- v1.84 - 12 May 2026
Aside from game optimization that everyone can benefit from, this release ships more internal testing :1st person camera and movement for the cosmonaut are implemented3rd person camera can now transition from right to center to leftWe should reach a stage where anyone can play the cosmonaut soon™
- v1.83 - 3 May 2026
Hidden behind console for now, this version concludes the camera work on 3rd person cosmonaut view interactions, which are also not available publicly.. yet!Camera tests finalizedSince the unpublished v1.82 of April 26th :End of mouse management in 3rd person viewEnd of camera character control in 3rd person viewEnd of free camera integration around the character
- v1.81 - 19 April 2026
The game is now better optimized to allow for a better framerate. Testing phase continue regarding cosmonaut integration and animations!V1.81 April 18th 2026OptimizationOcclusion culling fine tuning. 3d elements throttling to prevent unnecessary rendering of elements out of view.Addition of an activation/deactivation module to throttle UI elements. UI panels not called aren't calculated.Activation/deactivation of objects from different sceneries to not render elements from a different view.V1.80 du April 11th 2026FunctionalityCosmonaut asset integratedModel animation linked to the cosmonaut rigHook ready for the integration of the transition to the 3D hangar upon "docking" action from the player.
- v1.79 - 28 March 2026
At a glanceThe game goes from v1.77 to 1.79! Aside from bug squashing from previously introduced features, the UI has been tweaked to add new coming items!Mines as a spaceship weaponAdrenalin (stamina), oxygen and bone integrity (health bar)... for the cosmonaut!Yes that's right, 3rd person gameplay ships in this build... hidden behind console for now ;)Under the hoodV1.78 March 13, 2026Adjustments\ Locked combat items asset swap\ Correction of the golden codex page that would erroneously stretchNew content\ Added "Mine" item to the combat interface\ Added "adrenalin", "lungs" an "bones" items to the combat interfaceBugfix\ Corrected bug that would prevent actions on NPC after coming back from the docking actionV1.79 March 27, 2026New content\ Added playable 3rd person character inside the simulator environment\ Added basic animated model\ Added control scheme input to control the model…
- v1.77 - 24 February 2026
Minor tweaks ! The EMP and escape icons showcase the true appearance of the ship's exterior now that it exists. The "smuggle" icon has also been changed to match the 3D asset scheduled for implementation in the game.Audio effects and an icon were added to the graphic settings page as well.Adjustments\ eye_icon added to the codex graphic settings page \ Brain icon set for the other pages as the default codex pages\ Added audio on graphic options group hover\ Added audio on graphic option item hover\ Modified audio on graphic option item selection\ Tweaked elements' position on codex audio page settings\ Tweaked vertical position of the system scrolling page\ Changed smuggling icon on resources inventory\ Changeed EMP icon in combat interface\ Changed "escape" icon in combat interfaceBugfix\ Corrected bug where the screen resolution dropdown on graphic settings wouldn't close upon page ch…
- v1.76 - 18 February 2026
At a glanceToday the game goes from v1.72 to v1.76 ːsteamthisːFeatures include a graphic settings screen in the codex, for players to adjust their game experience, and the final ship textures !Lighting in outside space is treated realistically so it's quite dark, however a flashlight is scheduled in the next update ːsteamhappyːChangelogAdded functionality\ New graphics panel settings integrated for the player.\ Updated ship outside texture.Ergonomy\ Integrated new outside 360 visual assets in exterior view \ White ship miniature asset swapAdjustmentsDeleted far out blur in depth of field effectAudio panel size and position adjustment"Save" button asset change for all settings panelsAutomatic dropdown masking for the language option when codex page changesRemoved artefacts on game save codex pagePosition adjustment of save codex page buttons (slot 1 and slot 2 brain SVG files now properl…
- v1.72 - 11 January 2026
This update fixes a serious savegame bug, replaces two assets (360° blackhole image and standard game over video), corrects "ambush" logics and paves the way for the upcoming player hangar on "gold planets" !ErgonomyUpdated blackhole exterior image for a bigger one \Updated standard game over video for a crisper one \Added savegame loading delay to let loading sound effect play out \Modified gold planet logic to let player dock at will and access the coming hangar (WIP) \BalanceShip now repairs (shield/hardpoints/failures) when docking on a gold planet. On top of upgrades, it rewards the player for reaching a reputation threshold and resets the gameplay loop \"Ambush" now removes all invisibility bonuses to let lvl1 enemies attack you (the whole point of ambushing) \BugfixEnvironment sound now correctly plays in exterior ship view \Game saving now correctly functions and previews
- v1.71 - 4 December 2025
Hidden behind console in v169, third person camera behind the ship is now publicly available ! Zoom-in, zoom-out and rotate 360° in the new 16k resolution scenery ! This paves the way for future exterior interactions that will serve the lore and story-telling. Current visuals include :The empty blackness of spaceInhabitable planetsHabitable planetsGaseous planetsAdvanced civilization planets (your gold docking planet for reward upgrades)SunsBlack holesAsteroid fieldsKnown area of work : the ship's texture is not implemented yet ! As a result, the ship looks white with incorrect reflections. As a clue, a textured airlock is scheduled to guide the player into zooming back in the ship.v170 nov. 26 2025New functionalityAdded automatic repair of the money module when the players "Wait for help". This way, the player is not stuck with a destroyed wallet that prevents him from repairing ("duh"…
