- Devlog #8: New Levels, Enemies and News - 18 September 2026
Hello everyone!We are continuing to work hard to release a polished, finished game in the first half of next year! We still have a lot of work ahead, but we’ve picked up the pace and aim to finish on schedule.We will soon begin playtesting and take down the demo. Make sure to try it out while it’s still available at the link below:For those just finding the game: Lonely Space is an old-school sci-fi immersive sim inspired by System Shock 2, Dead Space, and Prey. You wake up from hibernation aboard the Cassiopeia Space Station to find your crew gone, the halls overrun by mutated personnel, and the security system out for your blood. How you survive is up to you: brute force, stealth, hacking, psionics, or any mix of them. And when the ammo runs dry, a severed head throws surprisingly well.Here’s what we’ve managed to do since the last devlog:New Mechanics and SystemsWe noticed that a pla…
- Big Demo Update + Lonely Space Joins Cyberpunk Fest! - 3 August 2026
Hello everyone!I'm still working hard developing Lonely Space, and over the past few weeks, a big part of that work went into updating the demo. It's now live, and Lonely Space is also taking part in Steam Cyberpunk Fest, so there's no better moment to jump in. Play it, break it, and leave me your feedback; it genuinely shapes where the game goes next.For those just finding the game: Lonely Space is an old-school sci-fi immersive sim inspired by System Shock 2, Dead Space, and Prey. You wake up from hibernation aboard the Cassiopeia Space Station to find your crew gone, the halls overrun by mutated personnel, and the security system out for your blood. How you survive is up to you: brute force, stealth, hacking, psionics, or any mix of them. And when the ammo runs dry, a severed head throws surprisingly well.Here's the full list of what's changed in the demo:New Mechanics and SystemsNew…
- Devlog #7: New levels, enemies, weapons and mechanics - 13 July 2026
It's been quite a while since the last update. In the meantime, we've been working hard on new levels, mechanics, enemies, weapons, and gameplay improvements. We also signed with Ultimate Games, a publisher, which will allow us to focus on game development, release the game faster, and deliver higher-quality work.We aim to release the full game (not EA) in the first quarter of 2027. However, the exact date will be announced later, closer to the release date.Meanwhile, by the release, we plan to:- create at least 3 more levels (8 in total)- replace the temporary art and voiceover- add several difficulty levels and additional modifiers- improve game mechanics and interface, and much moreLonely Space is also participating in the Cyberpunk Festival, August 3-10, and we plan to release an updated demo for this event.What We’ve DoneNew mechanics and systemsNew hacking system. New mini-game fo…
- Kickstarter announcement + Devlog Q2-3 25 - 22 September 2025
We are preparing to launch a Kickstarter campaign to ensure we can bring the project to release at the desired level of quality. If you are interested in the project, or perhaps want to participate in its creation, please, follow us on Kickstarter to get notified when the campaign launches. Please follow the link below and click the "Notify me when launching" button to stay tuned when the campaign launches.Follow Lonely Space on KickstarterDevlogBelow is a list of changes made in Q2 and Q3 2025. And of course, we've updated the Demo to include many of the changes listed below.New mechanics and systemsResearch + craft system. Almost all organic enemies will drop tissue samples. By researching the samples, you will receive unique bonuses or be able to use these items in battle. You will also be able to use some of them for crafting.Water electrification. There will be water areas on the l…
- Devlog Q1 25: Parkour, New fire systems, AO + Demo update - 4 April 2025
New Fire System Oil: Now you can spill oil, leaving oil trails and puddles that can easily be ignited by any spark or fire source Gas. Now you can extinguish the streams of fire from the pipes. Also, the gas escaping from the pipes will ignite from any spark or fire source New item: Fire extinguisher. Allows extinguishing fire from pipes, oil puddles, and burning enemies. Causes a stun effect on organic enemies New item: Blowtorch. Allows igniting gas, oil, and organic enemies Reworked item: Oil Canister. Allows you to create oil trails and puddles, as well as pour oil on enemies to set them on fire Reworked items: Small and Large Oil Barrel. When damaged by a firearm, a leak with flammable oil occurs New explosive item: Heavy Propane Cylinder Skill improvement: Push skill now allows extinguishing fire, similar to the fire extinguisher Fire jets from pipes can now be blocked with any mo…
