SPSTEAMPULSELIVE ANALYTICS
BRUTALISTICK VR

BRUTALISTICK VR Steam metadata

Kubunautilus | Mar 31, 2024 | game

Released

39players observed · 6 October 2026 - 04:10:19 UTC

ActionIndieEarly AccessGoreVRSteam Store

  • Latest observed players39 · 6 October 2026 - 04:10:19 UTC
  • SteamPulse tracked peak152
  • Units sold (VGI)35,422
  • Revenue (VGI)$263,000
  • Review score95% positive

BRUTALISTICK VR metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed players39 · 6 October 2026 - 04:10:19 UTC
  • SteamPulse tracked peak152
  • Units sold (VGI)35,422
  • Revenue (VGI)$263,000
  • Review score95% positive
  • Total reviews1,436
  • Release dateMar 31, 2024
  • DeveloperKubunautilus
  • PublisherKubunautilus

Genres: Action, Indie, Early Access

Company pages: Developer: KubunautilusPublisher: Kubunautilus

Top Steam chartsTop 100 gamesGame directorySteam Store page

BRUTALISTICK VR Steam metadata

BRUTALISTICK VR metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/2669380/metadata
Steam Storehttps://store.steampowered.com/app/2669380/
Steam Communityhttps://steamcommunity.com/app/2669380
PCGamingWiki search
IGDB searchSearch IGDB for BRUTALISTICK VR

Reviews, pricing, and metadata

Review summary

Overwhelmingly Positive

95% positive, 1,366 positive, 70 negative

Price and discount

$9.99

Platforms

Windows

Categories

Single-player, Tracked Controller Support, VR Only, Steam Workshop, Steam Cloud, Family Sharing

Achievements

Not available

Platform releases
  • Steam 31 March 2024

Latest Steam announcements

  • Early Access Feature Update #10, Patch 3.2 - 14 August 2026

    Changelog: Added option to switch between controller-based and headset-based movement Slightly redesigned Controls tab in the settings to look cleaner Fixed enemies in Infection mode not reanimating

  • Early Access Feature Update #10, Patch 3.1 - 10 August 2026

    This is an experimental patch since I wasn't able to reproduce the crashes introduced in Update #10 Patch 3 myself. Since Patch 3's slicing improvements were multi-threaded, I presumed the crashes were related to sub-threads trying to read info from the main thread which isn't supported in Unity. Again, operating under assumptions but hopefully this will fix it. Let me know if you still experience any issues. Changelog: Changed the Clang sound for heavy blunt weapons when colliding with flesh Fixed the sharp melee weapon related crashes (hopefully) Changed a few more things to hopefully fix the crashes Removed the test sticks from the main hub Changed some more things to hopefully fix the crashes. Again.

  • Early Access Feature Update #10, Patch 3 - 8 August 2026

    The star of this patch is the improved chopping/slicing behavior, faster and heavier hits are now better at slicing, as they should be. Additionally, a lot of errors got fixed including the fatal error that caused crashes to desktop, full VR runtime crashes or even blue screens, and the performance was somewhat improved. Changelog: Greatly improved slicing at higher velocities Added volume slider for shop stand music Added a Flanged Mace Improved the performance and memory efficiency of the enemy movement script Improved the performance and memory efficiency of the enemy health script Fixed fatal error that caused crashes, usually with modded weapons. This was due to infinite forces being applied to weapons accidentally Fixed VRAM not being released properly which caused memory leaks and degraded performance Fixed slashing audio (no more persistent sounds even after pulling a blade out)…

  • Early Access Feature Update #10, Patch 2 - 12 July 2026

    I'd like to start off by apologizing for the bug I accidentally introduced last update that caused some of the remaining enemies to not be counted as dead. I didn't catch it during my testing and truth be told, I couldn't reproduce it deliberately either. I made my best educated guesses as to what the cause might be and hopefully that has been enough to fix it. If not, I added some safeguards that will force kill any remaining enemies, thus allowing you to complete the mission and preventing soft locks. Thanks for hanging in there! I'm gonna try to improve the chopping behavior next so stronger hits wouldn't bounce off, right now it's kind of a crapshoot. Changelog: Added overlay icons to the last remaining enemies if no kills have been detected for 30 seconds Added a failsafe switch that starts killing remaining enemies if no kills have been recorded for an extended duration Fixed enem…

