- Version 2.30 - 27 December 2025
Here's the full list of changes:- Spirit staves were removed from NPCs and they received a small buff.- Added a default resolution for systems don't report any resolutions.- Added clarifications of requirements to a few old heritages.- Fixed a bug that allowed the player to retry first guild jobs.- Fixed a bug where multi-attacks could result in extra trophies.- Fixed a bug in the hard mode card game and made it harder.Caretaker, Dreamweaver and Necromancer had their spirit staves removed and they got replaced with fine staves. Apparently there was some tasty copy-pasta at some point that gave them those. All (new copies of) spirit staves teach Sacrificial Circle and Ritual Sacrifice spells and they also count as having Amulet of Sacrifice when equipped. This means that once you have unlocked one of the spirit staves, you will only need an Engraved Pyramidion and a trip to the hideout t…
- Expertise DLC - 23 October 2025
This was supposed to come out at the end of the month but here it is now.The latest build 2.29 (251020) should now work on both Intel and Silicon Macs.
- Version 2.29 - 1 October 2025
Version 2.29 (Hot Fix 3)- Fixed the bug that caused the game to crash in some cases.The issue that caused the game to crash when "Play game" was pressed for some players should now be fixed. I was able to locate the cause with the help of a test build and a helpful player that provided me with logs where it happens, so thank you for that.- - - - - - - - - -Version 2.29 (Hot Fix 2)- Added localization check at startup.- Fixed localization editor export.- Editors are now locked to English.If the game attempts to use a localization file that does not work, it will now reset the localization to English and remembers it until the player sets it to something else.Locale editor hasn't been used for awhile and its export function (Create new) no longer worked due to certain changes elsewhere. It is now fixed allowing new locales to be created.Editors can now only be used while English localizat…
- Version 2.28 - 15 February 2025
Version 2.28 Here's the full list of changes: - Added an alternate way to gain the effects of immunity and elements rings. - Added a withdraw tab for gold and crafting items in Leo's Workshop. - Added a chance for Core of Life to be carried by treemen. - Added heritages that allow DIY crafting of some nice items. - Rare drops now require that the player is level 12 or higher. - Added a new ore type that can be found in lava levels. - Black meistercards sold by curio vendor got nerfed. - Amulet Collector heritage got nerfed. - Mercenaries now spawn with worthless items. - Walls can no longer be dug in your hideout. - Fixed a bug with status effects and immunities. - Fixed a bug with Conductor perk and Illusionary Staff. - Fixed a bug with parry modifier on large fine weapons. - Fixed an old kludge with status effect power levels. - Fixed a localization bug with Steady Employer heritage.…
- Version 2.27 - 31 July 2024
Here's the full list of changes: - Auras no longer work in your hideout. - Added a hireling musician encounter. - Added caster shields as rare drops. - Added elemental arrows as rare drops. - Added escape timer for encounter bosses. - Ryan the Trickster is now capped to 8 rats. - Intimidation and persuasion thresholds scale with level now. - Torches and camp fires can now reduce hypothermia in glacial maps. - Added a new side game with some weapon enhancement rewards. - Added Healing Touch mouse tooltip string on charisma box. - Renewing Touch now benefits from healing power enchants. - Changed the way item sorting works with 2x1 items. - BSoTW can now be used to finish some heritages. - Fixed a bug with trading card dust and online accounts. - Fixed the conditions how One Strange Trip can be failed. - Fixed a bug with Who's Trolling challenge. - Fixed a bug with Ritual Sacrifice. - Fix…
- Version 2.26 - 21 May 2024
Version 2.26 Here's the full list of changes: - Fixed a bug with death string generation. - Fixed an unintended behavior with Command Beast and Enslave Daemon. - Fixed the unintended outcomes of said spells. There was a bug with death string generation when the player died in certain ways that resulted in the game crashing when that string would be shown. This bug then also lead to being disconnected from the server when the game would crash when trying to do the same thing again. Command Beast and Enslave Daemon apparently were strong enough to befriend creatures that were not supposed to be in the friend zone. Any such creatures now turn on you if you happen to have them in your current save.
