- English text + voice-over are ready! - 13 May 2026
Hello! I’ve finished working on the English translation of the game, sorry for the slight delay. The game is quite large, so if you happen to find any translation inaccuracies or missing voice lines, feel free to report them either in this post or in the discussions on Steam.Enjoy the game!
- Patch 1.1.2 - 13 April 2026
1 Nerf of the Wrath of Chernobog ability, reduced damage, and increased health requirement. The ability was too strong, even killing Koschei with a single hit.2 Fix for floating in the air on the field in the western island.3 Fix for the missing texture of the small mushroom effect in the caves.4 Fix for the descriptions and buffs provided by food, now everything is in place.5 Some things are now crafted faster, for example, the crafting time for meat has been reduced from 10 seconds to 0.2 seconds.6 Fixed a bug that constantly reported that the storage was empty, even though it wasn't.7 The sound of opening the secret passage in the first cave has been amplified to ensure that it is not missed.
- Обновление 1.1 - Цифры урона, Финал Русалки и мелкие правки. - 10 April 2026
Hello everyone. In this update, I’ve added:The Mermaid ending.An option to disable damage numbers.Fixed the cave where you rescue people - previously you could get stuck on a second visit. Now you can’t enter the same cave twice.Added waterfall sounds in Khladny Yar.Decorated the bottom of the western island with rocks.Fixed the storage chest in Khladny Yar. It should reappear for those who lost it.Adjusted the difficulty descriptions in the menu for those who had layout issues.Added protection against Beloyar disappearing. He most likely won’t reappear in old saves, but in new ones he shouldn’t disappear anymore.Right now I’m working on localization and handling console ports. Wishing you all the best, and thank you for your support and kind words.
- Release of a music pack to support the developer. - 9 April 2026
Many people wanted to support us, so I decided to release a pack of music from the game by our composer.
- Release! - 3 April 2026
Hello everyone! The time has finally come - after 3 years of development, the game is releasing!Yeah... it wasn’t an easy journey. The game turned out to be big - many players spend over 50 hours completing it even on standard difficulty. Of course, there’s always more to improve, and I will definitely keep working on it. I won’t even be taking any days off during the first week after release - all your feedback, bug reports, and suggestions will be heard.If something critical comes up, I’ll fix it immediately. Everything else I’ll gather and release in larger patches.Partially good news: the quests in the first location (around 7 hours of gameplay) are fully voiced in English. To be precise, everything has already been voiced, BUT only the first 7 hours have been implemented in the game so far.The rest of the English voice-over will be released within 2–4 weeks. I originally planned to…
- Release tomorrow! English Voices, and patch 0.9.6.2 - 3 April 2026
Greetings everyone,The decision has been made to release the game tomorrow - and for many of you, that’s already today, 03.04.26!Why the sudden change? I was planning for May 1st, but I’m releasing tomorrow. Turns out I finished everything faster than expected. But there are other reasons too - starting mid-month, there’s a wave of AAA releases, DLCs, and big titles: Atomic Heart DLC, Diablo 4 DLC, Pragmata, Heroes: Olden Era, and several others - and after that, Gothic Remake. All of this will flood the news cycle and push indie games down in Steam visibility. Streamers and content creators will be playing AAA, not indie.At the same time, I’ve basically wrapped up the final tasks, and realized - tomorrow is Friday, it’s quiet, no major releases, Crimson Desert hype has already cooled down. It’s time.Partially good news: the quests in the first location (around 7 hours of gameplay) are…
- Steam Deck Compatibility - 2 April 2026
The game is playable on Steam Deck, but for the best experience, we recommend the following:The game offers two launch modes: DirectX 12 (default) and DirectX 11. It is strongly recommended to use DirectX 12 and set the upscaler to XeSS in Performance or Ultra Performance mode. Other settings can be adjusted to your preference. In this configuration, you can expect up to 60 FPS.Be sure to enable an FPS cap and V-Sync, especially when using DirectX 11.On first launch, Steam Deck may not allow you to choose the DirectX version and will default to DirectX 11, which results in lower performance. Make sure to switch to DirectX 12 if this happens.
