- New TD Game from Competitor! Extra Discount for Turtle Riders Players! - 28 February 2026
Hello everyone! Our competitor's tower defense game "Sunbreak War" is now released! Players who own Turtle Riders can enjoy an additional 20% off when purchasing the bundle! Welcome to try it out~ https://store.steampowered.com/app/3648260/_/
- Update 1.3 - Dec 15th - 15 December 2025
Greetings Riders,This update focuses on controller support, better performance, bug fixes and balance changes. Gameplay changesController support. Gathering mode on controller works with this ray which can interact with all objects. Two interaction changes has been made to better fit this new system: All one-click to gather objects like gems/sticks need one click each now (cant hold click and sweep to gather many). All objects that need holding gathering button to gather like logs/rocks now need to be focused/hovered while gathering or the interaction will stop. These changes affect both M&K and controller.New trading center panel that opens from the main Outpost building. Here you can trade your resources nowTrajectory line in aiming mode is now redThe DPS Tracker has been removedAdded a clickable pause button on the top right cornerAdded controls panel in settingsLeaderboards have bee…
- Rival Mobile TD Launched! Turtle Riders Get Extra 30% Off! - 8 September 2025
Hello riders, Our partner's mobile tower defense game is now available! Turtle Riders enjoy an extra 30% super discount! https://store.steampowered.com/app/2904420/_/
- "Discount starts July 26! Roguelike + TD fans, don't miss out!" - 25 July 2025
Dear knights, Our special discount officially starts on July 26! And our new linkage comes with it! "Graphic Tower Defense" developed by our friends is a minimalist roguelike tower defense game that supports up to 4 players online and is cheap. Players who own "Turtle Riders“ can also get an additional -10% discount through the bundle! Friends who like roguelike and tower defense games should not miss it. https://store.steampowered.com/app/3650100/_/
- Update 1.2 - April 13th - 13 April 2025
Greetings Riders, This update adds stat tracking during the runs and also brings changes to the some of the UI elements, and the endless mode. More specifically: -Some elements of the UI like the resource numbers are now smaller to take less space on the river. The Ulti bar is also moved near the elements to avoid clicking it by mistake when trying to gather the resources in front. -When the game is paused you will now be able to see your stats in a panel as shown below. On the bottom of the panel you will see "Weapon Output" and "Total Damage". Weapon output counts all the damage the weapon does, even if it's not inflicted to an enemy, meaning that if your shot does 10 damage and the enemy has 5 hp, 10 damage is added to Weapon Output. This is so you can compare different weapons and builds more accurately. Total damage counts all the damage that any enemy has taken, from all sources.…
- Update 1.1 - April 3th - 3 April 2025
Greetings Riders, Big update with many changes and fixes is here. Changes: -The cooldown of special talents is now shown on the top left icons with a red filling background color. -The special talent of Shell, "Hide" is reworked and triggers with a 60 second cooldown instead of chance. Active time increased 5s->8s. Turtles -Oceana's hp increased by +50 and her growl skill cooldown increased to 5min. Also fixed a bug where the growl wouldn't happen again after the first one. -Tortorix return damage reduced 20%->15%. Weapons (power affects the range and flying speed of the projectiles) -Bow spread -20% and power +10% -Blowgun now has 10% chance to shoot 2 consecutive shots. Spread -20% -Throwing Axe power +10% -Slingshot spread +5%, power -15% and damage -5% -Suriken attack speed -5% and power -25% -Boomerang damage +10% and attack speed +5% -Spear power +10%, attack speed +10%, spread -1…
- Patch #4 - 29 March 2025
Greetings Riders, Another little patch just dropped. Fixes -Reworked some aspects of the gathering mode, the bug where you couldn't gather unless switching to manual aiming and then back to gathering should now be fixed. If you notice any other weird behavior let me know -Fish, butterflies, bubbles, x mark and branches now all have bigger areas to interact with -Fixed a bug with some achievements not triggering when reaching the Outpost -Set a small delay for the talents before they are pickable, to prevent random clicks picking a talent -10% more orbs from score and kills when the run ends -Reduced the slow % on bosses -Fixed a bug with the Shovel Fighter upgrade that it wouln't damage some enemies -Slightly increased all weapons hitboxes I have seen some feedback about the Hawk talent being useless. I find it a risky pick that might not bring much value in early game since it hits ver…
- State of the Game and the Road Ahead - 27 March 2025
Greetings Riders, In this post i will try to briefly share my thoughts about the current state of the game, as well as what's coming next. THE RELEASE The release of the game was fantastic. As a first time developer i couldn't imagine how awesome it would feel to share my work with the players and i can easily say that the results exceeded my expectations. The steam store page got a ton of visibility and the game a bunch of brave riders ready to march for the sake of the Outpost! And i couldn't be more glad about this. THE BUGS Being honest, the game came with some nasty bugs for you. The reasons behind this are mainly two: 1) Me thinking that the game was in a stable, ready for release state. 2) Lack of thorough testing by many people before the release. In the past few days i did my best to quickly patch all the bugs that were causing crashes or the runs to end in awkward ways. And i…
- Patch #3 - 27th March - 26 March 2025
