- Minesweeper Collector 2 Turns Two! Update 2.2.0 🎈 - 29 August 2026
That’s right - the game turns two today 😱I’m excited to celebrate with a big update and a big discount!What's in the update:A new quest system! There are 14 quest types involving completing levels (4), placing marks, collecting items, crafting, fishing, runes, honey (2), scrolls (2), and coins. Quests appear and become more challenging as you progress through the gameCompleting quests rewards you with AetherScrolls can now be used directly on the minefield by spending Aether. Their effect is applied immediately and only once42 new recipes! Scrolls can be upgraded using Aether, while unwanted scrolls can be recycled into paperTwo extra chapters for Episode 3! Extra chapter buttons are now displayed on the mapTwo new cell animations in Decorations!Five new achievements! Earn them for collecting 1000 and 2500 stars, completing 100 and 500 quests, and using a scroll with AetherUpdated the…
- Update 2.1.0 - 13 May 2026
This update mainly added new features to the mobile version.What's in the update:Classic mode decorations (match the story profile)Minor improvements and fixes
- Update 2.0 & Mobile! - 30 March 2026
Since the last update, I’ve been busy preparing the game for release on mobile platforms. During this time, dozens of aspects of the game have been reworked, improved, and fixed.But there have been some sacrifices. It’s very difficult to support so many languages with such a small player base, so I had to drop a few of them. I apologize if this affected you.Anyway, the mobile version is out, and I’m starting to work on new content!What's in the update:Coins are no longer required in the Ancient Book, and the rewards have been adjustedDaily rewards have been addedA "save and exit" button appeared in the menu during the gameA lot of minor fixes and improvementsThe game now has a mobile version!
- Update 1.9.0! Craft - 14 October 2025
This update took a long time and was difficult for various reasons, but it was necessary before the release of the mobile version of the game. Now I am starting to seriously prepare the game for release on mobile platforms. But this does not mean the end for the Steam version of the game. There are plans for episodes 5 and 6, another new mode, and a goal. But that will be after the release of the mobile version.What's in the update:Crafting itemsItems and coins appear on the field7 items for crafting2 new scrollsAll items and scrolls have 4 qualitiesRedesigned inventoryRedesigned scroll activation panel3 new achievements, 1 redesigned
- Today marks the first anniversary of Minesweeper Collector 2! 🎈😱 - 29 August 2025
As always, time flew by very quickly. Many thanks to all the players for their support and help with the game! Without you, I would not have been able to fix and improve many aspects of the game!Special thanks to the person who invested financially; without him, the release could have taken years. Thanks to the person who helped with graphics and translations into some languages. Thanks to the other translators from the community.I am currently finishing up the latest major update to the game. It will feature items on the field and scroll crafting. Two new scrolls and seven resource items will be added. Scrolls and items will have four rarity levels: common, uncommon, rare, and epic.Why is everything taking so long, and where is the mobile version?I want to apologize right away for the endless delays in everything: the Steam release, updates, and the mobile version. My life isn't as sta…
- Update 1.8.0! Decorations - 28 June 2025
This update adds a system for selecting skins, animations, and win clicks. The more stars you have, the more decorations you can unlock.In addition, work was done to restore the minefield after sudden game closure. Before that, the field was not restored in all game modes. This is not very relevant for PC, but for mobile platforms...What's in the update:Decoration selection system8 skins6 animations6 win clicksRestoration of the minefield after sudden game closure in all story modesImprovements based on player requests:Added "Place all runes" button for sale in the Ancient bookSome levels in hexagonal mode had their difficulty lowered due to unstable generation
- Update 1.7.0! Episode 4 "Garden" and Beekeeping - 25 May 2025
I've finally made a new full episode of The Garden! It harmonizes several of the game's features and is the biggest and most challenging. It has over 100 levels and many of them are large in size with epic difficulty. The Hexagonal goal is now unlocked in Episode 4, and the new Beekeeping mini-game has built in an Advanced hexagonal mode. The last missing scroll will now become available in this episode. It reveals several digits of "1" at the beginning of the level. What's in the update: New episode 4 "Garden" for 100+ levels! A new mini game "Beekeeping" Advanced hexagonal mode is now built into the mini game 3 new achievements for the mini game A new scroll that reveals multiple digits of "1" New minefield skin The goal "Hexagonal" is now unlocked in Episode 4