  • Early Access Feature Update #10, Patch 1 - 2 July 2026

    I figured out why the sharp weapons sometimes bounce instead of chop, particularly in the case of fast attacks. Essentially it tries to resolve the collision even if it should chop. With lower velocities, the bounce is not strong enough to override the chop/stab calculations but once they get fast enough, it bounces away with enough force to interrupt the chopping on the same frame. The physics engine is working against me here so I'll have to wrangle the contacts on a lower level which will take a bit longer than a simple patch. Nevertheless, I hope this patch fixes at least a few of the issues you're having with this update. Changelog: Chopping and stabbing is now more forgiving with its angle Chopping and stabbing now more reliable Fixed the cause of death calculations, and therefore the optional objectives and regeneration skills Fixed newly added weapons defaulting to the Greatswor…

  • Early Access Feature Update #10 - Split Foes & Death Throes - 19 June 2026

    This was one of the hardest updates I've tackled so far. The logic behind it all broke my brain more times than I can count and all the features took more care to implement than I anticipated. Making the framework behind the new sharp weapons already took a while, implementing it for each and every existing (and new) sharp melee weapon made the process take even longer. I hope the result makes up for the long wait since the previous update. And as always, if you notice any issues, be sure to let me know! There's bound to be a few bugs I missed even with rigorous testing due to the sheer scale of the overhaul. Changelog: Added hurt and death sounds to the enemies!!! Featuring over 1700 unique sounds across 5 different voices. Greatly improved sharp melee weapons. Improved slicing. Slicing someone in half from the top down will result in two connected pieces instead of the previous one ha…

  • Early Access Feature Update #9.7 - 'Tis But A Scratch - 9 February 2026

    Changelog: Bullet holes, slash wounds and blunt trauma now have gore textures in addition to blood Wounds are now dynamic and not decal based Blood on bodies and the environment can receive more details (no longer completely bloody or not bloody at all but has blending instead) Gore and blood textures don't disappear from body parts after dismembering Improved blood puffs (now also receives lighting) Custom blood color is now applied to gore and particles as well Slashing now causes directional blood sprays Improved blood textures to take advantage of the more detailed shaders Improved and more dynamic slashing (feels more impactful and controlled) Changing blood color is now reflected in real time (no need to reload the level) Changed the way slashing damage is calculated (now depends on the length, strength and velocity of the slash) Added a Scimitar Added a Naginata Improved blood pa…

  • Early Access Feature Update #9.6 - Music To My Ears - 23 December 2025

    Happy holidays, everyone! Changelog: Music! Featuring 3 original tracks, one in the main menu and two for the missions. Expect additional tracks in the future. Completely overhauled audio system. Firearms sound louder, punchier and echo better Improved impact sounds for all melee weapons (blades sound like blades, blunt objects sound like blunt objects, not just a single thwack for all metal weapons) Body impact sounds improved (dropping bodies sound like they ought to) Dragging and sliding sounds (sound effects no longer limited to impacts only) Firearms now have proper impact sounds Bullet casings and shells have impact sounds Blood drops no longer the dominating audio source - I had to go over each and every object in the game for this so I may have missed something. If you notice some discrepancies or errors, do let me know. Changed grab point logic to have better centering. This sh…

  • Early Access Feature Update #9.5 - Spinners and Losers - 31 October 2025

    I'd like to start off by apologizing for the long gap since the last update. Life got real busy really quickly but it seems likely that I'll have a bit more time from now on. In any case, I hope you enjoy the update despite it being on the smaller side! Happy Halloween! Changelog: Physical revolvers! Cylinders can be spun using your hands, the environment or the enemies. The ejector rod is physical as well so you no longer have to whip the casings out (although you still can, if you so wish) and you can close the cylinder physically, again, without whipping. Added new zombie enemy type Added protection against corrupted save files. Any corrupted data will now try to fix itself according to previous backups. This may cause small amounts of progression loss but it shouldn't ever break altogether. Enemies now properly abide by their visibility. They shouldn't keep firing at you if you're h…

  • Early Access Feature Update #9.4 - Ware the House At? - 27 August 2025

    This time I've managed to fit a few suggestions in this update and fixed some of the most glaringly obvious and common issues. Changelog: Added enemies that wield two-handed firearms Enemy firearms can now be used by the player (limited ammo and can't be reloaded) New Warehouse map with a bunch of new props that have been added to the spawn gun as well Spawn Gun now has Undo and Clear All buttons Added Unequip button to cosmetics (sorry about this one, it should've been there from the start) Added rotating save backups to prevent data loss upon corruption (if you experience data loss, head on over to your %Appdata%/LocalLow/Kubunautilus/BrutalistickVR folder and you should be able to find and replace your corrupted/broken save with one from the backups folder) Improved player feet animation Added bullet impact particles to most objects Reduced the amount of damage and deformation enemy…

  • Early Access Feature Update #9.3 - Cosmetics, Without The Lootboxes - 18 July 2025

