- Athena Transmission #01 — Expanded Customization, New Map, Audio & Team AI - 8 August 2026
What We’re Working On — Operation Athena Welcome to ATHENA TRANSMISSION #01, a new way for us to keep you updated on what’s currently happening behind the scenes with Operation Athena. Development is moving across a lot of different areas right now, with a major focus on strengthening and expanding the systems already in the game rather than chasing a single headline feature. For this transmission, we’re covering some of the work going into expanded character and weapon customization, a new map, Team AI improvements, utility changes, additional weapon options, and our upcoming audio overhaul. Expanded Character Customization Character customization is being expanded with more material choices, variants, and additional customization options across existing equipment. We’re also beginning to make some of these choices more meaningful beyond simply changing how your character looks. One of…
- Operation Athena – Hotfix 0.7.5a - 29 July 2026
Hotfix 0.7.5a – Navigation, Collision & Performance FixesThis small update focuses on improving Team AI navigation, fixing problematic assets, and cleaning up several performance issues across the game.Team AI & CollisionFixed navigation/collision issues on Blacksite, Drug Bunker, and several other locations.These fixes should reduce situations where Team AI becomes stuck or is unable to navigate through parts of a level.Added clearer text over disabled door commands when Team AI cannot currently be commanded.The updated message provides more obvious instructions explaining what the player needs to do before door commands become available.Villa ImprovementsFixed several asset-related issues on Villa.Completed additional optimization work throughout the map to improve overall performance.General FixesVarious asset, performance, and level fixes.Additional small improvements intended to pr…
- Solo Operations & Team AI - Major Update #15 - 23 July 2026
Operation Athena — Solo Operations & Team AI Update #15Version 0.7.5Hello Operators,Update #15 is here, and Version 0.7.5 delivers several major additions focused on expanding and improving the single-player experience in Operation Athena.This update introduces the long-awaited Teammate AI system, the new Athena Teamlead single-player class, player vaulting, and a new IR flashlight system for night vision. Version 0.7.5 also includes important networking improvements, AI fixes, content adjustments, map polish, and other bug fixes.Major Addition: Teammate AI V0.1Solo players can now deploy with a commandable AI squad in Operation Athena.Team AI gives players greater control over each mission. You can direct the squad, prepare coordinated entries, hold positions, and fight alongside your teammates.This is an early version of the system, and teammates will not always behave perfectly. We w…
- Major Update #14 - Version 0.7.0 - 27 June 2026
Operation Athena — Major Update #14Major Update #14 is here, and Version 0.7.0 is the biggest update we have ever released for Operation Athena. This update brings a major Enemy AI Overhaul, the brand-new Drug Bunker map, lockpicking, day and night support for every map, the Sandridge Isle / Woodlands V2 exterior rework, Character Customization V1, Glowsticks, Breakable Props, the P90, a full weapon animation pass, a new optimized scope system, an expanded Homebase, and updates across every map in the game.Important Save Data NoteSome players may need to delete old weapon save data after this update to fix certain attachment or weapon display issues. We are working on an automatic solution for this in a future update.Your save files can be found here:C:\\Users\\USERNAME\\AppData\\Local\\ProjectAlpha\\Saved\\SaveGamesOnly delete weapon/gun-related save files if needed. Do not delete any…
- Dev Update — Squad AI, New Map, and Gameplay Improvements - 29 March 2026
Hey Operators,Here’s a quick development update to keep everyone on Steam in the loop. We’ve been putting a lot of time into a few core systems and new content, so we wanted to share what’s currently in progress.Friendly Team AIWe’ve been working hard on a friendly squad AI system. The command wheel and basic orders are already in the game, including the ability to send teammates to positions and order them to breach/open doors, but we’re currently expanding this into a more complete system.The goal isn’t to make a super complicated mil-sim style command system, but instead to have squad members that feel like complimentary units that support the player without getting in the way. We want them to be useful and responsive; keeping the gameplay smooth and easy to control.Some of the things we’re working on right now include:Improving how AI reacts during combatBetter room clearing behavio…
- Valentines Day Sale 40% OFF - 14 February 2026
❤️ OPERATION ATHENA — VALENTINE’S DAY SALE ❤️Hey, Operators!Love is in the air… and so are flashbangs. 💥 Operation Athena is now part of our Valentine’s Day Sale, making this the perfect time to squad up, jump into co-op missions, and experience tactical gameplay built around teamwork, strategy, and smart AI.Whether you’re planning the perfect breach, covering your squad during extraction, or just enjoying the chaos together — there’s no better time to deploy.Tactical co-op missions Smart AI encounters Multiple game modes including RAID Built for teamwork, not grindGrab the game during the sale, bring your squad, and make this Valentine’s Day a little more tactical.Stay sharp, stay together — and we’ll see you in the field. ❤️❤️❤️❤️❤️