- Devlog: Key features made in 2024 + Demo update - 11 January 2025
Over the last few months, our efforts have been mainly focused on completing Chapter 1 and the Science Deck. We are happy to announce that they are now complete! Of course, there will still be some changes, fixes, and improvements. But it is already completely playable; the main storyline of the first chapter is ready! A full playthrough takes up to 12 hours. Below is a list of changes since the last devlog: Environment Completion of the Science Deck Fancy neon signs above doors and areas Reworked distracting enemies tutorial at the beginning of the Science Deck New plants and decor Player: Abilities and Modules Improved player lighting system. The illumination of your hands and weapons now represents how visible you are to enemies. New passive PSI ability: Weightlifter. All movable objects now have weight. Strength, abilities and modules affect the maximum weight a player can lift. Add…
- Lonely Space Demo Update 0.3.04 + Dev Log - 9 October 2024
We've been hard at work on the player's active and passive abilities system. Most of them will be available to try out in the demo. There is a list of the main changes and improvements: PSI Abilities and Passives Added passive skill trees: Survival and Technician Survival passive skill trees: Stuning Strike, Improved Treatment, Energy Efficiency Technician passive skill trees: Hacker, Repairman Passive skills for active abilities that add new possibilities New PSI Ability: Telekinesis New PSI Ability: Psionic Barrier New PSI Ability: True Vision New PSI Ability: Bending of Light New PSI Ability: Fire Trap New PSI Ability: Lightning Strike New PSI Ability: Corrosive Blast New PSI Ability: Crimson Clot Berser PSI Ability was reworked Now, to hack complex digital locks or vending machines, you need to unlock a specific passive ability in the Hacker tree. New weapons EMP Grenade Corrosive G…
- Steam Space Exploration Fest demo update - 1 September 2024
Player suit modules Player suit modules and sockets logic. Some modules can significantly change the gameplay and help you find your own unique style Module schematic items (head, body, back, hands, legs, utils) The Suit Management Station now allows to install and remove suit modules Some modules were hidden in Science Bay level Improvements New music tracks in Science Bay + music switch logic Shotgun reload animation now can be interrupted with shot Not enough stats notification when equip weapon (with insufficient stats) Improved interaction with device screens Improved movement with handling objects Looting animations for some boxes If not enough stats to use a weapon, firearms have a greater spread and recoil, and melee weapons have a penalty to speed New poster + frame Fixes Throwables now leave cracks on glass Fixed softlock with closing the player in a box Lifts don't push playe…
- Lonely Space Demo Update 0.2.10 + Dev Log - 7 August 2024
Enemies and AI New enemy: Infected female station staff with a cleaver New enemy: Infected female station staff with a plasma pistol New enemy: Infected female station staff with a tesla gun Organic enemies can now be set on fire (from incendiary bullets or environment) Shocked status effect particles for organic enemies Professional voice acting for female enemies Player New player status menu with the ability to assign PSI abilities on the quickbar Grenade throws mechanics have been reworked. Now the grenade is thrown by releasing the key. The ability to cancel the grenade throw has also been added Ability to change weapons while reloading Player HUD glitch effect when receiving electrical damage Radiation hazard status + vfx and sfx Environment Added radioactive hazard zone to intro + few rad out syringes Some enemies were replaced with infected women Fixes and improvements Fixed doo…
- Lonely Space Demo Update 0.2.08 + Dev Log - 9 July 2024
Enemies and AI New enemy: Infected station staff with a pistol Infected staff foes now can dodge melee attacks Infected staff foes now can evade headshot when they see the player aiming for their head You can break enemy weapons by shooting it Enemies with melee weapons no longer stand near the tunnels where the player is hiding, allowing themselves to be beaten New enemy: Mutaed lab rat One rat never attacks, it seeks help and run away from the player Rats swarm logic, they attacks the player as a group Improved hearing of enemies up close, reduced when away from the noise source Suit management New item: Data disk with software for the suit Foe life analyzer soft rework: you need to analyze each new enemy to reveal its life indicator New soft: player visibility and noise analyzer. Shows how visible the player is to enemies at any moment and indicates the level of produced noise New so…
