- 0.9.13.1 - 7 April 2026
Improvement: Remove the requirement that one must defeat the boss to pass the level
- 0.9.13.0 - 6 April 2026
Improvements: Changed all Inferno so that dying unlocks the next Inferno (previously required clearing the level to unlock) Added "shared item pool for all characters" to Inferno 1 and 2, and removed it from Inferno 3 Inferno 2 and 3 are now unlocked simultaneously (previously required clearing Purgatory 2 to unlock Purgatory 3) Reduced the difficulty curve of Inferno 2 and 3 to match Inferno 1. Now the only differences between the three Inferno levels are "unlocks stage to" and "whether all characters share the item pool" Adjustment: Because the difficulty curve was reduced, players must now defeat the BOSS to clear the level. When a BOSS is present, fewer minions will spawn Bug Fixes: Fixed a bug where BUFFs could boost attributes that are "forbidden to enhance" Fixed a bug where Volcanic Essence wouldn't explode
- 0.9.12.2 - 31 March 2026
Improvement: Now only need to meet the passing conditions to pass the level, no longer a need to defeat the boss. Adjustment: When the boss is present, there will no longer be a limit of only 5 mobs.
- 0.9.12.0 - 28 March 2026
Added: Red Potion, a map node reward that provides continuous HP regeneration. Added: White Potion, a map node reward that increases attack power. Fixed: Fixed a bug where lifesteal for the owner did not trigger after a summon killed a target. Improved: A new character is now unlocked upon any death (previously required clearing the game). Improved: When auto-aim is enabled, players can still aim manually with a controller. Improved: When the cross appears, an arrow is shown above the character pointing to it; the arrow is rendered above all layers so the character is easier to find in large enemy crowds.
- 0.9.11.1 - 22 March 2026
Add: Adrenaline: Sprint speed +1 Add: Needle: Sprint attack crit rate +10% Add: Buckle: Sprint attack knockback +3 Add: Nurse Bell: Sprint cooldown recovery speed +2 Add: Hallway Marking: Sprint distance +0.5 Add: Shock Headband: Sprint attacks apply Stun Add: Pulser: Gain Anxiety x5 when sprinting Add: Contaminated IV Bag: Continuous Spell Power recovery: 10; multiplier scales with nearby item count: Poison Fix: Fixed an issue where armor was not fully restored at the start of combat Adjust: Deep Diver Arrow lifesteal reduced to 1; max star level reduced to 2; projectile count changed to -5 Improve: Increased multi-projectile damage correction for all bows, crossbows, and guns by +40% each Improve: Added a new gun stat: extra damage ratio for multi-projectiles Improve: Character select now auto-selects the previously chosen character instead of the last character in the list Improve: E…
- 0.9.9.66 - 11 March 2026
Fix the issue of missing text translations.
- 0.9.9.65 - 7 March 2026
Fix: Fixed an exploit where counterfeit coins could be used to get unlimited free shop items. Fix: Fixed an issue where armor gained after selling armor would not take effect. Add: Added Seal: Cancer and Shi Xiu, used to increase Armor. Add: Added Seal: Pisces and Aries, used to increase Max HP. Improve: The Decisive state can now stack up to 8 layers (previously only 1). Improve: In both the Sigil Shop and Backpack Shop, duplicate lines are now spoken only once. Improve: Increased the multi-projectile damage scaling for bows and crossbows. Improve: Increased Armor by 50 for all Fulanhe defensive gear. Improve: Increased continuous Armor regeneration by 2 for all Fulanhe defensive gear. Improve: Fulanhe HP is now 200 (previously 100). Improve: Increased Fulanhe followers’ ATK by an amount equal to Fulanhe’s weapon ATK. Improve: Increased Fulanhe followers’ HP by an amount equal to Fulan…
- 0.9.9.63 - 1 March 2026
Implemented: Seal Shop now appears every 4 floors (previously every 7 floors) Implemented: Seal Shop can now always appear (previously stopped appearing after floor 10) Implemented: Backpack Shop can now appear before floor 60 (previously stopped appearing after floor 35) Implemented: Reduced monster HP in Maniac Purgatory to avoid tedious grinding Implemented: Madness Inferno now drops Crosses 5 seconds after meeting the clear condition, instead of waiting for time to run out Implemented: Bullet Focus skill now no longer requires a prerequisite skill to level up Implemented: Armor now displays on the health bar for easy viewing (previously displayed in buff bar) Implemented: Reduced magic cost for all Penny's weapons: 5->1 MOD: Added MOD preloading feature. Place the dll in , create a class named PreloadLibEntry with a method named Preload. The program will load this first on startup,…
- 0.9.9.57 - 27 February 2026
Add: Add built-in Workshop UI, allowing players to browse the Steam Workshop in-game without opening a web browser Improvement: Make universal skill points allocations (like spell reflux) independent - no longer need to max out prerequisite skills first Improvement: Allow retry after death with full health restored Improvement: Increase experience gain by 50% Improvement: Lower Hell difficulty pass requirements for Hatred Improvement: Lower Hell difficulty pass requirements for Madness Improvement: Allow viewing the map in the pause menu Improvement: Display "Extra Chips" in small text on characters to avoid blocking the top UI Fix: Fix monster spawn algorithm so that normal monsters, purple monsters, and Death no longer spawn in front of the player Fix: Fix combo damage rate being 100 times too low Fix: Fix issue where units killed by minions not being recorded Fix: Fix issue where dam…
- 0.9.9.56 - 25 February 2026
Improvements: 1. Remove refresh limit for shops 2. Move Mad Demon Hell after Hatred Hell 2 3. Increase monster meat restoration amount 4. Reduce elite and boss percentage attack power, 5%->2% 5. Damage calculation based on damage dealt instead of monster's remaining health 6. Opening animation can be skipped by pressing ESC, no need to hold 7. Further reduce monster spawn quantity 8. Add "Quit Game" button to pause menu 9. Picked items go to backpack first instead of equipment slot 10. Companions cannot pick up drops 11. Reduce Shadow Buddy cooldown, 60s->30s 12. Increase Shadow Buddy base health, 400->800 13. Increase Shadow Buddy max spell power, 500->1000 14. Expand Blind Hell vision, increase ranged attack miss rate falloff distance