    This was supposed to be a small update with only a spectator camera but I didn't like the way the player looked, so smooth and shiny... So I wound up making a whole cosmetic overhaul, including new hats for both enemies and the player, different glasses for both and a few new outfits, that now have to be purchased. This adds a ton of variety and personality to the enemies so your odds of seeing the "same" NPC are much lower now. Anyway, now that the framework is in place, making new cosmetics should be a breeze and further additions are to be expected. Changelog: New cosmetics for both the player and the NPCs. Also includes a dressing room with a mirror in the Main Hub so you can actually see what you look like. Spectator camera. This can either be controlled with the keyboard by a person at the PC or it can be set to follow the player. Slightly increased the force needed to break a nec…

  • Early Access Feature Update #9.2 - Not Gonna Let This One Slide - 22 June 2025

    This update has been a long time coming, physics-based slides and bolts did not seem feasible for the longest time but now we have 'em. Keep in mind that while I did test it out on every weapon at least once, there may still be a few bugs here or there where the weapon might not behave quite as you'd expect. Just let me know if you encounter anything like that and I'll do my best to quickly fix it. In addition to this, scopes have finally been fixed (at least I sure hope so, seemed to work in my tests), bone breaking got another pass and stats are now tracked and shown in the Main Hub. And last but not least, not a gameplay changing update in any way but there's new art for the game on the Steam Store page and in the Library, which, in my opinion, is a bit nicer than the previous version was. Changelog: Added physics-based slides, bolts, and pumps. Racking a pistol with another one or e…

  • Early Access Feature Update #9.1 - Let's Take a Crack At It - 13 June 2025

    Along with this update, Firearm Modding now has documentation on the framework's wiki, go check it out if you're interested in making mods. (Link to GitHub page) Changelog: Added breakable bones and snappable necks. Breaking the neck or spine results in an instant kill Outlines are back! Enemies and the player now have outlines as a return to the demo and trailer visuals. If you prefer to play without these or if it incurs a performance hit, you can disable them in the Performance settings. (won't take effect until reloading a level) Reworked player arms to look and feel a bit better. Still gotta give it another go at some point but this is already an improvement. Infected enemies should (hopefully) die when they're missing their body parts Church level should no longer force respawn you And, as always, let me know if you encounter any bugs!

  • Early Access Feature Update #9 - Yo Dawg, I Heard You Like Bones - 3 June 2025

    Changelog:Added support for firearm modding Greatly increased the stability of enemies - Also includes the helmets and accessoriesImproved the stumbling and staggering of enemies (less likely to simply fall on their arse) Tactical Shotgun and Stockless Tactical Shotgun Melee enemies now keep attacking you if you haven't moved out of rangeReworked the recoil of some weapons, mainly automatic ones (AK and M16 can now be semi-reasonably one-handed)The death menu now moves with you to prevent soft-locks (for example, dying while falling left the death menu higher than it was possible to reach)Player body collision with dead bodies and dismembered pieces disabled to allow smoother movementAdded safeguards to respawn the player back to the start when falling out of the map (this might still fail if the culprit is a particularly violent physics explosion) Bones no longer disappear upon dismemb…

  • Early Access Feature Update #8.1 - Lock, Stock... - 12 March 2025

    Changelog: Added break action shotguns Added regular checks to kill enemies that may have fallen through the map and prevent mission completion Raised the stiffness of player arms, no longer as wobbly with fast movements or strong forces and no more shoulders at ear level Three new double barreled shotguns Boomstick (regular double-barreled shotgun) Sawed-Off (double-barreled shotgun with sawed off barrel and stock) Shorty (double-barreled shotgun with sawed off barrel) Overhauled the 50BMG and 100BMG Sniper Rifles visually and fixed their recoils (they really kick now) Enemies stand up more reliably, no more floating up from their pelvises Sniper rifles can now have more than a single instance in the level and are no longer removed from the weapon wall after picking up one of them (dual-wielding 100BMG?) Improved the visual clarity of scopes when viewed close-up Lowered player body a b…

  • Early Access Feature Update #8 - In This Moment, The Physics Are Euphoric - 31 January 2025

    This has been a long time coming. The idea has been taking shape for quite a while in my head and I finally felt the theory was solid enough to start building upon it. So here we are, enemies that properly react to getting shot and hit. They don't just fall to the ground when dying or becoming unbalanced but rather stumble and stagger. However, do keep in mind that this is the first iteration so it might still have some bugs or unintended behaviors and expect further improvements and polishing in future updates. Changelog: Added fully procedural enemy animation system Added kicking along with its upgrades (hold down the jump button and press the trigger to kick) Enemies now stumble and stagger on death, hits to the legs and damaging enough hits to the rest of the body Enemies can now grasp their wounds and try to catch their fall Enemies can now curl up on damaging enough hits to their…