- Lonely Space Bloody Update 0.2.06 - 3 June 2024
Infected station stuff A new enemy: Infected station staff with a pipe Voice acting of the new enemy Exploding the head of the new enemy from hashshots New enemies' heads can be cut off with melee sharp weapons such as the Cleaver Severed heads of new enemies can be thrown, dealing great damage when thrown charged Weapons and abilities New melee weapon Ceaver (can be found at the end of the demo) New melee weapon Cyber Scythe (cannot be found in the demo) New PSI ability - Regeneration. The blueprint can be purchased in the starting Science Bay laboratory Melee weapons become covered in blood after hitting organic enemies Endurance stat now increases explosive damage Pipe charging speed increased by 2 times Firearms now lean towards the player near walls New features and improvements Suit management station: now you can install and remove various HUD elements Guard Spiders now shoot lig…
- Lonely Space Demo Update 0.2.04 - 11 May 2024
Intro level changes Added a lot of fire! Removed steam damage in airlock Added several action events Added a new biomass room Two audiologists were voiced by a professional actor Now surviving in the first biomass room is much easier (but still quite challenging)! New features Key rebindings (not final, but already working) Weapon upgrades system Red pipes emit a jet of burning gas when pierced Ability to combine ammo and repair kits with weapons in the inventory Traces of grenade throws Optimization and fixes RAM consumption was significantly reduced (from 9 to 1.2 GB in Intro) The size of the build on disk has been reduced by half Fixed rendering artifacts for various objects Fixed incorrect work of switchers in the menu Fixed several rendering distance and occlusion culling problems
- Lonely Space Demo Update 0.2.03 - 26 April 2024
Key changes: A new energy pistol has been added. In the first mode, it emits a bunch of burning plasma. In the second, there is a cloud of gamma particles that penetrates walls and enemies and dissipates with distance. Was hidden somewhere on the Science Bay. Visual and sound effects have been added for incendiary, acid and electrical ammunition. Several corpses have been replaced with new models of station personnel. An automatic rifle was added at the end of the Intro. Radiation damage causes damage over time. Fixes: Fixed ability to push objects through walls (including batteries in Intro). Fixed shaking when moving with a battery. The ability to dash is disabled for heavy objects. Fixed a bug due to which it was possible to fly off the map if you crashed into a wall with an object. Probably fixed a bug due to which the player would accidentally die while carrying an item. Due to num…
- Lonely Space Demo Hotfix 0.2.02 - 14 April 2024
Key changes: Resurection in a Vita-Chamber spends 10% of Player's credits (but not less than 100) Added a vending machine to the Science Bay starting lab Added an Assault Rifle at the end of the Demo Fixes: Fixed a bug due to which weapons stopped firing after rebirth in a Vita-Chamber Fixed metallic sound and vfx when hitting hanging corpses Added blood effects when shooting and hitting corpses Fixed glass breaking decals Added decals and sfx/vfx when hitting plastic
- Lonely Space Demo 0.2 Update - 6 April 2024
Light and Stealth systems changes First of all, almost any light source can now be destroyed. And now light affects the player's visibility to enemies. Thus, the player can change the environment and gameplay to suit his playing style. Next, UV lamps and hidden inscriptions and signs on the walls were added, which are visible only in the dark under the light of a UV lamp. Hand lamps and tripod lanterns can now be moved! The following parameters affect the player's visibility to enemies: Whether the room light is on or off. Whether is a working light source near the player or not. Each light source has a power that affects the player's visibility. Whether the player's flashlight is turned on or not. Turning on a flashlight in the dark greatly increases the player's visibility! Whether the player is standing or crouched. Enemy's sight power An issue where enemies would notice the player a…
- Lonely Space Demo 0.1.9 Update - 15 March 2024
New big demo update is live! Key changes: New wide upgrade panel Unlock PSI abilities page on the upgrades panel Radial Menu to choose between weapons and abilities New PSI ability: Psionic Arrow New PSI ability: Berserk New item: PSI essence Damage received direction indicator Adaptive flashlight power Melee weapon sounds rework Pipe hitbox improvement Shotgun spreading reduced New action music New mouse cursor Numerous bugs fixes
- Next Fest Lonely Space demo gameplay live stream - 5 February 2024
Next Fest Lonely Space demo gameplay live stream