- A Status Update - 16 May 2025
Hi everyone! Its been quiet around here recently. Back in December of 2024 I decided that the best course of action for the game from both a player and developer perspective was to overhaul the core foundations of the game to better suit the game its become over the course of Early Access. We've already been through a few more minor overhauls, but they were always to content itself, rather than the core foundations of the game which strayed behind our action oriented direction and level of polish I think is necessary. One major thing that has changed has been timelines. Throughout my development career I have struggled with self-imposed timelines, with the attempt to please the players and ensure they always have something to do. These timelines have consistently damaged the quality and polish of content and restricted me from giving each and every facet of the game the time and love it…
- Patch 0.4.0 - 1 December 2024
The holidays are here! Fresh snow has fallen on Gemshine City, people from across the world have gathered for the Starlight Festival, and spirits are high. This is the beginning of ManaSoul's 0.4 Patch series which will be the biggest yet! This first part includes a full Christmas-Themed event in the form of the Starlight Festival, big new rewards to chase, and more! Lets get into it. The Starlight Festival The Starlight Festival is back with huge improvements! Explore the new wintery Gemshine City, complete Daily and Weekly tasks to gain Starlight Fragments and restore the Starlight Memorial, collect all new consumables, cosmetics, and some new Seasonal UR Accessories, and take on two new encounters with Santa Claws for both Solo players and an EX version for organized groups! Ultra Rares We're opening up Rotating Banners and other Permanent Endgame Banners to Ultra Rares! In this Patc…
- Dev Blog #5 - Alchemy & Adventure & Advertisement - 12 October 2024
Hello again everyone. I hope you've all been having a good start to your spooky month. This week has been stressful, but rewarding! While the team has been away focusing on catching up with life, I've been pounding away at Verdant and been making some really great progress. At the same time I was able to bust out the Hallowing Event and develop an entire Public Dungeon with a bunch of new loot. Anyways, this week we have a lot to go over it so I won't yap here too long. Is ManaSoul Dead? There has been some minor discussion and comments here and there about ManaSoul's current player counts so I just want to delve into that a bit and talk about game development, why things are the way they are right now, and how/why they will improve in the future. No. ManaSoul is not dead. It hasn't even been born yet. Despite what the larger gaming community may think thanks to hundreds of publishers a…
- Dev Log #4 - Guilds and Community - 7 October 2024
Hey everyone! Sorry we missed you last week, we were hard at work for the Hallowing Event alongside development of the Verdant Boughs. This week's is extra juicy though so make sure you read through! Guilds, while existing, are basically completely useless at the moment. We do have Guild Wars planned for the future, but thats competitive PvP and not every guild is going to want to focus on that. Not to mention our PvP update is still a decent bit away so I figured lets get something out with Verdant to help fix that issue. As always I'm going to breakdown everything into some categories for easier reading. Guild Tasks & Guild Coins Guild Tasks are Daily, Weekly, and Seasonal quests to take on for members of a Guild. Completing a Guild Task will earn that Guild "Reputation Points" and will give some Guild Coins to the player who completed the Task. Guild Coins can be spent on an abundanc…
- The Hallowing Event - 4 October 2024
This month begins The Hallowing Event! Access the new Festival Grounds and take part in a new World Boss and Trial with more coming throughout the month! We're trying something new with seasonal events and having them update and progress throughout the month of the event adding more content, rewards, and decorations. The event will be running until Novermber 1st so stop in and check it out!
- Dev Blog #3 - Fat Rolling - 23 September 2024
Good afternoon students! This week's dev blog is a bit more juicy than the last few we've had so lets get right into it! So, after the release of 0.3 and the follow up paches, the team went on a small hiatus. We had a pretty insane crunch over those 9 months and needed some time to prevent burnout. During that time I tried to keep my brain on the game by brainstorming some new ideas for systems, and now that we're back into dev mode I've begun to implement some of them ahead of Verdant so that we may design that content around these changes. First off is combat. 0.3 pretty drastically changed everything about combat and now ManaSoul combat is much more actiony and fast. I felt like something was missing, however, and I believe that is Dodging. In action combat games you almost always have a dodge ability. While most players may think of dodging as a tool for the player, its actually a t…
- Dev Blog #2 - Expanding the World - 16 September 2024
Hello again everyone! Apologies for the couple days of lateness for this week's dev blog, this weekend got a bit crazy! Today we'll be going over our progress on expanding the world of Valeyra to be more than just a play space and breathing some life into it. Players should notice the changes as soon as they enter the Verdant Boughs as they are met with cutscenes, lore, and a population of people who they can learn more about and earn reputation with. The entire zone has been designed with this history in mind and with a lot to find referencing niche lore, the Fae, and the history of Valeyra. We now have a pretty great suite for developing cutscenes quickly and easily, and we will be putting that to more use with more cutscenes in quests, and other content where they are applicable. Cutscenes help with the progression of story that doesn't require player input, and can be a very effecti…
- Dev Blog #1 - The Beginning of the End(game) - 6 September 2024
Hello there current and future mages! Today will be the start of a weekly Dev Blog series in which we talk a bit more casually and openly to the community about the current development process, our plans, and even share some sneak peeks. What's been going on, man? Recently things have been pretty quiet. After 0.3 and the followup patches we've been dark for a few weeks now, save for the new rotating banner and the release of Hephaestus' Forge. As many of you know, this is because work has begun full steam on the Verdant Boughs, our first fully end-game zone. Currently we've gotten pretty great feedback about the current gameplay feel, the content available, and the overall direction of the game, so we're moving on from the levelling experience into long term repeatable content in a massive zone that rewards you for your time. What are we doing? Verdant is the single largest zone we've m…
- Hephaestus' Forge - 3 September 2024
Players can now take on Hephaestus' Forge, a new Level 50 dungeon to receive great rewards! In addition, there is also a new Rotating Banner available for players to spend their Luminous Memories on. The team is working hard on Verdant Boughs for the big 0.4 update which will be here before the end of the year and will cement ManaSoul's long term replayability. We hope you enjoy today's small patch!