- Update 1.6.0! New save format and profiles - 20 April 2025
The new format of saves allowed to simplify the work with data and greatly reduce the weight. This is especially true for profiles and future hundreds of new levels. Profiles allow you to start a new game or let someone else play without losing your main progress. You can have up to three profiles and switch between them. I was also informed that the fishing design is difficult for people with colorblindness. I added a new "Color shift" option to the game settings. It makes fishing and some of the designs more contrasty without a major deviation in colors. Hope this helps. What's in the update: New format for saves Save Profiles "Color shift" option to improve readability of some level designs
- Update 1.5.0! Steam Deck and controllers support - 26 March 2025
There's been a big break with updates. All because I started to make a new powerful generator of solvable levels. At first the work progressed well, but then it became clear that quality implementation will take much more time. After almost a month and a half I realized that it would take the same amount of time to take into account all the features and modes. That's why I decided to postpone the generator for some time and to deal with other important tasks. The first such task was to support controllers. For me it was the first experience and it took a lot of time to figure out how everything works. As a result, now the game can be played on Steam Deck or on PC with a controller. Not everything is perfect yet, there are some minor inconveniences when laying out fish for packing. In addition, the editor is not supported. I will be glad to any tips for improvement. What's in the update:…
- Update 1.4.0! Advanced hexagonal - 29 December 2024
I'm very excited to introduce you to a new game mode! I call it "Advanced Hexagonal". The idea is that some cells on the field are combined into one large one, which can be of different sizes and shapes. The interaction between large and regular cells follows the classical neighborhood principle, but large cells have more neighbors and the numbers can be much larger than 6. The interesting thing is that large cells can contain several mines. But not more than the number of regular cells that make up a large cell. The maximum capacity of mines can be easily read by looking at the cell. And since there can be several mines in a cell, it should be possible to set several marks. I did not immediately come to the current option of setting marks. The hardest part was making this mode guaranteed to be solvable. I succeeded, but there is still work to be done. The biggest number I've ever seen…
- Update 1.3.0! Classic and Ancient Book - 28 November 2024
Finally an update! I needed a vacation, but now I'm back in the thick of the game. I decided to start with the classic mode and competitive leaderboards, and at the same time carry over some achievements from the first game and add new ones. Achievements where you need to spend less seconds than the mines on each level are really very challenging and gold will be obtained by a few! Also, I got rid of the timers in the ancient book. It now requires coins and a reasonable amount of runes to break the seal. Classic: Classic mode now has 6 regular and 6 hexagonal levels A stopwatch appeared on these levels When winning, a window with the result has been added, and the field can be moved and scaled to make it easier to share records Added 12 leaderboards Added 16 achievements The rest: In the ancient book, the seal breaking timer has been replaced by runes Added 1 fishing achievement Improve…
- Update 1.2.0! Fishing - 13 October 2024
This update is mostly about fishing. The more often you use a packaging, the easier it becomes to use it. And the new upgrade for fish storage will give you a better understanding of which package to choose! New for fishing: Progress with upgrades for each package After the first package upgrade, a button appears to lay out the fish Subsequent upgrades increase lay out speed New "Convenient packaging" upgrade for fish storage The first level of upgrade highlights the available suitable packages The second level of upgrade highlights the fish that are not enough to package Changed some fishing sounds The rest: In classic mode, the minefield scale has been adjusted when winning
- Update 1.1.2! Ancient Book - 25 September 2024