- Major Update #13 - Version 0.6.5 - 13 February 2026
Operation Athena – Major Update #13 RAID Arrives. Hospital Returns. Major AI + Sound Updates. Major Update #13 introduces the new RAID game mode, delivers a fully revamped and expanded Brightpoint Hospital, adds major AI upgrades, expands Homebase utilities, and includes large optimization + audio improvements.Introducing RAID — A Brand-New Game Mode in Operation Athena We’re excited to reveal RAID, a completely new and exclusive game mode built specifically for Operation Athena. This mode has not been publicly tested yet. Players will experience it for the first time when it goes live.RAID is a mission-first extraction mode built around mandatory objectives.Squads deploy into hostile locations to locate, secure, and extract physical crates. These crates must be found, carried, and successfully extracted to complete the mission.Intel plays a central role. Collecting Intel reveals active…
- Operation Athena Hotfix Update - 0.6.0b - 7 November 2025
This update delivers several key fixes to weapon attachment handling, night vision logic, and overall gameplay stability—along with new interactive elements and map extensions for deeper immersion.Core Fixes & Gameplay ImprovementsWeapon State & Attachment Loading (Client Sync Fix) Resolved a client-side issue where weapon attachments would fail to load properly on spawn. The weapon save/load system has been moved to the Player Controller for more reliable replication and state management. Attachment data now checks the local owner against the actor owner before applying weapon state—ensuring consistent loadouts for all players.Night Vision Logic Fixes Night vision now correctly disables upon death and re-enables properly after respawn. Spectators can now toggle night vision while observing active players.Respawn Name Tag Fix Fixed an issue where active player name tags would not appear…
- Operation Athena Hotfix Update - 0.6.0a - 2 November 2025
Operation Athena – Hotfix 0.6.0aThis hotfix delivers critical stability improvements, visual updates, and performance optimizations across multiple systems and environments. Gameplay & NetworkingFixed a timing issue causing weapon spawning errors when clients and hosts loaded in simultaneously. Weapon initialization now occurs after possession for consistent synchronization.Network operations have been moved to a dedicated thread to improve multiplayer responsiveness.Updated DefaultEngine network configurations by removing outdated legacy settings and aligning with modern Steam Socket and Advanced Steam Sessions features for improved connectivity and efficiency. Environment FixesCorrected rock collision on Sandridge Isle (formerly “Woods”).Fixed floating antenna issue on Taraq Outpost (formerly “Sandstorm”). Visual & Performance UpdatesAdded God Rays and Sun Occlusion to all relevant le…
- Major Update #12 - Version 0.6.0 - 30 October 2025
Operation Athena – Major Update #12We’re excited to announce Operation Athena 0.6.0, a massive update that refines core systems, adds groundbreaking features, and continues to optimize maps, AI, and weapon systems. This update brings the most immersive and dynamic Homebase, combat, and customization experience yet.This update represents a huge leap forward from version 0.5.5 to 0.6.0, with numerous performance gains, optimizations, and refinements across every aspect of the game, making combat smoother, maps faster to load, and visuals sharper than ever before.Gun Customization System V1 (New System)A completely new, fully dynamic weapon customization system built from the ground up, that is working towards giving players unprecedented control over their arsenal, starting with Optics.Locker Integration: Approach a weapon locker at Homebase to access a tile-based weapon selection interfa…
- Major Update #11 - Version 0.5.9 - 13 September 2025
Operation Athena – Major Update #11 We’ve pushed a new major update for Operation Athena, bringing weapon system refinements, map work, optimizations, and a massive leap forward in AI behavior with the introduction of the Tactical AI Coordinator.Core Gameplay & Weapon Updates Singleplayer Mode Returns: Singleplayer has been fully reintegrated into the main menu, allowing players to experience Operation Athena on their own. Explore maps, test tactics, and refine your skills without a squad. This mode ensures everyone can enjoy the game, whether practicing solo or experimenting with new loadouts and strategies.Weapon Adjustments: Recoil tuning, pistol improvements, and sparks added to gunfire for enhanced feedback.Animation System: New animation system restored and reintegrated with bypass code for stability.Reload & Running Fixes: Resolved a bug with reloading while sprinting, ensuring s…
- Hotfix Update 0.5.8a.1 - 1 September 2025
This small hotfix addresses three issues reported after the 0.5.8a update: Fixes Audio Bug – Fixed the running sound continuing to play if a player was killed while sprinting. AI Targeting Update – Improved how AI acquire player targets. A new Actor is now spawned on the player’s head socket, and upon spawn it calls a message to Storage to correctly store and track the target actor. AI Death Behavior – Fixed an issue where AI would continue firing at a player’s last position after death. AI now correctly stop engaging when a player dies.We wanted to push this fix out as quickly as possible to keep your experience smooth and consistent. Thanks for continuing to test, report, and help shape Operation Athena. ❤️🎮