  • Early Access Feature Update #7.1 - 24 December 2024

    Changelog: Enemy upper bodies now have a more accurate collider. Should have more reliable behavior with wounds, flowing blood and overall collision accuracy. Enemies now have flowing blood from their wounds again Dynamic objects now receive blood splatters again Mission progress counter on player arm now works properly Fixed 50BMG Sniper Rifle housing a tiny sun Fixed uploading mod maps if props weren't included in the map

  • Early Access Feature Update #7 - Santa Ain't The Only One With A Workshop - 18 December 2024

    The workshop expands! Now supporting map and prop mods with a nice Spawn Gun overhaul to support mod prop spawning along with all the base game physics items! In addition to this, I've upgraded Unity to a new major version, which is also part of why this update took so long. But in exchange we've got much better physics with much less mid-air stuttering, overall performance has improved a little and some small graphical improvements at little to no additional performance cost. And probably some small bugs that I may have happened to overlook during playtesting, make sure to let me know in the comments or on the Discord server if you find any. The barrier of entry for map and prop modding ought to be lower than it was for melee weapons so if you're at all interested, check out the BRUTALISTICK VR Official Modding Framework. Looking forward to what you guys create! Changelog: Added map an…

  • Early Access Feature Update #6.1 - 22 October 2024

    Changelog: Slash and stab wounds finally correctly reflect the orientation of the blade Slashing is now possible when holding the weapon against a body part, not just with new hits Throats can now be slit causing the enemy to bleed out in a few seconds with a pulsating blood stream Shots and stabs to the throat also cause the bleed out sequence to start Changed enemy movement logic to make them faster Made dismemberment about 30% more difficult all around since it was a bit too easy Made slashing deal a bit more damage and made it more satisfying Both revolvers now have more penetrating power, so they're no longer just a harder to reload (and arguably cooler) version of the Deagle Locational damage now works better with melee weapons, meaning hits to the head do even more damage than hits to the limbs Fixed bullet penetration order - Previously the first impact was guaranteed to be what…

  • Early Access Feature Update #6 - What A Horrible Night To Have A Curse - 10 October 2024

    This update took way too long to release and for that I apologize. In return, I hope you'll accept my peace offering of the largest update so far! Changelog: 2 new types of missions - Zombie and Infection Zombies and infected enemies Night modes for Church, Farmland and City levels New progression for unlocking night modes and new mission types .357 Magnum and 12 Gauge Revolver no longer experimental (now in main branch) Added .44 Fat Revolver with a cyberpunk design Added M16 with select fire capability Enemies now have a jawbone Enemies now have upper arm bones Enemies now have lower arm bones Enemies now have thighbones Enemies now have shinbones Reworked player arms (again!) to minimize the dreaded inverted elbow. Also overall not as in your face as they were previously and more in line with the implementation of arms in other games while still retaining the physical nature. City ma…

Patch notes and updates

S.noRelease datePatch nameGID number
114 August 2026Early Access Feature Update #10, Patch 3.21840944183779860
210 August 2026Early Access Feature Update #10, Patch 3.11840310314351248
312 July 2026Early Access Feature Update #10, Patch 21837955055361491
42 July 2026Early Access Feature Update #10, Patch 11836506165569099
524 December 2024Early Access Feature Update #7.11786573930787570
622 October 2024Early Access Feature Update #6.16212244583195368051
724 July 2024Early Access Experimental Update #6 - The Revolver Test5963413094342863919
817 June 2024Early Access Feature Update #5.16890025005364773599
929 April 2024Early Access Feature Update #3.25759616966680750525
1023 April 2024Early Access Feature Update #3.15759616966658633323
1112 April 2024Early Access Small Update #36474562312186265280
1211 April 2024Early Access Feature Update #2 Hotfix5762993398272325052
136 April 2024Early Access Small Update #2 Hotfix5756237364315854812
145 April 2024Early Access Small Update #25756237364313226197
151 April 2024Early Access Small Update #15749481331453132131
1623 December 2023Demo Update #2 - This Feels Normal5410576585138558766
1716 December 2023Demo Update #1 Hotfix 25409450219981465131
1811 December 2023Demo Update #1 - Armed to the Teeth5395938616810548450

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID2669380
Live current players39
SteamPulse tracked peak152
Live count (today's peak floor)39
Price$9.99
Free to playNo
Discount0%
Original price USD$9.99
Current price USD$9.99
Release dateMar 31, 2024
DeveloperKubunautilus
PublisherKubunautilus
Owners estimatedNot available
SteamSpy owner estimate minimum0
SteamSpy owner estimate maximum20,000
Review typeOverwhelmingly Positive
Positive review percent95%
Positive reviews1,366
Negative reviews70
Total reviews1,436
Steam recommendations1,853
AchievementsNot available
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/2669380/

Short description

The golden age of violent flash games now in your VR headset. Fully physics based combat with melee and firearms featuring copious amounts of blood, gore and destruction.

