- Update 0.630a - 23 March 2026
1. Fixed a bug where enterprises would expand beyond the sector limit. 2. Minor interface improvements.
- Update 0.630 - 20 March 2026
What's new: 1. The boundaries of some sea regions have been changed. 2. A bug with incorrect loading of enterprises has been fixed. 3. Capital has been added to the economic sector. 4. Investments in the economy no longer require the presence of a state-owned company. 5. The management of social services has been redesigned. They are now funded from the state budget. 6. Several city models have been added.
- Update 0.625 - 2 March 2026
1. Added a button for issuing money. 2. Added names of some bodies of water. 3. Added several sea regions.
- Update 0.624a - 28 February 2026
1. Fixed a bug with improving relations with a country. 2. Fixed a bug where a trade deal would not be concluded.
- Update 0.624 - 27 February 2026
What's new: 1) Added tutorial tips for the market, enterprises, and companies. 2) Fixed a bug that caused unjustified relations improvements. 3) Improved productivity. As part of this, supplying armies via convoys has been disabled for now. 4) Fixed a bug that prevented national competencies from increasing due to the work of enterprises. 5) The key rate can no longer be set below zero. 6) Added the effect of a region's standard of living on its production capacity. 7) Changed the prices of some goods. 8) Added the option to pay off the entire national debt at once.
- Update 0.623 - 12 February 2026
What's new:1) Added 2050-2060 technologies2) Added country difficulty rating3) Added a bonus to marines (+33% firepower in coastal regions)4) Productivity optimization5) Added airborne assault6) Added carrier functionality7) Added the ability to subsidize companies8) Changed the prices of some goods9) Limited unit movement with low combat capability10) Added warhead accounting mechanics11) Accelerated Political Will accumulation12) Fixed a bug where the army would not receive supplies in enemy territory13) Added industries to increase national competencies14) Added technologies that increase goods production15) The number of transport ships for an army now depends only on its size16) Increased energy consumption in the third method of service production in a region (40 ---> 100)
- Update 0.622 - 26 December 2025
1. Added a mechanic for supplying armies with convoys.2. Added 2040 technologies.3. Many countries now have technologies from the start.4. Changed the industry mechanics: now, instead of multiple identical industries, one is built, but investors are taken into account.5. Added an explanation of the inflation mechanics. Inflation now changes more slowly.6. Added the ability to create state-owned companies. Investing in enterprises now requires a state-owned company.7. Increased the market limit for consumer goods.8. Added a new product: special vehicles.9. Fixed a bug where some data would not load.
- Update 0.621 - 20 December 2025
1. Added warnings for low fuel, soldiers, and missiles to the army widget.2. Fixed a bug where it was impossible to select an enemy army for a missile strike.3. Fixed a bug where automatic missile strikes were not executed.4. Fixed the formula for how armies take damage. Now it's easier to destroy armies.5. Fixed a bug where the "Missiles" supply wasn't decreasing for armies.6. Fixed a bug with deoccupying a region.
- Update 0.620 has arrived! - 18 December 2025
What's new:1. Enterprise profitability now depends on market occupancy. If there's a high supply of goods on the market, profitability is low, and vice versa.2. Improving relations with another country now has a success rate. This rate depends on the similarity of their political systems.3. Negative relations are required to declare war.4. The approach to diplomacy has been changed: not all countries now have embassies and open markets with other countries at the start.5. Fixed a bug where all regional sectors were not built at the start of the game.6. Laboratories in the service sector now affect a country's scientific level.7. The list of technologies has been significantly expanded.8. New production recipes have been added to cover the needs of new units for new goods.9. The military system has been changed: the frontline mechanic has been removed, and battles between specific armies…
- Update 0.612 New countries - 20 September 2025
1. Formable countries have been added: - North American Federation - Latin American Union - European Federation - Roman Empire - USSR - Russian Empire - Eurasian Union - Scandinavia - Yugoslavia - United Nations of the Earth In this version of the game, country formation is only available through military means. To form a country, you must control all the marked regions. 2. Market capacity for each type of product has been added to the country's economy. Businesses will stop operating if the market is full.
- Update 0.611 - 2 September 2025
1) After saving the game, a notification about success or error appears. 2) The minimum increase in political will has been increased. 3) The economic power of a social group is now calculated as a percentage. This is the share of the money supply that belongs to the social group. In future updates, ways to change the shares of groups will be added. 4) The mechanics of creating companies have been improved: now a social group can create a limited number of companies, depending on their wealth. 5) The productivity of mining enterprises has been increased. 6) In Salekhard, the sulfur deposit has been replaced with gas.
- Macroeconomics and national competencies - 29 August 2025
Major update 0.610 is now available!List of changes and additions:1. Macroeconomics has been added. GDP, inflation, key rate, reserve ratio, financial crises. Debts of companies and enterprises.2. The economy has been changed. Now regions do not produce goods (except for resource extraction), but provide production capacities to the state level. The regions are still divided into economic sectors, and in these sectors you can choose production methods. Companies create enterprises that use these production capacities. In general, it will be a little easier to manage the economy.3. National competencies have been added. Regional services have been redesigned taking into account national competencies. Competencies are required to study technologies. National competencies are the state's experience in a certain area of activity. If competencies are not improved, they will deteriorate ove…
- Update 0.603 - 13 June 2025
1. Fixed a bug with saving/loading the game, leading to a crash. 2. Fixed a bug when the selection material did not disappear from the region.
- Update 0.602 Regional services - 23 May 2025
1) Regional services have been added. Now you can influence the growth/decrease of the population. 2) A notification about the study of technology has been added. 3) A bug has been fixed where natural resources could not be extracted.
- Update 0.601 Frontline - 16 May 2025
1) Frontline mechanics added. Less micromanagement, more strategic planning. 2) A report appears after the battle. 3) New types of ground troops added. 4) New technologies and goods added. 5) When forming an army, the limitation on the number of battalions has been removed. 6) Fixed a bug due to which trade convoys did not appear.
- Update 0.600 Political system - 2 May 2025
Another step in the development of the game! 1. Work on the political system has begun. Laws have been added, political will has been added. Laws affect the ideology and political system in the state. Political will is used to perform various actions. The starting parameters are not configured for all countries. 2. AI-controlled countries can start a war with their neighbors.
- Update 0.530 - 25 April 2025
1. Added the ability to transfer troops by sea. 2. Added a new product. 3. Added the mechanics of transport ships. 4. Reworked the upper left panel. 5. Added interception of trade convoys. 6. Added cash maintenance for the army. 7. Added the ability to form a fleet.
- Update 0.523 - 18 April 2025
1. Starting prices of goods have been adjusted. 2. Added buttons for viewing export/import transactions. 3. Fixed a bug where troops and convoys could move while paused. 4. Fixed a bug where the activity change window was duplicated.
- Nuclear update! v 0.522 - 3 April 2025
1. Added the ability to launch a nuclear strike. 2. Added technologies for obtaining nuclear weapons. 3. Fixed a bug due to which there was too high demand for goods. 4. Fixed a bug when companies did not pay income tax. 5. Expanded the list of goods.
- Update 0.521 - 28 March 2025
1. Reduced worker requirements for all industries. 2. Fixed a bug where the production conversion price was not written off. 3. Fixed a bug where fiber is now in the resource list. 4. Fixed a bug with overlapping pause menu. 5. Borders of countries at war are now red. 6. Added a visual effect for combat. 7. Added internal migration. 8. New functionality has been added to the "Regions" top menu for more convenient management of the economy.