BLACKSUITE news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Steam app typegame
- Steam App ID2663890
- PriceNo longer available on Steam Store
- Release dateComing soon
- DeveloperShootOut Studios
- PublisherShootOut Studios
- Parent gameNot available
Genres: Action
Company pages: Developer: ShootOut StudiosPublisher: ShootOut Studios
No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.
Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer
BLACKSUITE Steam news
BLACKSUITE news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- DEVBLOG: Creating Viscerality - 30 November 2025
Hey everyone!Time for a quick behind-the-scenes update on BLACKSUITE and what we’ve been working on lately.Creating VisceralityOne of our main goals is to make shooting — and getting shot — feel visceral and cinematic, like something straight out of an action movie. Every bullet should hit with weight, every impact should register not just visually but physically. If you take a round to the chest, you should feel that shock through your character in a way that’s exaggerated just enough to capture that cinematic action-movie punch.The trick is feedback. Not too little, not too much — but in BLACKSUITE , the “right” amount is always a little over the top, because that’s how action movies work.Feedback Is KeyEvery player action needs to feel alive. Shoot, and you should see gun parts move and shells eject while hearing them ping off the floor. Get shot, and you should hear a deep, meaty im…
- DEVBLOG: Be like water - 26 October 2025
Hey everyone!Time for a quick behind-the-scenes update on BLACKSUITE ."Empty your mind, be formless. Shapeless, like water. If you put water into a cup, it becomes the cup. You put water into a bottle and it becomes the bottle. You put it in a teapot, it becomes the teapot. Now, water can flow or it can crash. Be water, my friend.” ― Bruce LeeOur GoalAt its core, BLACKSUITE is about cinematic, visceral, stunt-based movement. Every action should feel like a scene out of an action movie—where choosing the right stunt in the right moment is half the battle.Sliding behind cover to reload, diving over a table for that last-second headshot, and chaining rolls to stay alive—movement is the heart of our game, and making it flow just right is our obsession.Internal Beta HighlightsIn our internal beta, the foundation is solid. The dive-to-roll combo already feels incredible, and some of our teste…
- DEVBLOG: Guns, Lots of Guns - 28 September 2025
Hey everyone!Time for a quick behind-the-scenes update on BLACKSUITE and what we’ve been working on lately.Guns, lots of guns.In BLACKSUITE , every gun should feel different when you fire it. Each weapon has its own character: sometimes you’ll want to play it quiet and sneaky, and other times you’ll want to go full-on guns blazing and cause havoc. Our goal is to always give you the right tool for the job.Right now, in our internal beta, players can test 3 pistols, 2 SMGs, and 2 shotguns. We’ve got more weapons planned down the line, but even with this first set, testers are already finding their own special favorites—which is a good sign.Pistols, SMGs & ShotgunsThese weapons shine in close-quarters firefights—the kind of cinematic, high-stakes battles BLACKSUITE is built for. Some come with silencers for stealth and recoil control, while others pack laser sights for pinpoint accuracy. O…
- DEVBLOG: Performance optimizations - 1 September 2025
Hey everyone!Time for a quick behind-the-scenes update on BLACKSUITE and what we’ve been working on lately.Performance First, Destruction NextWe’ve always planned to bring destruction to BLACKSUITE – from shattering glass as you dive through windows, to explosive grenade blasts launching props in cinematic slow motion. But before we could go all-in on destruction, we needed to ensure the game runs smooth as butter… even on lower-end PCs.Polycount optimizationsWe did a full optimization pass on our art assets:Reduced polycounts where possible – same visual quality, with higher performance.Rebuilt and verified LODs across the board.Cleaned up legacy assets, replaced inefficient models.This alone gave us a noticeable performance boost, especially in areas which had lot of objects scattered around.Culling experimentsWe kept going and started to implement object culling using pre-made frustu…
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