- 0.9.9.53 - 22 February 2026
Fixes: Fixed the issue where custom keybinding settings cannot be saved Fixed the issue where players who have played the beta version cannot earn achievements in the official version Improvements: Monsters will no longer spawn in front of the character when they are at the map boundary Added a close button to the leaderboard Added soaring light rays to the cross to make it more noticeable Added soaring light rays to the Reaper to make it more noticeable Significantly reduced the number of monsters (except for the Killing Purgatory) Reduced the attack frequency of Elites and Bosses Adjustments: Purple monsters deal percentage-based damage (causing 10% of player's max HP) Elites and Bosses deal percentage-based damage (causing 5% of player's max HP)
- 0.9.9.51 - 21 February 2026
Improvement: Reduce the number of first difficulty monsters Improvement: Prevent monsters from spawning directly beneath the character Improvement: Players can set whether the gamepad vibrates Improvement: Unlock the Blood Moon Tooth at level 3 for the character, to reduce the initial difficulty
- We have received everyone's feedback! We will work hard to solve these problems - 21 February 2026
Hello everyone,Since the game's launch, we've received a massive amount of feedback. We are incredibly sorry for the negative experiences some of you have had. After reviewing your comments, we are currently working around the clock to resolve the following issues:1. Core Combat and BalanceEnemies Spawning on Players: Enemies frequently spawn directly at the character's feet, dealing instant damage and leaving players with absolutely no time to react or dodge.Lack of Healing Methods: Players have widely reported that survival pressure is too high.Unreasonable Difficulty Curve: The initial levels are too difficult, discouraging many new players before they can experience the core fun of the game. In the late game, due to stat bloat, it easily turns into either purely crushing the enemies with stats or getting completely overwhelmed by massive swarms.Build and Character Imbalance: Ranged…
- The game is released! - 20 February 2026
Sorry to keep you all waiting! After 3 years in development, our game is finally live today!
- It's less than 24 hours until release. - 19 February 2026
Our playtest will be closed at soon. The release version is also moving forward at a fast pace. It's less than 24 hours until the release version is launched.Please stay tuned!
- The demo is end! The game has received 200,000 wishlists! - 5 November 2025
After this Steam Next Fest, the game received 200,000 wishlists, this is a result far exceeding our expectations! The release version of the game will be launched on February 20, 2026. We will continue to refine it until it is ready for release. Thank you all for your playing and anticipation!!
- 0.9.0.9 - 22 October 2025
Added: User Guidance Added: Survival mode. You must survive for a certain period of time to pass the level. Added: Add common treasure chests, wooden hammers, and gold hammers at the map nodes. Added: Window mirror, drag and drop to copy the item to the store after use Added: Low-income card. When shopping, the store will display the lowest-star items in the backpack. Added: The reward for the map node is Star Dust. It upgrades the lowest-star level of the three offerings in the inventory. Added: There will be 10 seconds of invincibility after the cross appears. Improvement: The selection of the purgatory and the choice of the first level map can be reversed. Improvement: Enhance performance Adjustment: No longer dropping common treasure chests in each level. Instead, a store will appear in each level now. Adjustment: Increase the amount of money dropped in each level Adjustment: Reduce…
- 0.8.17.1 - 13 October 2025
Improvement: Prevent the Grim Reaper from reappearing on the face. Improvement: Increase the duration of some souls Improvement: Remove the "discard" button and add a secondary confirmation. Move the button downwards to prevent accidental touching. Adjustment: The flight speed of the projectile has been changed to a maximum of 50. Adjustment: The falcon wings have been changed to be rare and have a maximum star level of 3. Adjustment: Thornmail armor has been changed to reduce fixed HP instead of a percentage. Adjustment: The maximum star level of the Blood Pact is 10. Adjustment: The upper limit of the picking range has been changed to 10.
- 0.8.16.7 - 12 October 2025
Improvement: The "Life Seed" has been changed back to a fixed health regeneration system. Improvement: The phoenix feathers are now changed to provide a percentage-based healing effect. Improvement: If a small monster is killed quickly, generate it again promptly to prevent wasted projectiles. Improvement: The Celestial Starmark now drops Priest's Soul. Improvement: Monsters won't spawn on the player's face. Improvement: Reduce sprint cooldown Improvement: The cross will now appear as soon as the过关 conditions are met, rather than only when the damage reaches a certain level. Adjustment: The maximum health value of the compassionate heart is now set to 1% instead of 1. Adjustment: The life seed will reduce the invincibility time. Adjustment: The Phoenix Feather can only be restored once per level.
- 0.8.16.6 - 10 October 2025
Adjustment: Increase the restoration amount of the Nightmare Tome, the Ghoul Codex, and the Spell Well. Adjustment: Increase the maximum star level of the Soul Summoning Lamp and remove the quantity limit. Fix: Fixing the situation where a single wooden stick being reduced by half does not affect the attributes added by the Seal.