Mycelium Heaven news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak4
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score91% positive
- Total reviews43
- Release dateFeb 27, 2025
- Developer3DGoblinDev
- PublisherDojo System
Company pages: Developer: 3DGoblinDevPublisher: Dojo System
Mycelium Heaven Steam news
Mycelium Heaven news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- 🍄🎁Happy First birthday Mycelium Heaven! 🎁🍄 - 28 February 2026
Hello!🤠It’s been a year since the release of Mycelium Heaven. This is my first commercial game, and it has been a great adventure developing and publishing it. I would like to use this occasion to make a small retrospective on the process and what I’ve learned.🎁 A Birthday gift! 🎁But before that! I made a small PnP duel interpretation of Mycelium Heaven. Each of you plays as a zombie-eating mushroom. You compete to be the fungus that decomposes the most corpses. Use your wit and strategy to outsmart your opponent and earn those nutritious points.You can download it for free here. 🍄Year of Spores🍄During the month of release, I was a bit burnt out from the project. All the game design had been done months before, and all that was left was the porting and things like the trailer. My uni final exams are in early January, so I was also super busy with that. Once the game was out, I felt…
- 🌿🧟♂️ Conquer the zombie apocalypse... with spores! 🍄🔥 - 5 March 2025
The end of the world has arrived, but this time, nature takes control. In Mycelium Heaven🍄, you will become a voracious mushroom with a single goal: grow, expand, and devour zombies. 🧩 Solve clever puzzles and master fungal spread. 🧟♂️ Transform hordes of zombies into nutrients for your kingdom. 🌱 Explore a fungal world full of challenges and strategies. ✨ Now available on platforms! ✨ We are excited to announce that Mycelium Heaven is officially launching alongside the Steam Fest - Women's Day Sale, where you can discover this unique adventure with a strategic approach and a charming aesthetic. Take the opportunity to play and immerse yourself in this fungal world full of challenges. Don't forget to add it to your wishlist and share your impressions! 🔗 Get it now on Steam: https://store.steampowered.com/app/2656520/Mycelium_Heaven/
- v1.0.0.2 - 4 March 2025
Super quick fixes: Spring-sprint was locked if you didn't make them on the first try. Now you can retry it. Summer music wasn't playing; it was playing the autumn theme again. Now it plays fine.
- ⏳ Countdown to Release! 🚀 - 25 February 2025
Hello 🤠. Mycelium Heaven comes out in a week! So, I’m doing the countdown wizard-style. Starting tomorrow, you’ll have a mini mushroom-and-zombie-themed puzzle to solve before the release. Can you solve them all? 🌲As promised, first riddle!🌲 🧟Can you separate the zombies from the mushrooms by drawing 3 straight lines?🧟 🍄Let me know if you solved it! See you tomorrow with a new little puzzle 🍄 💀New day, new puzzle!💀 🍄Can make the musroom reach its nutricious food?🍄 🍃Share this with that friend that would like to solve this in a bathroom break!🍃 🍄Third puzzle, just 3 more to go🍄 🧟Can you help our purple fungi eat the roaming zombie?🧟 💀See you tomorrow with more brain teasing zombie eating!💀 🌲4th puzzle is all about twisting🌲 💀Can you connect the mushroom to the skull rotating only two tiles?💀 🧟Did you solve it? Tomorrow more little puzzles🧟 🏕️The 5th puzzle and t…
- 🧟♂️ Mycelium Heaven launches on February 28! 🍄 - 2 February 2025
Are you ready for the most strategic and adorable zombie apocalypse? Mycelium Heaven immerses you in a fungal world full of clever puzzles, where you control a voracious mushroom with a clear mission: spread, grow, and devour zombies. 🌱 Explore four worlds inspired by the seasons. 🧩 Solve 120 unique puzzles that will challenge your logic. 🧟♂️ Destroy hordes of zombies with innovative mechanics. ⚡ Strategically use your energy each turn to bloom and consume. 🗓 Available on February 28 on Steam and other platforms, including mobile. 🔥 Get ready to devour zombies and conquer the forest! Add it to your wishlist on Steam and don’t miss this unique fungal adventure. 🍄 🔗 Wishlist now: https://store.steampowered.com/app/2656520/Mycelium_Heaven/