- Version 2.25 - 4 May 2024
Here's the full list of changes: - Added rare drop mechanic. - Added Adventurer's Belt. - Added Tormentor's Pouch. - Added Occultist's Pouch. - Added Alchemist's Pouch. - Added Jeweller's Pouch. - Added Huntsman's Quiver. - Added stacking to stash boxes. - Added 6 different wizard rods. - Added the Scepter of Command. - Tweaked some staff properties. - Fixed a controller quick loot bug. - Fixed a game breaking weapon swap bug. - Fixed a health multiplier bug, highscore reset and stuff. - Added /resetscores console command. - Added death announcements. Let there be bags! A number of different containers were added in the game. These containers are part of the base game and they don't require any DLC's. Each container can hold specific items and they can be bought using gold once you have found them as rare drops in an earlier game. Rare drops have ~1.4% chance to occur when you kill a cr…
- Version 2.24 - 25 February 2024
Here's the full list of changes: - Added hideout levels 49-72. - Added a way to clear potions and scrolls. - Added a grinding wheel to sharpen melee weapons. - Added a dummy target that can be used to check your weapon damage. - Added a wardrobe and a mirror because why not. - Added a heirloom chest that can restore certain heirloom items. - Medium polearms are no longer two-handed weapons. - Added a new special attack for treemen. - Snails gained 50% more damage that can't be resisted. - Fixed a bug where critical hits would not cause confusion in some cases. Empty potions and blank scrolls can now be created using the void altar after completing a simple heritage. This happens by disenchanting a potion or scroll and it will retain its potency or mastery and cursed status. If the source item is blessed, there is a 1 in 6 chance for the blessed status to remain. Those "Blessed Scroll of…
- Version 2.23 - 20 November 2023
Here's the full list of changes: - Cheesed perk now buffs agility and strength when consuming cheese. - Adrenalin perk haste threshold is now 50% health instead of 33%. - Sixth sense tells if there's any monsters after entering a level. - Sixth sense also shows blessed status on unidentified items. - All types of raw fish and shrooms can now be cooked. - Added a heritage that allows all shrooms to be used with shroom grenade. - Fixed a bug with damage and snare difficulty scaling of player set traps. - Fixed a bug that caused your friends to zap you with wands and scrolls. - Added a new trap type, caltrops, that can suppress your desire to move. - Added some heritages that improve the Trap Master talent. - Fixed a bug with ranged NPC equip when their bow had broken at some point. - Fixed a bug that gave Woof too much xp when spawned with the collar. - Wizards' Guild enchanting was impro…
- Version 2.22 - 7 July 2023
Here's the full list of changes: - Fixed a card game discard bug that led to the game getting stuck. - Added a new event boss to unlock hard mode card game. - Card game now shows tooltips on the status and intent icons. - Added 12 new hideout levels and related heritages. - Added a 256 item cap and food item decaying. - Changed dungeon generation to always create 3 level dungeons. - Scrap pouch transmutes schematics into gold coins when all are known. - Known cards turn to dust when you pick them up. - Bestial and Abyssal charms can no longer be identified accidentally. - Fixed "need to unequip" bug when quick stashing stacked items such as coins. - Fixed a drawing bug when a boulder was pushed over a summoning circle. - Unfinished amulet can now take as many fangs as you want to collect. The card game had a bug where the end of turn discard hand would lead to the game getting stuck if…
- Version 2.21 - 27 May 2023
Here's the full list of changes: - Added a new quest that requires some friends. - Added a new player requested curio vendor item. - Added a shortcut to stash items in the bag when looting. - Added micro managing of individual friends to focus action. - Added some fixes to the Chinese localization. Thanks Cloud Wu. - Added some heritages for micro managing friends. - Terrain altering no longer work during encounters or quests. - Blessed scroll effects should now work correctly. - Tasks should now register when buying or crafting using drag and drop. - Poisons can bow be applied to weapons if they are known or identified. - Lucky Number Seven now automatically loots gold coins under your feet. - Silent Move now mentions that it must be used for double damage. - F1 key can now be used to show the editor buttons in Linux. - Default refresh rate is now 60 instead of 30. - Updated Unity to t…
- Version 2.20 - 26 March 2023
Here's the full list of changes: - Blessed scrolls can be used twice now. - Fixed a bug that made it impossible to set hotkeys with a controller. - Fixed a bug with wands that made them too valuable. - Wand of scripting can now improve the quality of the copied scroll. - Certain wands can no longer have higher than 0 mastery. - Certain scrolls can no longer have higher than 0 mastery. - Added honey as a food item (and mead recipe for infinite flask). - Added bookworm, leaves and glowfly as food items (and potion recipes for infinite flask). - Added 8 new mushroom food items (and potion recipes for infinite flask). - Added 4 infinite flask ability potion recipes for certain fish items. - Changed infinite flask tomato recipe from energy to troll blood. - Changed infinite flask onion recipe from blindness to awareness. - Changed infinite flask blood cap recipe from confusion to leeching. -…
- Version 2.19 - 16 December 2022
Here's the full list of changes: - Frost aura makes you immune to hypothermia. - Divine shield prevents hypothermia level from accumulating. - Melee two-handed weapons count as having each enchant twice (Ouchieeee). - Fixed a bug where the gift that prevents Shinies snag only partially worked. - Fixed a tool tip bug when dual wielding and having 2 spell damage enchants. - Fixed a bug that gave cave crabs fists instead of serrated claws (1 -> D6 + Bleed). - Fixed an issue that allowed Mike to be killed. It doesn't make much sense if something that radiates frost takes damage from it so frost aura now makes you completely immune to glacial levels. Divine shield can now be used to prevent hypothermia levels from accumulating. If you chug in that anti-freeze before you're taking damage then nothing will happen while the shield lasts. Two-handed melee weapons had a disadvantage that made the…
- Some bug fixes - 29 September 2022
Version 2.18 (220930) - Fixed a visibility bug with bloodline effect icon. - Fixed a bug that caused movement animation to flicker. - Worn status on rigns and amulets is now shown on their name. - Attempting to donate rune of the imp no longer destroys it. - Peeking an empty deck no longer breaks the card game.
