- 🎁My game turned 1 year old!🎁 Here is how it went. - 3 May 2025
h1]Post Mortem I wrote a small article with many details about how my game turned out in regard to money, wishlists, refunds, etc.: https://simonschreibt.de/gat/cozy-space-survivors/#update2 TL;DR For those who don't want to read my full post but just need some quick numbers: Made $3741 in 1st month, $14604 in 1 year From that, I can keep ~40% 3.9% refund rate BulletHeaven2-Fest & Dex (Influencer) got me the biggest sales spikes post-release Thank you very much for your support, buying my game and writing so many lovely reviews! Simon 💘
- Patchy 1.5.6: Loca Update - 12 August 2024
I little update for the language files of the game. :)
- Patchy 1.5.5: Bugfixes, Tweaks - 8 July 2024
Thinky Radial Menu now disabled the buttons for shop time/weapon if the shops are not unlocked yet Bugfix: mining laser impact fx was visible for too long (when using the pass through upgrade) Loca tweaks
- Patchy 1.5.4: Guidance to Shop, Bugfix - 7 July 2024
added guidance marker to shops bugfix: wormy won did not unlock thinky
- Patchy 1.5.3: Fixed Mouse Controls - 7 July 2024
Bugfix: mouse controls restored (was broken since 1.5) - thx for the report brotherhoodmonk & Heilsbringer! loca tweaks
- Patchy 1.5.2: Bugfixes & Performance Tweaks - 7 July 2024
Optimized resource collection (e.g. XP) for "Thinky" which is especially important when A TON of XP is lying around Simplified code for target-detection when having the “pass through”-upgrade Bugfix: "Thinky"-Ship did not have light cone when flying into the dark region
- Patchy 1.5.1: Bugfixes, Loca - 4 July 2024
bugfix: new ship 5 wasn't unlocked when already having the game won with ship 4 bugfix: avoid assert when mining laser impacts pool is empty bugfix: null-objects in pool had an array assigned as their parent when re-freshly added to the pool loca updates
- Patchy 1.5: New "AI" Shipy - 3 July 2024
This will be most likely my last content update. If there are bugs, I will try to fix them and there might be smaller patches to update the localization. But apart from that, I need to take care of other projects and this one took all my spare-time for the last 11 months. New Shipy I added an "AI"-Shipy which you can NOT control directly! There is a little menu opening up when you press a key/button or move the mouse, and with that you can tell the ship where to go. It knows the positions of all quests and crates. But be careful! The ship might appear intelligent, but it will fly straight away to its target: if there is an asteroid in its way, it will crash into it! https://i.imgur.com/MRuLYQy.gif Bugfixes Water Alien Enemies (Tier 2) did not respawn after a while Enemy Laser Projectiles were not be destroyed by shooting at them
- Patchy 1.4.1: Performance Improvements - 24 June 2024
Performance got improved mainly by now “collapsing” 10 little XP-Hearts into 1 bigger version to have fewer objects on the screen. More details in this video:
- Patchy 1.4: Shopkeeper, Mine-Tweaks, Catalan - 23 June 2024
Weapon/Time Shopkeeper You can now unlock two NPCs who sell weapons/time (via upgrade in the chocolate store)! https://i.imgur.com/sfXG2yE.gif You can trade 256 chocolate for a random weapon or 1 minute more time. If you buy time: More enemies will appear during the “overtime”-period! Also, the list in the end screen now shows your longest session time record. The shopkeepers will appear close to your start location. You can buy weapons/time as long as you have enough chocolate. This feature gives chocolate a meaning even after unlocking everything in the chocolate store. It's my answer to those people who wished for sessions longer than the 10 minutes. Weapon Tweaks I did several changes to the mines to make them more different from missiles and the rainbow of love. Because they were ejected into random directions, auto-piloted pretty fast toward an enemy and also did splash damage eve…
- Patchy 1.3: Gallery, Quest Overview & Guidance, Balancing, Portuguese (Portugal) - 2 June 2024
Gallery The main menu offers now a little gallery with some “behind the scenes” images and videos. A new little NPC called "Strueppi" tells you about the gallery as well. Quest Overview You can now see which quests are already solved (or still open) in the menus for shippy selection and pause. Quest Guidance The little orange quest guidance dots now disappear as soon as a quest is solved. This helps by figuring out where to go to complete the remaining quests. Localization Portuguese (Portugal) was added thanks to Álvaro Veiros. Balancing To make the non-laser weapons more attractive, I changed the balancing a bit: Hula-Hoop: Bigger radius, More damage, higher rotation speed Mine 1.0: Bigger splash damage radius, less damage (to distinguish it better from Mine 2.0) Mine 2.0: Bigger splash damage radius, slower (to distinguish it better from missiles) Missiles: Bigger splash damage radiu…