- MYCELIUM HEAVEN DEVLOG #2 - LOGO AND KEY ART - 17 November 2024
Hello, hello Indiedev, Indiegame and Mushroom lovers! 🤠 Today, we’ll be discussing the evolution of *Mycelium Heaven*'s logo and key art. So, first things first. Behold, the first Itch thumbnail: Outstanding, I know. Just keep in mind that this was made for a game jam, and I was working solo. I left the capsule and title for the very last minute. In the Unreal Editor, the game was titled *Juego Setas* ("Mushroom Game") and *No hay mal que por bien no venga* ("There's always a silver lining") on the Notion page. I even used this rough version of the logo to pitch the game for a while, but thankfully, that didn’t last long. My dad came to the rescue. One evening at my grandparents' house, we came up with a new logo. My dad sketched it, and I colored it. So, big thanks to my dad (Raúlo Cáceres) for his time and to my mom for being there to capture the moment. This was the main capsule for…
- MYCELIUM HEAVEN DEVLOG #2 - PROGRAMACIÓN - 30 October 2024
MYCELIUM HEAVEN DEVLOG #2 - PROGRAMMING Hey there, Indie Game lovers, strategy game fans, and mushroom enthusiasts! 🌱 Today, I’m here to talk a bit about the programming in Mycelium Heaven. Just a disclaimer: programming isn’t exactly my passion. I code because the game needs to do stuff. Maybe that's why I ended up making the game in: In general, there isn’t much to comment on; most of the logic load is on the main character and the tiles, which have functions the character can call. I should mention I didn’t put much thought into class structure or anything because the game started from a jam. I had more coffee in my veins than hours of sleep. Thankfully, I had a lightbulb moment and decided to use inheritance for the tiles, because systems ended up in the final game that, honestly, I wouldn’t implement the same way now. But I think that’s part of the beauty of watching projects evol…
- MYCELIUM HEAVEN DEVLOG #1 - ART - 20 August 2024
MYCELIUM HEAVEN DEVLOG #1 - ARTE Hiii! Today we are going to talk about Mycelium Heaven’s art. 🌲Why?⏰ I knew I wanted to make the style 3D and low poly so I could produce the assets in a reasonable amount of time with a distinct look. I really like heavily textured, stylized 3D games, so I took inspiration from "Shelter". I don’t usually work with sketches, and since this game was made for a Jam, to see what I wanted to do first I just opened Blender, made some cute low poly models, and then jumped to Substance Painter to give them the final look. After a bit of trial and error, I arrived at some textures that I liked. Then I just made the rest of the assets to match the look. One thing that I was aming for is that a frame from my game needed to be distinct enough to be recognisble. I like it when you see a screenshot and you can inmediately say “hey, that’s from that game”. 🖥️How?🖱️…
- MYCELIUM HEAVEN DEVLOG #0 - 31 July 2024
MYCELIUM HEAVEN DEVLOG #0 Hi everyone! 🤠 Welcome to my devlogs! We are going to discuss the design process of Mycelium Heaven. Since I’m a solodev, the creative process for this game has been a bit wacky, but I’ll try my best to show you guys something cool. You can also follow along in twitter, where I share things as I make them (expect some level of healthy shitposting too). I hope you like the ride! See you in the next one! 🌱
- Mycelium Heaven x Cerebral Puzzle Showcase - 24 May 2024
Mycelium Heaven x Cerebral Puzzle Showcase You can now try the new update packed with goodies... what can I say? There's a new showcase, and I want people to try the coolest version of the game. Things have changed in the world of Mycelium Heaven: You can now enjoy our most immersive landscapes with a cozier and cooler color palette. 🎨 Feel the snow falling and the autumn leaves swirling in each thrilling game. ❄️🍁 Sharpen your wits with an improved difficulty curve. 📈 Don't miss this new update made with a lot of love, and if you want to follow the development more closely, visit my Twitter or TikTok and stop by to say hi. See you next time! 👋
