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HackeRPG

HackeRPG Steam news

Fellow Pablo | Sep 14, 2024 | game

Released

0players observed · 25 September 2026 - 17:32:40 UTC

ActionIndieStrategyEarly AccessSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score88% positive

HackeRPG news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score88% positive
  • Total reviews8
  • Release dateSep 14, 2024
  • DeveloperFellow Pablo
  • PublisherFellow Pablo

Genres: Action, Indie, Strategy, Early Access

Company pages: Developer: Fellow PabloPublisher: Fellow Pablo

Top Steam chartsTop 100 gamesGame directorySteam Store page

HackeRPG Steam news

HackeRPG news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • 0.7.0: what's coming on October 1 - 11 September 2026

    0.7.0: what's coming on October 10.7.0 lands October 1. The main work: visuals, farming, the first tutorial steps, editor support, and more. VisualsThe game now has a rebuilt lighting. Lamps and shots glow. Lights cast 2D shadows. Round objects now have round hitboxes. Wind and dust drift through the world and catch the light near lamps. FarmingThe farm is the first non-combat activity in the game. Work the field with console commands: ping to find things, interact to till, plant, water, and harvest. Crops grow through stages; watering speeds them up. No economy yet. The farm runs on the game clock. Nothing grows while the game is paused or closed. Crops keep growing while you're in the city. TutorialThe first tutorial steps are in. They teach the base commands and game controls through farming. WorkshopSteam Workshop support is in: subscribed items install as regular mods and appear in…

  • HackeRPG 0.6 — the big one - 1 September 2026

    That was a quiet half-year. Here's why.You may have noticed we went silent for a while. It wasn't idle time — it was a full rewrite of how HackeRPG works under the hood. Since the last public build we've written over 55,000 lines of new code across the engine, the scripting runtime, and the tools around them. We wanted to do this properly instead of rushing it, and we think the results were worth the wait.What's new in 0.6The game now runs entirely on HackerScript — the menu, action, tactical and story modes are all script-driven over a shared engine core. The old hard-coded screen logic is gone.Modding is here. A sandboxed runtime lets you drop in your own content with its own assets, write your own behavior, and even override game systems. Example generator included.Documentation that's actually handy — the HackerScript reference is built into the game and dropped into your user folde…

  • 0.5.1 Update and Future Plans - 13 December 2025

    Hi there, I'm glad to introduce you a new small update. Here is a list of changes:Add option to switch to windowed mode via the configuration menu (or via the config file).Add preparation animation for shooting bugs.Add destructible environment, which dynamically spawns during the game and dropping healing hearts when destroyed.Add health bars for enemies and environment.Add new functions and constants:state_of(id) for current state of the entity. (Will return one of new constants SPAWN_STATE, DEFAULT_STATE, PREPARATION_STATE, SPECIAL_STATE or DESPAWN_STATE).current_hp_of(id) for current hp of the entity.full_hp_of(id) for max hp of the entity. (Initially, that was max_hp_of, but that was uncomfortable as max_hp_of showed first instead of move, when typing "m" and press TAB)damage_of(id) for damage the entity deals.COLLECTABLE_HEART and DESTRUCTIBLE_ENVIRONMENT constants for type_of usa…

  • New in-game content is upcoming - 30 November 2025

    Hi there, long time no see.I want to inform you that I'm still working on the game, but a new dungeon-crawler mode is taking too much time due to my day job, and there is still much stuff to do. Thus, I've decided to provide a smaller update with a bit of in-game content and bug fixes. The next update, I'm working on, will provide a few new game mechanics, which could refresh the game experience for you while you waiting for a new mode.Here is a little spoiler: Thanks for your patience and sorry for such a slow development speed. Stay tuned.

  • 0.4.1 Version is Now Available! - 9 June 2025

    Phew, it took a very long time, but now you can try out the new update! The main changes are: Interpreter Supports arrays, maps, mutable/immutable variables, built-in functions (drop, print), for and while loops, code blocks (all variables are removed from RAM when the code block is completed), ability to write single-line code with semicolon-separated statements, ability to call functions everywhere (no more passing everything to variables) and types (string, float, integer and boolean). Error messages have become much more informative. Threads Daemons have been replaced by threads, which will not repeat, but will allow you to execute any code in another thread, even without an IDE. Repository All the code in your repository is now stored in delimited files on your hard disk, so you can edit them without even running the game. (You have to restart the game to apply changes to it). I wi…

  • Building the HackerScript features - 10 May 2025

    Here I'm adding a new features to HackerScript and testing them. Feel free to watch and chat.

  • Back to Development - 25 April 2025

    I'm happy to let you know that the short break in development is over! I've been thinking a lot about the future of the game, and here's a roadmap of upcoming updates: New interpreter - you'll finally have a clear error log and a lot of useful language tools. Gameplay update - no more monotonous arena chopping. Let's do some dungeon crawling. Updated user interface - much more flexible and user-friendly. Modding tools. Of course, there will be bug fixes in every update. I apologize for this pause in development, but I needed a bit of a break after 1.5 years of development. Now I will try to provide you with a lot of new content. Stay tuned!