Greetings Riders, Another little patch that fixes some major bugs. Fixes - Bug that was causing crashes when the bomb carrier bird was letting the bomb drop. - 2 Bugs with the 2nd and 3rd mini bosses that were turning the bosses invisible, making it impossible to continue the run. - Bug regarding the tentacle not submerging at the end of the stage. - Bug that was causing the upgrades in main menu panel not to register, if the button was pressed fast many times. - After yesterday's patch the rangers' aiming was a bit off. This is now fixed. - Fixed some translations. Thanks for all the bug reporting. More changes are on the way! Solenya
- Patch Notes - 26th March - 25 March 2025
Greetings Riders, Some fixes and changes based on your feedback (more coming soon) Changes - Rider and all rangers now aim at the closest enemies - Reduced the cost of wood for most early upgrades - Increased hawk's hitbox - Fixed a bug where the wheel spin would cost 50 instead of 25 - Reduced the chance for Hide skill - Increased hitbox for the small spider - Fixed some translations I am aware of all the bugs you have reported and will do my best to tackle them asap. Next patch will focus on fixing bugs that happen with the air talents and better optimization for the later stages of the endless mode. I created a new pinned topic in the community hub so please report any other bug you might have found in there! Solenya
- Patch Notes - 24 March 2025
Greetings Riders, The release has been a blast and i couldnt be more excited watching you all enjoy the game! Here comes a little patch with some fixes and balance changes after your suggestions: Balance changes: -All weapons' minimum damage increase by 10% -Damage penalty for shooting earlier when in Manual mode reduced (keep spamming those arrows!) -Increased hitbox for small interactables like orbs, fish, squirrels etc. -Boomerang's flying speed increased -Slightly reduced the amount of enemies in Amethyst Forest Fixes: -Fixed some weapon's auto-aiming to be more precise -Fixed a bug where branches and orbs couldn't be clicked when in the top right corner -Fixed some minor visual bugs on UI and Menus PS: I am aware of another little bug that makes it so you have to change modes to be able to gather resources again. Working to fix that too. If you find any other bugs or issues with th…
- Turtle Riders is Out Now! - 24 March 2025
Grettings Riders, Turtle Riders is now officially released! It's been a long journey and it feels amazing having my first game released! Thanks everyone for the support, testing, and feedback on the game! There is a 10% discount on release that will last for two weeks. If you enjoy the game don't forget to leave a review, which help tremendously! Also i would love to hear your thoughts about the game, discuss ideas and suggestions or hear about any potential bug! So feel free to contact me if you want :) https://store.steampowered.com/app/2671010/_/ Solenya
- The trial version has been logged into STEAM! - 21 February 2025
Greetings Riders, The trial version has been logged into STEAM! Welcome everyone to try it for free! https://store.steampowered.com/app/3257980/_/ If you find any bugs or want to share your feedback send me a message! PS: The number of wishlists is very important for independent games on Steam! If you like the game, please add the main version on your wishlist! Thank you everyone! https://store.steampowered.com/app/2671010/_/
- Big Demo Update! - 23 September 2024
Greetings Riders! Big update with many important changes! Here's a list with the most notable: NEW AREA BETWEEN STAGES After each stage you will find a little village with a festival going on. There you can use the resources you gathered to upgrade and also take part in various festival activities that will help you on your long journey! NEW UPGRADES TREE Now you can only upgrade in the smith building. The upgrades tree is completely reworked with many more options added! AUTOAIMING While in gathering mode, your rider now will aim and fire automatically instead of having to pre set the angle before changing modes. This makes the game easier and gives the player the opportunity to play more chill. But for those that prefer to aim manually, there's a multiplier bonus in score while in aiming mode! Also the projectile's trajectory line will always be visible when in aiming mode. LEADERBOAR…
- Live Stream - 18 June 2024
Watch ilyandily play Turtle Riders
- Watch our music producer ilyandily create awesome music for Turtle Riders! - 17 June 2024
In this long form video, ilyandily shows the process from creating the soundtrack for our game, coming up with the theme and melody, to arrangement, sound selection and all the bumps in the road along the way! Making Music for Video Games \\ Full Workflow Enjoy the workflow and don't forget to like and subscribe if you like the content!
- Next Fest Stream - 15 June 2024
ilyandily plays Turtle Riders
- Live Stream - 13 June 2024
ilyandily plays Turtle Riders
- Next Fest Live Stream - 13 June 2024
Watch our music producer ilyandily play Turtle Riders!
- Update! - 26 May 2024
Greetings Riders! Steam's Endless Replayability festival is over and after your helpful feedback here comes a little update with many changes. Here are the most notable: -Consumables like apples, berries and fish are now bigger, making it easier to click them. In the same notion crows and rats that give orbs now travel slower. -Fish heal more -Turtle's stamina now fully recover after a stage is finished -Upgrading the tower in skill tree now also gives a bonus to Max HP -Tentacles spawn less frequent when the boss is close -Visual updates and polishing -More minor fixes and balance changes for talent upgrades -Some reported typos are corrected I am also very happy to announce that new original music will be ready for the game soon, made by ilyandily! You can check more of his work on his website and youtube channel!