- Patch 0.3.0.2 - 26 July 2024
Hey everyone! Thanks for the great turnout for 0.3, we all had a lot of fun playing along with you guys and seeing you tackle the content. We received a lot of player feedback during that time and we would like to address some of the more pressing concerns immediately in the form of a Hotfix Patch coming very soon. Here we will detail the preliminary patch notes for the changes. These are preliminary notes and the patch is not yet released Progression More Quests are being added to the Sapphire Path, Ruby Crag, Jadewood, and Topaz Rise to aid with levelling World Map Markers have been added that show you where content is and what level it is to better help you navigate the levelling experience The Tutorial has been completely remade from the ground up and now features more interactive gameplay elements and teaches players more about the core fundamentals of ManaSoul before they even set…
- ManaSoul Patch 0.3 - 20 July 2024
After months of blood, sweat, and tears, we're finally here! ManaSoul 0.3 is now ready to play! For notes on changes check here Thank you all so much for your support and we hope to see you in Valeyra!
- ManaSoul 0.3 Release Date Announcement - 12 July 2024
After 7 months of blood, sweat, and tears, ManaSoul Patch 0.3 is finally ready for a release date. Despite being labelled a 0.3 patch, this is more like a 0.1 of an almost entirely new game. We have iterated on gameplay, completely reworked huge swathes of the game, introduced all new visuals, and so so much more. This patch is a direct love letter to every single player who supported ManaSoul during our early access so far and we hope you feel it when you play. So without further ado, ManaSoul Patch 0.3 will be going live on Steam on July 20th at 5:00pm EST We hope to see you there!
- Patch 0.3 Open Testing Begins! - 20 June 2024
Testing for Patch 0.3 is well underway and we're making tremendous progress! So much in fact that we would like to expand the testing to more people. If you would like to try the fully new and improved ManaSoul early and help test it before it goes live, come join us! To join the 0.3 Testing simply right click ManaSoul in your Steam Library and select "Properties". Then navigate to the Betas section and enter the password: LongLiveClawpy Once the password has been entered you will have access to the private 0.3 testing build! Please be sure to join our discord and post any feedback you have for us and thank you all again for all of the support!
- Patch 0.3 Prep - Server Downtime - 13 June 2024
As of 6/5 this month, ManaSoul's immense Patch 0.3 went live on our test realm for testing. Things have been going absolutely amazing and the team has pushed out an insane amount of features, work and content during the last week. Because our progress is creeping up fast, and due to the upcoming wipe of player data, we have made the decision to temporarily take the servers for Live into maintenance until the release of patch 0.3 as we've had many newcomers come in and sink a lot of time only to realize later that we're going to be wiping! We're aiming for a late June/Early July release but those timelines may shift! In the meantime if you'd like to jump on board to help test Patch 0.3 early, you can join our Discord and contact the development team! Thanks all, and I can't wait to see you in Valeyra again.
- ManaSoul Patch 0.3 - Patch Notes (UPDATED) - 17 May 2024
Hello Steam! Its been a while since we left the shadows of Discord. After we released the pre-patch notes a few months back, quite a lot went on. These patch notes are intended to catch everyone up on what went down for transparency's sake, as well as get into the meat of the updated Patch Notes for 0.3. Where have you been!? During our development cycle for 0.3, quite a lot happened in the real lives of our developers. I started a new job which ate a good bit of time, and our two programmers had to move across across the country. This cost us a lot of time but also gave us time to take some stock in what we have, what we want, and what the community has been asking for. We've gone through over a dozen iterations of how the game could look a year from now, trying to align our vision of the game with what players want and we think we've found a perfect sweet spot and have thus dubbed thi…
- Patch 0.3 Pre-Release Patch Notes - 6 March 2024
Hi again everyone! For those of you who are not aware, ManaSoul has been in a minor development hiatus as we worked on the core engine to add new functionality and address some of the core concerns we got from a lot of players. We also wanted to step back early in the game's Early Access period to analyze what players liked, what they didnt, what was working, and what needed to be fixed. So here we are with over 1,000 individual changes. We hope these changes flesh out our ideas into something that can grow far bigger. Now please enjoy my thesis the Patch Notes. CHARACTER PROGRESSION The maximum Character Level has been raised from 20 to 50 The First Main Story Arc is fully completed and ready for players The Sapphire Path is now a Level 1 - 15 zone The Ruby Crag is now a Level 15 - 30 zone The Jadewood is now a Level 30 - 40 zone The Topaz Rise is now a Level 40-50 zone Rebirth reward…
- Happy Holidays! Patch 0.21 - Middle Ages Online Collaboration - 21 December 2023
ManaSoul has teamed up with Middle Ages Online to deliver a fun crossover event this holiday. Strange beasts called "Santa's Pet" have popped up all over Valeyra! Defeat them with your allies to gain Christmas Presents, Starlight Memories, and powerup the Starlight Globe in town! Everytime players slay a Santa's Pet rare mob, the Starlight Globe will gain power! The more power the Starlight Globe accrues, the better the rewards from Christmas Presents will become! Can you and your fellow mages reach maximum power!? Event will be running from 12/21 > 12/25 Check out Middle Ages Online for their version of the Crossover Event! Its a fun, old-school tribute to 90s gaming made by a very talented and passionate developer! Play today at: https://www.middleages.online/