- Patch 0.9.6.0 - Important Archer Ability and Bug Fixes - 1 April 2026
Added a new skill for the archer in the General section. This ability restores mana on bow hits. Warriors have skill cooldowns, mages have mana regeneration, but archers had no way to recover their combat resource - now they do.Arrows now stack in a single slot instead of being split into stacks of 25.Fixed a bug that allowed item duplication when the hotbar was full.The bug where the name "Character" was shown instead of the actual name was previously fixed only for new games - now it’s fixed for old saves as well. Reminder: go into the game settings and press Apply (hopefully it works this time).Gostomysl now actually grants +3 Wisdom.Wild beast entrails no longer clutter the inventory.The Iron Sides skill now correctly provides 15 armor as intended.The Meteor scroll has been renamed to Svarog’s Wrath.Crafting the chest-opening scroll now requires 5 Power Stones instead of 1.Alongside…
- 0.9.5.9 - 31 March 2026
Fixed the lizard and well quest - the lizard can now be killed after loading.The Gusliar quest is no longer broken.Chamomiles and plantains no longer grow directly on river water.Stun animations added for red lizards.Fixed Merivoy’s combat animations.Basurman archers now drop different types of arrows.The "Alchemist" ability now applies correct values.Fixed a bug where "Character" and half HP were displayed above the player instead of the name. In old saves, go to settings and press Apply.You can now skip the intro instantly by pressing Space / Enter / Escape or gamepad buttons.Fixed a spot in the Anchutka dungeon where you could fall through the ground.The Eagle Summon skill now requires 10 Dexterity to learn.Fixed archer ability descriptions - now correctly state that a bow is required.Thread and Silk can now be crafted from Black Weaver spider webs not only via quest, but also at the…
- 0.9.5.8 - 30 March 2026
The Sword in the Stone quest on the western island is now available. The sword is located near the place where you rescue Beloyar, on the stone circle.The Marbo quest can now be completed. Not sure about old saves, but it definitely works in new ones.The Nightingale the Robber quest can now be completed, but only if you haven’t already turned in the head.Gleb no longer dies or gets dragged around as a corpse. Also gave him a sword during the bear fight and fixed his animations.The bear now has a proper death animation, and its balance has been adjusted - it’s now harder.Fixed an issue where killing the Flower Boss from a distance would not complete the quest.The watering can can now be purchased from Radobor in Aly Yar, and after completing the quest, Vladunya gives a crafting recipe.Loot drop chance from Luck has been slightly reduced for balance.You can no longer get stuck in the hors…
- Tier 2 and Tier 3 outfits for Dark and Light Volkhvs. Fixes. - 29 March 2026
As promised, here’s the visual update for the T2 and T3 Volkhv armor sets.Also a lot of small fixes - bugs, balance, and other stuff. I’m honestly too tired to list everything. I’m fixing things as I see them based on your reports, and anything that can’t be fixed quickly gets pushed for later.I also tried to optimize the menu and overall memory usage. It seems like the game now uses slightly less VRAM, but not 100% sure yet.Slightly increased Volkhv stats, and also improved mana regeneration from the Combat Mage passive.
- Important message for those currently playing on Challenge! - 29 March 2026
Since the Challenge difficulty has been reworked, if you were already playing on it, switch your difficulty to "Hard" - it’s the same difficulty but without save restrictions. On Challenge, the manual save button will no longer be available everywhere - only in taverns. When you try to change the difficulty, the game will warn you that you won’t get the achievement. Ignore this and switch anyway, since you were already mid-playthrough, you wouldn’t get the achievement for this difficulty regardless. Essentially, you were playing on Hard, as Challenge didn’t differ before - I was keeping it as a placeholder, so nothing really changes for you.In general, regarding Challenge - you can save in taverns, and you can also craft a Save Ration, which allows you to save anywhere. If you try to load a Challenge save on a different difficulty, you won’t receive the achievement. (Not recommended for…
- 0.9.5.6 - Polishing object interaction. - 29 March 2026
I’m continuing to improve interactions. It turned out that previously, when the camera was zoomed out, the interaction check didn’t reach far enough, which made it seem like there was no interaction. Now I’ve changed the check to originate from the character instead of the screen. You no longer need to look directly at an object - this feels better both on gamepads and keyboard/mouse. It also fixes the issue where a companion running behind you would get prioritized, causing dialogue to trigger instead of picking up an item. Also, if the game doesn’t launch after the previous updates, you need to reinstall it.
