Gamma Strain news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Steam app typegame
- Steam App ID2657270
- PriceNo longer available on Steam Store
- Release dateTo be announced
- DeveloperGamma Minus
- PublisherGamma Minus
- Parent gameNot available
Genres: Action
Company pages: Developer: Gamma MinusPublisher: Gamma Minus
No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.
Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer
Gamma Strain Steam news
Gamma Strain news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- INDIE CUP EUROPE '24 - 18 June 2024
We are happy to announce that two of our upcoming titles, Pneumatic Panic as well as Gamma Strain have been nominated for the Indie Cup Europe ’24. Indie Cup Europe’24 is an online-only festival of upcoming indie games made in Europe. Participating developers can showcase their projects to potential partners, win awards, and get feedback from the festival jury. We are humbled and honored that they have given us this opportunity! More information about the Indie Cup can be found on the official website. Back in 2022, our title Rough Justice: ’84 was nominated and received the Indie Cup Unreal Engine Spotlight Award.
- DEV BLOG 1_ - 17 June 2024
Welcome to the first Gamma Strain dev blog! Our goal is to provide you with regular development updates to keep you informed about our progress. It might be good however to briefly go over the iteration process up until now. After working on Rough Justice: '84 for over two years, we were ready for something new! Initially, however, we weren't quite sure what we wanted to do, so we started experimenting with different genres. The iterative process is our guiding principle, ensuring that the games we create evolve and improve with each cycle of planning, development, testing, and feedback. It all begins with the concept and planning phase. We start by brainstorming initial ideas and setting goals for the game. During this phase, we create a detailed plan or design document that outlines the game's features, mechanics, and story. This document serves as our roadmap throughout the entire de…
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