- v1.69 - 15 November 2025
This update corrects two minor bugs in the settings page of the codex... and pushes further the ground work for the implementation of 3rd view interaction from the outside of the ship's perspective !New functionality\ Modification of the camera in exterior view :Camera now follows cursor movement when right click is held.Adjustment of zoom and dezoom sensitivityModification of the initial position of the camera, right behing the ship at max dezoom.Added secondary zoom system, when zooming-in closer and closer, zooming-in switches to FOV change to keep zooming without entering the ship modelAdjusted speed and collision camera parametersAdded specific area of zoom (ship hatch) on the back of the ship to switch from exterior to interior view Modified transistion system from interior to exterior on max dezoom, with a ± scrolling ticks to validate the choice of switching from interior to ext…
- v1.68 - 31 October 2025
A texture layer was corrected to finally breath more realism to the graphics ! NPC icons were enlarged to improve situation readability, bugs were fixed and finally, the exterior of the ship was implemented... behind a console command for now ːsteammockingː (testing phase). The game goes from v1.63 to 1.68 ! V164 sept.04th 2025New functionalityOutside 3D model and dome integration.3rd person camera integration on outside view.3D model swap in both map and combat mode to match the outside model.Game engineUnity update to version 6000.3.0b4V165 oct.11th 2025ErgonomyOverlapping sound prevented during docking video where cockpit ambience would play at the same time.DevInterior and exterior scene separated for optimization purpose.Light optimization for the different gameplay scenarios.Added command "toggle_icosphere" to mask/show the dome/space in ship exterior view.Added projected 360° ima…
- v1.63 - 21 August 2025
Minor update, a clever ergonomic modification and various bugfixes ! Ergonomy Planet opacity changes once the player has used all the associated actions. Bugfix Missile ammo now decreases after destroying an asteroid field. System failure repair now repairs 4 items again on habitable planets (instead of 2) Unprovoked neutral NPC no longer attacks the player when the player attacks an enemy. Neutral NPC shoots back again after the player uses multi-target on him Multitarget no longer works when the player doesn't have enough ammo It's no longer possible to use a higher level attack than the ammo level allows Turn count no longer glitches when neutral NPCs are EMP paralysed Missile gauge corrected to take into account only valid targets during multitargeting. Corrected instances where it wasn't possible to use the missile launcher when only one missile was left. Corrected instances where…
- v1.62 - 17 August 2025
Here is the third update of the RS EOPN test ! And quite a doozy ːsteamhappyː The game goes from version 1.38 to 1.62 ! From now on, future updates will come in smaller sizes and more frequently.At a glanceA new combat interface and improved ergonomics2 new weapons to unlock (3 in total with missiles): laser (3 levels) and plasma3 unlockable skills: a paralyzing EMP, 2 new shield modes (3 total) which consume either systems or autonomy, and multi-targeting (missiles only)Associated visual and sound effectsA planet where to dock to unlock improvements passing the change of reputation level (hangar coming)ChangelogErgonomicsAdjustment of the size of the reputation threshold effect \Adjustment of the visual notification duration passing a reputation threshold \Modification of the sound FX passing a reputation threshold \Added permanent scrolling animation on the Codex systems screen \Time…
- V1.38 - 25 January 2025
This is the 2nd and major update to the EOPN - Test RS video game \o/ ːsteamhappyː The game is building up new features and will continue to do so to become the ultimate training tool, a 3D space chess wrapped in a good story (it's coming). Features at a glance What players will find now is : Savegames (automatic after each turn and 2 manual slots), so that your progression is never lost Progression (new rank every 10 reputation points) Blackhole gameplay to ambush enemies A timer in critical actions to put pressure on your decisions Asteroid destruction that impacts other NPCs Multi-action in zoomed mode so you don't have to zoom in and out of the same position for several possible actions VFX for the game (attacks lvl1 and 2. More animations coming) New animations Refined game balance (see changelog) and UI ergonomy (right clicking cycles through the CODEX pages) More features and det…
- Update notes for September 15th, 2024 - 15 September 2024
First update here we go!! ːsteamhappyː Game jumps from v1.20 to v1.24 today. Bug squashing Issue: With damaged (1 to 3) systems, repairing on habitable planets, hovering over the "repair" button, the game would freeze. Cause : Infinite loop executing on the damaged systems blue notification effect. Solution : Loop closed, no execution till infinity ^^'. Issue : With arsenal lvl3, it's possible to pay ransom without money. Cause : Code error in resource verification for action. Solution : Condition correction for action validation. Spying 1 to 3 jumps away, arriving with 0 invisibility, spying doesn't consume the other actions possible on that spot, which the player can still perform if the conditions are met. Sound FX made to overlap instead of the new one playing cutting the previous. Master warning/master caution blinking again with the new random failure system (see below) Map reticl…