- Patchy 1.2.1: Tweaks in Japanese Translation & Boss Explosion - 21 May 2024
Tweaks in Japanese Translation Utah-Teapot Explosion was too short (1s) and therefore suddenly disappeared
- Patchy 1.2 - Progress-Sun, Turkish, Japanese, Balancing, Bugfixes - 20 May 2024
Hello lovely people! Patchy 1.2 is here! ⭐New Feature The main menu now shows a little sun with 3 different states to add a bit more "closure" when finishing the game. The states are: Unlocked all shippies and solved all quests Unlocked all Upgrades from the chocolate store Unlocked all Achievements https://i.imgur.com/FfjP1mG.gif 🌎New Languages Added Turkish (thanks to Tufan Yilmaz - https://twitter.com/hyesmo) Added Japanese (thanks to Hiroshi Ashida) https://i.imgur.com/4QLNA73.png 🔎Tweaks/Balancing Minelayer now drops mines, even when ship is not moving https://i.imgur.com/8bIiSN9.gif Mines which auto-target enemies have now a splash damage radius of 50 (instead of 25) like the static ones Laser Hulahoop and Rainbow of Love have their damage doubled Rainbow of Love damage now scales with "Splash Damage Upgrade" 🐛Bugfixes "Guidance to Boxies"-Upgrade appeared only once until a res…
- Patchy 1.12: New Music, Italien, Performance, Bugfixing, Tweaks - 12 May 2024
New Music Up to now, I used a royality free music from the internet but now we have a unique music made for the game by Jake Rizer @jrazer98! Italian Language The game (and also the demo) is now available in Italian! Thanks a lot to Gerardo who did the translation for me. Performance I tried to optimize performance by adding "pooling". Now, objects are NOT created/destroyed all the time but shown/hidden if they are needed. This is especially important when MANY objects/effects are created like in the this GIF. On the top, you can see that there is a short pause in the gameplay when all effect are created when the 4 novas of the ship strike the enemies at the same time. https://i.imgur.com/F6eG9Qm.gif On the bottom you see that this does not happen anymore because I never create/delete objects anymore and ALSO the amount of objects is limited by the size of the pool. Be aware that this i…
- Time survival roguelite in space Cozy Space Survivors is out now - 6 May 2024
For those who love to game but have little time, here's a fresh take on the whole survivor-like genre thing with Cozy Space Survivors out now. Read the full article here: https://www.gamingonlinux.com/2024/05/time-survival-roguelite-in-space-cozy-space-survivors-is-out-now
- Portuguese translation + Mac Version available! - 5 May 2024
- Portuguese translation added - Test upload for MacOS version Thanks for reading this little update!
- Cozy Space Survivors is OUT! - 3 May 2024
Hello lovely people! Long story short: My game is now available and I hope everything works for you and it brings you some joy! To celebrate, I made a little "Story Trailer". Well, maybe it does not deserve this name but hey, I hope you like it! Oh, and if you are interested in game development, I made a technical breakdown about the game. You can find it here: https://simonschreibt.de/gat/cozy-space-survivors/ So, now I wish you a good play session! Find all Space-Moo-Moos! Simon
- Damage Numbers, Impact Push, Optimization - 30 April 2024
damage numbers now move in the direction of the impulse https://i.imgur.com/OIaoi1C.gif boomerang, hulahoop & mining laser now also push objects slightly away from themselves (engine was already doing it before but the push is now multiplied by the speed upgrade) performance optimization
- Mine Push, Tweaks, Bugfixes - 28 April 2024
Mines now get an extra random push when they are deployed https://i.imgur.com/VWmMxI8.gif Tweak: Placed more Portals & Asteroids so that space is a bit less empty Bugfix: Too few enemies have been spawned by the enemy manager Bugfix: Tetris Achievement was auto-unlocked Tweak: Achievements are now only communicated to Steam when not already achieved
- Performance Improvements - 27 April 2024
I just made an update which should improve a little bit the performance of the game. It appears nothing big BUT I changed a lot of files. So, if you want, feel free to give the game a go and tell me if there is anything weird now. Maybe I changed something without noticing it...I did several play-sessions on my own but maybe I overlooked something.