- Mycelium Heaven x Cerebral Puzzle Showcase - 23 May 2024
Mycelium Heaven x Cerebral Puzzle Showcase You can now try the new update packed with goodies... what can I say? There's a new showcase, and I want people to try the coolest version of the game. Things have changed in the world of Mycelium Heaven: You can now enjoy our most immersive landscapes with a cozier and cooler color palette. 🎨 Feel the snow falling and the autumn leaves swirling in each thrilling game. ❄️🍁 Sharpen your wits with an improved difficulty curve. 📈 Don't miss this new update made with a lot of love, and if you want to follow the development more closely, visit my Twitter or TikTok and stop by to say hi. See you next time! 👋
- ✨🛠️Demo Update! (Alpha 1.5.0)🛠️✨ - 1 February 2024
Howdy! 🤠 I know I said I wasn't going to update the demo anymore, but I added some juicy things and I couldn't resist. And with the Next Fest coming it was the perfect oportunity. Here is what's new: Cool squishy animations for the tiles and zombies An exit button! Camera movement Some levels were reorganised and tweaked Bug fixing Sounds not playing Zombies not rewinding properly Random stuff I created while adding new things for the spring mechanics I hope this things make the experience better and that you like it. As always, if you want to follow the development closer you can come by my Twitter or TikTok and even say hi 🙆. See you next time!
- Next Fest - Mycelium Heaven live stream! - 26 January 2024
🍄Join Mycelium Heaven Demo Playthrough at Steam Next Fest!🍄 Let's chat, do some Q&A and have fun Howdy! 🤠 Welcome to a new chapter in the adventure that is being this develpment. This is the first Next Fest I'm in, and my first time streaming ever, so I hope everything goes smoothly. If you have any questions about the development this is the perfect time to tune in, because I will be there playing the 60 levels of the demo, talking about how they were made and answering questions. I hope to see you all there, set your reminder and stay tuned!
- Alpha 1.4.1 Update - 5 December 2023
Hi !🙆♂️🧙♂️ Once again, all of the feedback is being super useful, so thank you very much 🤗. I want the game to be as readable as possible because the challenge has to come from the puzzles, not from not knowing what's going on. Here is a little list of what changed: Tiles now have a border! - Active tiles have a thick border so you don't depend on brightness only to see them. The contrast of the basic tile has been increased, and a new thinner border added so they stand out more on every floor. Easier to read graves - Numbers on graves now have a white border. They are also a little bit tilted to face the camera. Meet Obo🎃 - The first easter egg! If you say hi to our dumb little friend in the menu; he will jiggle and bounce. I have also been working on getting the game in the Play Store, and it was hard but things are working out! I'm going to start making the two new seasons soon…
- Alpha 1.3.5 Update - 14 November 2023
Hello!🤠 The demo has been updated! I have been taking feedback from you guys and it has been very useful. I will be adjusting what the game already has before moving on with more levels. For now, this are the current changes: Fixed rewind bug - The bug caused tiles with a body to rewind into a zombie when it had steped on them. The rewind system has been improved to avoid that type of bugs. Sound control - Added buttons to control music and sfx Transitions and level selector - Added seasonal transitions to access all level selectors If you want to leave any feedback or suggestion please feel free to do so! You can do it at @3DGoblinDev on Twitter. Thanks to all of you guys who submitted feedback or reported bugs I really appreceate it! 🤗 See you around!
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 4 March 2025 | v1.0.0.2 | 1792751526174785 |
| 2 | 1 February 2024 | ✨🛠️Demo Update! (Alpha 1.5.0)🛠️✨ | 5582843074940458418 |
| 3 | 5 December 2023 | Alpha 1.4.1 Update | 5395937983678860933 |
| 4 | 14 November 2023 | Alpha 1.3.5 Update | 5302486388015763653 |
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