- We want you to Achieve! Patch Notes v1.1.5 - 29 March 2024
A big win for development! Steamworks API has been tamed and Achievements are now capable in-game. The Updates Bullet shells now eject based on rotation of the gun on the player. Interactables now glow when they are able to be activated. Benches always show guns now. Update Items to show $ instead of points to align with the previous update. Added music to main menu. Give titles to lists in game Added first round of achievements to the game, and Steam. When controller is used, a aim marker will appear to show where the player is aiming. You are now able to fire with the mouse while using the controller. Fixed major z-index issues for zombies. They now will appear more "normal" when overlapping. Fix bugs when boss not able to spawn on the chess map. Fix bug where some bosses spawn and are not able to move.
- We're Not Dead! Patch Notes for v1.1.4 - 9 March 2024
Hello! Its been a while but I have a big update for you all! Thank you everyone who has given feedback thus far. This game is moving in a direction that I really like to see and it is all because of you! Now time for the Update Content: Created the Captain Boss Created the Ghost Boss Created the Amalgamation Boss Created Teleporter Weapon Created Cannon Weapon Changed the "Unlock all Doors" Objective to "Kill the Level's Boss Added a Boss from the current list of bosses to each map (Including the Minotaur) Created a List of Cursors to choose from in the Gallery Menu Created custom cursor for out menus Added control drawings to Island Ruins Added Logic to show the correct controls on instructions for buying doors, benches, etc. Added Money Symbol for Places where money is involved. Added Round Label to Make the UI more clear Gave player hearts' beating animation Will now display if a wea…
- Patch Notes v1.1.3 - 17 January 2024
Hello all! Here are the patch notes for version 1.1.3. The content of this patch include: Fixed a bug where the chest in Island Ruins was unable to be bought. Fixed a bug where players were getting UI toggle mixups when exiting maps during the change of rounds. Added sounds for Zombie Death, Pickups, Breaking Objects, Notifications, and UI. Added a Player Section to the Gallery that let's the player reset their level when they reach level 30. Added Breakable Crates around each map that give a chance to drop items when broken. This gives the player more power and a chance to use their resources to potentially get more items. Reworked Mansion's main room to have more windows so the enemies will get to the player faster in the early rounds. Reworked all Item descriptions to be more understandable and straight forward with how the item works. Nothing too spoilery this time around! Again, th…
- Patch Notes 1.1.2 - 10 January 2024
Thank you to everyone who helped make this early access release a success! We greatly appreciate all the feedback and hope to continue to make this game the best it can be! With that being said, here are the patch notes for this update. Added new Enemy, the minotaur. Ammo being carried by primary weapon now effects player speed. Added new weapons. Fixed bug where pressing pause on death animation would cause a flip between the pause and unpause. Fixed typo in item. You can no longer buy ammo for melee weapons. Added leveling to melee weapons. Fixed a bug where enemies would be hurt by melee weapons on benches. The fishing pole no longer appears in the box. New Enemy + Weapon The minotaur is the main boss of the maze map. His weapon, the Minotaur's Malleus will be purchasable on a bench that spawns on the minotaur's death spot. The hammer has an AOE effect that can take out groups of ene…
- Desolate Realms is now in Early Access!!! - 6 January 2024
After a lot of hard work, I am very excited to announce that we have made the decision to move forward with Desolate Realms entering into Early Access Release! We are very excited for the great ideas the community can bring to this game and the amazing things we hope to accomplish together! Thank you everybody for your support and I hope you all great item drops and favorable rolls when exploring the Desolate Realms!
- Patch Notes 0.2.5 - 6 January 2024
In this patch, we extend the playability of this game as well as improve the quality of life during play. In this update we: Added A notification above the player During Secret finding, Weapon leveling, all door unlocking. Added Curses. We now show the Stack Total in game on the item panel. The sigil is now free, removing the "noob tax" Keep track of how many times the player has "Gotten out alive", added that tracker to the gallery, and now give the player a curse at the start of their run for ever time they've gotten out alive in a row. Spoiler Content! Here are the curses that we've added to the game as well as what they do. Curses are permanent and can not be removed during a run, but do not persist between runs. Curses are also granted during certain item interactions, such as removing pandora's box adds 2 curses to the player. We also treat curses the same as normal items, so they…
- Patch Notes 0.2.4 - 6 January 2024
Here are the features introduced in this patch: Introduced new Secret Map New secret Weapon New non-secret weapon Created breakable objects Added a Boon Gallery New Map The new map is Fishing Island! This map is meant to be a turn from the normal of this game. The player starts this map with only a fishing pole (Secret weapon!), and you must fish items from the water. The exit is always open for whenever you feel like going back to killing the undead! This map is unlocked by getting a torch (buying from the bench or finding in the box) and firing all three of the cannons on the map. The prompt to fire the cannons will only appear when the torch is on the player approaching the cannon
- Patch notes 0.2.3 - 2 January 2024
The following changes were made in this build: Due to popular demand, Arrow key directional controls in favor of mouse aiming. (Controller support is still enabled with 8 direction control supported. Navigation bug fixes Added new secret map! Breakable objects have been added! Some boon descriptions have been reworked and reworded in favor of simpler explanations. Secret Content The newest secret map is Maze! Maze is unlocked by finding the secret on the map Stronghold. Stronghold's secret: In stronghold, head to the room with the ammo crate in it. on the opposite wall is a crate. After doing 1000 points of damage tot he crate, it will break and drop the Maze Key boon. Picking up this key unlocks the map.