  • State of the game and future plans - 18 February 2025

    Greetings coders. I haven't heard from you in a while. Winter is coming to an end and most of it I've been working on a new interpreter (which will turn HackerScript into a fully valuable programming language) and preparing the game for the ability to create mods, on the basis of which I plan to create multiplayer. I won't procrastinate too long: at the moment game development is temporarily suspended and I'm working on another game. Is this the end of HackeRPG? Absolutely not. I intend to continue development and implement all the features I have planned. And I will continue development this year. So why did I switch to another project? I think that every player who has played or at least heard of HackeRPG realizes how niche the project is. I understand it too and realize that I can't devote so much time to developing a commercially unprofitable project. Despite the fact that I love th…

  • 0.3.2 Patch Notes - 23 November 2024

    Changes: Fix type_of with variable compilation error Add volume control to config

  • 0.3.1 HotFIx Patch Notes - 13 November 2024

    Changes: Fix autocomplete caret position. Set default coins for newcomers to 1000. Fix error sound when navigating from pause to IDE and vice versa. Notes: To set your initial coins you have to manually remove your progress file. It's only required if you've already running the 0.3.0 version. The path depends on your OS: Windows: C:\Users\YOU\AppData\Roaming\hackerpg\progress.bin Linux: /home/YOU/.local/share/hackerpg/progress.bin MacOS: /Users/Alice/Library/Application Support/hackerpg/progress.bin Sorry for those inconveniences.

  • 0.3.0 Version Patch Notes - 11 November 2024

    Changes: Add repository. Add drafts. Add IDE to pause menu. Add config menu. Add no parentheses mode. Store game progress, repositories and config in files. New keys support: Del to delete char under the caret, Ctrl(Option for Mac) + Arrows to jump between words, Tab and Shift+Tab to add/remove Tab in IDE. Add ping level mechanics. Add type_of command and constants. Add goto_stop_delta variable. Small balance changes. Set starting coins amount to 1000. Update and prettify documentation. Small bug fixes. Notes: "No parentheses" mode might and will break the tutorial mode. That will be fixed when I rebuild the interpreter logic. Tutorial is not covering the latest features (type_of, ping_level and goto_stop_delta) but you're able to read some information in the Documentation.

  • 0.3.0 version announcement - 24 October 2024

    Hi everyone! I'm working hard on the new build and I'll finish really soon. Let me tell you about what you will get in the next update: Coding Drafts - allows you to save your code even if you won't have enough SSD, but you can't use this code in game. Repository - allows you to create and test code templates so you don't have to rewrite it each run. Quality of Life No parentheses mode - now you can write all the code without the parentheses just like in bash if you want to. You can set the in the config menu. Config and repositories files - all your repositories and the config files will be stored in your Documents/hackerpg/ folder. So you're able to edit it via your text editor of choice and to share it with the community as well! IDE from the pause menu - finally :) New keys supported - now you can use Del key to delete the character just under the caret and Ctrl+arrows to jump by wo…

  • MacOS issue - 24 September 2024

    Hi there. I've just found that there is an issue which crashes the game immediately after start for some MacOS users. Now I'm trying to fix that ASAP and will provide a fresh build for you as I'll finish. Sorry for those inconveniences. Stay tuned!

  • 0.2.1 Hotfix and Patreon page - 20 September 2024

    First patch with small fixes and improvements. Read patch notes here. Now I'm finally able to implement the quality of life updates. I want to implement all of suggested stuff which will make your game experience better. By the way, I'm glad to announce that now I can support the game via: Patreon (En) Boosty (Ru) Thanks for you support guys. Let's Hack!

  • 0.2.1 HotFix Patch Notes - 20 September 2024

    Fix talents crash for non-latin locales. Fix talents storage logic (It's no more stores localized strings, also talents tree updates won't wipe the whole save anymore and will return the gold spent on it). Viruses now can make burrowing rats vulnerable. Fix typos.

  • HackeRPG 0.1.3 Demo is available! - 16 February 2024

    Meet Loda Avelace! She will be teaching you the basics of HackeRPG. The new version is very different from the previous build. Now you have the possibility to ONLY go through tutorial. However, this is much better than having no tutorial at all and ruining your experience of the game. List of changes: Tutorials Soundtrack Bug fix Russian localization I would like to thank everyone who reported bugs in Steam Community and Discord Server. Thank you for helping to make the game better!

  • HackeRPG 0.1.2 Demo is available! - 24 December 2023

    I'm glad to announce that the HackeRPG 0.1.2 Demo is available! Feel free to test it and share your feedback! What is available in 0.1.2 Demo? All the coding mechanics (commands, functions, loops, ifs, daemons, viruses) 3 weapons and chests to get them Leveling system with upgrades Resource management (RAM, SSD, Cores) Various enemy types Tactical mode Which limitations has the Demo? Only 3 rounds Talents are not available As you have only 3 rounds you won't see all the enemies I'm waiting you in the game's Discord Server to discuss your ideas and suggestions. Let's hack together!

Patch notes and updates

S.noRelease datePatch nameGID number
19 June 20250.4.1 Version is Now Available!1801617199536751
223 November 20240.3.2 Patch Notes1783872412046583
313 November 20240.3.1 HotFIx Patch Notes1783238125164320
411 November 20240.3.0 Version Patch Notes6148070194801728431
520 September 20240.2.1 Hotfix and Patreon page6341720536506536604
620 September 20240.2.1 HotFix Patch Notes6341720536506508683

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