recognising our efforts and commitment to the game!As indicated in our roadmap, there's still lots of work to be done in terms of improving and polishing up the gameplay experience. While we're super excited to bring these new features to you, its taking some time for us to develop them alongside managing our Q4 2025 console releases!In the meantime, here are more fixes and polish for this week's patch.Patch v1.0.7c Notes Online Multiplayer FixesFixed a player position desync issue when using Wind Portals and Whirlpools.QoL Updates(!!) A much-needed QoL update -- the Cold Box's icon bubble permanently shows the item placed in it, rather than players needing to be nearby to trigger its appearance. Finet…
- SEDAP! A Culinary Adventure - Patch v1.0.7b Notes - 17 July 2025
Hi everyone, Jay and team here! This week's hotfix brings forth more bug fixes, with the most significant one being the fix of the "Tumpeng Tribulations" achievement. We're also aware of other achievement-related bugs and are currently tackling them!We're also still in the process of reviewing late-game difficulty, so more improvements will definitely be made in the future to make the late-game experience more comfortable!For a list of planned improvements coming in the next few months, please refer to our roadmap.Patch v1.0.7b Notes LocalisationVarious improvements made to Chinese (Simplified), Chinese (Traditional), Japanese and Korean localisations.Aesthetic UpdatesReplaced the action hint icons for some Interactables to make them more intuitive.Bug Fixes(!!) Fixed issue where the achievement "Tumpeng Tribulations" could not be unlocked. For players that have already met the conditio…
- SEDAP! A Culinary Adventure - Patch v1.0.7a Notes - 28 June 2025
Hi everyone, Jay and team here! This week's hotfix brings forth more balancing changes and bug fixes. Some preliminary late-game balancing changes have been made to Fireballs, Banditos and Teletotems. Please note that as we are still in the midst of reviewing late-game difficulty, more improvements will definitely come in the future to make the late-game more reasonable!For a list of planned improvements coming in the next few months, please refer to our roadmap.Patch v1.0.7a NotesBalancingReduced the amount of Fireballs spots, and decreased their spawn rate.Reduced the amount of Bandito (food-stealing monke that appears in the third biome) spawns, especially in single-player mode.Added additional Teletotem servers to 02-05, 02-07, 02-10, 03-09, 03-10 and 03-11.The Potato Shooter in 03-10 now fires further into a non-Fallen Step area, so it is obtainable without having to slice it from…
- SEDAP! A Culinary Adventure - Patch v1.0.7 Notes - 19 June 2025
Hi everyone, Jay and team here!Thank you for your patience -- v1.0.7 brings some more impactful updates and bug fixes. We're moving towards providing regular updates every two weeks, with hot fixes in between. Patch v1.0.7 NotesGame BalancingBalanced the Steamer Minigame -- before, it was easy to unintentionally drain the minigame progress after a bubble leaves the line. A short buffer duration after a bubble leaves the line has been added. This added improvement should help provide some leeway for more players when learning the minigame. Some Steamer minigames have also been adjusted slightly due to this change.Rewired the Teletotem network in the Beach's Spirit Trial to accommodate the flow of the level more.QoL UpdatesIn addition to balancing, we've also made visual improvements to the feel and feedback of the Steamer minigame.To avoid ambiguity between "O" and "0" in a lobby code, g…