- Patch Notes 0.2.2 - 29 December 2023
Overview Happy Holidays! I've been continuing work on the game during this season. This update has a few exciting additions that I'm happy to have gotten flushed out. This update includes: Various bug fixes Added Chess Set Map Added Holy water boon XP now gets applied during reset or to main menu in the middle of a game. Challenges have been redone Added new weapons (Executioner sword and Brain Basher) Challenge Rework The challenges have been reworked to be the same across each map. And completing the challenges now is how you go about unlocking the new maps. Each map now has the 3 objectives of Getting out alive, Finding the secret, buying each door. Each main new map is unlocked through getting out alive on the previous map. The idea behind the other objectives is to have boons or special weapons become unlocked via buying all the doors, while finding the secret on each map unlocks h…
- Patch Notes 0.2.1 - 16 December 2023
After the last update, there were changes to the health and light economy that I felt warranted a separate patch. These are some exciting changes that I thought gave the player a wider range to play the game. Here are the changes: Fixed issue with boons not displaying proper stats on selection screen Fix issue with zombie hitboxes still being respected after death briefly Added Candle drop Added Third eye drop Added Zombie Heart drop Reworked shark nose Reworked Singing Bowl Reworked Voodoo doll Reworked Stick of butter Reworked Rusty Nail Candle Light area increases by 15% Third Eye Amount of selectable perks is dependent on your health. Also increase amount of selectable perks by 1 Zombie Heart Light area decreases by 15%. Max health is decreased by 1. Zombie Speed is decreased by 15%. Shark Nose Your speed is increased by 15% for every heart below 3 hearts you have. Singing Bowl Your…
- Patch Notes 0.2.0 - 14 December 2023
This is a very exciting update! I've wanted to make sure this game stays as casual as I can make it. With this in mind, I know controller support is going to be key in helping with this mission. Now, I am happy to officially announce that controller support is live! This was accomplished with one big change to the overall gameplay, directional aiming. Along side the addition of directional aiming are the following changes: 3 new boons were added in. Rusty Nail, F Key, and Pandora's Box Change to the Acid and Blood splatter so they would pool together instead of look like little coins. New Get alive option for each map, more info about this below. Update to how to unlock maps. Full controller support throughout the UI. Exit's on each map Most maps, not all, have 6 exits that are randomly chosen from at round 20 to be the "Available Exit". The exit becomes available at round 20 and remain…
- Patch Notes 0.1.3 - 6 December 2023
This build features the following: A rework of the "Drop and Get" Perk system. Now every 5 rounds the player gets prompted with a choice of 3 dependency perks. Perks of the phrasing "Stat X is proportional to Stat Y". As well as a random percent chance to get basic buffs. This way the player can build out which stat to focus on so they can maximize their damage, speed, etc. Added a Sigil to each map (generally located around the starting area) to give the player the ability to manage their perks, in case they want to pivot builds, or picked up something they didn't want. Redesigned the in game menu to show the player's perks and fit in better with the look of the rest of the game. Various navigation bug fixes. Reworked the Resource Handler to create new resource files in the event of a corrupted file. Play testers may now safely rage shutdown their computer during death!
- Patch Notes 0.1.2 - 1 December 2023
Starting to make officials build numbers to better keep track of progress. I hope to have 1.0.0 be the early access release of the game, with 2.0.0 being the official release. Anyways, onto the notes for this build. This build features: Redesign of Main Menu, Weapon Gallery, Level Selection UI's. Added Damage counter for enemies. Added "Kills till next level counter" on in-game HUD Player Perks that are random drops. These can be paired with weapon leveling for some fun late game builds. Refactored backend for level selection menu. Now maps will need to be unlocked in order to be available for play. Removed bugs where animations would be stuck when getting damaged in between round change. Fixed navigation bugs in Encampment. If you wish to follow the development closer feel free to check out my Trello Board. How to Unlock Levels This is subject to change. We are capping the levels by pl…
- Introducing weapon leveling! - 26 November 2023
I am excited to introduce weapon leveling into the game! This system was introduced as a way to increase the depth of the game as well as take the first step to introduce late game builds to help the player survive later rounds. Content This system has been designed with the current weapons already in the game, in mind. As you use a weapon, after a set amount of time (45 kills at time of writing), the weapon upgrades its stats. The stats that are able to be upgraded are as such: Recoil Recoil decay (Handling) Damage Bullet speed Weight Is fully automatic Fire Rate Ammo on purchase Minimum bullet spread Bullets per shot Penetration chance Each of these stats can be used in tandem to create ultra powerful weapons that make slaying zombies easier. Some examples that have been implemented are a fully automatic sniper rifle, a pistol that shoots a wall of bullets, and a shotgunned sniper rif…