- Version 2.18 - 15 September 2022
Here's the full list of changes: - Added gifts that can be unlocked to gain more power. - Added a gift related quest, heritage and challenges. - Wand of Torture no longer works with main bosses. - Mirror images now have up to 8 health instead of 1. - Fixed a bug with Demonic Presence challenge. - Fixed a typo in one of the heritage descriptions. - Fixed an unintended feature from random merchants. - Fixed a bug in glacial map generation. - Fixed a bug with regeneration of friends by auras. - Trading card dust currency is now capped at 2000 and it is no longer shared. There's 56 new gifts that buff the rogue slightly. They can be unlocked by gaining experience from creatures that you have buffed using an item you can get from a new quest. The experience then turns into points that can be used to unlock gifts. Unused points are lost upon death so you may want to use them as soon as you ge…
- Version 2.17 - 30 June 2022
- Added a new humanoid creature that is dead but it doesn't seem to stay down. - Being immune to disease no longer prevents the effects of existing diseases. - Added glacial dungeons that will start to appear after reaching level 10. - Added a one-time quest that allows you to quickly try these new things. - Added rare schematics and heritage for winter armour set. - Fixed some graphical errors in the dungeon tile set. Zombies have found their way in the dungeons and they will bite if you don't put them down for good. They are more of a casual kind of creatures and their main threat is that you might get some extra experience if you take them down more than once. Their bite does infect you which can give you a mild fever and to make it more interesting diseases got buffed a little. Gaining immunity to disease after you already have some disease no longer prevents that disease from apply…
- Version 2.16 - 18 March 2022
Here's the full list of changes: - Fixed a quick shot bug where mouse release was handled too early. - Updated the manual with correct ability modifier caps (page 1). - Added a section in manual about reflex checks (page 1). - Added a two step discard option in the key config settings. - Tragical album now shows the tragedy level. - Updated Steamworks.NET to 20.1.0. - Added Steam Cloud support. Bugs, bugs never change. Over the years there has been many updates and some changes didn't get updated to the manual at the time. Some of those have now been updated but there might still be things that are not up to date. You can now reduce the chance of accidentally discarding an item if you open the game menu, go to key config and check the "Two step discard" option. It makes it so that you have to drop an item twice in order to discard it. I've been avoiding this but I guess it's time to let…
- Version 2.15 - 10 February 2022
Here's the full list of changes: - Added a non-violent quest for young adventurers. - Armour, shield and weapon durability got somewhat buffed. - Added a 500ms delay to each turn the player is out of control. - Talent reset no longer makes you lose the seventh talent point. - Fixed a card game bug where taking damage after winning made you lose. - Miscasting with an unbreakable amulet should no longer show a blank name. - Being invisible or hidden allows you to accidentally slap frenemies now. - Boarstone's crossbow delivery quest can no longer be started more than once. - Alter Terrain spell no longer works during quests. So, I was blind and made a bug that was fixed in the previous update and due to mysterious reasons where I must be punished for making bugs, someone ended up saying DIIIIINNNNGGGG! Second part of that punishment then turned into a heritage that gives new players a way…
- Version 2.14 - 25 January 2022
Here's the full list of changes: - Fixed a bug that zeroed physical resistance. - Fixed a dialogue bug that made the Dreadlord idle. So, uhm, yeah. It seems that there hasn't been any physical resistance from armour against anything for awhile. I forgot brackets from a check and thanks to that everything always led to the same result, which is that physical resistance was zeroed just before it should have reduced damage (I couldn't find the bug first time when I checked because the debug spam said everything was good). If the early game has felt hard lately, it's due to this. The another bug was that it was possible to keep the Dreadlord idle by closing the dialogue and that's not exactly how it was supposed to work. Let's have a vote in the comments, was that resistance bug game breaking or something that's hardly worth a mention?
- Version 2.13 - 28 December 2021
Here's the full list of changes: - Fixed a mobile bug that made it impossible to name legendary items. - Added a craftable legendary amulet and a quest line to craft it. - Buffed almost all named creatures with additional health or crit. So, uhm, what happened to 2.12? There was a bug that affected the mobile build that made it impossible to name legendary weapons and thus it was quite game breaking. Since the mobile publishing system requires a new version number for every build, I had to use 2.12 for that but there wasn't much point to add a new version here just for the mobile fix so here we are. Anyway, I have this thing where the person who reports a game breaking bug will be added in the game in some shape or form and this time it's in the form of an amulet. There's this new quest line that begins when you loot a pendant from a certain Dreadlord (I like to cater the 0.1%) and then…