I continue to work on fixes and improvements to the game based on your opinions and feedback! The update is small and late. All because I had to rewrite the level generator for detonator mode. Now there are definitely no unsolvable situations there! Improvements based on player requests: Improved level generator for detonator mode! In detonator mode, two switches have been added to the bottom left corner: Show field borders and grid under numbers Reduce explosive animation of rune chains The rest: Improved localizations
- Update 1.1.1! - 14 September 2024
I continue to work on fixes and improvements to the game based on your opinions and feedback! I don't have enough time to do everything I need to do quickly, some important improvements take a lot of time. I will try to make updates every week to release different improvements faster. Improvements based on player requests: Reduced the time required for an alchemist to break seals To donate runes faster you need to press and hold the mouse button on the selected rune In a minefield, it makes no difference which button you click on a numbers (option in settings) Speed up animations almost everywhere! Activated with any click or key Option in settings to automatically speed up animation Option in settings to disable the color adjustments effect A confirmation is requested when exiting the game The rest: More support for Enter and Esc keys Supports spacebar, numpad Enter (works like Enter),…
- Update 1.1.0 and a week after launch! - 6 September 2024
I want to thank all the players! There are already more than 750 of you! Looks like my dream of 1000 in a month is coming true! All week I have been fixing and improving the game based on your opinions and feedback. Thank you for writing so much, I read everything and write it down for the future. Today I have prepared an update, which contains various improvements for a more enjoyable game play. In addition, 3 new languages have been added! All translations are done by the players, thank you very much! Feel free to leave your comments and edits in Steam community, in comments, or at [email protected] So, what's in the update: New languages! Latin American Spanish, Portuguese, Brazilian Portuguese. Backup save to documents when enter into the game. For cases of Steam Cloud not working properly Improved interface at the end of the level Added access to the storyline without going to the…
- Update 1.0.1 - 1 September 2024
Problem with game crashing on Steam Deck has been solved (thanks to players and especially Rocker398) In detonator mode (runes) numbers show correct values. Also updated tutorial to better show that you don't need numbers when you find a rune New updates with your requests will now appear faster!
- Minesweeper Collector 2 is now RELEASED! 20% OFF + DISCOUNTS on first part! - 30 August 2024
After a year and a half, this day has finally come! Minesweeper Collector 2 is out now! 20% off to celebrate the game’s launch. Get it and start playing today! https://store.steampowered.com/app/2671210/Minesweeper_Collector_2 Also, grab my first game Minesweeper: Collector with a massive 60% off! https://store.steampowered.com/app/1375930/Minesweeper_Collector/ Or save even more by getting the Collector's Collection Bundle, which includes both Minesweeper: Collector and Minesweeper Collector 2! https://store.steampowered.com/bundle/44510/Collectors_Collection/
- Minesweeper Collector 2 will be released on August 29! - 8 August 2024
Support the game by adding it to your wishlist and don't miss out on release discount!
- Update 0.4.0 for Demo! - 4 April 2024
Last month I have been working a lot on the story mode of fishing, about which I will make a separate post. Besides it was realized a lot of wishes of players, but not all of the planned. 📜 What's in the update: - Fixed (I hope) a rare bug that prevented you from returning to the map after completing a level - Each level now has 3 goals. The fourth goal "All difficulties" can be purchased in the episode extras - Improved tutorial and redesigned the principle of hints appearance. Now instead of the hint itself there is a button to call it up - Improved responsiveness of the controls - You can now click on a number to reveal the cells around it with the middle mouse button - You can now move the camera using WASD and arrows. Can be changed in the control settings during the game - Added the option to reset all game progress - Various minor improvements and fixes
- Level editor is now available in the demo! - 6 March 2024
‼ If the game freeze, please email me at [email protected] or social network, as you prefer. For the last few weeks, I've been doing nothing but the editor to allow players to create and share their levels! I made 5 of my own levels (you can edit them) to show the current capabilities of the editor. There's no tutorial yet, but I'm sure you'll have no trouble figuring out how everything works. I've created a special topic for the editor here https://steamcommunity.com/app/2671210/discussions/0/4298194451988215452/