About this game

Imagine the golden age of flash games. Now imagine playing them with a VR headset. BRUTALISTICK VR aims to make that happen with copious amounts of blood, gore, destruction and weapon variety. Realism does not define this game, the rule of cool does. However, that doesn't mean that realism has no place here. Weapons have weight and must be wielded with the intent to kill if you don't want to meet your demise. Firearms require precise aim to fit the bullet between enemy armor plates... Or just buy a weapon with a caliber that will go through anyone and anything that dares stand in its way, the choice is yours. Everything is simulated physically, throwing your enemies through windows and off roofs, launching a stake through their torso and pinning them against the wall, slicing their body in half with a blade that's more of a large hunk of iron than a sword, and even climbing and using grappling hooks. Dismemberment is not limited to limbs or even joints, splitting someone's head in half vertically is not a question of if but rather when . Earn rewards to buy new gear or upgrade your stats and skills Each mission earns you a reward that can then be used to buy new weapons. Or you can upgrade your stats and skills, from simply increasing your health or rewards to lifesteal and the power of your punches. Coat entire levels with the blood of your enemies Blood never disappears so you can marvel at the carnage you've created. Unlock new vendors with an entirely different stock Each vendor has different types of weapons to complement their personality and the levels that they're unlocked from. From farming tools to experimental military armaments, everything is at your fingertips.

Supported languages

English * * languages with full audio support

Steam categories

Category IDCategory
2Single-player
52Tracked Controller Support
54VR Only
30Steam Workshop
23Steam Cloud
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus16Violência Extrema
steam germany18Drastische Gewalt
igrs18Kekerasan

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Oct 6, 2026 to Oct 6, 2026
  • Lowest observed: $9.99
  • Highest observed: $9.99

BRUTALISTICK VR's USD price history spans from Oct 6, 2026 to Oct 6, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $9.99, the highest is $9.99, and the first visible tracked price is $9.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

BRUTALISTICK VR's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $9.99, from Oct 6, 2026 through Oct 6, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $9.99. The latest run records $9.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $9.99
  • Current list price: $9.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records BRUTALISTICK VR at $9.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$9.99$9.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $9.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$9.99$9.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $9.99.

DateCurrent priceOriginal priceDiscountSource
2026-10-06$9.99$9.99No discountSteam Store

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7Battle Teams 22676 October 2026 - 05:27:43 UTC7,966
8Realm of Ink4126 October 2026 - 04:41:04 UTC6,799
9Party Animals5,1066 October 2026 - 05:09:31 UTC57,806

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Gore

GameLatest observed playersTracked peakReviewsDeveloper
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The Inevitability16 October 2026 - 05:18:38 UTC249117VaNyuHa
Project RPG Remastered16 October 2026 - 04:47:50 UTC236197Acuze Interactives
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Action

GameLatest observed playersTracked peakReviewsDeveloper
Counter-Strike 2465,3546 October 2026 - 05:34:35 UTC1,818,3689,896,033Valve
Dota 2428,6076 October 2026 - 05:34:31 UTC1,291,3282,758,031Valve
PUBG: BATTLEGROUNDS226,3876 October 2026 - 05:33:30 UTC3,236,0272,744,193PUBG Corporation
WARDOGS101,1236 October 2026 - 04:53:25 UTC399,748Not availableBULKHEAD
Apex Legends™69,9946 October 2026 - 04:53:32 UTC624,4731,047,228Respawn
Valheim66,2376 October 2026 - 05:29:23 UTC498,478533,888Iron Gate AB
Team Fortress 262,3536 October 2026 - 05:34:28 UTC253,2251,230,475Valve
Delta Force59,7456 October 2026 - 04:19:18 UTC246,418192,933Team Jade
Overwatch®58,2606 October 2026 - 04:35:05 UTC164,636420,984Blizzard Entertainment, Inc.
Aniimo57,0055 October 2026 - 03:56:34 UTC140,219Not availablePawprint Studio
Marvel Rivals56,9126 October 2026 - 04:10:52 UTC642,333409,518NetEase Games
Rust54,5786 October 2026 - 04:43:45 UTC259,6461,403,838Facepunch Studios

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