- 0.9.5.5 - 29 March 2026
Fixed the Memraid and several other problematic interactions. I also implemented the intended design for the Feat difficulty. Right now, it is essentially Challenge difficulty but with limited saves. You can save in taverns, and you can also craft a Save Ration that allows you to save anywhere. If you load a Feat save on a different difficulty, you will not receive the achievement. (Not recommended for a first playthrough) I’ll say upfront - I haven’t fully tested this, because it would take a lot of time. Play it at your own risk for now. I added a tag so I can grant the achievement later if someone completes it before achievements are implemented. Hopefully it works. In any case, the main thing is - don’t lose your save after finishing the game. Once achievements are added, you’ll need to load that save, and the achievement will be granted.
- 0.9.5.4 - 28 March 2026
Many minor fixes. You can now choose between Dx12 and Dx11 when launching the game. If the new version doesn't launch or crashes, choose the second option, but it doesn't support upscaling and has a slightly lower FPS.
- 0.9.5.3 - 28 March 2026
1. Gorynych no longer disappears. 2. The staff crafting knife has been added to the wooden workbench recipes. 3. Telekinesis and lockpicking scrolls are working again. 4. The overly bright magic shield effect has been toned down. 5. Meteor ability cooldown reduced from 200 seconds to 30. 6. Garden has been fixed. 7. Dark Robe T2 can now be purchased correctly. 8. No more infinite loading after the Mglar trial. 9. Idols can now be interacted with.
- Ore, Chests, Cart. - 28 March 2026
1. Ore now goes directly into your inventory, along with all valuable resources from veins except stones. 2. The message after opening a chest no longer gets stuck (hopefully). 3. The cart is unexpectedly interactive again (there may be a few more objects like this that need to be enabled).
- New Interaction, XeSS Upscaler, Optimization, DX12 Migration, Fixes. - 27 March 2026
This patch is focused on improving the gameplay experience in several critical areas.First of all, interaction with loot and objects is finally working properly - much more convenient and consistent. No more struggling to target NPCs when there are multiple workbenches nearby, and no more having to turn away from an object just to restore its highlight.To make this work, I had to introduce a new interaction channel. If you notice any missing interactions somewhere, just let me know - I’ll quickly fix it by assigning the correct channel to that object.Second, I’ve done optimization work, switched the game to DX12, and implemented an upscaler similar to DLSS. You can find it in the graphics settings under scaling. FSR is also there but currently not working. XeSS works on both AMD and Intel GPUs. For example, on Steam Deck FPS increased from around 20 to 55-60 thanks to it.Even without th…
- 0.9.4 New Content, Magic, Volkhvs, Archer Expansion, and More - 26 March 2026
Greetings, the Volkhv(mages) faction is now available to try. This update adds the following:Several new quests for the new faction. A couple of new dungeons.Magic, enchanted rings, as well as Volkhv magic that works through a staff.New passive abilities related to magic.New damage types have been added to the game: fire, cold, lightning, poison, darkness, and holiness. This means ice enemies can no longer be frozen, and fire enemies can no longer be set ablaze, etc.The archer is now a fully developed class. I added 4 abilities for it, and also made attack speed depend on Dexterity, so with high Dexterity you can now shoot quite fast. I also fixed the damage.New arrow types have been added - poisonous, icy, and explosive - and I also fixed fire arrows. Arrows can now be purchased from Beloyar, Vladunya, Nezhdan, and Radobor.The ability to respec attributes and get back your points and s…
- Minor changes - 19 March 2026
1. Gorynych no longer disappears 2. Additional details were added to some quest logs - it’s now clearer who is who if you forgot an NPC’s name 3. Svarog’s Legendary Bow now crafts correctly 4. The Giant’s Head can no longer be turned in infinitely 5. Removed extra levers in Koschei’s dungeon 6. Locked doors now display “Key required” on the screen to avoid confusion with fake doors 7. Koschei’s dungeon is now revealed on the map after finding his needle