- Regular Update #10 - Version 0.5.8a - 31 August 2025
Operation Athena – Update 0.5.8aA regular follow-up patch to the major 0.5.8 release. This update focuses on performance, replication fixes, quality-of-life improvements, and new scope functionality.Core Fixes & UpdatesFixed player name widget not showing after respawn when the Team Leader calls reinforcements. Added a QoL option to enable/disable the kill confirm hitmarker. Fixed weapon selection locker loadout not deleting old actors and attached components. Fixed weapon selection interface. Refactored death replication: ragdoll now syncs correctly across all clients via multicast, ensuring consistent death states. Fixed line trace logic for interactables. Improved OnDeath replication so all clients see consistent results. Freeze-on-death now replicates properly to all clients. Updated Target.cs so the internal project name displays correctly for Discord. Door logic tweaks: improved r…
- Major Update #9 - Version 0.5.8 - 24 August 2025
Hey, Operators!We’re excited to share a massive update for Operation Athena, incorporating extensive playtesting feedback, system overhauls, and a variety of fixes and optimizations. This patch touches every corner of the game—from gameplay and AI to homebase systems, level design, weapons, and environmental systems.Core Gameplay & SystemsNew XP & Gamestats Systems: Fully integrated Player XP component with a revamped, weighted Gamestats system. Player performance is now dynamically graded (S, A, B, C, D, F). Players can earn levels through completing missions based on mission grades. Current level is visible in both the main menu and homebase. Level Up SFX: Level up music plays at mission end only if a player levels up by gaining enough XP based on their grade upon mission success. If the player does not level up, the normal Mission Success music plays as usual. Destructible/Interactiv…
- Update 0.5.7 - AI Enhancements - 27 March 2025
This update focuses on refining AI behavior to improve overall game feel and realism. While smaller in scope, these changes make a significant impact on gameplay immersion and challenge. AI Improvements & Adjustments More Realistic Reaction Times: AI now responds to player actions at a more natural and balanced speed, reducing instances of near-instant reactions. Smoother AI Rotation: AI no longer snaps too quickly when tracking players, making enemy movement and aiming feel more fluid and human-like. Overall AI Feel Improved: Movement, engagement, and responsiveness have been fine-tuned to enhance tactical depth and player immersion. This update is an important step toward making AI combatants feel more authentic and engaging. Expect further refinements in future updates! 🤖🎯🔥
- Update #8 - Version 0.5.6 - 18 March 2025
Spring is here, the sun is shining, and with it comes one of our biggest updates yet! This update brings massive AI improvements, enhanced visuals, new gameplay features, and major performance upgrades. Enemies now fight smarter than ever, using better cover mechanics, improved flanking strategies, and more precise shooting. Plus, Unreal Engine 5.5 integration delivers improved performance, lighting, and reflections. New intro movie to replace old intro screen. Engine & Graphics Updates (UE 5.5 Integration) Lumen & Rendering Improvements: Lumen HWRT optimizations ensure better performance while maintaining high visual fidelity. Improved Lumen Global Illumination (GI) and reflections. New hit-lighting for GI, offering a more accurate way to calculate GI and reducing the limitations of static meshes. Updated reflection denoiser, significantly improving sharpness in low roughness reflectio…
- New Updates coming! - 28 February 2025
New update coming out soon! look out for a significant boost in performance. This is not a content update, but will allow those with lower end hardware to play at higher frame rates, or even those with lower end hardware who previously could not run our game, to actually play. As for next month, Lookout for our new map Woods. Woods will be our first outdoor map, featuring POI's (Points of Interest) for you to fight through and experience firefights in densely wooded areas. Much more is on the horizon and we are excited to share more soon. Join our discord for more updates and engaging conversations about everything Operation Athena related. https://discord.gg/AucP3rmket
- Hotfix 0.5.5.3 - 16 February 2025
General: More Optimizations to textures and materials Level fixes and optimization: Federal Center Collision fix And Lighting Optimization
- Hotfix 0.5.5.2 - 14 February 2025
Fixed Hostage and Bomb threat modes not launching for new level Fixed a naming error with .exe
- Valentines Day Sale 40% OFF - 14 February 2025
A valentines day sale featured alongside our new map, Federal Center! A massive, detailed environment packed with unique assets. Features a complex layout inspired by real-world government hubs. Extensive level design work and asset creation Happy Valentine's Day! 💖 Thanks for your continued support—enjoy the new content, and welcome new Operators! 🎮